Forum posts

Posted 13 years ago2011-04-17 06:27:02 UTC
in Buying a laptop. Help. Post #293583
Also Zeeba, chose quality. Acer, MSI and other shit tend to break a lot.
Stojke StojkeUnreal
Posted 13 years ago2011-04-13 19:01:27 UTC
in Competition 30 Post #293506
@ luke

Yup
Stojke StojkeUnreal
Posted 13 years ago2011-04-12 07:18:48 UTC
in Illegal Brush Post #293450
Urby try VHLT, ive heard its better with rad:

https://sites.google.com/site/gshltools/compiler-tools

zhlt-vulzacn23 file
Stojke StojkeUnreal
Posted 13 years ago2011-04-11 19:31:21 UTC
in Illegal Brush Post #293437
Oh that, had that too, gonna test it to see if it will happen with the new build.
Stojke StojkeUnreal
Posted 13 years ago2011-04-11 19:28:47 UTC
in Myth: brush entities create clip nodes Post #293436
Lol skals:

Lets say you have a 14 side thing in your map, you cover it with a clip brush and instead of many clip nodes you get only 6.
Stojke StojkeUnreal
Posted 13 years ago2011-04-11 17:49:44 UTC
in Illegal Brush Post #293425
@ Atom

About skals problem, the Batch Compiler also didnt want to compile, same error, so it isnt your app :)

Its the HLFix.

It works well on both with out HLFix, ive tried (compiler v2).
Stojke StojkeUnreal
Posted 13 years ago2011-04-11 10:03:06 UTC
in Competition 30 Post #293384
How the heck?! (O)_(O)

I never knew that was even possible...
Stojke StojkeUnreal
Posted 13 years ago2011-04-10 16:44:57 UTC
in Post your screenshots! WIP thread Post #293319
Source

[edit]

@Atom

Sweet shuttle there Atom O_o
Stojke StojkeUnreal
Posted 13 years ago2011-04-10 06:27:18 UTC
in either/or has been relaunched! Post #293295
Awesome
Stojke StojkeUnreal
Posted 13 years ago2011-04-09 20:34:00 UTC
in The Tournament of Retro Maps Post #293276
Im with soup, an archive would be useful.
Stojke StojkeUnreal
Posted 13 years ago2011-04-09 20:29:21 UTC
in The Tournament of Retro Maps Post #293274
Password is incorrect...

Also don't use _ for passwords, it can cause problems...
Stojke StojkeUnreal
Posted 13 years ago2011-04-09 20:22:35 UTC
in HULLs and # of clip nodes Post #293272
Hull 0 i think.
Stojke StojkeUnreal
Posted 13 years ago2011-04-08 18:02:39 UTC
in Competition 30 Post #293238
Lol! llama :D

cute
Stojke StojkeUnreal
Posted 13 years ago2011-04-08 10:23:59 UTC
in Competition 30 Post #293223
holy shi Tetsu0 O_o

Amazing

Also Captain terrors one is really cool

I wish i knew what to make xD

[edit]

Crollo - WOW! O_o

Captain T - That shuttle is awesome :D
Stojke StojkeUnreal
Posted 13 years ago2011-04-08 10:06:04 UTC
in Mist of Stagnation - An unreal update Post #293221
Amazing

Good luck with this, it looks really cool, i love the female pirate design :D
Stojke StojkeUnreal
Posted 13 years ago2011-04-06 22:11:49 UTC
in Hammer Shots Post #293141
Whoa!! Thats amazing! Really cool guys O_o

I wish i had something cool to show off xD

[edit] I think im in love with Zeeba's clock O_o
Stojke StojkeUnreal
Posted 13 years ago2011-04-06 05:44:36 UTC
in 8.9 Earthquake Hits Northern Japan Post #293104
He doesn't hate it, he just thinks he does.
Stojke StojkeUnreal
Posted 13 years ago2011-04-05 21:34:14 UTC
in Are name changes allowed? Post #293069
Are you sure? It will bore you quickly...
Stojke StojkeUnreal
Posted 13 years ago2011-04-03 22:27:05 UTC
in aaatrigger texture and entities problem Post #292944
Well you are zeeba were just mere mortals xD
Stojke StojkeUnreal
Posted 13 years ago2011-04-03 19:45:30 UTC
in aaatrigger texture and entities problem Post #292939
Yeah i know :P

I personally use only aaatrigger.
Stojke StojkeUnreal
Posted 13 years ago2011-04-03 17:43:24 UTC
in aaatrigger texture and entities problem Post #292935
@ Atom

Bevel and null work just fine for any trigger. The only thing AAAtrigger does and non other (as i noticed) is allowing the entity(solid) to have "solid color" render mode (glow with selected colors or what ever).

@Terminator

No prob dude
Stojke StojkeUnreal
Posted 13 years ago2011-04-03 17:13:02 UTC
in aaatrigger texture and entities problem Post #292929
instead of aaatrigger use NULL texture to make entities, or bevel.
Stojke StojkeUnreal
Posted 13 years ago2011-04-03 16:58:22 UTC
in aaatrigger texture and entities problem Post #292927
use null texture.
Stojke StojkeUnreal
Posted 13 years ago2011-04-03 10:00:57 UTC
in Graphics Card Post #292918
Too bad you didnt have one of those old PCI cards with 1mb ram xD
Its good for diagnostics.
Stojke StojkeUnreal
Posted 13 years ago2011-04-02 16:00:29 UTC
in Graphics Card Post #292872
Better take the whole thing just to be sure.

But before that, try putting it in PCIE slot 2 if your MB has one. And try this:

Remove the power cable > turn on pc (to empty the capacitors) > put power cable in > turn on

If it doesnt work, than i dunno, can be many things.
Stojke StojkeUnreal
Posted 13 years ago2011-04-02 15:53:41 UTC
in Graphics Card Post #292870
Did you examine the card for defects?

Also no signal can mean many things, like MB failure...
Stojke StojkeUnreal
Posted 13 years ago2011-04-02 10:57:48 UTC
in teleport is not working Post #292861
No prob :D

Be careful next time!

Also if you wish to see some crazy stuff, make 2 solids and make em a ladder, rockets you into the air xD
Stojke StojkeUnreal
Posted 13 years ago2011-04-02 10:56:06 UTC
in Desktops of April Post #292860
Damn, Soup Miner, that pic owns

Also lol pinging google xD
Cool idea for a tech desktop :D

Mines a mess as usual:

http://img88.imageshack.us/img88/9251/desktopzq.png
Stojke StojkeUnreal
Posted 13 years ago2011-04-02 09:33:55 UTC
in Hammer Shots Post #292853
Holy shi O_o

Those are some awesome screens! Amazing.
Stojke StojkeUnreal
Posted 13 years ago2011-04-01 19:25:50 UTC
in teleport is not working Post #292812
Never happened to me before, but i can think of only 1 thing.

Have you selected 2 separate solids and made em a trigger_teleport entity? If so fix that.
Stojke StojkeUnreal
Posted 13 years ago2011-04-01 14:13:05 UTC
in 8.9 Earthquake Hits Northern Japan Post #292795
I don't really get what upsets Soup Miner about normal conversations, maybe he cant handle em like a man? :P
Stojke StojkeUnreal
Posted 13 years ago2011-03-31 22:39:05 UTC
in 8.9 Earthquake Hits Northern Japan Post #292759
Ever heard of ozon layers?
Stojke StojkeUnreal
Posted 13 years ago2011-03-31 22:34:40 UTC
in 8.9 Earthquake Hits Northern Japan Post #292757
They don't.
Both emit gamma rays.
Stojke StojkeUnreal
Posted 13 years ago2011-03-31 22:21:30 UTC
in 8.9 Earthquake Hits Northern Japan Post #292754
Nuclear plants are not missiles. You need to get that misconception out of your head.
So radiation from nuclear plants and missiles doesn't work the same? hahaha

[img]Oh wait.
Chernobyl w after people sat around ignoring very obvious problems.[/img]

No one could have predicted the failure.
Watch the documentaries (Russian ones the most).
The Fukushima plant is currently only leaking
You dont seem to know how toxic that is. Radioactive fuel leakage is extremely dangerous.

And yes, they are working on it and they are risking their lives, but not only for their own sake, but for the sake of every one else.
Thinking only of your self is very immoral where i live, but w/e.
Stojke StojkeUnreal
Posted 13 years ago2011-03-31 19:55:13 UTC
in 8.9 Earthquake Hits Northern Japan Post #292746
Radiation poisons the soil, air and water. Its just a matter of time when will any of that reach the rest of the world. And google it your self, you have hands.
Stojke StojkeUnreal
Posted 13 years ago2011-03-31 19:06:27 UTC
in 8.9 Earthquake Hits Northern Japan Post #292744
You guys fucking suck. Seriously.
Most people don't really have any idea how much radiation they receive on a daily basis or what the damage threshold is.
I live in a country that got fcked up by NATO radioactive missiles bombarding, plus past crisis with Chernobyl.

I know the effect and the horrible shit it does.

If the reactors at Osaka leak fully every one in the world will be affected with deadly radiation. You cant just sit back and think nothing of it.
Stojke StojkeUnreal
Posted 13 years ago2011-03-31 10:27:51 UTC
in 8.9 Earthquake Hits Northern Japan Post #292732
Yes, radioactive rain is a problem. And as it seems its their own fault for not shutting down the reactor when the government got warned the shields cant take no more than 7.0 on rihters scale.
Stojke StojkeUnreal
Posted 13 years ago2011-03-26 20:45:59 UTC
in Gabe Newell Post #292456
whoa cool
Stojke StojkeUnreal
Posted 13 years ago2011-03-25 08:56:01 UTC
in Fun glitch, my map. Post #292379
I watched the video, cant get what are they about, except getting the gluon gun, but the level designs are awesome! How did you do that purple sky thing O_o

Also, what map is the 2nd one?
Stojke StojkeUnreal
Posted 13 years ago2011-03-24 06:32:59 UTC
in The Tournament of Retro Maps Post #292231
Skals made CS maps O_o
Lol

I still think we should use dust 2, aztec and maybe nuke...
Stojke StojkeUnreal
Posted 13 years ago2011-03-23 22:31:00 UTC
in The Tournament of Retro Maps Post #292210
That needs an AMX server running. Setting up one can be a real bitch for those who dont know how.

Plus we can always rent an CW server.
Stojke StojkeUnreal
Posted 13 years ago2011-03-23 20:11:29 UTC
in The Tournament of Retro Maps Post #292201
Aim maps are best for tournaments (small ones) and also DD2.
Stojke StojkeUnreal
Posted 13 years ago2011-03-23 19:58:11 UTC
in The Tournament of Retro Maps Post #292198
It's always a possibility in tournaments like this. We'll just have to make the most of it.
Well i cant do shi on ping >100 ms...
:/
Stojke StojkeUnreal
Posted 13 years ago2011-03-23 19:06:05 UTC
in The Tournament of Retro Maps Post #292190
Wont ping be a problem?
Stojke StojkeUnreal
Posted 13 years ago2011-03-23 07:51:16 UTC
in Next Competition Post #292159
Can some one explain me what does 20 brushes map mean >_>
Stojke StojkeUnreal
Posted 13 years ago2011-03-21 20:27:02 UTC
in Batch Compiler Problem Post #292085
Did you install Net framework?

Nvm...

I have no idea...
Stojke StojkeUnreal
Posted 13 years ago2011-03-21 19:58:22 UTC
in Batch Compiler Problem Post #292083
The compilator is all that you need:

http://www.themightyatom.nl/thecompilator.html
Development thread is here: http://twhl.info/forums.php?thread=14161
Stojke StojkeUnreal
Posted 13 years ago2011-03-21 18:58:35 UTC
in Next Competition Post #292079
20 brushes = 20 solids?
Stojke StojkeUnreal
Posted 13 years ago2011-03-21 08:59:55 UTC
in prefab factory? Post #292066
Did you name everything correctly?
Stojke StojkeUnreal
Posted 13 years ago2011-03-21 08:28:39 UTC
in Next Competition Post #292064
LOL! Skals be hoppin :D

A deathrun map would be pretty hard to make... Especialy with all those limitations and conditions.
Stojke StojkeUnreal