Forum posts

Posted 18 years ago2006-03-08 22:44:49 UTC
in Emo kids Post #167094
My problem with emo people is that theyve formed this "subculture" where you have to dress a certain way, you have to have a certain hairstyle and you have to be depressed or act depressed. Also, its considered "uncool" to bathe. Whatever happened to being yourself?

Its also disturbing how tight their pants are. I keep asking myself "how on earth do they fit into those?" Im pretty certain they arent gonna be able to have kids later in life. And yes, they do smell bad. I had a few walk past me and it made me want to gag.
Posted 18 years ago2006-03-05 22:59:35 UTC
in Annoying Bug Post #166615
I just made rectangular brushes and fit them around all the sides except for the bottom.
Posted 18 years ago2006-03-05 17:17:21 UTC
in Vtex Texturing problem Post #166565
It must be a power as in an exponent of 2.

2... 4... 8... 16... 32... 64... 128... 256... 512
Posted 18 years ago2006-03-05 15:35:29 UTC
in Annoying Bug Post #166554
Ah that might be the problem. I am running fast compiles right now just to test the map.
Posted 18 years ago2006-03-05 06:07:27 UTC
in Annoying Bug Post #166442
User posted image
User posted image

This has got to be one of the dumbest bugs ever. Notice how everything is there in the first pic. I take one step to the left and a good chunk of my map disappears, as you can see in the second pic.

I dont know whats wrong. They are all world brushes and I havent set any fade parameter.
Posted 18 years ago2006-03-03 23:25:32 UTC
in I Need Your Face 2 Post #166201
User posted image

Here is a new one of me. No idea on what my custom room should be, Habboi. Ill think about it.
Posted 18 years ago2006-03-02 14:17:28 UTC
in Compiling Normals in Vtex Post #165966
Try changing the name. Ive noticed Steam is a little finicky with longer filenames.
Posted 18 years ago2006-03-01 22:29:27 UTC
in Reflective Bump Mapping Post #165873
Never mind. I found what was wrong. I didnt realize you had to make a _normal map as well as the original .vtf.

Very helpful to anyone who wants to bump map http://developer.valvesoftware.com/wiki/Creating_Normal_Maps
Posted 18 years ago2006-03-01 22:02:23 UTC
in Reflective Bump Mapping Post #165866
Any idea how to fix it?
Posted 18 years ago2006-03-01 19:42:24 UTC
in Reflective Bump Mapping Post #165841
Cubemaps have been added, and when I type buildcubemaps in the console, it still has that stupid checkerboard pattern.

It also has that pattern when in hammer.
Posted 18 years ago2006-03-01 19:17:33 UTC
in Reflective Bump Mapping Post #165837
Still looks the same :
Posted 18 years ago2006-03-01 18:49:38 UTC
in Reflective Bump Mapping Post #165829
User posted image

I got it working, but with undesired results.
"LightmappedGeneric"
{
"$basetexture" "memorial/aliveriblack"
"$envmap" "env_cubemap"
"$bumpmap" "memorial/aliveriblack_normal"
"$envmapsaturation" 1
"$envmapcontrast" 1
"$envmaptint" "[ .x .x .x ]"
"$normalmapalphaenvmapmask" 1

}
Thats what I used, I dont what to set the other values to.
Posted 18 years ago2006-03-01 03:22:20 UTC
in I Need Your Face 2 Post #165663
Heres one of me, about 6 months old
User posted image
Posted 18 years ago2006-02-28 04:49:18 UTC
in Reflective Bump Mapping Post #165465
How is it done? Is there a link to a tutorial on it?
Posted 18 years ago2006-02-27 03:18:48 UTC
in New Map - de_garden Post #165259
Ill look into retexturing those walls.
User posted image
User posted image

Here are some wide shots of my work.
Posted 18 years ago2006-02-25 07:47:52 UTC
in New Map - de_garden Post #164949
The r_speeds are still good. Im testing it on a 9600XT with everything maxed and getting 60+ fps.

Anyways, some more "eye candy".
User posted image
User posted image
Posted 18 years ago2006-02-25 03:56:46 UTC
in GFX card questions Post #164931
The TI4200 is actually a relatively decent card - better than the 6200 performancewise. However it does lack HDR capabilities.

If you want a good bargain AGP card, try a 9600XT. You can get a new one for about US $80. Although its only SM2.0b, it will still support HDR. I have one myself, and it runs HL2 on high settings with 2X AA and CS:S with everything maxed out.
Posted 18 years ago2006-02-24 17:54:14 UTC
in New Map - de_garden Post #164894
User posted image
User posted image

Hope you all like the pond and the new fountain textures :
Posted 18 years ago2006-02-24 02:10:01 UTC
in New Map - de_garden Post #164750
All the crete textures are much worse than that brick texture. Nothing wrong with it being first on the list, I saw it to be fitting for my paths. Plus, most CS:S players are non-mappers, so they wont think the same of it.
Posted 18 years ago2006-02-23 04:29:48 UTC
in New Map - de_garden Post #164594
So is there something that dictates what textures I have to use? It looks pretty close to how I originally imagined it. I envinsioned it having brick paths, so why not? Also, I know that the wall doesnt look too good, but it looked the best out of what I had to work with. Perhaps Ill get some custom materials later, but for now I need to concentrate on brushwork.
Posted 18 years ago2006-02-23 00:45:40 UTC
in New Map - de_garden Post #164578
User posted image

A preview of what is yet to come.
Posted 18 years ago2006-02-22 22:06:27 UTC
in Model editor for Source Post #164567
What is a good model editor for the Source engine. I prefer it being free but I wouldnt mind if it cost some money as long as it isnt too much.
Posted 18 years ago2006-02-22 22:04:19 UTC
in NODRAW texture appears in-game on disp.. Post #164566
For starters, your brushwork looks a little uneven - I see several gaps. Could be the cause.
Posted 18 years ago2006-02-22 08:04:40 UTC
in New Map - de_garden Post #164430
Oh man, you bet its gonna have HDR! :D
Posted 18 years ago2006-02-22 06:25:19 UTC
in AOL and Steam Post #164400
If the nazi parental controls are enabled, it wont let you do anything. If thats the case, youre better off using tin cans and a string.
Posted 18 years ago2006-02-22 05:28:50 UTC
in New Map - de_garden Post #164392
The only place that brick texture will be used is on the paths. The rest will be filled in with dirt. The fountain will get a new texture as well. Also, I already fixed the bumpyness of the dirt - just took some tweaking with the displacement tool.
Posted 18 years ago2006-02-22 05:06:35 UTC
in New Map - de_garden Post #164387
A bit of a wider view to show where the paths will be.
User posted image
Posted 18 years ago2006-02-22 02:53:07 UTC
in New Map - de_garden Post #164378
Define 'average'... because there arent many of them on TWHL ive forgotten what they look like!! laughing - :lol:
Average as in the stock CS:S maps Valve made.
Posted 18 years ago2006-02-22 02:23:24 UTC
in New Map - de_garden Post #164373
User posted image

This is my first map for Source, but I am absolutely determined to make a beatiful map. This is a small area of what will be a garden, complete with brick paths, flowers, trees, fountains, walls and other things. I will attempt to balance looks with playability, but I will imagine it will be more demanding than the average map. It may take quite a while, but I have my heart set on finishing and releasing this map, for this is not just a map, but a work of art.

Your comments are welcome, and I will post updates regularly.
Posted 18 years ago2006-02-22 01:27:05 UTC
in Quick Question Post #164371
Its in the texture application tool, bottom right of the window.
Posted 18 years ago2006-02-22 00:46:04 UTC
in Quick Question Post #164366
I just got into the Source mapping and I was wondering what smoothing groups does. I take that it blends the textures you select during compile?
Posted 18 years ago2006-02-12 02:26:26 UTC
in Caption Contest Post #162777
"Chinese gay-looking police academy only 15 miles away!"
"If you do not apply you will be shot. And shot again"
Posted 18 years ago2006-02-10 19:27:37 UTC
in Mohammed caricature boycott Post #162549
Now your being part of the problem by calling us "stupid fucks". How do you expect that to help? Since you have offended me so deeply, how about I make a picture depicting Mohammed as Hitler? Im sure you would love that.

You could have politely said you feel that it is innapropriate, but instead you come across as an angry little child.
Posted 18 years ago2006-02-09 15:12:26 UTC
in Cake Decorating Contest Post #162279
I think we know the truth about Habbois sexuality now.
Posted 18 years ago2006-02-07 15:45:05 UTC
in Your first map noob mistakes. Post #161967
I forgot to put a light in my first map and I was puzzled at why I coudnt see anything.
Posted 18 years ago2006-02-07 14:48:59 UTC
in Top Maps Post #161949
I dont think you can rate anonomously anymore, so I think spam ratings wont be a problem now.
Posted 18 years ago2006-02-07 14:42:37 UTC
in Mohammed caricature boycott Post #161948
Protest this!
User posted image
I have more high quality Mohammed depictions availible on request.
Posted 18 years ago2006-01-13 23:02:20 UTC
in Hammer 3D window problem Post #157848
I have that cluster portal warning problem too, haha.
Posted 18 years ago2006-01-13 22:57:25 UTC
in 6600GT Issues Post #157845
I guess that rules that out then. If you want a 6800 series card, they are significantly faster than the 6600 series cards.
Posted 18 years ago2006-01-13 22:52:46 UTC
in 6600GT Issues Post #157843
I have a 9600XT and it performs solidly. My old 9000 performed without a hitch as well.

I think the problem may be a driver conflict. If you havent already, uninstall the old drivers, run Driver Cleaner and then download and install the latest nVidia drivers.
Posted 18 years ago2006-01-13 22:45:55 UTC
in Is this bad? Post #157841
I saw this message while compiling:
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
Is that bad? I know memory leaks are not a good thing, however the map did compile successfully.
Posted 18 years ago2006-01-13 16:44:36 UTC
in How long will HL1 last? Post #157766
The HL1 engine was way ahead of its time and is still very flexible. Sure, it lacks certain features like bump maping, but that doesnt mean you still cant make a map that looks awesome. And as for old games, people still play PacMan and Pong.
Posted 18 years ago2006-01-13 00:38:41 UTC
in anime Post #157667
All the Hentai-obsessed people at my high school were the nerdy social rejects that never bathed, sat in a dark corner of the lunchroom and played D&D nonstop.
Posted 18 years ago2006-01-13 00:09:02 UTC
in Reflective/Shiny textures? Post #157662
So do reflective textures have a certain label?
Posted 18 years ago2006-01-12 22:46:25 UTC
in What am I working on? Post #157652
I think I just may go with Source. Its gonna be too complex for HL1, Im pretty sure.
Posted 18 years ago2006-01-12 22:37:01 UTC
in Reflective/Shiny textures? Post #157651
How do I get reflective or shiny textures? Is there certain ones I must use or are there more steps I must take?
Posted 18 years ago2006-01-12 22:32:48 UTC
in What am I working on? Post #157649
Its a plane you pervert.
Posted 18 years ago2006-01-12 17:34:50 UTC
in what laptop do I get for mapping? Post #157627
When I first started mapping, I ran it on a 266MHz Pentium MMX laptop with 32MB of RAM and a 2MB graphics card with no 3D support :lol:
Posted 18 years ago2006-01-11 19:47:39 UTC
in What am I working on? Post #157534
Heres a shot of it running in source:
User posted image


Right now I am pondering which engine to go with. Im much more familiar and skilled with HL1, but Source has greaty capablity - however it seems a bit buggy.
Posted 18 years ago2006-01-11 17:17:32 UTC
in What am I working on? Post #157507
Nope the plane is the entire map. Ill just say that it may get so complex that Ill have to port it over to Source.