Comments

Commented 20 years ago2004-09-08 17:30:58 UTC in vault item: Agamemnon Icarus Glass (Glass Compo entry) Comment #3860
Is the entire ground made of glass?!
Commented 20 years ago2004-09-03 16:54:23 UTC in vault item: de_full_city2, no way around max_patches error Comment #3773
I clearly stated right at the top that the problem is there is no way around the max_patches error.
Commented 20 years ago2004-08-31 22:00:34 UTC in vault item: fy_aztec Comment #3732
Why not an aztec sky?
Commented 20 years ago2004-08-29 17:07:50 UTC in vault item: Knives Only Comment #3690
Booo, that model doesnt look that great. Get your replacement models here mortals! https://www.4players.de/cs.php/download_list/-/cs1.6/Waffen_Skins/-/-/-/-/1/index.html
Commented 20 years ago2004-08-29 17:04:26 UTC in vault item: Water Test Comment #3689
Whats the point of the example? To show the difference between volumetric light and water?
Commented 20 years ago2004-08-29 17:02:05 UTC in vault item: fy_squrel Comment #3688
A skybox actually would probably work better in this case.
Commented 20 years ago2004-08-25 18:00:20 UTC in vault item: ravine Comment #3592
Mulleboy, you obviously make good maps, but you have a really stupid posting attitude, please stop doing that. Anyway, Zombie, what would happen if you hacked (ripped) a map and made extra rooms with func_walls, would the original map develop a leak?
Commented 20 years ago2004-08-25 17:58:09 UTC in vault item: Carbaseus Comment #18266
Wow, I haven't downloaded this bt the screenshot tells me this is a map I would like to play!
Commented 20 years ago2004-08-14 18:38:19 UTC in vault item: de_full_city2, no way around max_patches error Comment #3333
But bounce, the half life map, was also insanley huge wiheven more open areas than this, but the log doesnt say anything. I need someone to look at the map itself.
Commented 20 years ago2004-08-13 23:57:40 UTC in vault item: cs_2fort Comment #3324
Nice, one star without an explanation
Commented 20 years ago2004-08-13 17:50:03 UTC in vault item: de_full_city2, no way around max_patches error Comment #3322
Peace and Love, I dont want your answers. Simply because I dont like you. I have done my searching and tried virtually everything, I need direct answers.
Commented 20 years ago2004-08-10 21:40:36 UTC in vault item: Office Trouble Comment #3269
ould the problem be the huge openness to the void? Maybe?...
Commented 20 years ago2004-08-09 20:31:31 UTC in vault item: Detailing HL Textures 2 Comment #3239
Did you actually put indentions in the girders?! Nice Ive been waiting to see someone do that in something
Commented 20 years ago2004-08-03 13:29:25 UTC in vault item: My Room Comment #3131
What woman?
Commented 20 years ago2004-07-31 16:56:02 UTC in vault item: Loser won't move!!! Comment #3098
Already did but it didnt work. I was asking because I thought something might have gotten screwed up.
Commented 20 years ago2004-07-30 13:54:29 UTC in vault item: Loser won't move!!! Comment #3065
I have it set to wait for retrigger, so he should start walking once you open the door right?
Commented 20 years ago2004-07-29 21:39:41 UTC in vault item: Loser won't move!!! Comment #3053
Should be obvous what activated the door.
Commented 20 years ago2004-07-29 20:46:46 UTC in vault item: cs_2fort Comment #3052
Actually I realized that with all the changed textures from the original 2fort, mine actually looks good (if I had used original 2fort textures it didnt loko as good).
Commented 20 years ago2004-07-29 16:35:28 UTC in vault item: Reflections 1 Comment #3045
Didnt you already post a reflection tutorial?
This comment was made on an article that has been deleted.
Commented 20 years ago2004-07-20 00:29:27 UTC in vault item: cs_2fort Comment #2794
Oh man, I have to resture some stuff for this map. I was playing tfc and relaized how much texturing was off (other from the winter theme, I did that on purpose) So now I get to retexture the cielings and basement and all that good stuff. What fun!
Commented 20 years ago2004-07-19 20:14:41 UTC in vault item: Weird Dreams Comment #2793
Heres some improvement ideas then. (calling acer X stupid was a feeble attempt of making a bad comeback)
At the end have something scary looking jump at you really fast when the thing explodes. Theres something that will make you jump. ould try it with a sprite perhaps?
Commented 20 years ago2004-07-19 18:52:45 UTC in vault item: cs_2fort Comment #2790
But I didn't focus much on those rock walls. It was hard to recreate 2fort and by the time I had gotten really into the bases I had forgotten about the walls outside.
Commented 20 years ago2004-07-19 12:19:49 UTC in vault item: cs_2fort Comment #2785
he original 2fort is also extremely blocky.
Commented 20 years ago2004-07-18 12:48:10 UTC in vault item: cs_2fort Comment #2771
If you don't want to play capture the flag all the time, just take away all the ctf stuff for other maps.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-07-13 23:28:00 UTC in vault item: Multi-Level Elevators Comment #2694
Nobody should really care about texturing in example maps (I know don't) as long you know what your doing after looking at the map.
Commented 20 years ago2004-07-11 23:13:40 UTC in vault item: A Snow Effect Comment #2674
Yep, I'll update someday now!
Commented 20 years ago2004-07-07 12:50:48 UTC in vault item: ka_killbox Comment #2618
Guns in ka maps are pretty annoying, Guns in pistol maps, I can do, but not in a knife arena
Commented 20 years ago2004-07-06 00:49:48 UTC in vault item: ka_killbox Comment #2589
From the screenshots it looks huge to be a knife arena, dont know why your holinfg a c4
Commented 20 years ago2004-07-03 08:40:14 UTC in vault item: Weird Dreams Comment #2576
Yeah?! Well your stupid! Bwah!
Commented 20 years ago2004-07-01 17:11:01 UTC in vault item: Weird Dreams Comment #2568
The Gargantua WAS the ending, it had to be, theres nowhere else to go and you cant reach the gluon gun AND kill the Gargantua all before dying, plus it says "THIS NIGHTMARE IS OVER"
Commented 20 years ago2004-07-01 12:00:04 UTC in vault item: Thunderdome Comment #2565
Will this be like stadium3 from Sven Coop?
Commented 20 years ago2004-07-01 11:56:45 UTC in vault item: Weird Dreams Comment #2564
I think your supposed to die for the ending
Commented 20 years ago2004-06-30 17:40:01 UTC in vault item: Weird Dreams Comment #2548
Why didn't you post a screenshot of the actuall thing?
Commented 20 years ago2004-06-30 17:38:50 UTC in vault item: Weird Dreams Comment #2547
I played with with normal Half life, it didnt crash,b ut I got stuck. Got Spirit and sorry to say.. that wasn't very scary.
Commented 20 years ago2004-06-30 17:01:20 UTC in vault item: Weird Dreams Comment #2543
1. What is spirit?
2. What happens if I play it with Half Life?
Commented 20 years ago2004-06-30 16:51:27 UTC in vault item: Weird Dreams Comment #2541
1. Is this a horror map?
2. Can this map be played with normal Half Life?
3. HOW THE CRAP DID YOU GET FOG???!!!!
Commented 20 years ago2004-06-30 08:02:32 UTC in vault item: Just for Frags (3 maps) Comment #2533
The sceenshot makes me thing its a level for Tony Hawk's Pro Skater haha
Commented 20 years ago2004-06-25 17:16:05 UTC in vault item: Sw_SchoolYard (Snow-War) Comment #2486
Does this mod have good snow sprites?
Commented 20 years ago2004-06-25 03:12:36 UTC in vault item: Razorsedge Comment #2480
Black spy versus white spy?
Commented 20 years ago2004-06-25 03:12:08 UTC in vault item: concfort Comment #2479
Wow, havent seen a tfc map submited in forever
Commented 20 years ago2004-06-24 10:57:38 UTC in vault item: de_bndnd_silos Comment #2467
the screensot looks exactly like it was taken from the "How to Darken a Map" tutorial...
Commented 20 years ago2004-06-24 10:53:37 UTC in vault item: A Snow Effect Comment #2466
Ill update soon with a bsp, or link to it.
Commented 20 years ago2004-06-23 13:31:53 UTC in vault item: A Snow Effect Comment #2455
Its probably hard to see there but the snow is partialy see-through, just like in real life
Commented 20 years ago2004-06-23 13:25:31 UTC in vault item: de_dust_wireplay Comment #2454
What is Wireplay?
This comment was made on an article that has been deleted.
Commented 20 years ago2004-06-16 23:39:54 UTC in vault item: midniteSTREETZ Comment #2358
When you finish this map, please dont let Captain P lay eyes on it, because he will spam you all day long about r_speeds
Commented 20 years ago2004-06-16 22:50:38 UTC in vault item: Sector C Dormitory Comment #2356
Sector C dorm, sounds familiar, where's it from. Sounds like vox says it somewhere in Half Life but not sure.
Commented 20 years ago2004-06-15 20:42:12 UTC in vault item: Full_city Comment #2339
woohoo! 4 stars!!! That means the map is playable! In your face Captain P!!!