Forum posts

Posted 20 years ago2004-07-25 18:40:18 UTC
in Website Questions Post #44809
Posted 20 years ago2004-07-25 17:02:08 UTC
in You've Been Mapping Too Much When... Post #44794
oh yeah

-when you read EVEY SINGLE POST ON THIS THREAD!!! (i swear im guily!, took me 30 mins, some were funny, some where stupid... like mine i did months ago)

-when you start this thread (who did start this?)

-when you try to teach your little bro how to map, and he says mapping is borring, then you want to put him in a trigger_hurt (guilty!)
Posted 20 years ago2004-07-25 16:59:52 UTC
in You've Been Mapping Too Much When... Post #44793
damn is this the biggest... thing ever? lol g-man oh i got one!

-when you TRY to find something like rabidmonkey found
Posted 20 years ago2004-07-25 14:58:26 UTC
in Getting monster to be on team Post #44747
yeah true... but what if he DIDN'T want a defferent mod?
Posted 20 years ago2004-07-25 14:52:04 UTC
in Func_rotating has no friction Post #44741
monkey is right... i think (semi-noob)
Posted 20 years ago2004-07-24 17:54:41 UTC
in starting the map crouching Post #44482
yeah that would be cool

if you want to make things tiny then... hmmmmmmm... naw it wouldn't work... or would it?... mwahahahahahahaaaaaa
Posted 20 years ago2004-07-24 16:39:05 UTC
in starting the map crouching Post #44423
yeah mak an invisable wall the hieghth of how high the player can crouch... but wait... would the player get stuck inside it?
Posted 20 years ago2004-07-24 16:29:54 UTC
in hey ok i have set up the game for tfc Post #44418
oh i get it! 2 ways of getting it to do that. 1 is to put it in the right folder, and load tfc, and in the console type "map (name of map)", or type -game tfc, in the line of text... it might not be tfc, doese any1 else know what he talking about now?
Posted 20 years ago2004-07-24 16:26:31 UTC
in Getting monster to be on team Post #44414
oh yeah u can also get milkshape and change their AI, but remember to call it something else like falien_slave for f=friendly :)
Posted 20 years ago2004-07-24 16:25:20 UTC
in Getting monster to be on team Post #44413
no sven coop could too
Posted 20 years ago2004-07-17 23:41:49 UTC
in Sitting model "skips"? I got a solutio Post #42438
no i don't know how birds eat worms... no really i mean it... short post huh?
Posted 20 years ago2004-07-17 23:40:29 UTC
in Giving Grunts Better Eyesight Post #42437
i meant the hw grunt is too hard ( i meant to type hw sry :D)
Posted 20 years ago2004-07-17 15:03:44 UTC
in compile sven coop with steam? Post #42334
never mind guys i found out what to do, ok now i won't put anything in the forums any more for a while cuz i know how to to the rest
Posted 20 years ago2004-07-17 14:49:12 UTC
in VIS Crashes Hammer.... Post #42329
isn't there a compile error log?

YYYAAAAYYYY i know things!!!
Posted 20 years ago2004-07-17 14:48:05 UTC
in compile sven coop with steam? Post #42327
ummmm maby some1 who maps for a MOD and maps for steam can show me how they configured their run thingy :D
Posted 20 years ago2004-07-17 14:08:29 UTC
in Lighting Problem Post #42320
did you forget to turn on vis and rad? thats what happened to me the first time i mapped :)
Posted 20 years ago2004-07-17 14:04:32 UTC
in sky brushes not allowed in entity Post #42317
LOL... ok do u have a leak now?
Posted 20 years ago2004-07-17 14:02:43 UTC
in Sitting model "skips"? I got a solutio Post #42315
hey i use a fork to eat my noodles! how dare you make fun of my fork?
Posted 20 years ago2004-07-17 14:00:40 UTC
in compile sven coop with steam? Post #42312
-game sven doesn't work... steam is so complicated :(
Posted 20 years ago2004-07-17 13:54:48 UTC
in compile sven coop with steam? Post #42310
well in the maps folder it brakes into 2 folders (steam and won) i put it in steam...
Posted 20 years ago2004-07-17 13:53:24 UTC
in Giving Grunts Better Eyesight Post #42309
or you can have it that theres another building nest to it and when the player goes neer the window of the 2nd building the grunts start shooting at him. oh and have the grunts have hg, not the other one... too hard
Posted 20 years ago2004-07-17 13:51:53 UTC
in about the monster maker Post #42308
or you can have a trigger once from wall to wall floor to ceiling, triggering the monster maker. thats what i do, but usually i trigger a multimaneger and have it brake a vent behind the player 2 seconds later it spits out headcrabs while zombies are created around the corner and surprise the player while he shoots the headcrabs. you can use that if you want :D
Posted 20 years ago2004-07-17 13:49:13 UTC
in VIS Crashes Hammer.... Post #42307
way too many lights? post your log :)
Posted 20 years ago2004-07-17 00:50:54 UTC
in mapping for hl2 Post #42189
eeeeeerrrrrrr... rabidmonkey777 (hey y do u have 3 7? y not 7 7's :))
Posted 20 years ago2004-07-17 00:50:17 UTC
in mapping for hl2 Post #42188
yup :) seeeeee i know things, and ppl think im crazy. i also know that aliens exist and the zombie is reading this over your sholder. look behind you toonton
Posted 20 years ago2004-07-17 00:48:33 UTC
in sky brushes not allowed in entity Post #42187
another case solved! mighty man!
Posted 20 years ago2004-07-17 00:48:18 UTC
in sky brushes not allowed in entity Post #42186
LOL rolls eyes
Posted 20 years ago2004-07-17 00:46:55 UTC
in how r u? Post #42185
state how you r feeling and y! omg im a phycyatrist... can any1 spell that?
Posted 20 years ago2004-07-17 00:45:57 UTC
in Operating systems Post #42184
... sooooooooooooooooooooooooooo what would be the best for hl2?
Posted 20 years ago2004-07-17 00:10:22 UTC
in compile sven coop with steam? Post #42180
Posted 20 years ago2004-07-16 23:56:00 UTC
in compile sven coop with steam? Post #42177
whats weird is that when i go into advance mode i launch hl not sc... did i do something wronge?
Posted 20 years ago2004-07-16 23:38:04 UTC
in sky brushes not allowed in entity Post #42173
lol no offence but really, what do u think it means?
Posted 20 years ago2004-07-16 23:36:39 UTC
in compile sven coop with steam? Post #42172
theres no error, i have zoner's, and sc won't start. theres no po up saying run time error or nothing... weirdest case i ever saw!
Posted 20 years ago2004-07-16 23:23:41 UTC
in pb on a server.... Post #42162
... (depressed voice) get steam them
Posted 20 years ago2004-07-16 23:08:25 UTC
in mapping for hl2 Post #42160
cool where can i get it?
Posted 20 years ago2004-07-16 23:01:45 UTC
in pb on a server.... Post #42158
(super hero voic) this sounds like a problem for the problem vault
Posted 20 years ago2004-07-16 22:58:51 UTC
in Giving Grunts Better Eyesight Post #42157
hey if you have the sdk and u know where it tells you how far grunts can see, can't you change the number higher? just a thought
Posted 20 years ago2004-07-16 22:51:48 UTC
in mapping for hl2 Post #42155
its DEFENANTLY a new version i checked. its super cool cuz u can animate the models WITHIN the map, pretty cool huh?
Posted 20 years ago2004-07-16 22:50:30 UTC
in compile sven coop with steam? Post #42153
ok as you can see i am VARY new to maping for steam. anyways, i got how to configure hammer for steam (thx monkey) but i'm having trouble compileing sven coop. the game won't run after i compile. I didn't check the "don't run game" box so that can't be it. please im having trouble.
Posted 20 years ago2004-07-16 22:00:06 UTC
in missing gcf Post #42146
never mind, i found out that seven coop doesn't have one, and yes i am talking about gcf. thx anyways
Posted 20 years ago2004-07-16 20:26:43 UTC
in missing gcf Post #42130
im missing the gcf for sven coop! is it in another folder or what? HEEEEEEEEEEEEEEEEEELP!!!!!!
Posted 20 years ago2004-07-16 13:49:53 UTC
in Simple Animation Loop Scripting Question Post #41970
the yellow dot is because he IS NOT supposed to be agains a wall, make it so the sci is 1 unit from the wall, then the dots should go away
Posted 20 years ago2004-07-16 13:45:20 UTC
in glowing water Post #41965
maby u should ad a light abouve the water to make it look like the water is reflecting the light :)
Posted 20 years ago2004-07-16 13:43:56 UTC
in Light Brightness Post #41963
change the LAST numbers to something lower
Posted 20 years ago2004-07-16 13:07:44 UTC
in steam+svencoop=WTH!!! Post #41955
just one more thing. when im uncacheing (sry im 12, can't spell) and i run the program, i don't see the svencoop cache. Is it in a diferent folder or what? thanks for your help :)
Posted 20 years ago2004-07-16 12:47:24 UTC
in steam+svencoop=WTH!!! Post #41951
ok thx guys got it :), that link helped A LOT monkey :)
Posted 20 years ago2004-07-16 00:33:04 UTC
in Pushables Post #41786
for the pins, check "touch" in the flags. maby that will help
Posted 20 years ago2004-07-16 00:30:58 UTC
in steam+svencoop=WTH!!! Post #41785
how do set up hammer with svencoop and steam. this is my first time using steam
Posted 20 years ago2004-07-12 19:36:48 UTC
in getting monsters to chase down stairs Post #40822
THAT'S WHAT I SAID!!!
Posted 20 years ago2004-07-12 17:24:41 UTC
in elevators Post #40761
maby you can have a lift with glass surounding the lift... maby u can have it so that the cs and ts can shoot at each other while in the elevetor... just a thought

YYYEEEEEEEESSSSSSSSSSSSSS!!!!!!! IM BACK!!