Forum posts

Posted 21 years ago2003-11-04 19:22:06 UTC
in dedicated server Post #3966
Yeah the was the word LOL

I was also going to use RedHat 9.0

Is it easy to use?
Posted 21 years ago2003-11-04 19:21:41 UTC
in About Info_nodes. Post #3965
Hehe... I managed to do a Scientist runs down and upstairs :)... I think I?ll just duplicate those stairs with their nodes and then change their textures if necessary ;).
If I knew this before I could have saved a lot of time but learning is the fact of "Error?s experience"... By the way, my scientist is MAD, doesn?t want to go through a door even when the door is FULL of info_nodes... As for func_brushes things... Well, my nodes didn?t work if placed inside of func_breakables, maybe it?s a problem of node placing and maybe the don?t fall through func entities.
Posted 21 years ago2003-11-04 18:59:57 UTC
in GOOD NEWS!!!!!!!!!!!!!!!!!!!!!!!! Post #3964
I've restarted my project and I am now remapping it! I'm now on the control room section! It is going to be better than the last version (total redisign!) It will have no leaks as I've found a way around them (not covering the outside of the level with block!). I will release the 1st map as soon as possible. I will eventually post the whole mod when I get round to it! I will not reveal anymore yet as I want to keep the rest as secret!

:badass: :badass: :badass: The Master Of Puppets :badass: :badass: :badass:
m0p m0pIllogical.
Posted 21 years ago2003-11-04 18:35:07 UTC
in Avitars Post #3963
oh sorry THIS WAS MEANT TO BE IN "STUFF"
JUST IGNORE THIS , DO NOT WRITE REPLYS IT'LL GO AWAY!
now im gonna go be ashamed
Posted 21 years ago2003-11-04 18:33:22 UTC
in Avitars Post #3962
HOW CAN YOU NOT LOVE MY NEW AVATAR (sorry for spamming, jobabob)
Posted 21 years ago2003-11-04 18:26:48 UTC
in sky lunacy Post #3961
Open it, then Tools-> Extract
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-04 18:26:32 UTC
in r_speeds 1 Post #3960
ms = milliseconds taken to draw screen
epoly = model polys
wpoly = map polys (I think)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-04 18:25:43 UTC
in prefabs Post #3959
rofl, amazing av, Job; it's a joke-song, Vassy. I imagine Newman's really short hisself :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-04 18:25:08 UTC
in dedicated server Post #3958
Red Hat Nine :badass:
Guess you mean contemplating ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-04 18:24:22 UTC
in New map Post #3957
Post the BSP and RMF in the 'Vault mebbe, then mention it here, and I'll have a look (ain't got HL atm cossa steam, uc :( )
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-04 18:23:51 UTC
in TWHL, the server? Post #3956
omg spamm off topic 2k3
ah well sure put up a server, jes let us know
Posted 21 years ago2003-11-04 18:15:22 UTC
in Hidden Doorways? Post #3955
There ya go my tazmanian friend
Jippie! example map!
Posted 21 years ago2003-11-04 18:15:16 UTC
in IMPORTANT! Post #3954
I have absolutely no bleeding clue as to the answers of any of those questions, but just do what I'm doing and create a map with no plot or purpose, and just have teleporters leading to cool things
(D-Day, a space launch and a headcrab disco amongst others :cool: )
Posted 21 years ago2003-11-04 18:10:07 UTC
in sky lunacy Post #3953
I can work out how to create a new folder thanx a lot :badass:
but, how do I unpack the pak0 file with wally?
Posted 21 years ago2003-11-04 17:44:32 UTC
in Hidden Doorways? Post #3952
yo ill take a look
Posted 21 years ago2003-11-04 17:43:13 UTC
in r_speeds 1 Post #3951
the fps can not possibly be 0
then its something wrong
Posted 21 years ago2003-11-04 17:42:16 UTC
in New map Post #3950
well, quite pointless... make something with more fantasy, originality, more pedagogic words of the same sort.
i mean its good "MADE" but its just a boring idea. and plus make the green glass "see thru"

but keep up the good work ;)
Posted 21 years ago2003-11-04 17:39:37 UTC
in New map Post #3949
mebbe should include rmf? ah well
/me checkign map...
Posted 21 years ago2003-11-04 17:38:43 UTC
in Need programme... HELP! Post #3948
the texture problem is caused by the very many "prepeluar axis to face blah blah blah" probs that come on all the brushes, just "fix all of this sort(or whatever)".
i donth think people use winbspc to COPY other material directly, they(and me) use it to check how you do things, how the properties should be set etc etc.
Posted 21 years ago2003-11-04 16:05:46 UTC
in Need programme... HELP! Post #3947
I used WinBSP once when I was in the same situation as Waylander. It is absoloute s**t! Excuse my language. But it is! It creates leaks! And doesn't load textures even if you have the correct wad files in the right directory! Don't use WinBSP! It is utter s**te!
m0p m0pIllogical.
Posted 21 years ago2003-11-04 15:55:04 UTC
in New map Post #3946
sorry if this is in the wrong spot, but i really like your guys' site :) i was hoping you could give me some feedback to make my first fy map any better

http://www.lcrcc.org/fy_battlezone.zip
Posted 21 years ago2003-11-04 15:42:49 UTC
in TWHL causes carpal tunnel! Post #3945
i think your jumping to conclusions alittle fast ...
;)
Posted 21 years ago2003-11-04 15:42:29 UTC
in IMPORTANT! Post #3944
I'm wondering if I should leave my Nuclear Core project and start again! The level is a big mess and there is a big box around the level to cover up all of the leaks! The textures are all unmatched and need straigtning! The aliens don't spawn in the right place! etc... I might start the ENTIRE thing again! Any other options? Is there a way to the get original file back to where the problems started?
p.s What tools are contained in the Half-Life SDK 2.3? Cos I've just spent ages trying to download with a 56k connection, so if it's just a load of crap then I've wasted my time downloading the 111.90MB file!

:badass: :badass: :badass: The Master Of Puppets :badass: :badass: :badass:
m0p m0pIllogical.
Posted 21 years ago2003-11-04 15:08:50 UTC
in prefabs Post #3943
domooooooooooooooooooooooooooooo
Posted 21 years ago2003-11-04 14:59:03 UTC
in Hidden Doorways? Post #3942
Just uploaded the map stuff.
Posted 21 years ago2003-11-04 14:42:57 UTC
in Hidden Doorways? Post #3941
Basicly it is to be a walktrough wall that looks like is is the orignal wall but you can walk through it turn around an see through the wall but no one else can see you.

:zonked: Well Honestly I am not having much luck with this. I have 5 walls that need the illusionary wall and I can not get it to work. If I put the map in my vault could anyone edit the illusonary walls for me. PLZ!!!
:)

One question: If I upload my map do I need to als have my custom WAD there too? I has the textures that I am using.
Posted 21 years ago2003-11-04 14:32:49 UTC
in r_speeds 1 Post #3940
the other stuff that comes up when you type r_speeds 1 in the consol like ms, wpoly, epoly.
Posted 21 years ago2003-11-04 14:32:18 UTC
in dedicated server Post #3939
Ah you did a linux one huh? What OS did you use? I have been contiplating on using linux
Posted 21 years ago2003-11-04 14:21:18 UTC
in r_speeds 1 Post #3938
FPS means frames per second, although if you are describing game genres, First person shooter (like HL!).

And what other stuff?
Posted 21 years ago2003-11-04 14:19:04 UTC
in prefabs Post #3937
HEY! F*** OFF! I'M A SHORT PERSON!
Posted 21 years ago2003-11-04 14:10:42 UTC
in r_speeds 1 Post #3936
what does fps mean whem you type in r_speeds 1 cos mine is 0. and what does the other stuff mean.
Posted 21 years ago2003-11-04 14:03:48 UTC
in prefabs Post #3935
I'm 15, and I don't have problemsnononono :nuts:

It's a Randy Newman song. The Pixar song-man, if that's how you describe him :(

's'called Short People.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-04 14:02:08 UTC
in TWHL causes carpal tunnel! Post #3934
I think you mean raise the resolution?
1. Right-click on the desktop
2. Go to the Settings tab
3. Below the little picture of the monitor, drag up til it says "1024x768" just below the draggy-bar

4. Click OK
5a. (good monitor): Everything looks all nice and sharp.
5b. (poor monitor): You get a headache, rush into street seeking revenge.

6b. Get arrested, spend rest of life in prison. :zonked:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-04 13:10:42 UTC
in prefabs Post #3933
nice av jobabob
Posted 21 years ago2003-11-04 12:33:30 UTC
in prefabs Post #3932
lol lucky me im damn tall for my age
Posted 21 years ago2003-11-04 12:23:26 UTC
in prefabs Post #3931
umm ok monkey you got probs how old are you?
Posted 21 years ago2003-11-04 12:13:05 UTC
in About Info_nodes. Post #3929
OMG... Scientists and stairs. Sorry but this one is really difficult and takes a lot of testing. The node can't be manually connected.
The stairs have to be about 25-32 wide where the scientist will step :-) and a maximum of 14 high. It's almost a ramp.
Info nodes naturally drop to the floor, and I have wondered sometimes if they "fall through" func_brushes?
Posted 21 years ago2003-11-04 10:39:57 UTC
in Teh form needs an ediot! Post #3928
well at least he admits it.
Posted 21 years ago2003-11-04 10:38:04 UTC
in TWHL causes carpal tunnel! Post #3927
make ur scren resithingy...different...in a godderer way. i dunno ask the nerds in the geeky nerdy thread they know...stuff...
Posted 21 years ago2003-11-04 10:37:22 UTC
in Trekkies Post #3926
:lol: that was pretty funny
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-04 10:35:50 UTC
in Pack files in steam Post #3925
Apparently you can actually get inside GCFs (Game Cache Files) fairly easily - I saw it on the Half-Life Football site forums. Don't know how...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-04 10:34:05 UTC
in Is anyone working on a mod? Post #3924
lol :nuts:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-04 10:33:32 UTC
in Need programme... HELP! Post #3923
No problem; and see, oh ye skeptic, Jobabob? If I were not for I then he would be lying in a ditch with twenty trench?d gashes on his head!
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 21 years ago2003-11-04 10:32:06 UTC
in Trekkies Post #3921
i know it was crap, and there shouldve been more spaces. but u said stupid.
Posted 21 years ago2003-11-04 10:30:44 UTC
in Trekkies Post #3920
see below

see above
Posted 21 years ago2003-11-04 10:27:46 UTC
in Need programme... HELP! Post #3919
Thaks for Wally Seventh-Monkey
Posted 21 years ago2003-11-04 10:20:16 UTC
in Need programme... HELP! Post #3918
The only reason I need Winbsp is to decompile a Sven map I made then carelessly lost the .rmf.
Posted 21 years ago2003-11-04 10:14:57 UTC
in What mods do you like and why? Post #3917
that post was so old and it still said it was new.
Posted 21 years ago2003-11-04 10:13:50 UTC
in Is anyone working on a mod? Post #3916
my mod dont have gordon. he is scum.