Forum posts

Posted 20 years ago2004-01-31 17:49:38 UTC
in my photo Post #14669
here, you lot go to
http://www.london-photographic-awards.com/lpa-still-life/sl_gallery.php
and go to image 01155. That's my creative flair on display
Posted 20 years ago2004-01-31 17:45:01 UTC
in Pistol Poll Post #14668
all the guns in firearms are better
Posted 20 years ago2004-01-31 17:40:07 UTC
in Modded PCs Post #14667
you know the people that drive around in crappy little hatchbacks like vauxhall corsas, covered in huge plastic bumpers, exhausts the size of dustbins, with music systems that can only play sounds up to 25Hz, and apparently can only be driven in first gear?
they consider their cars to be "modded"
Posted 20 years ago2004-01-29 12:47:51 UTC
in Assasins running around... Post #14348
assassins need approximately double the number of nodes as for usual enemies like grunts
Posted 20 years ago2004-01-29 12:42:58 UTC
in THe Brat will rize again. Post #14345
hahaha point and laugh at all the little kiddies.
Posted 20 years ago2004-01-29 12:40:53 UTC
in Halflife Ending? Post #14344
QUESTION QUESTION!!!!!! aAAAAAARGH!
Posted 20 years ago2004-01-29 12:37:59 UTC
in flightsimulator 2004 Post #14343
i've got 2002, does that count? great games, though.
Posted 20 years ago2004-01-28 13:22:51 UTC
in COMPETITION!!!!!!!!!! Post #14205
whats this comp for, i cant be bothered checking
Posted 20 years ago2004-01-27 18:26:30 UTC
in Peer-to-Peer Post #14116
kazaa is in the whatnow??? can the cops trace ip addresses???
Posted 20 years ago2004-01-26 14:20:37 UTC
in Food Post #13978
did pepper say something about baked apples?
Posted 20 years ago2004-01-25 15:10:28 UTC
in Death Post #13850
ministeve i don't think everyone here is quite accustomed to the concept of the ned...

http://www.glasgowsurvival.co.uk
Posted 20 years ago2004-01-25 15:05:11 UTC
in Food Post #13849
I eat therefore I am. I especially like south east asian food and Wiener Schnitzel (that is not a nasal condition).
Posted 20 years ago2004-01-24 11:21:04 UTC
in PS2 Online Post #13612
who cares, consoles are stupid anyway. if people wanna play real games online they should buy a mega pc, you would still have to connect through one
Posted 20 years ago2004-01-24 11:18:45 UTC
in Death Post #13609
walking through glasgow city centre on a saturday night with a fiver stuck to your forhead
Posted 20 years ago2004-01-24 11:15:49 UTC
in Halflife Ending? Post #13606
you're all stupid. He magically transforms into adrian sheperd.
Posted 20 years ago2004-01-23 15:28:04 UTC
in How much Cola do you drink? Post #13417
pepsi all the way!
Posted 20 years ago2004-01-23 15:27:22 UTC
in Death Post #13416
or rockclimbing in the desert when a huge rock crushes your arm to the ground, leaving you with nothing put a pen knife when a friendly passer by says "what would aron ralston do?"
Posted 20 years ago2004-01-21 18:00:09 UTC
in Things not to say... Post #13169
" i watch pop idol"
Posted 20 years ago2004-01-21 17:51:39 UTC
in wav favour Post #13167
wow, i'll have to work hard on that...i like the blob. ah well
Posted 20 years ago2004-01-21 14:00:44 UTC
in 2 in 1 ? Post #13117
should work, i do it all the time. depends what type.
Posted 20 years ago2004-01-21 13:48:06 UTC
in wav favour Post #13115
on its way
Posted 20 years ago2004-01-20 18:06:39 UTC
in wav favour Post #13026
if i email someone a wav can they insert a looping header, with goldwave or something, i can't be bothered getting it myself.
Posted 20 years ago2004-01-20 18:05:42 UTC
in Old twhl! Post #13025
the matrix has you...
Posted 20 years ago2004-01-20 13:26:56 UTC
in Dude wtf crap *important* Post #12956
is that a typo or did you really try and tie it to the same entity twice?
Posted 20 years ago2004-01-19 14:27:22 UTC
in hey? Post #12832
anyone who can think of a plausible explanation for my avitar wins a coke and half a packet of chips. Gotta be convincing, though.

Heh heh this post won't die for hundreds of years now...
Posted 20 years ago2004-01-18 11:14:10 UTC
in transparent walls ? Post #12572
func_illusonary
Posted 20 years ago2004-01-18 11:11:24 UTC
in creating new textures... Post #12571
bl, it means that all texture sizes must be divisible by 8. funny though, as i thought it was 16
Posted 20 years ago2004-01-18 11:05:11 UTC
in The Matrix Online - Best game ever Post #12570
i get the impression that you spend a lot of your time thinking about the matrix, like every single waking second... I'm not complaining, but i'm just wondering if it's good for you.
Posted 20 years ago2004-01-17 09:55:39 UTC
in Can you create flares on Hammer? Post #12365
it might be easier to just have a light entity in the air with a huge brightness setting, and have it targeted
Posted 20 years ago2004-01-15 12:58:01 UTC
in Vassy's avitar Post #12162
please observe and humble yourselves at the blob
Posted 20 years ago2004-01-14 13:58:41 UTC
in How do you make custum .tga Post #12076
erm..in case you couldn't read that, find half-life/valve/gfx/env (create it if it doesnt exist) and put the tga's in there, and name the seperate files in the form skynameXX, where XX is rt=right, dn=down etc.
Posted 20 years ago2004-01-14 13:49:58 UTC
in Vassy's avitar Post #12074
has this topic been moderated...i could have sworn that i put a post in here before
Posted 20 years ago2004-01-12 14:31:30 UTC
in creating a circle Post #11798
there is one in pak0, called testsphere...never used it in a map though
This post was made on a thread that has been deleted.
Posted 20 years ago2004-01-12 14:21:33 UTC
in the battle for minas tirith lotr trotk Post #11793
are you sure that this is within the limits of half-life's somewhat elderley capabilities???
Posted 20 years ago2004-01-11 15:31:48 UTC
in Many Issues Post #11645
blimey, that was quick
Posted 20 years ago2004-01-11 15:31:01 UTC
in Delay? Post #11644
urgh, i just answered them. make the touch button target both the sound and a trigger_relay called whatever you want, but set delay before trigger to 30, and have that trigger the breakable.
Posted 20 years ago2004-01-11 15:27:59 UTC
in Many Issues Post #11641
1. set to render mode solid, amount 255

2. don't know

3. don't know

4. trigger_changelevel that the player walks into, places them at a named info_landmark in the target map.This may be more complicated, but i havent tried it

5. (i assume you mean follow you) make sure they dont have pre-disaster flag on, and set path_corners where you need them to walk when used. Make sure that each path_corner is in visual range of each other, and not too far off.
Posted 20 years ago2004-01-11 15:12:09 UTC
in Make me an avitar Post #11640
hooray for blackadder, oh and i'm 18 and don't look like my avatar
Posted 20 years ago2004-01-09 18:20:36 UTC
in help, my avitar's broken Post #11365
if could get photoshop for free i would, great for environment maps
Posted 20 years ago2004-01-09 14:32:02 UTC
in help, my avitar's broken Post #11326
As seventh said, its a grinning white blob with multicoloured dots on.
Posted 20 years ago2004-01-08 14:13:56 UTC
in Completely OFF TOPIC!!! (Music). Post #11212
hate to burst the bubble man, but i'm as english as Lord Toffington of London
Posted 20 years ago2004-01-08 12:55:59 UTC
in help, my avitar's broken Post #11204
Posted 20 years ago2004-01-08 12:54:34 UTC
in Completely OFF TOPIC!!! (Music). Post #11203
Anyone heard about new glasgow band Franz Ferdinand? I saw them on Jools Holland the other week and they were great. Apparently they went to do a gig in someone's flat in Edinburgh on New Years eve when the concert was cancelled. I was really pissed off about that, cuz' i live in Edinburgh.
Posted 20 years ago2004-01-06 14:47:46 UTC
in help, my avitar's broken Post #10940
i uploaded a new avitar, but it only shows up on journal entries. What gives??? And yes the new picture is the limit of my artistic skill
Posted 20 years ago2004-01-06 14:43:17 UTC
in Too Many Lights Post #10939
i just bit the bullet and removed all but the most essential light styles, trying to arrange it so that the lights only fall on certain faces is almost impossible
Posted 20 years ago2004-01-05 14:16:14 UTC
in Elavator?Morpheus we are coming(Matrix1) Post #10764
i'm the alien person :) hello
could you make the doors func-trains seperately, it would be complicated but if you have path_tracks where you want the doors to open to...in fact this would be monumentally complicated
Posted 20 years ago2004-01-05 13:59:58 UTC
in MOVIES Post #10762
oh god here we go again....ok, reasons why the matrix trilogy does not "own all"....
The first matrix film was excellent. Reloaded carried the visual style on extremely well, but as it was 2nd in a trilogy, as typically happens, much of the film was tedious plot work, and too much time was spent on unimaginitive and mediocre character development. The third, however, was a complete and utter mess. It feels unbalanced, stagnant, and stunted. The plot (which was done well in the first two) collapses into meaningless nonsensical turd, and stumbles off down non-essential and just plain stupid routes. The bulk of the film was just a digital, repetitive light show without any real power. The characters are 1-dimensional at best (i forgot that trinity dies for several weeks), and ultimately the viewer has absolutely no interest in them by the end. Shame really, because The Matrix is a classic.
Posted 20 years ago2004-01-05 13:43:55 UTC
in CONSOLE WARS Post #10760
i hardly call that mapping.....
Posted 20 years ago2004-01-04 14:16:36 UTC
in hey? Post #10530
heheh, very nice. Shame that it's not EVER coming to the PC.