Journals

Notewell15 years ago2009-03-12 20:25:15 UTC 5 comments
Well, I just found a new model site, and I managed to find a Deagle that may be useful for Colony 42. It does'nt look quite like what I was looking for, but it uses HD HEV hands and it is a Desert Eagle, so I guess It'll have to do until I get some software and learn how to hack and rescale models. The site is the HIT Model Depot, http://www.hitmodel.half-lifecreations.com/filedb/ Perhaps you may find something you like there, It's got everything from Weapons to NPCs to Gibs.
EDIT: On second thought, the deagle is'nt really that good. I doubt I'll use it, But I'm leaving this up for the link.
Rimrook15 years ago2009-03-12 15:31:25 UTC 16 comments
ANY self respecting mapper will love this short.

Watch World Builder by Bruce Branit.

I think it deserves its own journal. When I saw this, I was deeply inspired as a mapper... and its funny how the experience is so relative. If only we had that kind of technology, I don't think I'd ever leave my room.
Penguinboy15 years ago2009-03-11 06:55:13 UTC 27 comments
I am now the proud owner of a brand new Playstation 3 console thingie. I won it in that competition that Ant didn't win, as a voters prize. It also came with a game called Tiny-Huge Island, which I assume is related to Mario LittleBigPlanet, which has nothing to do with Mario, except that it's a sidescrolling platformer. It's pretty crappy, so I'm planning to sell it to Strider and buy RE5 instead.

Recently I went on a used game buying spree, from Ebay, and certain trading stores. Here's the results of my search:
User posted image
That's:
Prince of Persia: Sands of Time - $10
Beyond Good and Evil - $8 + $6 postage
Timesplitters 2 - $16 + $4
Command and Conquer: Tiberian Sun - $10
Myst: Masterpiece Edition - $2
GTA Vice City - $16
Deus Ex: Invisible War - $12

Not pictured:
Golden Sun: The Lost Age - $10 (no box)
Neverwinter Nights - $2 (crappy "classic edition" box)
Uncharted: Drake's Fortune - $25 + $6 (in the mail)

Project progress (see previous journal):
The 11 is now reduced to 7.
53% to announcement.
21,500 lines. (Yeah, I haven't done much lately)
Skals15 years ago2009-03-10 09:08:13 UTC 1 comment
OMG! FL_C2 is finnally here! :o
(for those of you who arent familiar with this little project yet: Chapter1)

took me quite a while to do this one since i have alot of things to do instead of mapping, but here it is ;)

I wont spoil it for you but ill give you the idea:

Title: Chapter 2, The Rescue
Brief: You're in a Xen Research Facility and your searching for answers or even survivers that can tell you what happened there.

Here are some screenshots:
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img2
img3
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Download it here: Map vault
=NH= Yodalman15 years ago2009-03-06 21:27:54 UTC 13 comments
Luck just so happens to be coming right at my way, first i managed to compile the hl2 code alone, and now I've sucessfully created a placeholder weapon for my mod.
User posted image
Ignore the fullbright map.

EDIT: Watch for further journals as i will be posting wip models for my mod, ect ect.

Merged journal:

Guess what, i just got a new model for my (placeholder) weapon, the "Powner weaponz"
User posted image
It looks quite ugly, but hey, i didn't assign any uv's to it, and it turned out pretty well for a untextured weapon!

EDIT: just a quick note, all the coding, modeling, and mapping was done by me, i didn't get any help other then setting up visual c++ to work with hl2.

--------------- Old Journal -----------------

I worked for several hours, and i finally got the message I've been waiting for.
Build: 2 succeeded, 0 failed, 0 up-to-date, 0 skipped
m0p deserves all the credit, i gave up after i got about 4 different linking errors and then a miracle happened, he found the solution.

Man those have got to be the most frustrating hours of my life.

Thanks m0p, for kindly guiding me through to the end :D

----Journal combination by your friendly journal combining moderator, TheGrimReafer <3

EDIT: new barrel model :D
User posted image
EDIT: Iron sights ftw!
User posted image
No, it's not a animation, it's pretty darn accurate, i had to spend several minutes trying to get it correctly looking down the sights.

-Banned
Notewell15 years ago2009-03-05 17:47:11 UTC 45 comments
Well, since I've already found what normal people respond like to this, I may as see how mappers respond:
You are in a hallway. It goes on forever, and gets larger as it goes along. There is no curvature like the earth. What do you see?

On a more journal-related note, I think I'll deticate the upcoming weekend working on Colony 42 and writing.
Strider15 years ago2009-03-05 12:39:17 UTC 18 comments
Went to see Watchmen tonight. It's an interesting experience, but an absolute clusterfuck of a film. Zach Snyder really is a one-trick pony - every movie he's directed so far is basically nothing more than a combination of "on-and-off" slow motion and buckets of gore. The complex back story the comic provides just isn't enough to disguise it.

[SPOILER]
Ant lied to me, he said there's a blue penis shown on screen... there's four. D:
[/SPOILER]
monster_urby15 years ago2009-03-04 05:57:05 UTC 15 comments
I really want to work on Complex Opinions so that I have media to revive the MODDB Page with. It was the one project I've worked on alone that I was genuinly happy with. Some areas need reworking and tweaking but I just can't cope with altering graphics settings each time I switch between Hammer and Half-Life.

Such a pain in the ass.
monster_urby15 years ago2009-03-03 15:19:48 UTC 9 comments
What is with the sudden overabundance of horror mods these days?

It seems for every decent Source/GoldSrc mod that is currently in development there are 3 or 4 more horror mods with development teams who believe that to induce fear you need darkness. These so called &#8216;teams&#8217; are usually made up of a single kid producing content, sometimes even less than that (hurray for stealing other peoples work!)

Here are the basic essentials to producing a horror mod these days:
  • 1 Blocky map with no lights 100 zombies and 1 or 2 corpses.
  • 1 custom zombie model / skin.
  • A few custom zombie sounds.
  • 1 crappy ass title (Fear: Source / Dark Black / Zombie Manor)
Compile and release and a throng of equally talentless teens will no doubt praise it as the work of a god, inspiring them to release mods of their own.

What a load of bollocks.
monster_urby15 years ago2009-03-02 17:10:43 UTC 12 comments
How hard is it for people to say "Thank You" these days?

I put in 10 hours work yesterday. I was running the department while my manager was away. Therefore I had to work 10 hours from 9am to 7pm with 1 hours break for lunch. From 9am to 4pm I had to cover the office doing several managerial jobs. From 4pm on a Sunday I have to put out advertising and do legal price checks for Monday morning's trade. If it's not done, the company is then displaying false advertising, which by-the-by is considered illegal by trading standards.

I usually work 12pm to 9pm on a Sunday which essentially gives me from 4pm to 9pm to do advertising. So last night I was 2 hours short not to mention suffering from a major stress induced migraine. I was sick when I got home. My shift for today was supposed to be 7am to 3pm, however with 2 hours lost last night and the doors opening to customers at 8am I was an hour short to get everything done. So I started an hour early, wandered in through the doors and then I get a load of other work dumped on me. I worked my ass off from 6am to 12:30 without a break. I had 30mins and was told I could leave at 1pm for not taking my lunch hour.

Finally 1pm rolls around and I leave passing the Store manager on my way out. He turns to me and says:

"What time are you in tomorrow mate?"
"I'm not" says I
"Oh God." He calls back "Pain in the ass."
...
RAGE!
srry15 years ago2009-03-02 04:40:01 UTC 6 comments
I wonder what would happen to the mod community if everyone maintained this attitude? More Neil Manke's maybe...

Of course, it's not a fair comparison given his situation, just a thought

Also, anybody else notice there's like five or six people who constantly post journals? Maybe it's just me. Scary.
Notewell15 years ago2009-03-01 20:48:23 UTC 12 comments
It is a dark day, TWHL... My Goldeneye 007 cartrige for N64 is getting into worse and worse condition. I was playing caverns, and while I was running up through the huge spiral room, the entire map started shaking, and the music went all weird. Then the game froze. This is as bad as the Knife-stab-sound-twitch-guard-glitch... My days of playing goldeneye are numbered...
satchmo15 years ago2009-03-01 10:52:31 UTC 12 comments
I will be leaving for Taiwan tomorrow.

It's my birth place, and it's probably the birth place of the computer you're using now, if you build your own computers.

ASUS, G-Skills, Gigabytes . . . all of those well known and well respected companies for any computer hardware enthusiast are based in Taiwan. Some of my compatriots were responsible for putting your computer together.
satchmo15 years ago2009-02-28 18:00:10 UTC 5 comments
Falling asleep while eating.
Rimrook15 years ago2009-02-26 14:56:43 UTC 26 comments
This has turned into a Fun Journal. Enjoy!

As a serious Journal note:

Recently I thought of a simple and possibly fun experimental mini-mini mod idea. Believe it or not, HL can have up to 16 levelchanges in a single map. I've seen no more than 4 in HL and most mods are rather linear in path. What if a gridular setup was done? Like a 4x4 (16 total maps) layout of a part of a world. The paths would be many and exploration and discovery would be greatly promoted as the player would have to decide where to go and look around. Also, randomized events could vary the gameplay in a variety of ways on each map, making things renew as you go. The player would have to perform tasks and solve puzzles to unlock new areas of the 'world'.

A simple idea is to make something like the Xen world with teleportals that take you to the next square over based on which one you go in.

A more elaborate idea is a really hardcore 'escape from Black Mesa' where the player has to figure something out on their own.

Now, back to you regularly scheduled crap:

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