Hehe... I managed to do a Scientist runs down and upstairs :)... I think I?ll just duplicate those stairs with their nodes and then change their textures if necessary ;). If I knew this before I could have saved a lot of time but learning is the fact of "Error?s experience"... By the way, my scientist is MAD, doesn?t want to go through a door even when the door is FULL of info_nodes... As for func_brushes things... Well, my nodes didn?t work if placed inside of func_breakables, maybe it?s a problem of node placing and maybe the don?t fall through func entities.
I've restarted my project and I am now remapping it! I'm now on the control room section! It is going to be better than the last version (total redisign!) It will have no leaks as I've found a way around them (not covering the outside of the level with block!). I will release the 1st map as soon as possible. I will eventually post the whole mod when I get round to it! I will not reveal anymore yet as I want to keep the rest as secret!
I have absolutely no bleeding clue as to the answers of any of those questions, but just do what I'm doing and create a map with no plot or purpose, and just have teleporters leading to cool things (D-Day, a space launch and a headcrab disco amongst others )
well, quite pointless... make something with more fantasy, originality, more pedagogic words of the same sort. i mean its good "MADE" but its just a boring idea. and plus make the green glass "see thru"
the texture problem is caused by the very many "prepeluar axis to face blah blah blah" probs that come on all the brushes, just "fix all of this sort(or whatever)". i donth think people use winbspc to COPY other material directly, they(and me) use it to check how you do things, how the properties should be set etc etc.
I used WinBSP once when I was in the same situation as Waylander. It is absoloute s**t! Excuse my language. But it is! It creates leaks! And doesn't load textures even if you have the correct wad files in the right directory! Don't use WinBSP! It is utter s**te!
I'm wondering if I should leave my Nuclear Core project and start again! The level is a big mess and there is a big box around the level to cover up all of the leaks! The textures are all unmatched and need straigtning! The aliens don't spawn in the right place! etc... I might start the ENTIRE thing again! Any other options? Is there a way to the get original file back to where the problems started? p.s What tools are contained in the Half-Life SDK 2.3? Cos I've just spent ages trying to download with a 56k connection, so if it's just a load of crap then I've wasted my time downloading the 111.90MB file!
Basicly it is to be a walktrough wall that looks like is is the orignal wall but you can walk through it turn around an see through the wall but no one else can see you.
Well Honestly I am not having much luck with this. I have 5 walls that need the illusionary wall and I can not get it to work. If I put the map in my vault could anyone edit the illusonary walls for me. PLZ!!!
One question: If I upload my map do I need to als have my custom WAD there too? I has the textures that I am using.
I think you mean raise the resolution? 1. Right-click on the desktop 2. Go to the Settings tab 3. Below the little picture of the monitor, drag up til it says "1024x768" just below the draggy-bar
4. Click OK 5a. (good monitor): Everything looks all nice and sharp. 5b. (poor monitor): You get a headache, rush into street seeking revenge.
OMG... Scientists and stairs. Sorry but this one is really difficult and takes a lot of testing. The node can't be manually connected. The stairs have to be about 25-32 wide where the scientist will step and a maximum of 14 high. It's almost a ramp. Info nodes naturally drop to the floor, and I have wondered sometimes if they "fall through" func_brushes?