Forum posts

Posted 19 years ago2005-01-04 22:37:10 UTC
in I got an Idea 2 Post #81790
Sounds better ;D
Posted 19 years ago2005-01-04 21:18:25 UTC
in pink rain etc Post #81768
.. Errors in compile log?
Posted 19 years ago2005-01-04 21:15:19 UTC
in I got an Idea 2 Post #81767
3 rooms = to little.
Min 2, max 20321929321
Posted 19 years ago2005-01-04 21:12:13 UTC
in Uploads Post #81766
It means that the people who write comments can upload a zip file to "that thread". Nothing special.
Posted 19 years ago2005-01-04 21:11:29 UTC
in Remember Me Login Option Post #81765
He's right about the other stuff, though. Get a real browser and lower security settings for the cookies.
Posted 19 years ago2005-01-04 19:35:53 UTC
in I got an Idea 2 Post #81740
"A mapper must add one room only"
WTH? Why?! I say lets add as much as you can for 2 weeks, ;(
Posted 19 years ago2005-01-04 19:31:27 UTC
in My new book, "The way of the noob"! Post #81738
Killing spaniards never ceases to amuse me!
Posted 19 years ago2005-01-04 09:54:53 UTC
in Shout Box Post #81624
You're the one carrying it on, meatstick.
Posted 19 years ago2005-01-04 08:37:03 UTC
in Shout Box Post #81619
Can't you just rest it at their both very good browsers? Fucking fanaticals.
Posted 19 years ago2005-01-04 08:32:03 UTC
in Hi Guys, Sprites, Alpha and Illusionary Post #81618
And is it pure plue? (0 0 255)
Posted 19 years ago2005-01-04 08:26:34 UTC
in IRC logs :) Post #81617
The stats page has brought nothing but spammery to our lovely channel.
points at TheBlackViper and M0px for repeatedly trying to increase line count
It's all in the logs!
Posted 19 years ago2005-01-04 08:25:13 UTC
in My new book, "The way of the noob"! Post #81616
Lets storm the mopx building!!!...
...
Posted 19 years ago2005-01-04 08:12:06 UTC
in I got an Idea 2 Post #81613
Wise choice about HL1 BL, you can expect my mail soon.
Posted 19 years ago2005-01-04 00:03:58 UTC
in So, what did you GIVE for XMAS Post #81577
Dude, that's fucking cheap.
Posted 19 years ago2005-01-03 22:29:21 UTC
in A little riddle Post #81553
Well, that was pointless.
Posted 19 years ago2005-01-03 22:21:44 UTC
in A little riddle Post #81548
Posted 19 years ago2005-01-03 22:12:59 UTC
in Be good Post #81540
Anonymous; You pissed of several members of the working community and turned them into flaming spammers.
Such offenses will not go unpunished!
BANSTICK TO THE FACE
Posted 19 years ago2005-01-03 22:10:19 UTC
in I got an Idea 2 Post #81534
Half-life 2?
Deathmatch?


no thank you, if you make another hl1sp one, I'm in.
Posted 19 years ago2005-01-03 22:08:27 UTC
in New Map in Progress Post #81531
OMG! YOU STOLE MY TEXTURES! (no, they're really blazs)

TEH PIMPAGE

Nice work on yer map, the lighting seems alittle too.. light, though.
Posted 19 years ago2005-01-03 22:06:50 UTC
in No weopons Post #81530
I'm not sure the gravity gun can be placed in HL2DM maps - not sure about this though.

Try running it in hl2sp.
Posted 19 years ago2005-01-03 22:05:43 UTC
in Tutorial: In the beginning. Post #81529
Use the texture application tool (little box with texture on one side. I think the shortcut is shift+a.
what's the best way to make a street for instance and space above buildings (sky)?
Can't really see what you mean... Skybox?
Posted 19 years ago2005-01-03 22:00:06 UTC
in A little riddle Post #81525
the one, it's easy. I didn't even bother with the math problem.
PS; curse you for reviving threads!
Posted 19 years ago2005-01-03 20:19:09 UTC
in steaming my mod Post #81499
That wont help you get an answer.
Posted 19 years ago2005-01-03 17:51:15 UTC
in gman dead Post #81437
You probably missed, cause you have fuckstick aim-
Posted 19 years ago2005-01-03 16:06:20 UTC
in Trillian Post #81399
Yeah, msg+ is sweet. Didn't work with 7.0 though ;<
Posted 19 years ago2005-01-03 16:04:54 UTC
in My new book, "The way of the noob"! Post #81397
masterofpuppets, admit it, it's your 2nd SPANISH personality!
Damn schizophrenic..
Posted 19 years ago2005-01-03 14:05:39 UTC
in Commence celebration! Post #81367
Posted 19 years ago2005-01-03 11:59:12 UTC
in I got an idea(remade) Post #81355
Haz; The criticism was intended constructive and I apologize if it has been interpreted rude by any member of the project :)

What I meant with the titles.txt thing was that it "acted" as another person, a cool addition to the plot. And finally, kay = k ;9
Posted 19 years ago2005-01-03 11:06:10 UTC
in Shout Box Post #81352
Wtf? How can you possibly choose IE over FireFox or Opera? It's madness! Such offenses should call for execution of said subjects!
Posted 19 years ago2005-01-03 11:05:15 UTC
in Be good Post #81351
I don't recon Atom (or Andy, if he can, or even SM) will ban regulars without proper warning and a good reason.
Posted 19 years ago2005-01-03 09:26:08 UTC
in Players/skys Post #81339
@Seventh: Lets not rush it?

Does this happen on your maps only or on all maps?
Posted 19 years ago2005-01-02 22:39:30 UTC
in My new book, "The way of the noob"! Post #81309
Haha, true.
Posted 19 years ago2005-01-02 22:27:08 UTC
in Shout Box Post #81300
wth is windows explorer? Internet Explorer.
And I suggest you switch to firefox.
Posted 19 years ago2005-01-02 22:24:29 UTC
in PC start up time Post #81298
I wouldn't turn my comp off if it didn't sound so damn much! Can't fucking sleep when it's on.
Posted 19 years ago2005-01-02 22:15:54 UTC
in I got an idea(remade) Post #81294
Mirrored the download here if it doesn't work for ya;
http://m0px.net/zl/files/
@ Ministeve; Review intended for creators, not players. And the puzzle was annoying, not hard or difficult.
Posted 19 years ago2005-01-02 22:07:18 UTC
in I got an idea(remade) Post #81291
Kay, follows the review;

Well, since the map was split up in parts, I'll review each one of them.

The start (ministeves?); The first thing you notice is the boxy and oversized architecture. The ladder is unclimbable and the room itself is just a box.
The "tricky" puzzle in this room is nothing but annoying.

Headcrab room and forward;
More boxy architecture, but with some better lighting. Kind of annoying to only have grenades against them headcrabs, but hey, I made it.
The puzzle in the crystal-bridge room could be made more challenging by actually putting the crystal somewhere else than the bridge ;>
The drawbridge was very cool, very good work on that one.
Overall, this section was signified by annoying lighting, bad texturing and boxy architecture. 2/5, and that's just for the drawbridge.

Pipe walk and forward;
This section was slightly better. Better architecture aswell as texturing.
The monsters were hardly challenging, considering there were a HEV Chargers everywhere, but some fun gameplay.
The gargantua part was cool, but neither challenging nor fun. I just ran around the boxes and climbed the ladders and left it at that. A neat boss-fight would've been nicer there.

The teleportation and forward;
Excellent all the way through. I was mighty impressed with hazs (and rabids?) work here. The lighting is smooth, allthough too dark at the teleportation room but it didn't matter much, the architecture is great, aswell as texturing. It's hard to believe all of it was made in hl1 original textures.
The generator/fuel puzzle was great, allthough more puzzles on the entire section would be cool. Excellent idea to use "Pick-uppable" items and "refueling" the generator.
Great work with beams and sprites and even ambient sounds throughout the section, not to mention an interesting semi-plot :) Ending was v. good.

The trainstation and forward;
First thing that struck me was the very annoying lighting. The room you start in is nearly fullbright. The texturing is, well, lets say "not impressive" (hrm, the signs are inverted).
The station itself was better. The train was nicely made aswell as some (SOME) of the cliffs.
The lighting got better when you went inside - but unfortunately the texturing and architecture became uglier. The first room with the a-slaves, zombies and barnacles is just annoying and it makes no sense in them being there whatsoever. I thought it was a lab or sth, not a zoo.
The scientist cloning-machine is awesome, and the architecture and texturing in those/that room/s is good.
The corridor tha---
TRANSPORT (with no warning or fade)

The end scene
Well, what can I say? I start in(in) a very oversized bed. After I noclip out of it I swim(swim) up the sun beam while reading the mispelled text on my screen. I get stuck behind the beam and have to noclip my way out of there.
The room is nearly completely dark, and everything that I could see looked pretty oversized.
That section needs(needed?) some major revising and remaking.

Sum of all:
I must say I'm pretty disappointed.
Hazardous!' part was great - everything else held a very low standard.
I liked the usage of titles.txt, but that's pretty much everything there's to say.
Posted 19 years ago2005-01-02 19:25:02 UTC
in My new book, "The way of the noob"! Post #81243
Do you spam regularly in irc?
Do you attempt to destroy communities?
Do you not listen to helpful advice when it's given?
Do you flame without reason?
Do you post useless shit in forums?
Then you need "Way of the noob"!
Available only at http://www.goat.cx
Posted 19 years ago2005-01-02 16:46:14 UTC
in /me command Post #81185
kol...
How does a "Stuff" forum or "Site comments/suggestions" make you a better mapper?
It's not about that, it's about enjoying the site ;)
Posted 19 years ago2005-01-02 15:51:54 UTC
in My new book, "The way of the noob"! Post #81156
Kinda copied from the defining a noob guide though.
Posted 19 years ago2005-01-02 11:37:17 UTC
in mario mod Post #81043
Obviously
Posted 19 years ago2005-01-02 11:36:34 UTC
in A Horror Idea, Some Screens Post #81042
Jahzel, go on irc you bitch.

btw, this is probably the biggest thread ever.. can't remember how long avatars was but I think it was like 11-12 pages.
Posted 19 years ago2005-01-02 11:28:04 UTC
in PC start up time Post #81039
Well, since I dramatically deleted startup processes, I guess it's about 1-2 min from button > last item or more.
Tip; Turn off auto-start for steam, it's annoying and you can start it yourself when you need it ;p
Posted 19 years ago2005-01-02 01:01:33 UTC
in mario mod Post #80986
Nah, don't know nothing 'bout textures, I was just wondering.

@site, it looks very clean and nice, gw on that, but does it really fit the supermario theme?
Posted 19 years ago2005-01-02 01:00:12 UTC
in Be good Post #80985
Horraah! All hail atom!
Posted 19 years ago2005-01-02 00:05:54 UTC
in New problem Post #80980
Change the 3D view to "textured" instead of "wireframe"
Posted 19 years ago2005-01-02 00:05:09 UTC
in mario mod Post #80979
You got a texture artist?
Posted 19 years ago2005-01-02 00:04:07 UTC
in My new book, "The way of the noob"! Post #80978
lol, amusing ;D
Posted 19 years ago2005-01-01 22:51:28 UTC
in I got an idea(remade) Post #80956
We're all gonna storm the TWHL headquarters scouring for old .bsps and .rmfs looking for the remnants of TWHLmix if you don't release it soon!
Posted 19 years ago2005-01-01 18:18:19 UTC
in I got an idea(remade) Post #80873
You said pre-newyear.
I doom you all and all of your kin.
Posted 19 years ago2005-01-01 16:24:04 UTC
in another texture question Post #80848
Don't think so.