Forum posts

Posted 18 years ago2006-09-15 21:02:30 UTC
in SPEED LIMIT PLEASE!!!! Post #196603
Holy crap....
Rather eloquently put, in my opinion :) .
Posted 18 years ago2006-09-15 18:01:28 UTC
in Gamingparents.org Post #196596
Just noticed a little issue with the Shout! box. The scroll bar covers some of the box's text. I think that it's covering up more than the space the actual bar takes up. If you look at the shot, the word "left" in my shout has the entire f and t, as well as half of the e covered. I just wanted to point that out if it makes a difference when you fix it. :)

I'm also using Opera.

EDIT: Just noticed that it occures every other time a page loads, including refresh.
Posted 18 years ago2006-09-14 19:32:29 UTC
in SPEED LIMIT PLEASE!!!! Post #196529
Uh....

What?
Posted 18 years ago2006-09-14 16:17:27 UTC
in Gamingparents.org Post #196520
Oops, my mistake: I didnt realize that the posts were below the reply box, not above, like here on TWHL. Sorry, this is the first forum I've belonged to :D .
Posted 18 years ago2006-09-14 16:06:08 UTC
in Gamingparents.org Post #196517
Hmm... would it be possible to view the thread as you post? It helps (at least for me) alot in getting facts straight n such.
Posted 18 years ago2006-09-14 15:46:58 UTC
in Making Panes of Glass? Post #196513
Yeah, the TWHL tutorial section is great for things like this - it coveres things from glass and func_rotatings to usable turrets and NPC setups. A lot of it is the same for Source, too... if you ever get the urge to come over to the dark side :badass: .
Posted 18 years ago2006-09-14 15:40:02 UTC
in Preventing map decompiling, REVEALED! Post #196512
It's simple:

If you want your work protected, use it.

If you want others to learn from your work, don't use it.

It's really all up to you guys. I personally probably wouldn't use it A) because im still a crappy mapper and have completed no maps at all, and B) dont really care if content is taken.

/2 cents
Posted 18 years ago2006-09-12 22:32:17 UTC
in FUCK YA! Post #196406
[qoute]Also for those of you who don't know.. its a fake trailer.. but would still rock.[/quote]
:)

It's an interesting idea I suppose, but Half-Life just doesnt seem like movie material - It would consist of killing zombies and bosses. I would much rather do that in a game, for obvious reasons.

On the note of favorite kinds of Half-Life related movies, I love the GMod movies where they have an overly-elaborite contraption to do somthing simple; I remember spending hours one day watching clip after clip and realizing I had spent over an hour and a half watching them. Good stuff :D .
Posted 18 years ago2006-09-09 23:07:08 UTC
in Avatar's Not Displaying Post #196136
My guess is that a certain image type is messing with your browser and so it's not displaying properly. Did you notice the problem immediatly after an avatar change?
Posted 18 years ago2006-09-09 21:56:32 UTC
in Help Keeping AOL at Bay Post #196120
It's that last part that'll jump out n GET'CH'YA! :nuts:
Posted 18 years ago2006-09-09 21:51:03 UTC
in Gamingparents.org Post #196119
likewise

EDIT: Oh, I just realized: are you going to impliment a PM system for the forum?
Posted 18 years ago2006-09-09 21:20:27 UTC
in Gamingparents.org Post #196113
Site's lookin' great. One problem though - I dont know if it's my web browser or some display issue but the 'search...' bar is overlapping some of the text. This occures in just about every page... at least the ones I've seen: forums, home, and registration.

Looking awesome, I can't wait untill the site really becomes active! :)
Posted 18 years ago2006-09-09 13:43:50 UTC
in prop_? Post #196070
So do you want a breakable prop_static to have moving gibs? Or did I read that wrong?
Posted 18 years ago2006-09-04 12:11:55 UTC
in Hard Drive Space Post #195597
Hah! You think you got it hard Strider? I have a 40 GB hard drive. The most space I've had avalible for the past year is no more than 6 GB. :biggrin:
Posted 18 years ago2006-09-04 01:21:39 UTC
in Xyos projects! Post #195530
That's a fantastic job done on the bump-mapping :o !

Can you give us a little more insight as to what the SP maps will be like or what the general story-line is? I'm interested to play these maps when they're finnished :) .
Posted 18 years ago2006-09-03 18:50:41 UTC
in ep1 entitys Post #195505
There isn't even an "Episode One" tab for me in the SDK menu :D
Posted 18 years ago2006-09-02 16:54:34 UTC
in test your reaction time Post #195429
.237, and my best one was .022. I feel kind of crappy today tho so my reactions probably arent in tip-top shape ;) .
Posted 18 years ago2006-09-02 11:34:52 UTC
in Mapping Setup for GMOD Post #195401
Ahh, well I considered that but you know how I am :D

Are there any entities from HL2SP that are unusable for GMOD? Or did you mean HL2DM? And on an other note, whats the name of the buggy and airboat entities?

EDIT: Oh, wait, I found the jeep entity, but when I compile, it doesn't appear :
Posted 18 years ago2006-09-02 11:20:18 UTC
in Mapping Setup for GMOD Post #195396
I'm making a few maps for GMOD and I'd like to know, is it possible to set up the SDK to drop the .bsp into the GMOD maps directory. Is see no option for GMOD in the SDK main menu.
Posted 18 years ago2006-08-31 19:07:33 UTC
in Can't get gunships to move. Post #195246
This tutorial from Interlopers.net should give you some help. They an explain it far better than I can. :D
Posted 18 years ago2006-08-31 18:52:14 UTC
in Has Steam Gone Crazy? Post #195245
I just got home from school. I saw Steam's task bar in the downloading phaze. Opened it up, and the demos are gone :o

On the note of a new tab... I think it's a fantastic idea, but I dont think Valve would comply. Demos are designed to sell games, and I personally would never look in the demos tab because I hate demos :D and thus the purpose of them would be spent.

Still though... Bejeweled is pretty fun :nuts: .
Posted 18 years ago2006-08-30 21:45:25 UTC
in Has Steam Gone Crazy? Post #195145
I suppose this answers the thread's question :P
Posted 18 years ago2006-08-30 16:29:33 UTC
in Can't get gunships to move. Post #195126
Striders need info_node_air_hints. Compared to other HL2 enemies, they're really stupid. They need to know where to move their legs, and know how high to put their heads. Otherwise, they wont move anywhere because they have absolutely no random-path AI to speak of.
Posted 18 years ago2006-08-30 16:25:33 UTC
in Has Steam Gone Crazy? Post #195125
lol. Just got that 5 minutes ago.

Any way of gettin rid of that junk?

ZL, "linkinparkfool25" is the name of my friend's account, I bought his account from him because he knows nothing about computers and tried to install HL2 in a 3-year-old laptop. If i had made the account, it would be "RotatorSplint" ;)
Posted 18 years ago2006-08-30 15:32:12 UTC
in Has Steam Gone Crazy? Post #195120
This is really rather odd.

I came home from school to find Steam's taskbar icon in the downloading phaze, when I opened Steam, all of these were in my list. Any idea on what's causing this or how to get rid of them?
Posted 18 years ago2006-08-28 20:03:56 UTC
in Water? How? Post #194959
Its a common graphical issue, at least, from what I have experienced. If that's what you have to do to get it to appear, then I guess that's what you'll have to do :D .
Posted 18 years ago2006-08-28 00:26:59 UTC
in Gamingparents.org Post #194872
I told you it was top-notch stuff :D .
Posted 18 years ago2006-08-28 00:19:36 UTC
in Gamingparents.org Post #194870
It would be cool it incorperate the site symbol as part of the text for the title

My awesome L33T paint skillz
Posted 18 years ago2006-08-27 19:19:50 UTC
in Portal Post #194846
Its not the whole mod that sucked, it's just the gun. The gun can't be instant-teleport because it teleports dynamic objects like func_rotatings and buttons (as I accidentally found out : ). Plus, the portal doesnt re-angle motion, like the one Valve is making.

For a bunch of mappers and coders who dont work for any company, I think it's really quite good. You gotta look at the potential :) .
Posted 18 years ago2006-08-27 19:12:01 UTC
in Episode Two - Insert Coin to Continue Post #194844
I don't understand why they would do that. It seems like they're stabbing them selves in the gut after all the feed-back saying Episode 1 didnt have enough content. :
Posted 18 years ago2006-08-27 15:38:57 UTC
in Portal Post #194819
That Portal mock-up is great!

I gotta make some maps for that! It's so much fun, I've played it through 3 times now, and I'm gonna go do it a 4th time!

Anybody with me on makin' some maps?
Posted 18 years ago2006-08-27 12:56:48 UTC
in :[ Post #194786
The 3D camera doesnt work? Thats probably due to the recent update that Valve released. Simply click the camera tool (the little button to the left that looks like a big red camera :) ) and click somwhere in one of the 2D views.

If you have lights in the map with a high enough brightness value and its not lighting up then im stumped because I've never heard of such problem :zonked:
Posted 18 years ago2006-08-27 12:43:19 UTC
in :[ Post #194784
Well, first, the thread title could have been a bit more descriptive. :)

Second, are you recieving this error in the console, or when you load the map?

Also, make sure you have lights in the map, otherwise (obviously) it will be pitch-black. In the cases where the room is lit, but the gun model is pure black, or pure brown (I've had cases where that's the issue), you can Alt-Tab out of the game and reenter and it will look like new again.
Posted 18 years ago2006-08-25 00:07:48 UTC
in Portal Post #194454
That link Jobabob posted is amazing. I recently downloaded a GMOD portal SWEP that works pretty well, but it doesnt maintain physics when changing angles: motion is kept with repsect to the world. Plus, it one-way, and is an instant-teleport. Has that version of the portal gun been hosted yet? It would be awesome to incorporate into GMOD :biggrin:
Posted 18 years ago2006-08-24 16:34:49 UTC
in Competition 21 Post #194417
Ok, lets be sure not to post the results then. :D
Posted 18 years ago2006-08-24 13:40:15 UTC
in Valve SDK Update Post #194397
We determined that already :D .
Posted 18 years ago2006-08-24 01:10:49 UTC
in Bump Mapping Post #194343
Ahh, well regardless, PSP7 continually crashes for me in the exact same spot every time so whats the use? :aggrieved:
Posted 18 years ago2006-08-24 01:07:12 UTC
in Xyos projects! Post #194342
If you plan to use this model, will he be naked, like in the pictures, or are you practicing? Or are you just screwing around totaly for the hell of it? ;) He's pretty muscular too :cyclops: . If thats a tutorial you're following, I'd spring for XSI and start it right now!

On the note of constructive feedback: He already looks pretty damn good to begin with, so I can understand you, srry. I suppose his ribs make him look a bit gaunt compared to his head and upper torso. Perhaps a pic of the hands? Unless they're not made yet. :) My only other concern is the slope from the shoulder to the neck. The tendon in his back is definitely a necessity, but perhaps not that steeply transitioning.

Lookin great, can't wait to see the rest! :cyclops:
Posted 18 years ago2006-08-24 00:51:11 UTC
in Bump Mapping Post #194340
Can it be used with Paintshop? If so, should I just google it or somthing?
Posted 18 years ago2006-08-22 23:16:11 UTC
in Gamingparents.org Post #194230
Would there be some sort of age limit applied to the forum? It sounds like a fun and informative place to be and I'm sure many other 14-year-olds here, at TWHL, would enjoy being a part of this as much as I would :) .

Its all up to you though :) .
Posted 18 years ago2006-08-22 13:13:17 UTC
in Valve SDK Update Post #194154
Simple: They didn't have this crappy update when they made HL2 :D .

I had a similar issue. I was working on a high-detail brush to hold a window in place. Albeit, they were invalid brushes :D , but after the compile, and after I reloaded the map, the vertices were all thrown off, and I had to redo the whole thing (though that was inevitable ;) ). Regardless of the fact that they were bad brushes, I've never seen brush vertices thrown off after a comile and relaod : .
Posted 18 years ago2006-08-22 08:38:00 UTC
in Gamingparents.org Post #194121
NOBODY UNDERSTANDS US KIDS!!

Looks cool, and I agree w/ Daub. Too bad I'm 14 though :D . Even if it's not a forum for kids, it would be interesting to simply read through it.
Posted 18 years ago2006-08-22 03:09:19 UTC
in Fractals Post #194095
I actually like the blue, its a nicely different approach to it than a lot of those firey-red ones. Not that the firey-red ones are bad ;) . It looks almost like a bird; nifty :P .

I'm going to go try making some.
Posted 18 years ago2006-08-20 22:11:36 UTC
in WTF??? whats up with my HD space?? Post #193993
Yeah, I got a weird install issue with one of my games and the registry got screwed over, and SR fixed that for me. But it's not like I use it every day.

1.2 GB is plenty of space for SR, and if you set a restore point to a time that everything is the way you want it, then you really only need one!
Posted 18 years ago2006-08-20 12:54:32 UTC
in Spawn Triggers? Post #193976
Ahhh, yes, it works now. I'm using it so spawn explosive barrels :P

killer: you sir, get a cookie.
Posted 18 years ago2006-08-20 12:30:47 UTC
in Water? How? Post #193974
Posted 18 years ago2006-08-19 23:44:05 UTC
in Water? How? Post #193951
Uh...

Try that link and you'll understand why I said "Uh..." ;)
Posted 18 years ago2006-08-19 23:40:26 UTC
in Spawn Triggers? Post #193949
Ok, I figured I'd revive this thread to use, rather than using up an other SLQ entry; I guess I lost interest in doing this untill now.

Now that I know more about entities n such, I understand more of what I read in this thread. SO....what's this 'entity maker entity' called in the editor?
Posted 18 years ago2006-08-19 22:14:45 UTC
in WTF??? whats up with my HD space?? Post #193945
How can I control the HD usage of System Restore?
Posted 18 years ago2006-08-19 22:12:10 UTC
in Water? How? Post #193944
Ahh... thanks. Is there a way for me to check these? And does the Valve Wiki is some sort of scale or preview that would give me a sense of what it would look like? Or am I too hopeful? :D