Forum posts

Posted 21 years ago2003-10-24 01:37:38 UTC
in New to hammer and need help Post #3131
great :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-24 01:37:24 UTC
in Scripting + Saving strange stuff. Post #3130
Actually, that's how UnrealEd works! :D
So J_Crichton tells me, anyway - I'm a Half-Life mapper all the way. The way being until I get bored/killed/HL2 :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-24 01:36:16 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #3129
"ah-loweh loueeeeeeey whoooooaa baby, I really gotta girl now"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-24 01:30:04 UTC
in Spirit Contest? Post #3125
lol - not necessarily: you could have the half-half (quarter) :)
"but, hey, life after Bush, and Gorbechov; the wall is down, but something's lost, I turn on the news, it looks like a movie/it makes me want to sing Louie Louie"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-24 01:28:45 UTC
in TWHL, the server? Post #3124
I dunno: what is it? :S
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-24 01:28:28 UTC
in TWHL: A Milli-Centennary of Mapping Post #3123
yeah, 'orrible keyboards!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-24 01:27:55 UTC
in See through level Post #3122
"just makes me want to sing loueh loweeeeee"
"whoa, baby, I've really got a girl now"
"but I'm as bent as tvotelevsky"
"and I have to sing Louie Louie again"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-24 00:42:40 UTC
in See through level Post #3121
Solved!
You have you're HL video properties set to Software mode! Yes? Yes?
I've been running frantically around a tastefully constructed lab, trying to find the problem in OpenGl! (Which I think worked very nicely in this case)
I'm afraid that your map has too many textures for poor software mode to juggle all at once, which is why some things appear? well, actually, they don?t appear, or even get rendered.

I suggest you either just not use Software mode (which, to those who don?t have an alternative is also rater brutal)

Or do some brutal simplifications ie economizing on textures by stretching them instead of having then tiled, using fewer surfaces, removing those nice looking indentations from around the room. It's there all in Andy's fantastically large r_speeds tutorial. You may find it VERY helpful considering the detail of your map.

I hope I nailed the right problem there. If you can run the map with OpenGl, do and see if it looks any better. If not, then I've found you another problem to worry about.
Posted 21 years ago2003-10-24 00:40:40 UTC
in See through level Post #3120
Solved!
You have you're HL video properties set to Software mode! Yes? Yes?
I've been running frantically around a tastefully constructed lab, trying to find the problem in OpenGl! (Which I think worked very nicely in this case)
I'm afraid that your map has too many textures for poor software mode to juggle all at once, which is why some things appear? well, actually, they don?t appear, or even get rendered.

I suggest you either just not use Software mode (which, to those who don?t have an alternative is also rater brutal)

Or do some brutal simplifications ie economizing on textures by stretching them instead of having then tiled, using fewer surfaces, removing those nice looking indentations from around the room. It's there all in Andy's fantastically large r_speeds tutorial. You may find it VERY helpful considering the detail of your map.

I hope I nailed the right problem there. If you can run the map with OpenGl, do and see if it looks any better. If not, then I've found you another problem to worry about.
Posted 21 years ago2003-10-23 22:26:11 UTC
in Tutorial suggestion... Post #3119
The Beta is send to Andy so it will be available soon... Please, be patient with me, is the first thing I write :P!!!!.
Anyway, I could do nothing with the code thing Vassy, sorry. Currently
I?m triyng to work on it but I prefer to leave it for another tomorrow because ? haven?t even released my first map yet!!!. How can a newbie do a word about coding :D!!!???.
By the way, soon I?ll release a beta that has around the half of the maps (what is completed by now) for my little mod (done in Vassy?s style, yeah!!!). I?d be very happy if you check it out, my mapping skills evolution (so little for now) can be seen in it from its original cube-carved map to my first try of complex architecture stuff!!!. Sure I?ll have to remap the first map... It really sucks!.
Posted 21 years ago2003-10-23 21:59:57 UTC
in New to hammer and need help Post #3118
Thanks for all the help
i finally figured it out
Posted 21 years ago2003-10-23 18:42:33 UTC
in Scripting + Saving strange stuff. Post #3116
Errr... The first map of mi mini mod is made that way... Sure it?s quite... FUNNY.
Posted 21 years ago2003-10-23 17:57:01 UTC
in Optical Illusion(s) Post #3114
world...spinning...
Posted 21 years ago2003-10-23 17:54:28 UTC
in Trekkies Post #3113
im a trekkie. werd al sings good songs about star trek.
Posted 21 years ago2003-10-23 17:48:01 UTC
in TWHL: A Milli-Centennary of Mapping Post #3111
no we need a picture of DANGER MOUSE! in iscar with penfold! i was just watchin a danger mouse dvd! it had the pilot epsiode which scared me a bit. it was about a guy who had is bagpipes stolen and he was abagpipe farmer(living bagpipes??) and danger mouse sounded like james ond.

(i hate laptops...) :x :x :x
Posted 21 years ago2003-10-23 17:43:46 UTC
in TWHL, the server? Post #3110
not ENGLISH! IZBECISTAN!!! (that spelt right?)
Posted 21 years ago2003-10-23 17:39:54 UTC
in Spheres Post #3109
theres ashpere prefab at the prefablab in planethalflife. no, i cant b bothered getin the link. fid it yourself you impatient fools... :badass:
Posted 21 years ago2003-10-23 17:38:26 UTC
in Scripting + Saving strange stuff. Post #3108
i dare sum1 2 make a map out of a big cube and carve all the corridors and rooms out! wouldnt like 2 c ur error list.
Posted 21 years ago2003-10-23 17:36:51 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #3107
...riht correct me if im wrong but isnt this a leetle off topic? :
Posted 21 years ago2003-10-23 17:28:43 UTC
in need designer for map. Post #3106
get it 2morrow. im at my sis's. ;)
Posted 21 years ago2003-10-23 17:05:25 UTC
in HL2: Source Boycott Post #3105
Let find out where the Fa**ot lives and kick the S**t out of him! :badass: :badass: :badass:

Argh Argh!!
Posted 21 years ago2003-10-23 16:42:23 UTC
in Spirit Contest? Post #3103
I think the whole phrase is a bit of an oxymoron, specifically the third and fourth words which are a total contradiction.

I think the phase 'the whole half' is downright stupid as well ;)
Posted 21 years ago2003-10-23 15:38:43 UTC
in Spirit Contest? Post #3100
rofl
although the first and third words are slightly... condradictory? :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-23 15:36:07 UTC
in New to hammer and need help Post #3099
lol :lol:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-23 15:33:08 UTC
in Trekkies Post #3097
I will certainly check it out.
Posted 21 years ago2003-10-23 15:27:39 UTC
in New to hammer and need help Post #3096
] seventh-monkes

tut tut
Posted 21 years ago2003-10-23 15:26:30 UTC
in Trekkies Post #3095
oh, well my curiosity is satisfied...
Posted 21 years ago2003-10-23 15:25:39 UTC
in Optical Illusion(s) Post #3094
Jesus!
monkey, make those images vertical for the love of god! (and the site!)
Posted 21 years ago2003-10-23 15:22:49 UTC
in Spirit Contest? Post #3093
shut up you
Posted 21 years ago2003-10-23 14:11:27 UTC
in In da House Post #3091
lol I dont mean to crush your dreams :D
Posted 21 years ago2003-10-23 14:10:43 UTC
in Optical Illusion(s) Post #3090
zee gogglez zey du nuthing!!
Posted 21 years ago2003-10-23 14:10:20 UTC
in Trekkies Post #3089
I think steinin might quite like my map then ;)
Posted 21 years ago2003-10-23 14:09:28 UTC
in Atom, just wondering... Post #3088
Plan 9 from outer space
Posted 21 years ago2003-10-23 14:08:29 UTC
in Spirit Contest? Post #3087
transgender whore heterosexual lesbian society :nuts:
Posted 21 years ago2003-10-23 13:12:06 UTC
in See through level Post #3086
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-23 13:11:05 UTC
in Trekkies Post #3085
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-23 13:01:47 UTC
in Optical Illusion(s) Post #3084
AAAAHHHH my eyes!! The goggles dosn't work!
Posted 21 years ago2003-10-23 12:58:25 UTC
in Trekkies Post #3083
  • Captain Janeway, we can't go inte warp, the core is going to blow.
  • If we configure our sensores it might work
  • Do it. Good idea commander Tuvok.
  • No, wait! If I use borg technology the ship might go faster.
  • There's no time!! I'm mellting!! AAAAAHHH!!!
Posted 21 years ago2003-10-23 12:50:24 UTC
in In da House Post #3082
Sure you'r problably right. Forget that I wrote this
Posted 21 years ago2003-10-23 12:47:00 UTC
in See through level Post #3081
Get up to the 2:nd floor, walk up to the metal platform. Walk slowly forward and look down on the left corner of the room. You should be able to see the hole. GOOD LUCK
Posted 21 years ago2003-10-23 11:43:22 UTC
in TWHL, the server? Post #3080
lol, teh reption lol, teh repition lol, the repititiotion lol, the repitition
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-23 11:26:02 UTC
in Trekkies Post #3076
Don't forget the exploding consoles!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-23 11:25:52 UTC
in TWHL, the server? Post #3075
It should be English I tell you! ENGLISH! Um....I TELL YOU! :confused:
Posted 21 years ago2003-10-23 11:11:27 UTC
in Atom, just wondering... Post #3073
Mind if I join too???... Well, Blade Runner, Terminator 2 and Conan the Barbarian :D... The Maltese Falcon (Bogart?s one...) is also a great film... I was tempted to enter the competiton with it retexturing EVERYTHING in black, white and different tones of grey but it could have been sooo hard for a newbie like me.
Posted 21 years ago2003-10-23 11:07:36 UTC
in TWHL: A Milli-Centennary of Mapping Post #3072
These colors are nice for the site... I mean, they really welcome you in, do not look agressive and favours the eye action in reading the stuff... If there was the task of changing colours I?d choose soft and non bright colors such as these yellow on the left, grey... And a BIG Bruce Lee image XD!.
Posted 21 years ago2003-10-23 11:00:09 UTC
in Spirit Contest? Post #3070
Ohh... Cool!.
Posted 21 years ago2003-10-23 11:00:00 UTC
in Trekkies Post #3069
Star trek is all about a bunch of people sitting in a command bridge and shaking when their sensor blow up or they're getting attacked by some horrendous aliens in a most uninteresting way. :P :P :P

Am I saying this because I'm more of a star wars fan.
.
.
.
Hmm...
.
.
.
Don't know really.
.
.
.
Anyway, Star trek isn't that bad. I watch both you see.
Posted 21 years ago2003-10-23 10:41:40 UTC
in TWHL, the server? Post #3067
Nah, no Steam. It would be unfair to all who still have 56 kb. I won't use Steam until it's impossible to run without it.
Posted 21 years ago2003-10-23 10:26:32 UTC
in Trying to earn some compiling time... Post #3066
Thanks ;)... Making a big thing at the beggining of a map is a hell of waiting for compile when you add new things.
Posted 21 years ago2003-10-23 10:18:49 UTC
in Optical Illusion(s) Post #3065
Too much lsd... Think I?m gonna shut off... System failed.