Forum posts

Posted 17 years ago2006-06-24 09:00:14 UTC
in Low poly Ford Sierra Post #186681
Great work Pepper! I take it you did this with blender? What technique did you use to create this? It looks like Curve loops to me. Just sort out your texture a bit more and I agree maybe add a subdivision to the wheels and you will have one great model! A nice yafray render would really sell your work!
Posted 17 years ago2006-06-24 08:50:53 UTC
in First XSI model complete and ingame! Post #186680
Best way for adding scratches and such is by using layers in photoshop.
eg. 1st Layer- Base coat, I tend to use textures from places such as http://www.mayang.com/textures/

2nd Layer- The undercoat ("Paint Primer") Just create a plain coloured coat and add some grunginess and small scrated with the sponge or burn tool.

3rd Layer- Paint Layer, this is just the top layer that will be seen the most. Again add some more grunginess and then ur ready to "scratch" the surface.

Now find some good grungy brushes and erase parts of the top layer slowly working down to the next layer. Remember to take your time and get as much detail as you can get into your UV map.
Good Luck,
Blackravent
Posted 17 years ago2006-06-24 08:34:38 UTC
in Hammer 4 goes crazy! :o Post #186678
Try going into your C:Program FilesSteamSteamAppsyoursteamnamecounter-strike or half-life etc. and then delete a file that its name is this or something like this --------->steam_103377_2004_11_5. It worked for me!
Good Luck!
Blackravent
Posted 17 years ago2006-05-10 14:54:04 UTC
in Brit Hacker hacks NASA! Post #179340
The US are only making a big deal over it because they wish to send a message out to hackers that they will get punished. Load of bullshit tho, its not like he threatened to start nuclear war. He does look and sound like a bit of a shifty bloke though dosnt he! Aliens! pah! Oh and Armstrong didnt land on the moon. :
Posted 17 years ago2006-05-08 17:16:54 UTC
in Is the Jaffa Cake a cake or a biscuit? Post #179110
We got Beef Jerky quite recently, I dont think us Brits liked it that much tho cause it hasnt been back on the shelves for a while now! I did like the stuff when we were over in the US, good stuff, that and the weather seem to be the only thing going for the place!
Posted 17 years ago2006-05-08 17:12:23 UTC
in Now Playing Post #179107
Posted 17 years ago2006-05-08 16:59:29 UTC
in Is the Jaffa Cake a cake or a biscuit? Post #179104
You call that Food! Jesus! Think of All those E-Numbers and all that jaffa goodness!
Posted 17 years ago2006-05-08 16:56:12 UTC
in Hello Once Again Folks... Post #179103
Whats stoping us from putting an open source license on content that can be accessed just by being a member? FOR FREE! Stop Pickin On me! You know I get sensitive about these things.
Posted 17 years ago2006-05-08 16:54:14 UTC
in I Can Anim8! Post #179102
Nice Job! I dont use 3DS but it looks like your softbody needs a few more subdivs! Would Be nice to see it fully rendered! :D
Posted 17 years ago2006-05-08 16:45:51 UTC
in Hello Once Again Folks... Post #179095
YO SHUMERMUCKER! Anyway Job In Hand, Modeling; i dont know how many other peeps can model but I would like to start a Open Source TWHL Model Collection for use in maps, for TWHL members only. I think It would be rather good personaly....
Posted 17 years ago2006-05-07 17:13:13 UTC
in Hello Once Again Folks... Post #178937
Hey! Leav my deslexea out of this! :zonked:
Posted 17 years ago2006-05-07 16:59:40 UTC
in Hello Once Again Folks... Post #178933
Yes Most likely, for a price... Nah! Im not that stingy! Have you any plans?
Posted 17 years ago2006-05-07 16:53:27 UTC
in Hello Once Again Folks... Post #178931
Hiya dudes, dudesses and all other folk, I know these kinda posts are intensly annoying, but after a long time wondering around in the desert of what we call the world wide web I have rediscovered myself and TWHL is finally back in my bookmarks. I may call this past time, "My Nomadic Period", but in the words of great forum spammers "Im Back!!" And this time with more skills than ever before, After a great deal of time I have to a certain line, mastered the art of Modeling. This combined with my relatively mediochre mapping skills (compared to most of you guys) I will try to create my own new totally original models for use within TWHL maps. So any ideas...? :nuts:
Posted 18 years ago2005-09-30 03:04:13 UTC
in Now Playing Post #138328
Fix You -Coldplay
Posted 18 years ago2005-09-15 14:32:49 UTC
in What I do in my spare time! Post #134938
Its all created using an open source 3D App called Blender (http://blender.org/). I sort of gave up with softimage as it all cost a lot of money which I cant afford, So I decided to support Open Source which is just a capable in some places even more. Thanks for a critisms.
Posted 18 years ago2005-09-15 03:11:34 UTC
in What I do in my spare time! Post #134793
Posted 18 years ago2005-08-28 07:19:05 UTC
in This may be stupid. Post #130420
Yes there are trees. I'm not sure which folder their in but I think theres a nature folder. They where used quite a bit in ravenholm oaks etc.
Posted 18 years ago2005-08-27 16:47:16 UTC
in MAKING A BOAT FLOAT???? Post #130287
Try constraining it to big wooden physbox.

:cyclops:
Posted 18 years ago2005-08-18 12:25:52 UTC
in Something-something vertex size Post #128308
HL2 does have func_detail. :cyclops:
Posted 18 years ago2005-08-18 12:24:54 UTC
in Problem with light_environment in HL2 Post #128307
Make sure your env_cubemaps are in place. Check what your skybox is as it might be a dark one and or increase the brightness of your env_light. :cyclops:
Posted 18 years ago2005-08-15 16:01:26 UTC
in Competition 16 Post #127799
Posted 18 years ago2005-08-14 13:21:31 UTC
in Unfinished Compo Entry Post #127642
Yo guys heres my source compo entry " Sub Station 22":
http://twhl.co.za/mapvault_map.php?id=3306
Do what you wish. :D
Posted 18 years ago2005-08-13 12:50:51 UTC
in Competition 16 Post #127460
Hiya guys I'm back from a 2 week surfing trip in newquay and after much consideration I'v decided that it wont be humanly possible for me to finish so as sorry as I am, I have to decided to drop out. Im going on a 2 week drama course in brighton tommorow and I wont be able to complete by the deadline. I will post my map in the vault for you guys to look at, edit, play and do whatever you people do with unfinished maps! So goodbye for another few weeks although I may be round via Internet cafes and such.
Link to be posted
Posted 18 years ago2005-07-29 15:38:36 UTC
in Floor Brush Post #124506
You cannot do that if you have a concave polygon. Hammer dosn't like it and will treat it invalid. :cyclops:
Posted 18 years ago2005-07-27 12:05:45 UTC
in Development News Post #123850
Get rid of all the gradients their tacky and hate them. :cyclops:
Posted 18 years ago2005-07-27 04:29:54 UTC
in Help! Errors killed my map! Post #123779
Ok I know how to solve this but why is it still happening?
Posted 18 years ago2005-07-26 05:31:12 UTC
in Help! Errors killed my map! Post #123610
Have done it works. Sorry about that I was to quick to panic. Leakfree.org is the best, and thanks rabid.
Posted 18 years ago2005-07-26 05:18:05 UTC
in Help! Errors killed my map! Post #123606
Ok so I'v Got my competion entry, and i load up hammer to start working on it: I load it, then 2 nasty errors occur:
Out of Memory Loading Solid and:
Error Loading File File C:........., line 10460: error 7
Help please or else I certainly won't be entering into the first ever source compo! :cyclops:
Posted 18 years ago2005-07-22 12:15:07 UTC
in Leaks with hidden objects Post #122731
Use the cordon tool. Its like a box round your selection and then when you compile thats all it compiles.
Posted 18 years ago2005-07-22 03:03:14 UTC
in Development News Post #122624
Could we make an option, to sort, the map vault by the game eg. HL2 CS CSS??? :cyclops:
Posted 18 years ago2005-07-21 03:14:41 UTC
in CrossFire Post #122415
WTF!! Do you have to buy another motherboard?
Posted 18 years ago2005-07-21 03:09:41 UTC
in Graphic Art Post #122411
Some of my XSI stuff sorry its really limited, I couldn't upload anymore due to account restrictions:
http://www.villagephotos.com/members/viewimage.asp?id_=13436685
http://www.villagephotos.com/members/album.asp?folder_id=1399558
http://www.villagephotos.com/pubbrowse.asp?folder_id=1399558
http://www.villagephotos.com/viewpubimage.asp?id_=13436685&selected=

PS My Post keep on being deleted, whether this is intentional or not, I do not know why!
Posted 18 years ago2005-07-20 15:43:31 UTC
in i'm new to mapping and was wondering Post #122343
Great Places to get started:
www.hl2world.com
www.interlopers.com
These sites have great tutorials on almost everything! Stay on this site and ask as many questions as you like and they will be answered by the many helpful people on this forum. Just remember to make sure that you search the forums before posting as we get angry, you wouldnt like it when im angry!
Any Questions email or MSN me at: blackravent@lycos.com
Posted 18 years ago2005-07-20 12:21:40 UTC
in DIsableing buttons Post #122307
Use a fire input form a ambient_gen on a logic_timer and then on fire- timer- start. Then "on timer"- ambient_gen-play noise. This might not be entirely accurate but its the basic idea that is pretty much down to common sense.
Posted 18 years ago2005-07-20 03:05:50 UTC
in beta weapons Post #122197
Woh! Those docks look spectacular!
Posted 18 years ago2005-07-19 15:56:43 UTC
in Parsing Plane Definition Post #122109
Yeh I did. I think its due to a brush that has negative area values, I'v copied the map and that seems to of sorted the problem.
Posted 18 years ago2005-07-19 15:39:29 UTC
in Parsing Plane Definition Post #122104
Why I am I getting this?:
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:program filesvalvesteamsteamappsblackraventhalf-life 2 deathmatchhl2mpmaterials
Loading C:Documents and SettingsTimMy DocumentsMy GamesMapping Compolayout.vmf
Brush 5927: parsing plane definition
Side 0
Texture: BRICK/BRICKFLOOR001A
:cyclops:
Posted 18 years ago2005-07-19 14:56:53 UTC
in Crumpets Post #122095
You want a bit of Bovril in the Morning:
Nothing Better than a bit of ground up cow in the morning!
Posted 18 years ago2005-07-19 03:12:08 UTC
in Graphic Art Post #121950
Forums Just ate my post so I'l post again:
http://www.villagephotos.com/members/album.asp?folder_id=1399558
XSI, Screenshots, Photoshop.
Posted 18 years ago2005-07-18 13:35:56 UTC
in Graphic Art Post #121848
Posted 18 years ago2005-07-18 13:23:39 UTC
in Crumpets Post #121845
You gotta cover them in a really sweet maple syrup and they are just scrumdidlyumptious. :cyclops:
Posted 18 years ago2005-07-18 03:03:21 UTC
in Crumpets Post #121744
There rather lovely with a cup of tea and my terrier at my heel. Pip Pip.
:cyclops:
Posted 18 years ago2005-07-18 03:00:13 UTC
in Level Transisiton Error Post #121742
Have a look the example map in the vault I personally think its quite useful :cyclops:
Posted 18 years ago2005-07-18 02:58:18 UTC
in Crumpets Post #121740
Posted 18 years ago2005-07-17 14:59:12 UTC
in Mod help - Menu Background Post #121629
Posted 18 years ago2005-07-17 14:54:48 UTC
in memory leak Post #121628
What seventh means by "random parts" is that try removing things ie. Brushes, entities etc. in order to source the cause of your problem. :cyclops:
Posted 18 years ago2005-07-16 14:12:34 UTC
in Weird objects and wireframe Post #121261
Habboi, Mature.... Do those two words go together? Nah only Yokin Habboi you rule and you were a key member of the forums to get me off my feet! :cyclops:
Posted 18 years ago2005-07-16 12:15:28 UTC
in Moddin' Post #121216
Posted 18 years ago2005-07-16 08:42:26 UTC
in Some kind of error I guess, help! Post #121175
You are ? thats the sound of a default button noise.
Posted 18 years ago2005-07-16 08:37:30 UTC
in Development News Post #121174
Cool. I'v just made a right prat out myself though! Yeh i'm sure it would be quite easy to do in a database. :cyclops: