Journals

Strider15 years ago2009-03-24 00:17:58 UTC 14 comments
So Rockstar have officially announced Max Payne 3. I love the first two, and seeing as they were developed by Remedy, and this new one is by Rockstar Vancouver, my gut tells me they're going to fuck it up.

Their last game (Bully) was far from polished, and I've yet to see any Rockstar team fo a game with GOOD shooting mechanics. Also, what did they do to Max?!.

Bah. >:(
=NH= Yodalman15 years ago2009-03-23 23:55:46 UTC 4 comments
Connected to 67.52.208.168:27051
Disconnect: Error verifying STEAM UserID Ticket.

God i fucking hate steam.

EDIT: "This game is currently unavailable" Bull fucking god damn horseshit.

I'm never going to even get a chance to think about working on the mod at this pace.

-Banned
fold15 years ago2009-03-23 16:44:56 UTC 3 comments
What can I say... 1st journal.

Hello everyone. Names Fold, another older account of mine is F0ld on this site but for some odd reason I can't login on him anymore. Not that I care...

Took a long break from mapping while at other interests and then one day it hit me. Why not combine those interests, thats where the idea of making a map of a tall ship. I love sailing and I own my own boat, albeit a bit smaller than the one I'm working on :P

M/S Favilla, will be released for Day of Defeat, non source. Capture the flag type of map where both teams spawn in the lowest deck still separated from one another. Both teams have to make their way up a deck or two before they can cross fire. The three flags will be located at the top of the three masts. Should be released shortly. While the wait you can set your eyes on a couple pictures:
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That cannon is my 1st model ever that I've worked on so dont judge it with haste. I've had a whole 2 hours of experience with Milkshape3D ;)
=NH= Yodalman15 years ago2009-03-23 14:19:10 UTC 2 comments
I'm bored, so I'm going to throw this out at you people that half hl2dm, get a mod called "ballmen", and join the only server on the list (67.52.208.168:27051)

Me and my friend blaze will be there, if not blaze, then just me.

-Banned
Rimrook15 years ago2009-03-23 09:34:31 UTC 5 comments
My second take on the special effects world, done for class.

Watch: The Teleporting Joe
Stixsmaster15 years ago2009-03-21 21:54:53 UTC 12 comments
Hey all,

First journal.

I am here to just post about the exciting new release and update to my first ever finished map for any Goldsrc game.

You can view it here: http://scmapdb.wikidot.com/map:stixsworld

Oyea...I am also working on updating my above map again to v2 whilst also making my second map for the same mod...

My second map will be a map where all you can do is press a button that spawns enemies into the middle of map human and alien AI and well it will show you the badass new AI system given in v4.0 of the mod...

Players will not be able to interact at all with the AI...instead they will be forced to watch to see who wins, alien AI or human AI...and well who ever wins the map will end...but it will just be a map that does sumthing no other map does...purely demonstrate the capabilities of SC v4.0 AI system...

Those that state that the map Stadium 3 already does this are mistaken greatly...because in that map players still have complete control over everything...in my map players just have control of when the mega battle begins...

I also would like to point out that the IP:PORT for a server by me is now 69.31.15.225:27015 and it is for the mod Sven Co-op so yea...

---Stixsmaster
Livewire15 years ago2009-03-18 18:21:19 UTC 5 comments
Alright, I've been trundling away in Hammer for the past week trying to bring my Wetwork remake back to life since the first version I made in hammer had a massive brushcount, I'm getting there slowly. So far I have the south tower done 100% (excluding small window adjustments and textures)

I've now started working on the deck, so far the worktime on the tower was somewhere around 5-6 months (100% brush-based, even has both floors with all the details too) so I'm expecting the deck worktime to be around 1-2 months, and the north tower 2-3. So I can't say this is coming soon just yet, but this WILL be finished. The brushcount was HALVED with me giving it a makeover.
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I can't model, and I'm going to need models for this map otherwise the brushcount will kill hammer completely, so if you have some spare time and feel like helping me out please get in touch with me, It'd be greatly appreaciated! It's for CSS, since that is the closest to COD4.

I'd like to thank Archie for the awesome textures, and please ignore the deck as it is very much still a WIP.
Notewell15 years ago2009-03-17 17:20:27 UTC 8 comments
Today I decided that I want to do a different kind of mod than I had planned for after Colony 42. I originally wanted the story of a Gun store employee taking revenge on the marines who killed his boss, But I think that the NPC choice of citizens, soliders, cops, and a sniper or two would be done a lot better on source, and I long ago found out that what I planned as my first source mod had already been done to death (Rebel citizen escaping City 17 after the uprising)And I need a source project to plan and refine for when I can acsess steam again. So, anyway, I decided to look into coding a simple NPC (An added female form of barney to go fix the bug where custom voices go back to the original pain and death sounds) I may look for someone who can verify that It will do what I want later on, but only after I finish Colony 42. Look out coding world, I'm planning a trip! /Long journal
satchmo15 years ago2009-03-17 14:36:10 UTC 2 comments
As I toured the city of Taipei, I realized that I was touring the personal computer capital of the world.

I saw the headquarter of ASUS and Gigabyte, among other highly recognizable companies for hardware enthusiasts.

It was like a kid in the candy store.

Too bad that I didn't get a chance to get off the car and visit those companies.
IMUS15 years ago2009-03-16 21:44:38 UTC 5 comments
Time to learn how to use the source particle stuff. I've been putting it off far to long and it seems easy to learn. No doubt the extra visual candy it brings will be welcome.
Striker15 years ago2009-03-16 15:17:24 UTC 30 comments
FurRendering Benchmark Results : http://www.youtube.com/watch?v=wL2NrFm7PPw

This program is crazy ! My computer has gone MAD during benching.
Saribous15 years ago2009-03-15 20:14:45 UTC 24 comments
So, I found my dad on Facebook just now, and I can't decide if I should contact him or not. I haven't seen him in almost exactly 10 years and I had actually forgotten what he looks like.

He's never called or visited during these 10 years, despite the fact that we live in the same town. No birthday cards or anything either. I sort of feel like.. if you have kids, you should be there for them, it shouldn't be up to them to make contact.

Still, he's my dad. Dilemma :P
Notewell15 years ago2009-03-15 17:07:54 UTC 6 comments
Well, isn't this typical... I get an entire week off, and I seem to have temporarily lost the will to map. I'm so close to finishing the map I'm on, and I can't bring myself to do it. Any ideas on how I can get back on track?
satchmo15 years ago2009-03-13 14:11:04 UTC 18 comments
So I have returned from Taiwan.

It was a nice trip, minus the five hours of screaming my son had on the airplane on the way there.

One thing I noticed in Taiwan was that gaming is taken very seriously there. There are prime-time television programs devoted to gaming. And I see plenty of Counter-Strike commercials on TV.

I also saw this gigantic billboard of Warhammer at a popular strip mall:

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darkphoenix_6815 years ago2009-03-13 02:08:48 UTC 2 comments
I done been away for a little while. Away from TWHL, anyway. I'm still tweaking Canyon_Redux (it's a sickness, I tell ya!) and it's probably a week or two away yet.

In other news, though, it seems that the links to my maps broke while I wasn't looking. I was using an ".htaccess" file to redirect all download requests through the download counting code on my website -- and I suspect my hosting provider has changed something which broke the mechanism.

I'll look into it further over the weekend -- but for now, my links should all be working again!

Sorry for the inconvenience! ;-)