Forum posts

Posted 20 years ago2003-10-25 13:36:37 UTC
in Console text Post #3255
Need some help in Map Valut-problems map :nuts:
Posted 20 years ago2003-10-25 13:22:12 UTC
in Glowing Water? Post #3254
Hmmm...

short answer - this is not possible in hl - just a limitation of the game engine

Long answer: click here
Posted 20 years ago2003-10-25 13:15:01 UTC
in Geordie Windaz Post #3253
that was actually created well before win2k - that image was on the net when windows 98 SE was all the rage...
Posted 20 years ago2003-10-25 13:12:23 UTC
in An Upcoming Tutorial Post #3252
non linear maps - its hard but worth it
Posted 20 years ago2003-10-25 13:11:52 UTC
in Glowing Water? Post #3251
Is there any way at all to get water to not glow in the dark (or even dim)?

I'm working on a sewer/tunnel system with switchable/shootable lights, but when the lights go out the water always glows. Tried adjusting the render mode, but nothing seems to stop it.

If the tunnel is dark then by thunder the water should be too! :P

Any help? :confused:
Posted 20 years ago2003-10-25 10:05:29 UTC
in Scripting + Saving strange stuff. Post #3250
Posted 20 years ago2003-10-25 09:17:23 UTC
in An Upcoming Tutorial Post #3249
Hmmm... I think it will be nice to se the following things:
-Texture alignment (molded corners).
-Things to do so your map looks in order in hammer and you don?t go MAD.
-Cordon bounds and visgroups.
-Lightspots (in fact, the fact that the pitch represents the Y axis aim, I?m I right?.
-Correct placement of Info Nodes.
-General Hints about atmosphere and theme of a map.
-What makes a playable map.

You know, these sort of things... By the way, I?d like you to take a look at my toturial when Andy answers to it. Is my first English text!.
Posted 20 years ago2003-10-25 09:13:09 UTC
in Geordie Windaz Post #3248
Oh, you can practice with me as much as you can Seventh.
Posted 20 years ago2003-10-25 08:59:34 UTC
in Completely OFF TOPIC!!! (Music). Post #3247
I say 'hey guys' when addressing a bunch of female friends, anyone who thinks its wierd reaaaally needs to get laid..

Anything with a good beat or that is inventive in some way. I'll listen to anything from Massive Attack to Motorhead to Mozart!
Posted 20 years ago2003-10-25 08:50:26 UTC
in Spirit Contest? Post #3246
yeah, an iim all 4 it!
Posted 20 years ago2003-10-25 08:42:32 UTC
in Spirit Contest? Post #3245
Um, Spirit mapping Compo? - wasn't that the original post?
Posted 20 years ago2003-10-25 08:40:42 UTC
in Downloads Section? Post #3244
Visual Basic ministeve

and a 'tools' vault might be a good idea...
Posted 20 years ago2003-10-25 07:53:34 UTC
in tanklaser Post #3243
a few questions about tanklasers.

1.ive set a sound 4 my tanklaser when it fires using hlmv, why wont it make a sound?
2.how do i make my laser a concentrated beam rather than jumpin everywhere?
3.i can only use my laser once, why?
Posted 20 years ago2003-10-25 07:21:48 UTC
in Trekkies Post #3242
yes! and gimme about ?20!!!
Posted 20 years ago2003-10-25 07:20:58 UTC
in Completely OFF TOPIC!!! (Music). Post #3241
nirvana,metallica,IRON MAIDEN,red hot chili peppers,rage against the machine,audioslave,stone sour,IRON MAIDEN,the white stripes,queen,jimi hendrix,deep purple,motorhead,aerosmith,def leppard,foo fighters, and the new pantera album "reinventing hhell" is the sh*t, my friend.
Posted 20 years ago2003-10-25 07:15:31 UTC
in TWHL, the server? Post #3240
i got a phone that CAN CALL OTHER PHONES IN MY HOUSE!
Posted 20 years ago2003-10-25 07:14:26 UTC
in Spirit Contest? Post #3239
TWHL = True We Hate Leaks!!!
Posted 20 years ago2003-10-25 07:12:58 UTC
in Downloads Section? Post #3238
v...b?
Posted 20 years ago2003-10-25 07:12:11 UTC
in need designer for map. Post #3237
look blue dont even know what it is.
Posted 20 years ago2003-10-25 07:11:51 UTC
in need designer for map. Post #3236
u aint. this project sealed tight and theres no comps in it.
Posted 20 years ago2003-10-25 07:10:24 UTC
in See through level Post #3235
whats wrong with dell?
Posted 20 years ago2003-10-25 07:01:36 UTC
in See through level Post #3234
Guess It's my DELL computer
Posted 20 years ago2003-10-25 05:08:03 UTC
in elevator question Post #3233
thanks
Posted 20 years ago2003-10-25 04:23:30 UTC
in In da House Post #3232
some people will never understand irony or sarcasm, or the art of 'saying one thing and meaning another'
Posted 20 years ago2003-10-25 03:51:10 UTC
in An Upcoming Tutorial Post #3230
I was actually thinking of doing one o' these. Can we work together on it?
Posted 20 years ago2003-10-25 03:50:10 UTC
in need designer for map. Post #3229
I've actually seen one room of it....hmmm. It's OK, but needs better texturing, you need to look at the side of the computer, the textures look odd like that, but the brushwork's quite good.
Posted 20 years ago2003-10-25 02:03:03 UTC
in Downloads Section? Post #3228
Atom: if you're still in this world, uh; another Vault section? :badass:
So people don't have to put, say, VB appies in with all the maps :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:58:33 UTC
in An Upcoming Tutorial Post #3227
Please? It's not exactly a typical form of tutorial!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:56:37 UTC
in An Upcoming Tutorial Post #3226
I play to... make... a form of tutorial of hints and tips for beginner-intermediate mappers. Anything people'd like to particularly see? Please make lots of suggestions!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:53:38 UTC
in Optical Illusion(s) Post #3225
Need to be able to see the whole thing on the screen or it doesn't work properly :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:33:22 UTC
in Trekkies Post #3223
:lol: hehe
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:33:08 UTC
in Optical Illusion(s) Post #3222
Welcome, ZombieLoffe :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:32:54 UTC
in Geordie Windaz Post #3221
Thanks! ?Me gusta mucho el espanol!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:32:23 UTC
in Texture lighting Post #3220
As it says in my tutorial (Texture Lighting), this site... ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:31:47 UTC
in Scripting + Saving strange stuff. Post #3219
But don't do a Cpl.1nsane and just copy bits of other people's stuff ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:30:17 UTC
in Spirit Contest? Post #3218
To Win Hurts Losers
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:29:38 UTC
in Completely OFF TOPIC!!! (Music). Post #3217
-Not any that I know :) , look, I mean how many people on IRC aren't teenage boys? :D

-The Adverts, The Beach Boys, Beethoven, Benny Goodman, Black Eyed Peas, Blind Melon, Bowling for Soup, Buffalo Springfield, Creed, eels, Elvis Costello, Eminem, Fun Lovin' Criminals (artistes of the Pulp Fiction theme), Iggy Pop, Joe Jackson, John Cale, Marvin Gaye, Nerf Herder, Nickelback, Otis Reading, Placebo, Prodigy, Randy Newman (Toy Story theme writer), Red Hot Chili Peppers, Rob D., Sex Pistols, Steely Dan, Sum 41, The Kinks, Van Morrison, Wheatus, and finally XTC

You'd never guess that was read offa my playlist, eh?
The bold ones are my very favourites

-Okay
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 01:23:57 UTC
in In da House Post #3216
My first map was of my school; unfortunately its layout caused great problems with lighting :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 00:08:53 UTC
in elevator question Post #3215
Have a look at this tutorial on the Collective:
Elevator No.2
Posted 20 years ago2003-10-24 21:17:04 UTC
in Completely OFF TOPIC!!! (Music). Post #3213
Hi guys!!!!...
I want you to say 3 things!!!.

-Why do we say "Hi guys"?. There aren?t any female mappers?.
-With kinds of music do you like?.
-If you have the Chance check last Dimmu Borgir?s album, it?s a little bit hard but full of strenght and beauty.

Moderators: feel free to delete this if it?s not allowed, my apollogies in that case.
Posted 20 years ago2003-10-24 20:59:53 UTC
in Scripting + Saving strange stuff. Post #3212
It?s true Seventh!!!. Imagine a GREAT BLOCK that you carve in... And... That?s Unreal. I did some little editing for Unreal Tournament till I got bored of killing bots.
And to decompile Bsp maps, Zombie Loffe, you must use a program like winbspc.
Posted 20 years ago2003-10-24 20:55:34 UTC
in Texture lighting Post #3211
That?s nothing at all. Always a pleasure to help so I hope to see your maps soon!!!!.
And now a HINT!!!. Whenever you make a new texture and you want to make it emit light JUST add it to your lights.rad file and set its values as the textures seen in the file. You can also CHANGE the original textures values to make them emit the light that you want.
Experiment a bit with these values and ask any questions you?ve got.
Regards.
Posted 20 years ago2003-10-24 20:51:23 UTC
in See through level Post #3210
kewl map. couldnt find any probs with it tho
Posted 20 years ago2003-10-24 20:39:18 UTC
in Trekkies Post #3209
startrek maps? pffffffffffffffff boriiing (bimbo voice)
Posted 20 years ago2003-10-24 20:37:16 UTC
in Optical Illusion(s) Post #3208
oo dam scary :nuts:
Posted 20 years ago2003-10-24 20:33:46 UTC
in In da House Post #3207
umm i've made a map of my school, im actually kinda proud of it only it got small as like a shoe.
And its not even a regular school its a small "special" school that has lot's of shit in it , it got kinda good.
Posted 20 years ago2003-10-24 20:30:30 UTC
in Texture lighting Post #3206
ok copied all the lights from valve.rad and some from some other file i found on the net to the lights.rad file and it worked well with the textures i tried with :D :D .
Thanx Marlboro ;)
Posted 20 years ago2003-10-24 20:29:20 UTC
in Geordie Windaz Post #3205
Let me Think Seventh Monkey... Is something seen VERY often in the mails around here... Damn, I can?t find it now!!!. If I ever see it I?ll mail it to you. Still Google searching...
Posted 20 years ago2003-10-24 20:15:44 UTC
in Texture lighting Post #3203
lol made a search on the drive and it found 1 lights.rad which contained the line +0~WHITE 255 255 255 100 which i guess is the white textures little lighting properties. Where teh fedit is hl's lights file?
Posted 20 years ago2003-10-24 20:14:48 UTC
in In da House Post #3202
Hmmm... I don?t think that?s a good idea, I mean, that could hurt some people very bad and we don?t want to do that, do we?...
I think we should use our imagination to map stuff. Playing is a way of scaping from reality or to inmerse in different worlds. Why set our games in our daily environment?.