Forum posts

Posted 19 years ago2005-09-02 04:49:47 UTC
in Snark wrestling... Post #131670
But if there will be more pushable crates then why use this one? :quizzical:
Posted 19 years ago2005-09-01 23:20:46 UTC
in Snark wrestling... Post #131632
Create a Func_wall_toggle that will stop the snarks from pushing the crate. If the player will move the crate the crate will enter a trigger_once, with the pushables and no clients flags ticked, that will trigger the func_wall_toggle! ;)

Am I late?
Posted 19 years ago2005-09-01 23:08:29 UTC
in Song you're listening to now Post #131631
The Ren&Stimpy Show - The Royal Canidian Kilted Yaksman's Anthem :heart:
Posted 19 years ago2005-09-01 21:43:08 UTC
in How you opimize/protect your PC? Post #131629
I use windows XP proffesional! :o
Posted 19 years ago2005-09-01 20:27:33 UTC
in Adobe PhotoShop Post #131626
Or atlist post a tiff file with all the layers! :
Posted 19 years ago2005-09-01 16:43:26 UTC
in mdl (non-passable) Post #131606
If you will clip them in the same way their hitboxes then it will be realer! :glad:
Posted 19 years ago2005-09-01 14:25:41 UTC
in mdl (non-passable) Post #131564
It's cs there is no monster_generic! :lol:
Posted 19 years ago2005-09-01 08:53:10 UTC
in Half-Life Wanted - Make a working map? Post #131476
Read the tutorials!
Posted 19 years ago2005-08-31 23:22:55 UTC
in filesystem.dll??!?! Post #131431
Posted 19 years ago2005-08-31 21:06:08 UTC
in Adobe PhotoShop Post #131422
Posted 19 years ago2005-08-31 21:02:57 UTC
in Adobe PhotoShop Post #131420
Well it's really easy to do! ;)

1)Create a new layer
2)Go to Filter->render->clouds
3)Use the brush tool to clear some parts
4)Lower the opacity to 20% and start darkning areas using the brush tool to make it look realer!
5)Go to Layer->new adjustments layer->Gradient Map. In the gradient map window tick the dither checkbox. In the gradient editor choose black, white gradient color(those little squares). Add two new color stops. The first one from the left will be black, the second orange, the third yellow and the last white. Play with the color stops a little till you get a nice settesfing image!
:)

And you have created nice flames! :D
Posted 19 years ago2005-08-31 19:56:40 UTC
in Adobe PhotoShop Post #131413
Nice! :o
User posted image
This is my first work in photoshop so please don't laugh! :( And I didn't use any tutorials to make this! :cool:

It's a splash screen for Hl1!!! :o
Posted 19 years ago2005-08-31 19:35:31 UTC
in compiling (again) Post #131408
Geeks study and I don't give a damn about school! :lol: Lets stop spamming this thread. :tired:
Posted 19 years ago2005-08-31 19:31:56 UTC
in compiling (again) Post #131404
Well maybe this year!! Last year I never studied and got only A's! :glad:
Posted 19 years ago2005-08-31 19:29:17 UTC
in compiling (again) Post #131401
I get only A's! :cool:
Posted 19 years ago2005-08-31 19:25:47 UTC
in compiling (again) Post #131398
Long thread! And it's one day's post. :o I'm going to reach two thousand forum posts soon! :cool:

I'm in the 10th grade. :o
Posted 19 years ago2005-08-31 19:23:20 UTC
in compiling (again) Post #131393
The teachers only care if I'm in the classroom, I can do almost everything that I want! :biggrin:
Posted 19 years ago2005-08-31 19:18:25 UTC
in compiling (again) Post #131388
because i might get a detention for not participating and stuff
WHAT????? :o I always draw in the lessons and the teachers don't care! On the contrery they sometime give me compliments! :glad:
Posted 19 years ago2005-08-31 19:13:05 UTC
in compiling (again) Post #131384
Check the entities guide! But you better send it to alex911. :tired:
Posted 19 years ago2005-08-31 19:08:54 UTC
in compiling (again) Post #131379
Well I can check it if it only has entities that also exist in Hl1 and no Cs entities! :|
Posted 19 years ago2005-08-31 19:06:19 UTC
in compiling (again) Post #131376
Don't send it to me for I don't have Cs. :nervous:
Posted 19 years ago2005-08-31 19:04:46 UTC
in compiling (again) Post #131373
If they are entities and their middle is in the void then thats your leak!
Posted 19 years ago2005-08-31 19:03:03 UTC
in compiling (again) Post #131370
If a fan or any other entity enters the void it wont create a leak for nothing is rendered in game! :lol: Only if an entity starts in the void. :tired:
Posted 19 years ago2005-08-31 19:00:54 UTC
in compiling (again) Post #131368
Don't listen to him! All that metters is that it's middle isn't in the void and that there is no opening to the void in your level. Also entity brushes don't stop leaks so they are concidered as a hole if one closes your level! ;)
Posted 19 years ago2005-08-31 18:57:17 UTC
in compiling (again) Post #131363
Check this tutorial. :glad: And the leak is probebly near a rotating entity for they say it's origin brush is exposed to the void. :tired:
Posted 19 years ago2005-08-31 18:54:12 UTC
in compiling (again) Post #131357
Warning: === LEAK in hull 0 ===
Entity light_spot @ ( 577,1173, 490)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

0.39 seconds elapsed
You have a leak in your level! :
Posted 19 years ago2005-08-31 18:49:46 UTC
in compiling (again) Post #131352
Post the whole log and check out what they say in ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log ;)
Posted 19 years ago2005-08-31 17:17:53 UTC
in New Mod, New Ideas, New Help? Post #131327
Thats easier! I had problems with the reflections. :(
Posted 19 years ago2005-08-31 16:42:48 UTC
in How you opimize/protect your PC? Post #131321
Anti-Virus: AVG free, Norton Antivirus
Firewall: Zone Alarm
Browser: Explorer, Netscape, Opera
Spyware: Ad-Aware SE, Spybot S&D, Microsoft-Antispyware

:heart:
Posted 19 years ago2005-08-31 16:37:48 UTC
in Whats your favourite mod of all time? Post #131314
I like opposing force for it's like Hl1 only better and with more options and cool stuff! :o
Posted 19 years ago2005-08-31 16:35:30 UTC
in What Made You a Mapper? Post #131312
I always liked to build levels. I started from red alert,warcraft and then starcraft. Then I noticed in Hl1's instructions book that Hl1 had a builder also,Worldcraft 2.1! It looked so cool and I didn't know where is it for they said it came with the disc but I never found it. After a 2 years or so I saw it again and decieded to search the web for it and found worldcraft 3x! Only then I also found worldcraft 2.1 when I explored my Hl1 disc. :glad:

Are you a good mapper Mr.Good Map? :quizzical: for I never saw any map of yours! :
Posted 19 years ago2005-08-31 16:25:23 UTC
in Whats your favourite mod of all time? Post #131301
Opposing-Force
Posted 19 years ago2005-08-31 12:47:21 UTC
in jet...fly by...how? Post #131273
User posted image
User posted image
If someone has the word 'girl' in his name it doesn't say he's a girl! :lol:
Posted 19 years ago2005-08-31 09:07:36 UTC
in Cd Don't work. Post #131210
He means he deleted a program that comes with Hl1 named Sierra Utilities. :tired: I have this program too but I never knew what it does! :nervous:
Posted 19 years ago2005-08-31 08:47:19 UTC
in jet...fly by...how? Post #131206
No the plane will look just fine! ;)
Posted 19 years ago2005-08-31 07:50:26 UTC
in jet...fly by...how? Post #131201
How do you know? :nervous:
Posted 19 years ago2005-08-31 07:45:05 UTC
in jet...fly by...how? Post #131199
Who said he has cs! :lol:
Posted 19 years ago2005-08-30 21:46:04 UTC
in TWHL after 20 years Post #131141
Has anyone actually ever been banned??
Foxfrost
Posted 19 years ago2005-08-30 20:50:44 UTC
in TWHL after 20 years Post #131134
I really doubt we'll be here in twenty years.
Yeah this site is only 3 years old!
Posted 19 years ago2005-08-30 18:59:07 UTC
in jet...fly by...how? Post #131107
func_train or func_tracktrain if you want it to turn! ;) Send me a message with a plane's photo and I'll be happy to build you a prefab! :D
Posted 19 years ago2005-08-30 18:45:04 UTC
in Competition 15 Post #131105
You mean those manta rays? I'm making an example map now! ;)
Posted 19 years ago2005-08-30 15:28:49 UTC
in HL1 fails to load game with Steam Post #131045
Whats so good about steam,exept that you can get better updates and play Hldm? :
Posted 19 years ago2005-08-30 15:03:34 UTC
in Xen Assault [HL1] Post #131035
If you need any help with terrain making then I'll be happy to help you! ;)
Posted 19 years ago2005-08-30 11:49:17 UTC
in Grand Theft Mapping! Post #130942
There are no Hl1 decompilers,right? :nervous:
Posted 19 years ago2005-08-30 05:14:59 UTC
in New map Im working on Post #130836
Try a diffrent layout for the terrain is just a square with hills. Try creating a more complicated layout like I did in this example map! ;)
Posted 19 years ago2005-08-29 19:42:07 UTC
in Grand Theft Mapping! Post #130792
Posted 19 years ago2005-08-29 18:42:57 UTC
in TWHL after 20 years Post #130778
But it probebly wont exist but it's fun to think about it! :glad:
Posted 19 years ago2005-08-29 18:41:12 UTC
in TWHL after 20 years Post #130776
Mr.Good Map will be the site administrator! :lol:
Posted 19 years ago2005-08-29 18:36:12 UTC
in Competition 15 Post #130771
I was just kidding! It's just that many people returned to this site resently! :)
Posted 19 years ago2005-08-29 17:33:16 UTC
in Compiling is it right? Post #130768
Post the whole log! :tired: