Journals

satchmo15 years ago2009-02-26 13:51:58 UTC 19 comments
You are evaluating a 15-year-old girl who complains of malaise, fatigue, and occasional abdominal discomfort. You diagnosed hypothyroidism due to chronic lymphocytic thyroiditis (Hashimoto thyroiditis) 6 years ago. She has normal serum immunoglobulin A concentrations. A tissue transglutaminase antibody study was negative 1 month before this visit, and free thyroxine and thyroid-stimulating hormone (TSH) values were normal at that time. She has normal menses. She reports that she has been eating poorly and has lost 5 lb since you saw her at the beginning of the summer, but she obviously has had a good summer and has a tan.
Of the following, the MOST important laboratory studies to obtain at this time are

complete blood count and erythrocyte sedimentation rate

duodenal biopsy for cryptic celiac disease

measurement of cortisol and adrenocorticotropic hormone (ACTH)

measurement of free thyroxine and TSH

mononucleosis spot test and liver function study
Penguinboy15 years ago2009-02-26 03:12:19 UTC 19 comments
My big project is still coming together (albeit slowly). I've done a ton of work over the holidays (start uni again on Monday) - about 20,000 lines of code. I deleted half of it the other day, though, because most of it ended up being written 3 times before I was happy with it >_>

I've decided that I will announce the project when either:
1) I get to 30,000 lines of code
2) I finish 11 parts of the program that I've chosen out.

Once one of these things happen, I'll start making the website (hopefully Ant will be doing the design), and announce it once the site is ready.

For reference, the program currently has 21,000 lines of code, and of the 11 parts, they have the following completion percentages:
30 / 70 / 50 / 10 / and 0 for the other 6. Which is about 15% total, but it should increase pretty fast. For example, that 15% was almost entirely done in about 2 weeks.

I realise that this is pretty boring information, but there's a little bit of insider info on what I'm doing.

As always, people who already know about the project, and haven't seen any updates for a while, you might want to catch me on IRC and I'll show you some new stuff.

Now excuse me while I go achievement whoring. BONK!
Skals15 years ago2009-02-25 12:42:55 UTC 12 comments
um i just noticed this strange number as i checked my profile today:
" Joined: 2nd May 2007 (666 days ago) "

:o today is my twhl devil day
saw183315 years ago2009-02-24 20:09:10 UTC 16 comments
As promised, even though it's been a damn week and a half almost; the pictures of the new radio in my car. Probably still getting a new bracket yet.

Closeup:
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Full-Dash:
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darkphoenix_6815 years ago2009-02-23 10:04:30 UTC 3 comments
I've finished Canyon: Redux! (Less than a month! That's gotta be some kinda record for me!)

We'll spend a week or two play-testing it to make sure I've caught all the glitches, and then I'll put it online...
esmajor15 years ago2009-02-21 19:38:52 UTC 18 comments
THANK YOU VALVE!

I know y'all havent seen me much, it's cuz I have been stuck on GMOD and a dedicated server I have been paying for through a hosting company.

Till last night I was having a LOT of fun owning a server and having a few friends as admins, building stuff, blowing up stuff, doing whatever comes natural on GMOD.

Valve went and ran another OB (OrangeBox) update and at that very moment a vast majority of the Dedicated Servers out there went unusable! After going through some email Ping-Pong with the hosting company, who by the way washed their hands of any responsibility to help fix this problem, it was basically determined that until Valve gets both thumbs out their asses, nothing can be done. They need to release a WORKING UPDATE in order for MY MONEY to be proven well spent.

So nw I have to resort to single player mode of GMOD (which SUCKS) or do other Steam games which I HOPE will work for other servers!

I've decided to dust off my Source SDK and try my hand once again at some mapping.

Thing is, I wonder which game to map for.... I have the following....

CS:S, HL2, HL2:DM, HL2:E1, HL2:E2, HL2:Lost Coast, HLDM: Source, Synergy, and I even bought Crazy Machines 2, and City Life 2008

So..... the question is.......... what should I create a map for (CM2 and CL2008 are excluded from that option LOL)
Strider15 years ago2009-02-21 08:29:34 UTC 23 comments
UPDATE
New screens:
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After discussing it with my... uhh... dev team last night, the map's going to undergo another visual makeover shortly. The main focus of that will be the vegetation and possibly a new skybox texture (this one is causing problems). The tree's are ports, so they really should go, and they don't look 'tf2' enough for our liking, so hopefully some new trees and plants will come. The skybox on the other hand, while I do like it, is causing some HDR problems and the best solution would be a new custom sky, which I like the sound of. More on all that later.

/update

ctf_volcano has gone through a bit of a visual overhaul today. My goal from the start was for the look of the outside to basically oppose the look of the volcano interior. Before I reworked it, it sort of did do that, but not nearly the way I had planned at the start. So I got sick of the exterior's appearance and started reworking it. Starting with the lighting and the skybox, which was a sort of twilight, I deepened the lighting up, added much more contrast, and changed the time of day to a late evening. Secondly, the textures of the outside were a little.. flat. The grass and the dirt were too dark and like the lighting, lacked contrast. Playing with Lumberyard's nice grass texture, and some new dirt textures fixed that too.

Before:
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After:
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I am VERY pleased with these results so far. This map has gone through so many changes throughout it's development cycle it makes me really glad when I finally nail the look I'm going for.

Still, development is very slow. I am definately not going to rush this, but I do think that I'm on the final stretch. Check how long it's taken me to make it this far if you want to guess how long that means it has left. You'll be just as clueless as me. :P
darkphoenix_6815 years ago2009-02-20 03:58:07 UTC 5 comments
Ever had the need to change the rotation speed of a rotating func_train?

In my latest level, I built a fancy rotating door out of two func_train entities; one to serve as the sliding support, and one to actually rotate out of the way. I figured it should all work, because I knew that the path_corner definition in the FGD file included a "New Train rot. Speed" option.

Possibly I'm missing something, but it just didn't work. The door moved back and forth, but the rotational speed did not change (or, more to the point, the rotational direction did not change!) Eventually I hunted through the code until I found the relevant section, and it seems that the option is just not wired in.

When trying to fix this unfortunate omission, I ran into a couple of other peculiarites, the first being that the definition in the FGD file just did not seem correct. It called for yaw_speed(integer) where the prompt was clearly asking for three numeric values...

Ultimately, in the course of getting it to work, it turned out to be simpler to change the FGD entry. Sadly this means that if you wish to take this code and make use of it, you will need to recompile any existing levels which contain rotating func_trains. I say "sadly", but upon reflection it is possibly a good idea that this code not change the behaviour of any currently working levels...

So anyway, making this work is a very simple two-step process.

First, edit your FGD file. Find the path_corner entry, and replace the "yaw_speed" line with the following:

avelocity(string) : "New Train rot. Speed (y z x)" : "0 0 0"

Using "avelocity" means that no code needs to be written to get the vector value into the engine; it is handled by the initialisation code. (In fact I suspect that yaw_speed would be read, but handled as a single value rather than a vector, so the change is actually required!)

Second, open your dlls\plats.cpp file. Search for "CFuncTrain :: Next" and look through the function until you find the following:

if ( m_pevCurrentTarget && m_pevCurrentTarget->speed != 0 )
{// don't copy speed from target if it is 0 (uninitialized)
pev->speed = m_pevCurrentTarget->speed;
ALERT( at_aiconsole, "Train %s speed to %4.2f\n", STRING(pev->targetname), pev->speed );
}

Directly below that, add the following lines:

if ( m_pevCurrentTarget && m_pevCurrentTarget->avelocity != g_vecZero )
pev->avelocity = m_pevCurrentTarget->avelocity;

Be warned: While this does indeed work, I seem to have a logic problem in there somewhere (in the equality test to g_vecZero) in that it is applying the new angular velocity EVEN IF UNDEFINED, or if avelocity is set to (0,0,0). What this means is that any rotating func_trains you might have in existing levels will cease to rotate! If this is not a problem for you, then go ahead and use this code. Otherwise - well, turns out it breaks at least one of my other levels, so I'll be doing my best to fix it soon! Stay tuned! :)
Striker15 years ago2009-02-18 17:34:42 UTC 11 comments
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The old TV (see captain terror's journal)
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And also showing my family some videos. But look ! TWHL on TV ! teee-veeeee :)
Captain Terror15 years ago2009-02-18 07:15:14 UTC 20 comments
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Enjoying the simple things, hammer 3.5 and my Aperture Science Coffee mug. It doesn't get any better than this..(please excuse the poor quality of my mobile phone pic, still need a decent digital camera(and possibly a new tv too lol))

)

Luke15 years ago2009-02-17 19:00:43 UTC 19 comments
Countdown to the Scout update: http://www.teamfortress.com/scoutupdate/index.php

I've been looking forward to this for some time. This includes the scout's new weapons, the new payload map, and of course the new game mode.

I saw The Sandman coming from a mile away, and it looks fairly promising, but probably very annoying for the recipient. We'll see how it looks the first day the update comes out, with baseballs flying everywhere.

I'm hoping the gamemode is The Hunted. I really wanted this to come out, and I still am. Payload is nothing compared to Hunted, and it's no replacement.

Excited to see what's in store for the next couple of days. Thoughts?

(Also, I have been meaning to make an update to my TF2 map I showed a little bit about earlier this year. It's come a long ways and I'm getting anxious to show some media. After I finish this particular area you'll see what's up.)
Kurosaki Ichigo15 years ago2009-02-17 07:01:04 UTC 5 comments
I'm feeling happy today. I got my 6800XT working again after unlocking them last month only to realise they were faulty. Now I'm back to playing Source games with effects turned on (DirectX 8 on 5200FX didn't support HDR or Shader).
saw183315 years ago2009-02-15 21:29:57 UTC 18 comments
Ahh... I guess, a year older... just not feeling too much wiser. Finally decided to ditch the faithful old factory radio for something that worked with my iPod. Picked up a CDA-9884 if anyone is interested in seeing. Lovely part is, the red color display matches the dash lights of my car (yay for a car that comes with red dash lights!). It's working quite lovely if I do say so myself.
satchmo15 years ago2009-02-13 20:06:23 UTC 17 comments
This should be an easier question (and non-technical):
The mother of one of your patients is in the process of getting a divorce and has just moved into a small apartment. Due to her new work schedule, she has not been able to unpack the boxes left in the kitchen. She brings her 4-year-old daughter to your office because the child cut herself with a knife trying to open one of the unpacked boxes. The mother is visibly upset. After you bandage the daughter 's injured hand, you sit down to talk with the mother.
Of the following, you are MOST likely to

explore what support system the mother has to help her family settle into their new home

recommend that the mother place her child in time-out for playing with the knife

recommend that the mother have a psychiatric evaluation

refer the mother to parenting classes

tell the mother that you are obligated to report her to the child welfare agency
Habboi15 years ago2009-02-12 09:06:28 UTC 17 comments
Results day today for the rest of the assignments that I did before Christmas and technically after slightly. (Deadlines were sort of in the middle so I worked through Christmas)

Anyway my tasks were to make an interactive Christmas card and I got a 90 for it which is out of 100.

Link: http://www.habboi.co.uk/Santa_Grab_FINAL.swf

My other task was working on a story and each week we'd do tasks to give us ideas such as adding a new character who can only communicate using actions. It got 78 and after we did the weekly tasks, we had to do one more revision which got 75.

Lastly I had to model a 3D scene set in the 1930's with the theme of escape. I showed you the pics in my last journal. It got 85 which I'm happy with although I'd love to have a 90 :P

So overall very good results = Happy Habboi

(See blog for better post: www.habboi.co.uk)

edit

In other news, Little Big Planet is still fun.