Forum posts

Posted 20 years ago2004-01-14 16:03:38 UTC
in IRC WTF! Post #12090
If I was moderator I would have been very tempted to delete that because it has nothing to do with the topic.
Posted 20 years ago2004-01-14 05:01:44 UTC
in The Matrix Online - Best game ever Post #12041
f) Another way to steal your money :D
Posted 20 years ago2004-01-13 07:56:13 UTC
in Weapon Limitations? Post #11910
Clownfish, It's just the fact that there's been over 10 topics of the very same question within the latest months. And since Atom went to such lenghts to program and give us the search function, I'll think we should make use of it.
Posted 20 years ago2004-01-13 07:48:57 UTC
in Weapon Limitations? Post #11906
And if I am?
Posted 20 years ago2004-01-13 07:47:17 UTC
in Hrm HL2 Specs? Post #11905
512 Ram is about to become recommended these days.
Posted 20 years ago2004-01-13 05:04:05 UTC
in the battle for minas tirith lotr trotk Post #11898
I would be happy if Pepper could respect my av and change to something less copied. Besides I haven't posted anything on this topic before but it's about time I do.

First of all, Pepper you previously drawn most of your avs yourself, right?
How would you feel if I just copied your and used it. Not happy, I can imagine.

Some people have been acting strange towards me for no reason, Check out the IRC WTF topic for example. What's up with you guys. You used to be nice. Stop acting like pampered CS-NERDS. :x
Posted 20 years ago2004-01-13 04:49:44 UTC
in Make me an avitar Post #11895
He's jealous of it! :cool:
Yeah, I know, my av rules! :)
Posted 20 years ago2004-01-13 04:45:44 UTC
in IRC WTF! Post #11893
P. S. Starwarz is ummm.... nice? (that means gay)
[quote]P. P. S. Also that is an alien chick (hint not sexy)[/qoute]

Maybe you should change your attitude and more people might join IRC to talk to you.
:badass:
Posted 20 years ago2004-01-13 04:40:46 UTC
in creating a circle Post #11891
Spheres should be avoided in Hammer. They even look crap in Radiant.
Posted 20 years ago2004-01-12 12:24:34 UTC
in The Matrix Online - Best game ever Post #11778
Didn'y Shiny create MDK, MDK2 and Messiah?
Posted 20 years ago2004-01-12 12:14:04 UTC
in Bug Reports Post #11777
Here's another bug.

Everytime I click on a link in the shoutbox, I'm being sent to the last page I viewed on TWHL.
Posted 20 years ago2004-01-12 04:12:16 UTC
in splash screen Post #11740
Do you mean custom buttons? In that case you might have forgotten the bnts_main.bmp
Posted 20 years ago2004-01-12 04:04:49 UTC
in IRC WTF! Post #11739
I jump in from time to time. Staying if anyone's there and having anything good to discuss.
Posted 20 years ago2004-01-12 04:00:08 UTC
in Max Distance Post #11738
There shouldn't be a limit. At least I've never encountered one.
Posted 20 years ago2004-01-12 03:52:25 UTC
in Messages Post #11736
No it's message text. The name only makes the game_text targetable.
Posted 20 years ago2004-01-12 03:50:43 UTC
in multisource problem Post #11735
Set the multisource to target a trigger_relay that targets the light. Then set the trigger_relay "trigger state" to toggle. This should work.
Posted 20 years ago2004-01-12 03:45:34 UTC
in anything wrong here? Post #11734
No offence but sometimes I wonder if people actually read their own compile reports before posting. :|
Posted 20 years ago2004-01-07 12:27:55 UTC
in My Quantity Two mod, need ideas Post #11078
Posted 20 years ago2004-01-07 09:17:20 UTC
in My Quantity Two mod, need ideas Post #11064
What?
A naga is a snake creature and not a stupid ape! :
Posted 20 years ago2004-01-06 18:52:39 UTC
in MOVIES Post #10989
Let's just say that you can watch everyone of them.
Posted 20 years ago2004-01-06 18:51:11 UTC
in HL2: Source Boycott Post #10988
Let's either get back to the HL2 source boycott topic or stop posting.
Posted 20 years ago2004-01-06 18:49:39 UTC
in help, my avitar's broken Post #10987
Sorry Vassy, noticed your post too late.
Posted 20 years ago2004-01-06 17:57:31 UTC
in mario mod Post #10979
I'll help to map, if you get the code. Yup even if it involves Spirit.
Posted 20 years ago2004-01-06 17:55:52 UTC
in CONSOLE WARS Post #10978
I found an old rom yesterday, Starfox. OMG I got hooked again. :D
Posted 20 years ago2004-01-06 17:49:13 UTC
in help, my avitar's broken Post #10977
Use refresh
Posted 20 years ago2004-01-05 21:43:52 UTC
in Grrr Overviews!!! Post #10839
Because nothing will work then. :lol:
Posted 20 years ago2004-01-05 16:30:12 UTC
in HL2: Source Boycott Post #10795
Why are you asking me, SuperMechaCow? Anyway, it's the one that follows the fool.
Posted 20 years ago2004-01-05 15:33:10 UTC
in Compile error (now again =/ ) Post #10786
Posted 20 years ago2004-01-05 14:51:18 UTC
in MOVIES Post #10769
I prefer the LOTR trilogy instead of the matrix trilogy.
Posted 20 years ago2004-01-05 14:44:33 UTC
in An excellent resource Post #10767
Which should be in our links page and as a favorite for serious mappers. :P
Posted 20 years ago2004-01-05 10:51:36 UTC
in The Matrix Online - Best game ever Post #10752
And it costs per month as usual and will probably succumb to the same fate as sims online.

http://www.megagames.com/news/html/pc/simsonlinethedarkside.shtml
Posted 20 years ago2004-01-05 09:08:56 UTC
in Elavator?Morpheus we are coming(Matrix1) Post #10731
What? Don't you see the difference between a sith and a jedi? :lol:

Anyway, you can recognize my av because it's got my name on it. :P
Posted 20 years ago2004-01-04 21:04:05 UTC
in Lingo Post #10680
I don't use those little short-sentences. Mainly because I can write them properly. :P
Posted 20 years ago2004-01-04 20:57:24 UTC
in Elavaors :/ Y IS THIS SO HARD TBH? Post #10678
http://cariad.co.za/twhl/tutorial.php?id=42

Actually this tutorial scares me too. Don't worry if you don't get it working the first time. Read what Andy has written. He promptly says that this tutorial is not for beginners and is designed to make you think.

I would definitively say to stay away from advanced tutorials until you've mastered the easier ones. And if this is your first map then let it be. Just make a ordinary platform elevator with stationary doors at the top and bottom.
Posted 20 years ago2004-01-04 10:52:00 UTC
in Hall of fame Post #10480
OR how about we skip this idea to avoid jealousy among the members.
Posted 20 years ago2004-01-03 21:32:56 UTC
in Weapon Limitations? Post #10417
Don't worry, friend. Most experienced users forget about it too and I admit I have done so once or twice... :D
Posted 20 years ago2004-01-03 21:30:39 UTC
in MAP VAULT Post #10416
At least we share opinion.
Posted 20 years ago2004-01-03 21:28:54 UTC
in Downloading from the vault Post #10415
Em... KOL I'm on DSL.
And there's no problem with my connection.
:(
Posted 20 years ago2004-01-03 21:20:54 UTC
in peach model Post #10413
Make sure you make a SP part too!!! :lol:
Posted 20 years ago2004-01-03 16:48:23 UTC
in Downloading from the vault Post #10375
The server is sometimes not working properly... I had to upload sm 3 times before I got it working. Your best chanche of success would probably be to try again.

And about getright. TWHL uses quite some coding in the pages. I'm no MySQL or whatever expert but it's possible that getright doesn't find these due to the coding.
Posted 20 years ago2004-01-03 15:43:19 UTC
in Downloading from the vault Post #10363
It's the server
Posted 20 years ago2004-01-03 12:43:15 UTC
in animations Post #10344
Try AIScripted_sequences
Posted 20 years ago2004-01-03 09:48:46 UTC
in r_speeds Post #10332
You too? :P
Posted 20 years ago2004-01-03 08:34:55 UTC
in Weapon Limitations? Post #10324
There's been multiple topics about this. Use the search function in the top right corner of this page.
This post was made on a thread that has been deleted.
Posted 20 years ago2004-01-02 21:34:09 UTC
in A new problem with a door! Post #10263
The ORIGIN is the location where the brushes turns. In short: It's the axle.
Posted 20 years ago2004-01-02 21:32:50 UTC
in r_speeds Post #10262
<Steinin reaches for a light-saber> I'll hold him off as long as possible. :lol:
Posted 20 years ago2004-01-02 21:11:14 UTC
in A new problem with a door! Post #10257
Have you selected both the origin and the brush that is the door when you tie them into a entity? Any particular error when you load the map?
Posted 20 years ago2004-01-02 21:02:29 UTC
in A new problem with a door! Post #10255
Is this a func_door_rotating? Is the ORIGIN brush in place?
Posted 20 years ago2004-01-02 20:41:55 UTC
in Round "ball" Post #10254
Be careful around really small complex objects. They can create all kinds of errors.