Commented 18 years ago2006-01-23 07:42:58 UTC
in vault item: VertManipProbComment #10638
Ninja Grinch have completely right! HLfix do this work for you, I have compile your map in Batch Compiler v3.1.2 with HLfix on and it be a nice brush work. A link to Batch Compiler and Nem'stools http://nemesis.thewavelength.net/index.php?p=3 Tlax
Commented 18 years ago2005-12-25 18:28:16 UTC
in vault item: Empty HEVComment #10266
alex911 "also, i think the map was a bit short, and lacked excitment. I was wating to be scared by zombies, although this never arose." Now you have the lovely zombies in Empty_hev_v2 I put it in Completed Maps Tlax
Commented 18 years ago2005-12-08 18:46:14 UTC
in vault item: Level ChangeComment #10038
IT'S WORKS.... In the zip file you have a map "changelevel" and in that map you have a readme.txt read and install correct and IT`S WORKS. And it?s works in Steam and in old HL. Tlax
Commented 19 years ago2004-12-30 08:40:16 UTC
in vault item: Timefall (SP Mod)Comment #5400
Hello Yes al dowmloads links is broken, sorry. And I have no time to fix it just now. Hum.. Try http://hl-mods.ngz-network.de/ and go to Downloads/modifications/Single-coop/Timefall That link works sometime??
Commented 19 years ago2004-11-28 15:10:43 UTC
in vault item: Getting a belt to moveComment #5190
You have four bad brusher in all fanblade and one in the belt, I have fix that in the uploaded file. Do you really ned a moving belt in this place? Okay you do it with a scroling texture I think it's "SCROLL_CONV3" you can use. Good luck
Commented 19 years ago2004-11-11 08:33:43 UTC
in vault item: Timefall (SP Mod)Comment #5018
EDEdDNEdDFaN sorry I am so late to answer, you must put on the power in the house, you can brake the window, jump up and push forward and jump (it's an old H-L trick) If you have more problem send me a mail and I help you.
Commented 20 years ago2004-11-01 04:43:34 UTC
in vault item: l1p1aComment #4864
I think if you look in the rmf.fil you find it out, for the Scientist walk you have use a path_corners and it's not so good to do what with monsters, you shall use scripted_sequence together with monsters.
Commented 20 years ago2004-11-01 04:34:17 UTC
in vault item: l1p2 to l1p3Comment #4863
It okay, but in one of the turns the train get in the wall and you se the wall inside the train. And on one place the track get upp in the botton of the train but what I have fix. If you look in the rmf.file how I have fix the change level and the train start I thing you get it. The change level is a one way change and the trigger_changelevel is trigged frome a multimanager, look on it.
Commented 20 years ago2004-09-29 06:19:39 UTC
in vault item: Timefall (SP Mod)Comment #4153
Hello Captain and thanks for yours comment and for you play it to the end. Yes in some case you have a good point, but in some I don't agreed. ex. in the last battle it is a puzzle to use, to get in to the front of the tank, and from that position take out the turrets. And yes! it is a bug in "fall11k" the map there you shall drive up the APC-tank on the lift, if you start to drive up the tank to the lift and leave it to put on the power for the lift and leave the map in baktracking to "fall8h" and back again to the "fall11k". The Hatches on the APC be invisible, and I think it is the env_renders "behaviour" from map to map, over two changs_levels???? I have fix it in my orginal but when I try to do a patch the patch be near the same size as the orginal so I leave it there. Tlax.
Hello and thanks for all god word about the map it's make me happy. davideo59: If you let Barney start to talk and let him do his jobb you don't ned to use "use" on him at all, the script do so he go after you to the end, but you must protect him on some places. Play it again and test to not use "use" on Barney Tlax
Commented 20 years ago2004-03-07 04:07:06 UTC
in vault item: Timefall (SP Mod)Comment #1173
I read and I understand but I don,t agree, the problem for you is, you have noclip! If you do what you miss important things weapon, hev-suit and so on.
Commented 20 years ago2004-02-25 19:19:05 UTC
in vault item: Endlevel BossComment #1105
This is a really nice setup and combination of entitys it's works fine and it is hard to kill. Nice setup with to use the game_counter for the input to the kill of the top shield so the core is open for the end kill. I understand how the tank move when the crate float a way only for a little touch, Smart idea.
Good Work I like this map, it have good feeling. But I want to play little to, not only go a round and look on a nice building, a herd of Orcher rush in to a good battle have be nice.
Argskitmorrockso! No the map are okay, but you have take it upp to the limits of H-L engine. So the compilings tools in this case the Vis tools Vis.exe or hlvis.exe must work hard and long time. The H-L engine and the tools where build for small worlds not for large open area/space. So if you build a map as this, it take long time to compil and you need a good computer with good memory capacity for the "MakeScales:"and "SwapTransfers:" take so large space.
Tlax is happy when Coffee is happy
HLfix do this work for you, I have compile your map in Batch Compiler v3.1.2 with HLfix on and it be a nice brush work.
A link to Batch Compiler and Nem'stools
http://nemesis.thewavelength.net/index.php?p=3
Tlax
You have set the light_environment brightness to 255 255 255 2
Set the brightness to 0 0 128 20 it can be nice.
Tlax
"also, i think the map was a bit short, and lacked excitment. I was wating to be scared by zombies, although this never arose."
Now you have the lovely zombies in Empty_hev_v2
I put it in Completed Maps
Tlax
In the zip file you have a map "changelevel" and in that map you have a readme.txt read and install correct and IT`S WORKS.
And it?s works in Steam and in old HL.
Tlax
http://www.rarlab.com/index.htm
Tlax
For the extra mirror and for you give Timefall little space on your server.
Tlax
I think the link work now and the download from Filefront is okay,
I have just check it and its OK
So try again.
Tlax
That warm up in a cold springtime.
http://files.filefront.com/SEARCH/;3845262;;/fileinfo.html
Tlax
Yes al dowmloads links is broken, sorry.
And I have no time to fix it just now.
Hum.. Try http://hl-mods.ngz-network.de/ and go to Downloads/modifications/Single-coop/Timefall
That link works sometime??
Do you really ned a moving belt in this place?
Okay you do it with a scroling texture I think it's "SCROLL_CONV3" you can use.
Good luck
If you have more problem send me a mail and I help you.
Good luck.
Hum? no file to submit you must "Allow uploads:".....
It's build for singel player but perhaps you get some idea.
Look in the file you have bsp and rmf.
And on one place the track get upp in the botton of the train but what I have fix.
If you look in the rmf.file how I have fix the change level and the train start I thing you get it.
The change level is a one way change and the trigger_changelevel is trigged frome a multimanager, look on it.
I put in your map "l1p2 to l1p3" you have two download there
Tlax
Yes in some case you have a good point, but in some I don't agreed. ex. in the last battle it is a puzzle to use, to get in to the front of the tank, and from that position take out the turrets.
And yes! it is a bug in "fall11k" the map there you shall drive up the APC-tank on the lift, if you start to drive up the tank to the lift and leave it to put on the power for the lift and leave the map in baktracking to "fall8h" and back again to the "fall11k". The Hatches on the APC be invisible, and I think it is the env_renders "behaviour" from map to map, over two changs_levels????
I have fix it in my orginal but when I try to do a patch the patch be near the same size as the orginal so I leave it there.
Tlax.
davideo59: If you let Barney start to talk and let him do his jobb you don't ned to use "use" on him at all, the script do so he go after you to the end, but you must protect him on some places. Play it again and test to not use "use" on Barney
Tlax
Play it and comment it.
If you do what you miss important things weapon, hev-suit and so on.
Nice setup with to use the game_counter for the input to the kill of the top shield so the core is open for the end kill.
I understand how the tank move when the crate float a way only for a little touch, Smart idea.
HL-map? or wadinclude?
I have miss your map "Space"
I have now rename my to Space-ship,
But it is only a working name so far.
Soft geography and good design.
I like it.
But I want to play little to, not only go a round and look on a nice building, a herd of Orcher rush in to a good battle have be nice.
Funny map, amusing to listen on all the comments from Barney and the scientist. But I missing the classic reply from the Terminator...
No the map are okay, but you have take it upp to the limits of H-L engine.
So the compilings tools in this case the Vis tools Vis.exe or hlvis.exe must work hard and long time.
The H-L engine and the tools where build for small worlds not for large open area/space.
So if you build a map as this, it take long time to compil and you need a good computer with good memory capacity for the "MakeScales:"and "SwapTransfers:" take so large space.
and read some good advice