Forum posts

Posted 14 years ago2010-01-15 02:55:31 UTC
in Sourcey Rooms Post #277958
Who wants to bring this back now?
I've already got part of a map that I can turn into a room.
Posted 14 years ago2010-01-15 02:46:01 UTC
in Post your screenshots! WIP thread Post #277957
Looks as good as a flat wall can, I suppose.
The first one looks cartoony, and I'm not sure why.
The second is spot on.
What engine is that?
Posted 14 years ago2010-01-15 02:41:00 UTC
in Well, what do you think I should do? Post #277956
Stop acting stoopid.
Posted 14 years ago2010-01-14 23:40:16 UTC
in Ah, the things you do when you are bored Post #277946
I love Spy and Sniper
MAH MAN!
Posted 14 years ago2010-01-14 23:09:11 UTC
in Ah, the things you do when you are bored Post #277942
I'd be out of the game in 10 minutes :x
Posted 14 years ago2010-01-14 22:12:28 UTC
in Ah, the things you do when you are bored Post #277938
Software rendering creates sharp edges on the edges of pixels. OpenGL blends them together.

But sharper =/= more detailed
Posted 14 years ago2010-01-14 20:00:38 UTC
in Now Playing: ... Post #277935
Posted 14 years ago2010-01-14 19:58:50 UTC
in Manually place detail sprites Post #277896
I have no idea how to handle the keyvalues for prop_detail_sprite. Valve's DEV wiki explains fuck all about how to set one up.

Is prop_detail_sprite even supported under the Episode 1 engine?
I can't find a single instance of anyone ever mentioning it anywhere.

Edit: Sorry, that was probably rude.
I'm asking for help setting up a prop_detail_sprite. The keyvalue descriptions in Valve's DEV wiki are very confusing and I can't find any help elsewhere.
The setup is different from the detail sprite text file.
Posted 14 years ago2010-01-14 19:55:34 UTC
in Rooms (mini co-op project) Post #277933
World Crafter's room: I think the doors before the "mirror closet" closed on me (with me outside), and I couldn't open them again. Has that changed since the previous release? I don't remember that happening.
Same happened to me when I ran through in the latest version. Probably my fault from the beginning, I don't even remember.
It's probably caused by standing in the trigger (just outside the corridor) for too long. Wait 10ish seconds and you'll be able to open the door again.
Just one of those bugs that you don't really catch until some hapless user runs into it.
Posted 14 years ago2010-01-13 22:47:34 UTC
in Now Playing: ... Post #277894
Posted 14 years ago2010-01-13 22:01:37 UTC
in Well, what do you think I should do? Post #277891
Everything Striker said is absolutely true.

Also, if this is the first active forum you've been a part of, that's cool. Just pay attention to your posting habits and compare them to how others are posting.
Posted 14 years ago2010-01-13 17:58:06 UTC
in Post your screenshots! WIP thread Post #277864
You have to work on your textures, man. That would look so great if the textures weren't so awful. They aren't even seamless textures.

Edit: Whoops, totally skipped over the "haven't even textured it yet" part. My bad.

Do the gears move?
Posted 14 years ago2010-01-13 01:54:03 UTC
in Respawn an irretrievable prop_physics Post #277838
This is for a multiplayer map.
Let's say you have a prop_physics at the edge of a cliff, and it's pushed off to where it can't be retrieved. You'd like the players to still have access to this prop, because that's one less prop that can be tossed with the gravity gun if you don't get it back.

The prop just bounces off the sky texture, so the prop stays there. Forever. It's also not a breakable prop.
User posted image
How would I go about deleting and respawning a physics prop in such a case?
Being able to block physics props is an acceptable solution too, if anyone can tell me how.
Posted 14 years ago2010-01-13 00:52:56 UTC
in Manually place detail sprites Post #277837
Randomly generated detail sprites aren't doing what I need them to do. Is there a way to manually place detail sprites given that prop_detail only supports models?
Posted 14 years ago2010-01-13 00:18:37 UTC
in Map ideas for twhl dm server Post #277835
That's only 2 days of work?!
:zomg:

Are the floating ice pieces pushables?
Posted 14 years ago2010-01-12 21:32:31 UTC
in Half-Life: Ghosthunter [REVISED!] Post #277831
He doesn't like Steam, apparently.
You know.
One of those guys.
Posted 14 years ago2010-01-12 20:41:24 UTC
in Half-Life: Ghosthunter [REVISED!] Post #277829
Crazy shit?

What the hell?
Don't worry about Tuna. He's Tuna.

For removing the case, you can either replace the case with a transparent texture or actually remove the briefcase from the model itself.
For you, I think it'd be better just to make an invisible texture so you don't have to go through all the red tape of learning modelling software just yet.

Make a new texture in Wally, apply the very last color in the palette (the bottom right) to the whole image, and import it in place of the briefcase texture. Then check the "transparent" flag in your model viewer and save it. It should go invisible.

If it shows up black ingame, you need to ask someone here for the "transparency dlls".

If you aren't using Jed's HLMV, you should. It's better.
Posted 14 years ago2010-01-12 19:52:35 UTC
in map vault - restructuring? Post #277826
How about if more than one map in the most recent three is by the same person, then could it be possible to only show their most recent map on the front page?
What happens if user A submits a map, user B submits a map, then user A submits a second map? Does it take the place of the first map on the front page?
Posted 14 years ago2010-01-12 18:23:59 UTC
in Half-Life: Ghosthunter [revised] Post #277809
He was talking about Hammer 4, I believe. The one built for Source mapping.

Maybe he's still using Worldcraft 3.3.
Posted 14 years ago2010-01-12 16:27:09 UTC
in Desktops of January Post #277803
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
User posted image
Posted 14 years ago2010-01-12 00:50:42 UTC
in Map ideas for twhl dm server Post #277767
THAT MAP. MAKE A CP VERSION, IT'S PERFECT.
DO IT FAGGOT.
Posted 14 years ago2010-01-12 00:44:44 UTC
in Performance Issues under Windows 7 Post #277766
This guy had the mat_threadendframe issues as well. Try some of the suggestions from this thread:
http://forums.tf2maps.net/showthread.php?t=9738

It could also be GPU hiccups caused by your video card overheating. Check your card and see if it doesn't need some dusting.
Posted 14 years ago2010-01-12 00:32:45 UTC
in map vault - restructuring? Post #277764
I'd rather see bad maps than no maps, in any case.
TWHL is supposed to be a learning site anyway, and it gives us something to talk about.
Posted 14 years ago2010-01-12 00:18:12 UTC
in Half-Life: Ghosthunter [revised] Post #277762
That's quite an ambitious list.
Posted 14 years ago2010-01-12 00:11:50 UTC
in Hey, What is this bump mapping I've hear Post #277761
It's a texture that's put on top of the regular texture and acts as a light distortion plane. It's a cheap way to render complex details.
http://en.wikipedia.org/wiki/Bump_mapping
Posted 14 years ago2010-01-11 22:26:03 UTC
in Last movie you saw? Post #277756
Guitar solo
Posted 14 years ago2010-01-11 22:20:12 UTC
in Last movie you saw? Post #277753
Party time!
Posted 14 years ago2010-01-11 22:19:32 UTC
in Ah, the things you do when you are bored Post #277751
You know what I do when I'm bored?

You know what I do when I'm bored.

:ciggie:
Posted 14 years ago2010-01-11 22:18:15 UTC
in map vault - restructuring? Post #277752
A more practical solution would be to only show the most recent maps with ratings on the front page. If you want to ensure that spammed maps don't show up at all, then there might be a minimum rating that can appear on the front page.

I don't really like Potatis's proposal because it doesn't actually solve the problem. Although unlikely, it's still probable that a new person will upload 6 or more maps on their first day (remember how many maps Kasperg submitted when he was new?).

It's even more probable that a few new members, each with one or two maps, join in a small time span and submit their maps. In that case, nobody did anything wrong.
Posted 14 years ago2010-01-11 22:01:50 UTC
in Personal Sex Robot? Post #277749
I'd tap the Axis Version, just to see what it feels like. (and to have sex with when I want to and my wife/girlfriend isn't around)
I just realized that this is actually a really valid point :P
For all intents and purposes, a sex robot is also an anti-cheating tool in some cases :P
Posted 14 years ago2010-01-11 18:45:17 UTC
in Personal Sex Robot? Post #277723
mankind is going to go extinct because everyone will be having sex with robots and will not reproduce.
You people worry too much.

I'm sure the same was said for condoms, birth control pills, and solo sex toys. And wouldn't you know it, people still want to raise families.

There's an inherent desire to keep the species going in [most] all people, and it's totally separate from recreational sex.

However strange a sex robot may be, I don't really see that much of a problem with it.

Edit: The fact is that a hallmark trait of the human species is finding ways to maximize what we enjoy while minimizing the required effort to obtain whatever that is. It comes with our intelligence. It makes life easier, and us stronger [generally speaking]. But most importantly, It gives us more time to do even more things we enjoy.

Is it selfish? Well, I suppose that's one interpretation.
Posted 14 years ago2010-01-10 23:49:03 UTC
in Is there any WONners here? Post #277689
Pixely? Are you using software rendering?
Posted 14 years ago2010-01-10 23:25:54 UTC
in Is there any WONners here? Post #277685
I just like the store-bought Half-Life better.
You know you can activate a retail game on Steam. If you like having the physical disk, it's not stopping you from using Steam.

WON 2 is also very small, supports only a handful of games, and is arguably illegitimate.
Posted 14 years ago2010-01-10 23:16:21 UTC
in Is there a way to Unpack a WAD File? Post #277680
Doom wads? Oh man, I don't think this is the right place to ask that. As far as I know, none of us know the first thing about modding Doom.
Posted 14 years ago2010-01-10 23:14:23 UTC
in Is there any WONners here? Post #277678
Since I play predominantly online, I use Steam.

Also, WON is vastly outdated, and there is absolutely no reason to not use Steam regardless of how much you love WON.
Posted 14 years ago2010-01-10 23:02:17 UTC
in TWHL's Classic DM Server Post #277580
Got another generous donation just now :)

Current Donations: $45
Posted 14 years ago2010-01-10 17:39:05 UTC
in Illegal Broadcast Post #277666
Plural has to be genderless.
Posted 14 years ago2010-01-09 16:54:29 UTC
in HAPPY BIRTHDAY PSI!!! Post #277609
Happy spy crab day.
Posted 14 years ago2010-01-09 04:38:57 UTC
in So Mapping isn't that hard after you get Post #277584
Posted 14 years ago2010-01-08 22:11:54 UTC
in TWHL's Classic DM Server Post #277568
Sure thing.
Posted 14 years ago2010-01-08 21:29:44 UTC
in Clusterfuck of cold Post #277559
Lawlstralian summers.
How's that working out for you?

Edit: How cold does it get in the winter, then?
Posted 14 years ago2010-01-08 21:18:29 UTC
in TWHL's Classic DM Server Post #277556
Nothing terribly spectacular, just things to keep the server in check with. Map changing, kicking/banning, slapping, cvar controls, etc. "Standard" AMX stuff.
Posted 14 years ago2010-01-08 21:16:25 UTC
in Clusterfuck of cold Post #277555
...

It was 32F/0C today... I thought that was cold...
Posted 14 years ago2010-01-08 20:49:43 UTC
in Clusterfuck of cold Post #277548
Well...
Have fun with that.
Posted 14 years ago2010-01-08 18:30:14 UTC
in TWHL's Classic DM Server Post #277542
When you send me your Steam ID like I asked D:
Posted 14 years ago2010-01-08 17:12:07 UTC
in MagicJack Post #277539
It's been out for a long time. My dad's been using one for over a year now.
Posted 14 years ago2010-01-08 05:07:17 UTC
in water spout Post #277523
Source doesn't need clipping around models. There's collision models for that.
Posted 14 years ago2010-01-07 19:26:39 UTC
in Post your screenshots! WIP thread Post #277501
Hurray! My very own detail sprite setup!
User posted image
User posted image
Blasted render distances, though.
Posted 14 years ago2010-01-07 18:14:36 UTC
in Math Problems Post #277495
quid
Huntey :|
Posted 14 years ago2010-01-07 05:59:24 UTC
in Math Problems Post #277468
Impossible with the given information.
Bleh, it was a a stab in the dark anyway.
Stop saying simple
Wat.