Weird... I can get it to run and identify itself as a TFC map after compiling without VIS and RAD.
But when I compile with VIS and RAD (I don't get any errors) it crashes on load up, and never at the same place. But mostly just after the texture load?
There are problems with the way you have your goals set up, but you know that, and I have pointed you to TFMapped.
I think the basic structure of the map is not at fault here.... So it must be an entity based, light based or goal/property problem.
Sorry Panda but this map needs a serious TFC mapper to have a look at it.
My only suggestion is to delete the two objects you added and try again.