Forum posts

Posted 19 years ago2005-08-31 19:37:09 UTC
in compiling (again) Post #131410
nooo alex :(
Posted 19 years ago2005-08-31 19:34:23 UTC
in compiling (again) Post #131406
:aghast: WtF i seriously hope u fail this year u geek :biggrin:
Posted 19 years ago2005-08-31 19:30:27 UTC
in compiling (again) Post #131402
dam ur lucky lol >.> alex tell me wen ur finished so i can go check my mail >.>>>>>>>>>>>>> elon i wish u got a single F! + + + ! :biggrin:
Posted 19 years ago2005-08-31 19:27:47 UTC
in compiling (again) Post #131399
no i mean what grades do you get!!?!! b's? c's? f+'s? f's might be for you ;)
Posted 19 years ago2005-08-31 19:24:58 UTC
in compiling (again) Post #131396
lol,elon what grades do you get after quarters?
Posted 19 years ago2005-08-31 19:23:26 UTC
in compiling (again) Post #131394
long email!
Posted 19 years ago2005-08-31 19:21:26 UTC
in compiling (again) Post #131391
oo and whats ur email alex?
Posted 19 years ago2005-08-31 19:20:20 UTC
in compiling (again) Post #131390
elon ur lucky our schools strict as hell! one thing wrong u u can get a central,saturday,3 day detention! and maybe after thos and if it happens again u get suspended ,if u get suspended a couple times ur Out of the school!
Posted 19 years ago2005-08-31 19:17:44 UTC
in compiling (again) Post #131387
what are you talking about?
Posted 19 years ago2005-08-31 19:15:39 UTC
in compiling (again) Post #131385
NOOO! he said tomarrow and i dont wanna be thinking about it the whole 6 hours through school! because i might get a detention for not participating and stuff :cry:
Posted 19 years ago2005-08-31 19:10:57 UTC
in compiling (again) Post #131383
ya ill throw it if no compile :( not sure wat entitys are in i bet hl entitys ....
Posted 19 years ago2005-08-31 19:07:06 UTC
in compiling (again) Post #131377
:/ im gonna throw my hammer away if its not gonna compile :s
Posted 19 years ago2005-08-31 19:05:20 UTC
in compiling (again) Post #131374
um maybe i can send the map to someone and they can check it?
Posted 19 years ago2005-08-31 19:03:12 UTC
in compiling (again) Post #131371
no animation i dont know whats really wrong maybe its that i made these things on the side of walls and i made a floor go through them? im clueless its an awp map!!! not that hard to compile
Posted 19 years ago2005-08-31 19:00:34 UTC
in compiling (again) Post #131366
guess wat! I ONLY MAKE CS MAPS U DEUCHE!
Posted 19 years ago2005-08-31 18:58:37 UTC
in compiling (again) Post #131364
..................so it means i shuld move the lights more away from the ceiling? lol
Posted 19 years ago2005-08-31 18:56:37 UTC
in compiling (again) Post #131362
ok wat thos numbers are the numbers u can put in for the lights? because 61 doesnt work..
Posted 19 years ago2005-08-31 18:51:27 UTC
in compiling (again) Post #131354
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
Entering C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)

Using Wadfile: documents and settingsownermy documentsdownloadstreeteclipse23valve hammer editorhalflife.wad
  • Contains 12 used textures, 100.00 percent of map (3116 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.48 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlbsp.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity light_spot @ ( 577,1173, 490)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

0.39 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlvis.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.

--- END hlrad ---
this is wat they say in the awp_snow.log

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsdoggzz666counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsOwnerMy Documentsawp_snow.map" "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.map"

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
Entering C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)

Using Wadfile: documents and settingsownermy documentsdownloadstreeteclipse23valve hammer editorhalflife.wad
  • Contains 12 used textures, 100.00 percent of map (3116 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.59 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlbsp.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlbsp.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity light_spot @ ( 61, 342, 487)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

0.39 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlvis.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlvis.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.

--- END hlrad ---

** Executing...
** Command: C:ValveSteamSTEAMA~1DOGGZZ~1COUNTE~1hlds.exe
** Parameters: awp_snow +map "awp_snow"-----this is the log
Posted 19 years ago2005-08-31 18:48:13 UTC
in compiling (again) Post #131349
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.
HERE alex u happy? it says the same shit for bsp and the others :aggrieved:
Posted 19 years ago2005-08-31 16:21:41 UTC
in filesysten dll cannot be found? Post #131300
wtf gay hammers done it again! this time its a error >.> pissing me off more and more!!!!! help me someone
Posted 19 years ago2005-08-29 21:59:28 UTC
in Compiling is it right? Post #130808
Ok ok look i made a ka map and it compiled ....somethings wrong with this map i made i bet or i have no clue...

** Executing...
** Command: Change Directory
** Parameters: C:ValveSteamSteamAppsdoggzz666counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsOwnerMy DocumentsDrive_CarZz.map" "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz.map"

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz
Entering C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz.map
Error: Entity 122 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1zhlt321hlbsp.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlbsp.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1zhlt321hlvis.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlvis.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1zhlt321hlrad.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlrad.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsDrive_CarZz.log for the cause.

--- END hlrad ---

** Executing...
** Command: C:ValveSteamSTEAMA~1DOGGZZ~1COUNTE~1hl.exe
** Parameters: qP_Ak-Colt-Inside +map "Drive_CarZz"
Posted 19 years ago2005-08-29 17:23:07 UTC
in Compiling is it right? Post #130766
--- BEGIN hlbsp ---
Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlbsp.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsCar_world
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsCar_world.log for the cause.

--- END hlbsp ---
God this is pissing me off THIS one little error of the bsp wont work >.<
Posted 19 years ago2005-08-29 16:58:17 UTC
in Compiling is it right? Post #130764
Erm problem is the zhlt downloads arnt working anymore...
Posted 19 years ago2005-08-29 16:57:40 UTC
in Compiling is it right? Post #130763
ok thanks
Posted 19 years ago2005-08-29 16:28:33 UTC
in Compiling is it right? Post #130756
** Executing...
** Command: Change Directory
** Parameters: C:ValveSteamSteamAppsdoggzz666counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsOwnerMy DocumentsCar_world.map" "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsCar_world.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsCar_world"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsCar_world.map

********** ERROR **********
Token too large on line 6

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsCar_world"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsCar_world.p0

** Executing...
** Command: C:ValveSteamSTEAMA~1DOGGZZ~1COUNTE~1hl.exe
** Parameters: qP_Ak-Colt-Inside +map "Car_world"
Tell me whats wrong anyone? im guessing im close tho..
Posted 19 years ago2005-08-27 04:12:04 UTC
in CS vs. HL Mapping Post #130162
Cs because im hooked on it and the maps are good!. :biggrin: even i have hl2 but i lag in it :furious:
Posted 19 years ago2005-08-26 21:14:55 UTC
in stairs? Post #130116
BAH ur no help give me the specific detail on how to make a block that small where to go?
Posted 19 years ago2005-08-26 20:12:00 UTC
in stairs? Post #130105
:o oo i dint know u make it like that lol...stairs hate me :(
Posted 19 years ago2005-08-26 19:40:39 UTC
in stairs? Post #130101
...how do you make prefabs lol
Posted 19 years ago2005-08-26 18:02:49 UTC
in stairs? Post #130072
can anyone tell me how to create stairs in a quick way ....
Posted 19 years ago2005-08-26 08:19:33 UTC
in prefabs Post #129905
...im starting to use brushes for items now since i use the application tool to make everything fit good but some stuff dont fit..
Posted 19 years ago2005-08-25 21:48:04 UTC
in prefabs Post #129814
Welll i need TEXTURES! for cars?
Posted 19 years ago2005-08-25 20:22:09 UTC
in prefabs Post #129802
Wellll i i wanted prefabs for vehicles which i got one its a blue viper? and i got a brick house too but wen i open them they are plain white and the problem i got with compiling is that i got my hammer from a friend and for some reason it wont let me compile? we have tryed everything and by meaning we i meant him lol ever hear of vnc? if u do ya u know and if u dont its just he can control my stuff from his comp.
Posted 19 years ago2005-08-25 16:21:55 UTC
in prefabs Post #129728
How to install prefabs? can anyone tell me?
Posted 19 years ago2005-08-25 08:36:20 UTC
in Vehicles Post #129635
ok......
Posted 19 years ago2005-08-24 21:53:23 UTC
in Vehicles Post #129560
Does anyone have any tuts with making and having vehicles drivable and such?
Posted 19 years ago2005-08-24 21:52:31 UTC
in Vehicles? Post #129559
Ok thank you lol
Posted 19 years ago2005-08-24 20:36:29 UTC
in Vehicles? Post #129553
Anyone have any vehicle tuts? i want to make a map FULL of Cars and such :D
Posted 19 years ago2005-08-24 15:50:04 UTC
in Competition 15 Post #129488
Im getting sad i wish i were like you guys THAT good at making maps , i got my hammer from a friend on aim hes good at making maps but my hammer doesnt have entitys.....i need help ill go to the need help part of the forum :tired:
Posted 19 years ago2005-08-24 15:38:21 UTC
in Need help with In the Beginning Post #129477
I made a new map go look at it in the vault its a smaller one but yet IT ACTUALLY WORKS! :biggrin: Ps I dont know how to make perfect maps :- because i like add up brishes by making new ones and putting them in but u can still like see it out side anyone has any tuts on how to make everything look prefect as in for textures ??? ...
Posted 19 years ago2005-08-23 20:06:10 UTC
in Need help with In the Beginning Post #129326
Well i dont know much of making a map i made a simple map,altho it doesnt work i need to start on a nw map this time i wont screw up .....
Posted 19 years ago2005-08-23 12:28:23 UTC
in Need help with In the Beginning Post #129279
Ok im finished making my clans map its not the normal its an ak-colt map but made wierd by me im a noob so ya,but i hope it works!
Posted 19 years ago2005-08-23 01:03:51 UTC
in Flooring,ceiling,Doors? Post #129164
Its me again this time i got passed the parts i had trouble on now i need to find out how do you add floors? i already have walls by using 3d polygon textures (or the other way around) and i need to make some ceilings ,doors are not needed now but i could use them for later any help? :confused:
Posted 19 years ago2005-08-22 19:03:50 UTC
in Need help with In the Beginning Post #129134
Well me and my friend are getting a server by saturday atleast and im hoping to make a map for the server even maybe make map's so does anyone have any tuts that are for noobs like me in hammer and has specific things and where to find everything?
Posted 19 years ago2005-08-22 16:17:20 UTC
in Need help with In the Beginning Post #129110
I wasnt thinking?lol ok ill try..........
Posted 19 years ago2005-08-22 04:24:21 UTC
in Need help with In the Beginning Post #128953
I got half of it but the rest i cant get is this for only HL maps because i want to make a cs map >:|