Render Mode | Render Amount | Render Color | Bullet decal | Lightmap | Alpha Transparency |
---|---|---|---|---|---|
Normal (0) | – | Scroll speed | Solid | ✔ | Black, opaque |
Color (1) | Opacity | Colour | None | ❌ | Opaque |
Texture (2) | Opacity | Scroll speed | Glass | ❌ | Transparent |
Glow (3) | Opacity | Scroll speed | Glass | ❌ | Transparent |
Solid (4) | Fully opaque if >0 | Scroll speed | None | ✔ | Transparent |
Additive (5) | Opacity | Scroll speed | Glass | ❌ | Transparent |
scroll*
textures. See func_conveyor
page for more info. Otherwise it has no other effect in non-color mode.Render FX | Normal | Color | Texture | Glow | Solid | Additive | Remarks |
---|---|---|---|---|---|---|---|
Normal (0) | N/A | N/A | N/A | N/A | N/A | N/A | |
Pulse effects (1-4) | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | |
Fade effects (5-6) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Solid effects (7-8) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Strobe effects (9-11) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Flicker effects (12-13) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Constant Glow (14) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Distort (15) | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | |
Hologram (16) | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | Fader than distort |
Bulge Sideways (18) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Glow shell (19) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
Render Mode | Render Amount | Render Color |
---|---|---|
Normal (0) | – | – |
Color (1) | Opacity | – |
Texture (2) | Opacity | – |
Glow (3) | Opacity | – |
Solid (4) | Opacity | – |
Additive (5) | Opacity | – |
Render FX | Normal | Color | Texture | Glow | Solid | Additive | Remarks |
---|---|---|---|---|---|---|---|
Normal (0) | N/A | N/A | N/A | N/A | N/A | N/A | |
Pulse effects (1-4) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Fade effects (5-6) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Solid effects (7-8) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Strobe effects (9-11) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Flicker effects (12-13) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Constant Glow (14) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Distort (15) | ✔ | ✔* | ✔* | ✔* | ✔* | ✔* | Modes other than normal has additional opacity distortions |
Hologram (16) | ✔ | ✔* | ✔* | ✔* | ✔* | ✔* | Same as above |
Bulge Sideways (18) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loops (frozen entities are stuck in wide mode) |
Glow shell (19) | ✔ | ✔* | ✔* | ✔* | ✔* | ✔* | FX Amount also controls offset of aura from model, clashing with non-normal render modes. |
Render Mode | Render Amount | Render Color | Black part of additive sprites |
---|---|---|---|
Normal (0) | No effect | Tint colour | Opaque |
Color (1) | No effect | No effect | Opaque |
Texture (2) | Opacity | Tint colour | Opaque |
Glow (3) | Opacity | Tint colour | Transparent |
Solid (4) | Opacity | Tint colour | Opaque |
Additive (5) | Opacity | Tint colour | Transparent |
Render FX | Normal | Color | Texture | Glow | Solid | Additive | Remarks |
---|---|---|---|---|---|---|---|
Normal (0) | N/A | N/A | N/A | N/A | N/A | N/A | |
Pulse effects (1-4) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Fade effects (5-6) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Solid effects (7-8) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Strobe effects (9-11) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Flicker effects (12-13) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Constant Glow (14) | – | – | – | – | – | – | Cancels out glow mode's distance-based dissipation effect. No special effects otherwise. |
Distort (15) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Hologram (16) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Bulge Sideways (18) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Glow shell (19) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
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