Forum posts

Posted 20 years ago2003-10-27 15:16:54 UTC
in images???? Post #3436
whoa i wonderd that too thankx monkey
Posted 20 years ago2003-10-27 15:10:25 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3434
ok that pic got a lot to do with dressing up dolls,
NM bout it
Posted 20 years ago2003-10-27 15:10:07 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3433
Pentium IV 3.0 GHz (XP)
1gb ram (mhz on ram??)
128 DDR ATI Radeon 9800 pro
180 gb Harddisk
they should REALLY make a ner smiley like
/
/
(^)-(^)
*
|?????|
____/
Posted 20 years ago2003-10-27 14:17:15 UTC
in rotating lights ?? Post #3425
king, the link worked :D
69th vlatitude
Posted 20 years ago2003-10-27 14:16:40 UTC
in rotating lights ?? Post #3424
Posted 20 years ago2003-10-27 14:14:38 UTC
in ME with ANOTHER QUESTION(zhlt)! Post #3423
"perfectly done?" meaning what? :nuts:
Posted 20 years ago2003-10-27 14:13:07 UTC
in De-compiler And other programs Post #3422
umm just search for milkshape 3d on google.
and decompiler i use (newly found) winbspC
Posted 20 years ago2003-10-27 14:12:24 UTC
in HELP ME HELP ME HELP ME...sorry. Post #3421
well newer games then, ME owns
Posted 20 years ago2003-10-27 13:04:23 UTC
in ME with ANOTHER QUESTION(zhlt)! Post #3416
umm this time it didnt say it didnt find the file but mapchange failed:

** Executing...
** Command: Change Directory
** Parameters: C:SpelsierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:SpelMy mapsgenereator.map" "C:SpelsierraHalf-Lifevalvemapsgenereator.map"

** Executing...
** Command: C:ProgramZHLThlcsg.exe
** Parameters: "C:SpelsierraHalf-Lifevalvemapsgenereator"

hlcsg v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:ProgramZHLThlcsg.exe C:SpelsierraHalf-Lifevalvemapsgenereator

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:SpelsierraHalf-Lifevalvemapsgenereator.map
CreateBrush:
Error: Entity 0, Brush 10, Side 11: has a coplanar plane at (-172, -481, 113), texture -2TNNL_FLR1
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 10, Side 17: has a coplanar plane at (-172, -381, 113), texture -2TNNL_FLR1
Error: Entity 0, Brush 10: outside world(+/-4096): (10000,-488,84)(-352,-374,175)
Error: Entity 0, Brush 10: outside world(+/-4096): (10016,-504,48)(-336,-358,211)
Error: Entity 0, Brush 10: outside world(+/-4096): (10032,-520,52)(-320,-342,207)
Error: Entity 0, Brush 10: outside world(+/-4096): (10016,-504,66)(-336,-358,193)
80%...90%... (0.05 seconds)

--- END hlcsg ---

** Executing...
** Command: C:ProgramZHLThlbsp.exe
** Parameters: "C:SpelsierraHalf-Lifevalvemapsgenereator"

hlbsp v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:ProgramZHLThlbsp.exe C:SpelsierraHalf-Lifevalvemapsgenereator
>> There was a problem compiling the map.
>> Check the file C:SpelsierraHalf-Lifevalvemapsgenereator.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:ProgramZHLThlrad.exe
** Parameters: "C:SpelsierraHalf-Lifevalvemapsgenereator"

hlrad v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:ProgramZHLThlrad.exe C:SpelsierraHalf-Lifevalvemapsgenereator
>> There was a problem compiling the map.
>> Check the file C:SpelsierraHalf-Lifevalvemapsgenereator.log for the cause.


--- END hlrad ---

** Executing...
** Command: C:SpelsierraHALF-L~1hl.exe
** Parameters: -dev -console +map "genereator"
Posted 20 years ago2003-10-27 12:01:21 UTC
in Geordie Windaz Post #3404
lol hilarious
Posted 20 years ago2003-10-27 11:46:43 UTC
in ME with ANOTHER QUESTION(zhlt)! Post #3399
Yeah here's another stupid question asked by me!
When i compile hl-maps(HL not cs) using ZHLT i get the error: "windows kan inte hitta filen"(Windows can not find the file) and then "map change failed: mapname not found on server."
I've checked config, it says C:Spelsierrahalf-lifevalvemaps like it should!
Posted 20 years ago2003-10-27 11:10:02 UTC
in Texture lighting Post #3398
ok ill try that in my next(first?) map :P
Posted 20 years ago2003-10-27 11:08:51 UTC
in An Upcoming Tutorial Post #3397
ah ok thanks
Posted 20 years ago2003-10-27 11:08:01 UTC
in multi-textured brushes Post #3396
how do you make different textures on different sides on a brush ? for example a box should be white on 1 side blue on another and so on
how? :cool:
Posted 20 years ago2003-10-27 10:50:18 UTC
in Source of inspiration Post #3395
Posted 20 years ago2003-10-26 22:31:14 UTC
in Source of inspiration Post #3377
OoOoO really pedagogical(umm?)! ill try it next time, besides, i just come up with a concept ill be "thinking" of :D
Posted 20 years ago2003-10-26 22:29:19 UTC
in HELP ME HELP ME HELP ME...sorry. Post #3375
fedit it XP sux, atleast for games :P
it might be good for those weird home-officeguys ( :lol: ) but for 1337 gamers(like we all are) it sux ! ME is de best
Posted 20 years ago2003-10-26 22:26:16 UTC
in Bunch of questions (part one). Post #3373
nah i saw some other page describing the same prob; water that glows, it doesnt really emit light it just gloomy glows :P
Posted 20 years ago2003-10-26 22:26:15 UTC
in Bunch of questions (part one). Post #3372
nah i saw some other page describing the same prob; water that glows, it doesnt really emit light it just gloomy glows
Posted 20 years ago2003-10-26 22:22:06 UTC
in Source of inspiration Post #3371
um where do u like get inspiration to make maps? i hanvt made 1 complete(big map not some small shoit thing) map in my total "knowledge" of mappign.
Brawr i dont know what to do ! (with myself :lol: )
Posted 20 years ago2003-10-26 22:04:59 UTC
in In da House Post #3370
dam i too want a cat :
Posted 20 years ago2003-10-26 21:22:30 UTC
in An Upcoming Tutorial Post #3369
umm wtf is splash screen (forgive my extreme noobity ;) )
Posted 20 years ago2003-10-26 21:19:13 UTC
in gunman chronicles? Post #3368
the tank is the best part of the game, damnit :D and ofcourse there was "up to 32 configurations per weapon". but check http://www.3dactionplanet.com/gunman for some fgd, they seem to have lots of shit (including USER MADE MAPS :o )
Posted 20 years ago2003-10-26 08:12:53 UTC
in An Upcoming Tutorial Post #3315
sounds good. a thing i'd like to see is how to make those damn custom sounds work /w ambient generics :nuts:
Posted 20 years ago2003-10-25 10:05:29 UTC
in Scripting + Saving strange stuff. Post #3250
Posted 20 years ago2003-10-24 20:51:23 UTC
in See through level Post #3210
kewl map. couldnt find any probs with it tho
Posted 20 years ago2003-10-24 20:39:18 UTC
in Trekkies Post #3209
startrek maps? pffffffffffffffff boriiing (bimbo voice)
Posted 20 years ago2003-10-24 20:37:16 UTC
in Optical Illusion(s) Post #3208
oo dam scary :nuts:
Posted 20 years ago2003-10-24 20:33:46 UTC
in In da House Post #3207
umm i've made a map of my school, im actually kinda proud of it only it got small as like a shoe.
And its not even a regular school its a small "special" school that has lot's of shit in it , it got kinda good.
Posted 20 years ago2003-10-24 20:30:30 UTC
in Texture lighting Post #3206
ok copied all the lights from valve.rad and some from some other file i found on the net to the lights.rad file and it worked well with the textures i tried with :D :D .
Thanx Marlboro ;)
Posted 20 years ago2003-10-24 20:15:44 UTC
in Texture lighting Post #3203
lol made a search on the drive and it found 1 lights.rad which contained the line +0~WHITE 255 255 255 100 which i guess is the white textures little lighting properties. Where teh fedit is hl's lights file?
Posted 20 years ago2003-10-24 20:12:34 UTC
in Scripting + Saving strange stuff. Post #3201
how do u decompile maps frum bsp format?
Posted 20 years ago2003-10-24 19:45:30 UTC
in Texture lighting Post #3198
I know there's like textures that emit light and i know entity-based lights. but texturebased wont show up in my map, they're just big dumb textures showing a pic of a light...
tips? :nuts: