Forum posts

Posted 21 years ago2003-11-06 02:33:56 UTC
in Music in maps Post #4091
Yea you gotta help pay for their new BMW or Lexus or whatever they they can buy that we poor folk can not.

LOL
Posted 21 years ago2003-11-06 00:49:28 UTC
in Speech for Scientists and Barney Post #4090
How do you make it so that the chracters in the game speak as in before the experiment? As in the no disaster has occured yet. Is there any way to have specific speech for certain chracters? Is there a way to view all the speech available to the specific character? I'm relatively new to mapping so please help me out!
AJ AJGlorious Overlord
Posted 21 years ago2003-11-05 22:30:10 UTC
in Speech for Scientist and Barney Post #4089
The monster_scientist and monster_barney entities have a flag called pre-disaster. Tick that flag and they will behave and speak like in HL before the disaster. You can also use a scripted_sentence entity to make them say whatever you choose from their list of sentences. Seventh-monkey has a good example map in the map vault here at TWHL called "Cameras and Sentences".
A list of scientist and barney sentences can be found at http://www.vlatitude.com/resources/sci_sentences.php and
http://www.vlatitude.com/resources/barney_sentences.php
Posted 21 years ago2003-11-05 22:25:05 UTC
in About Info_nodes. Post #4088
Started to solve it!!!!... Well, I learnt that if the Impulse 197 doesn?t give a close node connection it doesn?t mean that a monster won?t follow the nodes... That was my problem with the door and now it works... I also was able to do a superb stair with your help, I?m willing to show it once the map is finished!!.
Feels good to get my scientist up and down the stairs :D. I?ll have to redo the whole node structure of my maps but, well, it?s worth the effort as now monsters behave better than they did before.
Posted 21 years ago2003-11-05 22:18:36 UTC
in Speech for Scientist and Barney Post #4087
Well Anthony, put this in the General Mapping Stuff, it may be useful for much mappers :D... I?ll try to help you a little bit here and a little bit there (I mean, I?ll tell you the basics here but post this in the main forum, I?ll attract more attention).
You can have speeches in the game using an entity called scripted_sentence. This entity uses original Half Life recorded speeches (phrases in general) and you can assing any of them to any character building a conversation with a little timing.
One cool thing is that you can actually create your own speeches for the characters recording them yourself. It?s easy to do, I?ll tell you how or give some link in the main forum ;).
To see all the speeches (to hear the speeches, I mean) you?ll need a program like Qped to open the PAK file (don?t worry, a file containing most media stuff of the game) and there you will find the sounds and you will be able to hear them.
Posted 21 years ago2003-11-05 21:52:57 UTC
in lil questions Post #4086
lol nvm
Posted 21 years ago2003-11-05 21:52:25 UTC
in lil questions Post #4085
questions in zip
Posted 21 years ago2003-11-05 21:37:34 UTC
in Speech for Scientist and Barney Post #4084
How do you make it so that the chracters in the game speak as in before the experiment? As in the no disaster has occured yet. Is there any way to have specific speech for certain chracters? Is there a way to view all the speech available to the specific character? I'm relatively new to mapping so please help me out! :P
AJ AJGlorious Overlord
Posted 21 years ago2003-11-05 20:06:11 UTC
in Completely OFF TOPIC!!! (Music). Post #4083
Well... We exported the plague and for it we are very sorry... Just hope that nothing except a very little vomitive stuff from here gets there. Believe me, you?d just want to die soon!!!!. Don?t you have those freaks in Sweden?. By the way, like that 80?s Hard Rock band, Europe?. Think they were from Sweden...
Posted 21 years ago2003-11-05 20:03:17 UTC
in About Info_nodes. Post #4082
Strange, seems that if I open the door before the node stuff starts working (the player spawns right in front of the door :D) it works... Could it be my door is blocking the nodes as if it was a solid brush or something?.
Posted 21 years ago2003-11-05 19:13:32 UTC
in half life quitting Post #4081
hl keeps quitting as soon as i load my map. it might b cos only 1 room has lights but its 10pm and i cant b bothered putttin loads of lights in and compiling.
Posted 21 years ago2003-11-05 18:39:48 UTC
in Trekkies Post #4077
i thought everyone of the twhl members would be really sarcastic
Posted 21 years ago2003-11-05 18:11:24 UTC
in IMPORTANT! Post #4075
I love that word (tautology) :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 18:10:58 UTC
in New map Post #4074
I read it, but, uh - was it fighting for Steam or against? :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 18:08:53 UTC
in Trekkies Post #4073
no really, I'd never guessed; I thought all TWHL members were that witty.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 18:01:21 UTC
in Trekkies Post #4072
it wasnt at all, he stole it from a stand up comedian.
Posted 21 years ago2003-11-05 17:59:15 UTC
in Is anyone working on a mod? Post #4071
well maybe you dont wnana make a fulltime mod that takes like 3 hours per hour tom ake or something
just alittle to the side of the useulal
Posted 21 years ago2003-11-05 17:57:02 UTC
in Need programme... HELP! Post #4070
haha
"ok first have a nap
THEN FIRE Z MISSILES!
-and a huge meteor is like well fedit dat.)"
why do u bring that up ?
Posted 21 years ago2003-11-05 17:36:37 UTC
in sky lunacy Post #4067
or use pakscape which has a drag and drop thing
Posted 21 years ago2003-11-05 17:34:43 UTC
in IMPORTANT! Post #4066
look, your mapping problems are numerous and many... (tautology i know)

but:
the sdk contains all of the hl source code - so if you don't know that the hell C++ or coding is the i'm afraid you've wasted your time

you should really get to grips with the engine first and learn c++, then try the sdk
Posted 21 years ago2003-11-05 17:26:39 UTC
in Level transitions Post #4065
it works but it's not recomended,
sometimes, when you run from hammer, it does not work, but then when you run from the console, it works....

see?
Posted 21 years ago2003-11-05 17:23:38 UTC
in Music in maps Post #4064
if you get permission from the holder of the rights to the song - yes,

otherwise you're liable to prosecution etc etc...

:

heh ,

lol
Posted 21 years ago2003-11-05 17:19:38 UTC
in New map Post #4062
um, i think ng ment not 56k modems, more like 560k modems -
ie: broadband etc...
not that hl was 560k - that's insane and steam can not be used anywhere in the world on a 56k

and if you really care, you'll sit through a 12 , sometimes longer hour session to get the latest patch.. i would

and anyone who's a modem user and is trying to play steam should be ridiculed and made look like a handicap -
LOOK AT THE SPECS:

SYSTEM REQUIREMENTS
Windows 98, ME, 2000 or XP
64 MB RAM
400 Mhz processor
1GB HD space (recommended)
Broadband Internet connection (recommended but not required) - not required as in you can have other connections, like t2 or fiber-optic ones, NOT MODEM

oh, i do love a good rant... :)
no one will read it though, its too long ;)
Posted 21 years ago2003-11-05 17:05:46 UTC
in GOOD NEWS!!!!!!!!!!!!!!!!!!!!!!!! Post #4061
i won't really, but...

red the help file in hammer to find uot more on leaks
i mean leeks
no wait,
leaks,
leeks =o
Posted 21 years ago2003-11-05 17:03:31 UTC
in r_speeds 1 Post #4060
if the console is 'down' in openGL mode it will always come up as 0fps,
the r_speeds output stops when the console is 'down' in software
Posted 21 years ago2003-11-05 17:01:05 UTC
in Scripted text and Sounds Post #4059
LOL

Thank you all for your input. "Need Input" (Number Jonny 5) LOL

I'll let you know if anything works. I had also emailed another mapper, If he can answer my question, I will surely post it in here. "And don't call me Shirley"

Sorry was on a comedy movie beng last night. :)
Posted 21 years ago2003-11-05 16:56:42 UTC
in GOOD NEWS!!!!!!!!!!!!!!!!!!!!!!!! Post #4057
OOOoooo big block method = the scum of the earth!
don't use it, or else i'll be forced to lock you in a dark room with a thousand snarks
Posted 21 years ago2003-11-05 16:55:17 UTC
in Need programme... HELP! Post #4056
pheh

:|
Posted 21 years ago2003-11-05 16:44:57 UTC
in Need programme... HELP! Post #4055
I listened, and partially agree
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 16:44:08 UTC
in r_speeds 1 Post #4054
: very very odd
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 16:43:59 UTC
in Is anyone working on a mod? Post #4053
a series of maps is fine :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 16:43:26 UTC
in New map Post #4052
rright :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 16:39:45 UTC
in New map Post #4051
empitomy sounds like a grenade of sorts
Posted 21 years ago2003-11-05 16:39:07 UTC
in Need programme... HELP! Post #4050
OMG LAUNCH ZEE MISSILES
Posted 21 years ago2003-11-05 15:58:26 UTC
in Is anyone working on a mod? Post #4045
ZOMBIES RULE

btw do a mod HAVE to include lots of coding, reskinning, modeling etc hard programming stuff?
or cant you just make a series of maps and call them mod?
Posted 21 years ago2003-11-05 15:53:10 UTC
in Completely OFF TOPIC!!! (Music). Post #4044
lol im from sweden
those b''ches got damn popular here to they were a plague
Posted 21 years ago2003-11-05 15:47:59 UTC
in prefabs Post #4043
hey im 13 an im damn long
Posted 21 years ago2003-11-05 15:46:45 UTC
in Need programme... HELP! Post #4042
OMG WONT YOU LISTEN TO MY POINT!?
Posted 21 years ago2003-11-05 15:41:54 UTC
in r_speeds 1 Post #4041
ok damn now mine shows 0fps to...
bitching
Posted 21 years ago2003-11-05 15:19:05 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4040
All HL Mod Cheat Codes:
cl_autoaim 1000
cl_autoshoot 1000
cl_wallhack 1000
cl_imaloser true
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 15:17:53 UTC
in r_speeds 1 Post #4039
/me cheers, pats self on back
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 15:16:19 UTC
in textures Post #4038
pld high_voltage :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 15:15:35 UTC
in Scripted text and Sounds Post #4037
or, for multiplayer maps, just make a file called mapname.txt and stick it in yer Maps dir
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 15:14:12 UTC
in Site Problem Post #4036
s? - ?por qu
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 15:13:55 UTC
in New map Post #4035
Nice word, that, empitomy.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 15:12:14 UTC
in Export sound... then corrupted. Post #4034
Yeah, it's a bug in Wally: extract twice to the same place and it'll be fine :nuts:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-05 14:44:50 UTC
in New map Post #4033
NinjaGrinch you are the epitomy of ignorance. Steam cannot be used on 56k if you live in the UK, or a country that still thinks a 2 hour maximum connection is a good thing. Max download on 56k per 2 hours is about 35-40 meg, Steam can't resume. The first update just to play HALFLIFE SINGLE PLAYER is about 50 meg, do the math.

Think before you post, theres about 70,000 halflife owners still on 56k that'll need many many hours of downloading just to play their game offline, at least 10 thousand of those will not be able to download the first patch because of the aforementioned d/c time, or the cost of a paid-call isp.
Posted 21 years ago2003-11-05 14:38:54 UTC
in Completely OFF TOPIC!!! (Music). Post #4032
Las ketchut made me VOMIT for almost a whole summer... I tried to hide from them but when I realised they were everywhere!!!, even my girlfriend got stuck with the song, it was almost a nightmare... Fortunately it?s over now but... Zombieloffe, where are you from???. If you ain?t from Spain, how far did these stupid girls get to????....
And for Sariborius... Once again, I envy you!!!. We were asked to pay around 120 euros (much money) to play in a mouse-house with another band (you know, split-time)... And that was a cheap place (believe me, we don?t have much money to pay for this stuff...).
Fortunately, we have managed to get our things to one of our members house, inside his garage. We will try to make it look like a place to play instead of a dirty hole, there?s much work to do!!!!.
Posted 21 years ago2003-11-05 14:14:21 UTC
in Site Problem Post #4031
WOO! Huston we got a problem. The problem is back in bussines, I tried to upload the file two times without success. Atom, why are you doing this to me? WHY!?! :( :zonked:
Posted 21 years ago2003-11-05 14:06:12 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4028
i know the cheats. and the fullbright. and the map things.