Forum posts

Posted 21 years ago2003-11-05 13:51:11 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4026
NOOOO!!! A CONSOLE FANATIC IS A GUY WHO KNOWS EVERY CONSOLE COMMAND THERE IS!!! AND USES THEM ALL TOO!!!
Posted 21 years ago2003-11-05 13:47:36 UTC
in r_speeds 1 Post #4024
LOL! 0 FPS,it's like a picture, hehe :) :roll:
Posted 21 years ago2003-11-05 13:45:47 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4023
he means someone who cant complete hl without using the console.
Posted 21 years ago2003-11-05 13:44:07 UTC
in New map Post #4022
hey im 56k and its gonna take me about 12 hours!
Posted 21 years ago2003-11-05 13:42:57 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4021
I know what a "-console" is, but what the hell is a console "fanatic"?
Posted 21 years ago2003-11-05 13:42:28 UTC
in Music in maps Post #4020
i mean use other music
Posted 21 years ago2003-11-05 13:31:01 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4019
I didn't mean nintendos and the like... :zonked:

I meant this: d:hlhl.exe -console

Don't tell me you don't know what it is.
Posted 21 years ago2003-11-05 13:25:04 UTC
in Music in maps Post #4018
Of course! I did that in goldeneye. Sure, it's just original hl music, but wtf, who cares?
Posted 21 years ago2003-11-05 13:19:23 UTC
in Music in maps Post #4017
hey is it legal 2 do that?
Posted 21 years ago2003-11-05 13:17:52 UTC
in Need programme... HELP! Post #4016
decompiling ur own maps is fine. just doin it 2 others is just plain evil.
Posted 21 years ago2003-11-05 13:15:11 UTC
in prefabs Post #4015
and tryin 2 type while sitting in this postion may hav sumti n 2 do with all these mistakes,,,
Posted 21 years ago2003-11-05 13:13:55 UTC
in prefabs Post #4014
im short but bein 13 might hav sumrin 2 do with it
Posted 21 years ago2003-11-05 13:08:29 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4013
nerds.
Posted 21 years ago2003-11-05 12:21:28 UTC
in textures Post #4012
OMG High_voltage war-nerd 2k3!
Posted 21 years ago2003-11-05 10:22:21 UTC
in r_speeds 1 Post #4007
lol I used to make that mistake ;)
Posted 21 years ago2003-11-05 10:18:51 UTC
in Need programme... HELP! Post #4006
I'll bear that in mind.
Posted 21 years ago2003-11-05 10:18:38 UTC
in Need programme... HELP! Post #4005
i agree its not ethical if you copy anyone elses material, but like i said its mostly for learning.
Posted 21 years ago2003-11-05 10:17:04 UTC
in Export sound... then corrupted. Post #4004
use pak explorer on the vlatitude files section
i never tried exporting sounds tho, but models work fine
Posted 21 years ago2003-11-05 10:12:53 UTC
in Completely OFF TOPIC!!! (Music). Post #4002
yah we all remember las ketchup ;)
Posted 21 years ago2003-11-05 10:09:49 UTC
in Scripted text and Sounds Post #4001
np dizzy, i was bored anyway ;)

but for the sounds, i got real problems with ambient_generics so ask some1 else, mine just turns up... not sounding
if you DO get one to work put "play everywhere" on and make a trigger_auto target it.
i think...
Posted 21 years ago2003-11-05 09:56:28 UTC
in Scripted text and Sounds Post #4000
Amen
Posted 21 years ago2003-11-05 09:46:05 UTC
in Export sound... then corrupted. Post #3999
I have had the same problem...i think its a bug in Wally..

Kepp trying, it worked for me when i tried several times in a row.. :)
Posted 21 years ago2003-11-05 09:43:34 UTC
in Completely OFF TOPIC!!! (Music). Post #3998
That Sux man...=(

in my city (G?vle) there are lots of places to rehearse and stuff...and there are quite a few underground bands in G?vle as well.
And also, many people hera are in to Metal, which is good..

There are even places where you can rehearse with your band for free

I guess that's why the metal scene is so big in scandinavia.. i can imagine that it is similar in Norway And Finland And Denmark..
Posted 21 years ago2003-11-05 09:41:16 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3997
Console fanatic?
Posted 21 years ago2003-11-05 09:36:02 UTC
in Export sound... then corrupted. Post #3996
Maybe you have a corrupt .pak file
Posted 21 years ago2003-11-05 08:59:30 UTC
in Is anyone working on a mod? Post #3995
Yeah, the topic is about good advice for people thinking of doing their own Mod.
So please stick to this topic, as I believe it is important.

Feel free to post all the other comments in the Stuff Forum.
Posted 21 years ago2003-11-05 08:57:07 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3994
This thread can't die!!! Anybody a console fanatic here?
Posted 21 years ago2003-11-05 08:48:11 UTC
in Export sound... then corrupted. Post #3993
Everytime I try to export a sound from the pac0.pac the sound end up as a 0 kb file and unplayable. I'm using Wally.

Isn't Wally capable of doing this or is it something else?
Posted 21 years ago2003-11-05 08:17:34 UTC
in r_speeds 1 Post #3990
As SlayerA said, all your qestions answered and then some in R_speeds.
I doubt you have 0 fps I would be more inclined to think it would be 0 ms ? which is good... 0 fps is very bad.
Congratulations to those who identified the epoly count correctly as polygons created by models, and not as entities (or entities as we know them).
Posted 21 years ago2003-11-05 08:14:01 UTC
in Is anyone working on a mod? Post #3989
Didn't I say on topic?

One more spamming and I'll have your posts removed. :x
Posted 21 years ago2003-11-05 08:05:21 UTC
in About Info_nodes. Post #3988
There is a text file in the download for In the Beginning 6 that has some really good information on placing info nodes. I think the problem with the door is that it is too narrow.
Posted 21 years ago2003-11-05 08:04:14 UTC
in Is anyone working on a mod? Post #3987
I'am currently working on a zombie mod, for me They Hunger had too much comedy
Posted 21 years ago2003-11-05 06:09:39 UTC
in dedicated server Post #3986
have to try it out someday :)
Posted 21 years ago2003-11-05 04:40:16 UTC
in dedicated server Post #3985
Yep - and nice install messages :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 04:39:07 UTC
in TWHL causes carpal tunnel! Post #3984
:lol: rofl
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 04:20:50 UTC
in Scripted text and Sounds Post #3983
1) Trigger a game_text for text. However, don't have too many, 'cos there seems to be some sort of limit which crashes your map when you trigger the g_t after the limit. Use env_message for basic messages. Game_text is more versatile though.
Posted 21 years ago2003-11-05 04:18:56 UTC
in Music in maps Post #3982
If you want cd audio tracks, use target_cdaudio. Set a radius to trigger it when you walk into the radius, or give it a name to trigger it through something else.
Posted 21 years ago2003-11-05 01:44:59 UTC
in Scripted text and Sounds Post #3981
Hey all,

2 questions

1) How do you get a text message to script out upon entering a map?

Example:
Map Name
    by
 Dizzy Devil
Next text
Special Thanx
       to
    NAME
    NAME
      etc.
2) How to you link a sound upon entering the map and/or respawning?

BTW thanx :D Zombie :D for all the tips I have not looked at the tutorial map but I will shortly.
Posted 21 years ago2003-11-05 01:24:24 UTC
in TWHL causes carpal tunnel! Post #3980
I did what you said, Seventh-Monkey, and now I have CTS and I'm CROSSEYED! I'm suing you!
Posted 21 years ago2003-11-05 00:36:48 UTC
in Pack files in steam Post #3978
Seventh-Monkey, I've got a good mind to string you up by your tail! :x Everyone's DYING to know how to get into .gcf files, and you just casually mention it, without so much as a link! Where is this football forum?? ARGH!!!! :zonked:
Posted 21 years ago2003-11-04 23:56:22 UTC
in New map Post #3977
"ain't got HL atm cossa steam"
What's Half-Life have to do with Steam? And please don't say "I can't download it over my 56k modem", cause it's only 590k! The only excuse I will accept is "I broke my HL CD and can't spare the $20 to replace it"
Posted 21 years ago2003-11-04 23:51:11 UTC
in Need programme... HELP! Post #3976
Posted 21 years ago2003-11-04 22:03:57 UTC
in Music in maps Post #3974
Doc

Does this also work if you want the sound to play after entry, and re-spawn?
Posted 21 years ago2003-11-04 21:35:49 UTC
in r_speeds 1 Post #3973
Check out Andy's R_Speeds tutorial on this very site! ;)
Posted 21 years ago2003-11-04 20:32:55 UTC
in r_speeds 1 Post #3972
epoly = model polies
wpoly = solid brush polies (meaning those you have created in WC)
Posted 21 years ago2003-11-04 20:32:01 UTC
in Avitars Post #3971
YOU SUCK I HATE YOU, GO CRAWL INTO A CORNER AND DIE OF RABIES
Posted 21 years ago2003-11-04 20:31:07 UTC
in Need programme... HELP! Post #3970
WinBSP simply takes the BSP as it is and tries to convert it to a mappable form, of course its full of leaks and errors. The BSP itself is very different to the rmf/map you create, its 'compiled' in order for the engine to run it efficiently.
Posted 21 years ago2003-11-04 19:32:08 UTC
in Completely OFF TOPIC!!! (Music). Post #3969
In Spain the thing sucks!!!. I didn?t recieve a single music lesson (and I?m a music teacher now!!!!) in my whole life until I was 18 and went for a year to the conservatory!!!.
As a result of this, our musical taste is awful, we don?t have any critical sense for the things we hear and, well, our industry is full of nonsenses that have a short range of lifetime... Really boring. Don?t really have an underground state where music blooms, don?t recieve any official help... Even in my particular city (Seville, one of the most beautiful cities in Spain if we believe what they say) we don?t have a place to have gigs!!. Only got two little (LITTLE, more or less like 3 times my kitchen) concert rooms that demand abusive amounts of money for you to play there... Well, musical education and structures here suck.
I envy you ?cos I think that your underground state is quite alive... I also envy you ?cos I wanted to play drums!.
Posted 21 years ago2003-11-04 19:26:21 UTC
in Is anyone working on a mod? Post #3968
Ministeve!!!, how you dare to talk like that of Gordon!!! :confused:
I really like him, funny thing he?s a computer nerd and suddenly got a gun!!. Don?t know, really like the character, not the kind of hero we?re used to.
Posted 21 years ago2003-11-04 19:24:20 UTC
in Hidden Doorways? Post #3967
Cool I will look at it when I get home.

Oh BTW like the new avitar ;)