I've yet to experiment with them (Rabid has though, and I will be soon), but apparently a good figure to set for the compile is "- smooth 45".-smooth 45 is an override for all smoothing groups in the map.
No, seeing that you are a pretty good mapper, $8? That is about a doller a hour.$8 is slightly above minimum wage for a single hour of work here.
Charge them $500 an hour, take the money and send them to goatse.It's called contracts and payment after delivery.
"$basetexture" "texture/path"
"$envmap" "env_cubemap"
"$bumpmap" "texture/path_normal"
"$envmapsaturation" 1
"$envmapcontrast" 1
"$envmaptint" "[ .x .x .x ]"
"$normalmapalphaenvmapmask" 1
}@ RabidMonkey: You have Generals Zero Hour: W00t, I thought I was the only one who played that game.I usually play it with some friends every night.
edit: I would really like to pimp my desktop (Get away from this shitty theme). I would really like something like RabidMonkeys (On winXP) anyone know how I can?
"calculate environmental maps on specular surfaces." can you explain this? examples of where its used?They're used everywhere a specular mapped texture is. If you don't utilize cubemaps, the specular map defaults to the generic specular map texture or the generic EnvMap texture and it won't look proper in relation to your environment.
How much exactly Rabid?300gb a month, 10gb webspace. I only use about 1gb of my bandwith a month right now ;P
Anyone else think that looks suspiciously like donut glazing? Mmm, donut glaze...