Forum posts

Posted 18 years ago2006-02-22 02:42:29 UTC
in New Map - de_garden Post #164377
Cool cant wait, I love detailed Source maps.
I will imagine it will be more demanding than the average map.
Define 'average'... because there arent many of them on TWHL ive forgotten what they look like!! :lol:

P.S. Like the dirt
Posted 18 years ago2006-02-22 02:40:03 UTC
in Looking for MArio Party 3!! Post #164376
If you were to trade with someone here you would have to pay for postage anyway?

Unless someone here lives close enough to you...
Posted 18 years ago2006-02-22 00:57:45 UTC
in Looking for MArio Party 3!! Post #164368
This isnt really the best site to get a copy of mario party off.

I suggest your local video store or even eBay
Posted 18 years ago2006-02-22 00:00:34 UTC
in Ambience of surf maps Post #164363
I think gravity and airspeed stays the same and its how you place the brush with specific entities?

Im not too sure I figured that just from looking at surf maps in CS.
Posted 18 years ago2006-02-21 05:37:10 UTC
in WorldCraft/Hammer - not all triggers Post #164213
Haha very good observation!

Another case solved
Posted 18 years ago2006-02-21 02:12:40 UTC
in Competition 19 Post #164205
I definitely would love an extension aswell to actually finish all the detail etc but its alright because I cant wait for the pressure to be off and be able to map when the feeling comes at different intervals (which doesnt come often) instead of keeping at it to get it in.
Posted 18 years ago2006-02-21 01:44:36 UTC
in Add sounds Post #164202
By the way you are talking it seems you still need to convert the MP3. to WAV.

Click Here to Google for a program to do that.
Posted 18 years ago2006-02-21 01:09:10 UTC
in WorldCraft/Hammer - not all triggers Post #164201
Well if nothing else helps then you can always copy the trigger_once or trigger_multiple into one of your newer maps to get all the entities...

Not a very professional solution but hey, it might have to come to that!
Posted 18 years ago2006-02-21 01:06:16 UTC
in starting a new map Post #164199
/me wants to see an entity set-up and quick level change.
Posted 18 years ago2006-02-18 23:55:22 UTC
in Competition 19 Post #163907
Not long left...

/me rushes to get it finished..

Looks like ill be entering with just a layout. Eek! :confused:
Posted 18 years ago2006-02-16 22:46:45 UTC
in GLM Post #163696
Lucky Kid
Posted 18 years ago2006-02-16 20:44:08 UTC
in OMG! URBAN MAKES THE NEWS! Post #163690
Best Wishes
Posted 18 years ago2006-02-14 02:49:34 UTC
in UNB's Mod in the making. Post #163137
Very nice.

Same coloured hummers though?
Posted 18 years ago2006-02-14 02:37:19 UTC
in [CS:S] - de_venetia (WIP) Post #163136
Ant I love the work you are doing.

Even though I havent tested Beta 4 yet im sure it will be great.

/me wants de_venice
Posted 18 years ago2006-02-12 02:57:09 UTC
in cs_office_css - WIP Post #162778
You have done well to recreate it in the HL1 Engine and it has paid off
Posted 18 years ago2006-02-10 08:45:25 UTC
in Reissues Post #162407
Sounds fun, cant wait to play Issues number 2
Posted 18 years ago2006-02-08 05:02:07 UTC
in wads! Post #162047
How much exactly Rabid?
Posted 18 years ago2006-02-08 03:43:28 UTC
in Competition 19 Post #162038
/me is teh fooked...

I really dont think ill get mine done in time...

Spesh since I have no time and ive got all my room ideas but no layout!
Posted 18 years ago2006-02-05 06:49:44 UTC
in Xbox 360 Titles Post #161548
I second that Ant!

Revolution ftw, mainly because the internet play is free...

Also most of the people that were with Rare back in the SNES/N64 days have now moved to Free Radical... You can easily see that in the design of games such as Time Splitters 2 (It looks strangely like Goldeneye and the first Perfect Dark).

EDIT: Revolution is gonna be the cheapest aswell (around $200 AUS I think?)
Posted 18 years ago2006-02-03 23:31:15 UTC
in auto play Post #161388
Yay, someone else saved...
This post was made on a thread that has been deleted.
Posted 18 years ago2006-02-01 19:52:39 UTC
in Old TWHL vs new TWHL Post #160995
:heart: 1.5 :heart:
Posted 18 years ago2006-02-01 05:48:18 UTC
in Old TWHL vs new TWHL Post #160868
Hmm that chicken posts a good point Trapt...

/me liked Jobabob, Steinin, JB, Dizzy Devil and some others that I cant remember...
Posted 18 years ago2006-02-01 02:35:11 UTC
in valve hammer editor wont open Post #160860
Hmm im not sure that has never happened to me before.

If nothing else then switch to a different version of Hammer?
Posted 18 years ago2006-01-31 06:28:00 UTC
in Old TWHL vs new TWHL Post #160663
/me just put my old av back on...
Posted 18 years ago2006-01-31 03:58:16 UTC
in Old TWHL vs new TWHL Post #160648
Well its not just noobs that post crap.

Ive been here over 2 years and I still act like a noob :lol:
Posted 18 years ago2006-01-31 01:51:40 UTC
in Old TWHL vs new TWHL Post #160644
I second that...

2003 ftw!
Posted 18 years ago2006-01-31 01:31:11 UTC
in What is your fetish? Post #160636
Hmm Well having Teddy bears every night is a little daunting after a hard days work...

I find switching between the two randomly helps enormously...

Also, sometimes toothbrushes can work miracles.
Posted 18 years ago2006-01-31 01:23:18 UTC
in Old TWHL vs new TWHL Post #160631
I love myself too
Posted 18 years ago2006-01-31 01:19:52 UTC
in Old TWHL vs new TWHL Post #160629
Old TWHL was very good.
Posted 18 years ago2006-01-30 02:44:10 UTC
in High School Drop-outs Post #160454
I dropped out and now I work for Valve...

Its not all bad
Posted 18 years ago2006-01-13 08:50:07 UTC
in My First Model!!! Post #157706
Valve looks weird, but hey it's your first model :)
Valve IS weird SpaG!
Posted 18 years ago2006-01-13 07:55:56 UTC
in what laptop do I get for mapping? Post #157705
Well I would personally never buy Dell, ive heard bad things about them, but that laptop looks alright... Im just a bit worried about the 16MB AGP that it has, thats double my laptop (Which I got for free btw) but you might not get very good graphics without lag and it might not render certain things (I have some problems with water in OpenGL mode) but if all you are worried about is making and compiling then maybe if complications arise you can always test/play your map on another computer?

For that price is good aswell, as long as it stays that price :lol:

Id say go for it because itll run half-life (if thats all you are really worried about lol)

EDIT: I heard of Roxby Downs somewhere lately... cant remember though...
Posted 18 years ago2006-01-13 07:33:18 UTC
in what laptop do I get for mapping? Post #157700
/me lives in Sydney
Posted 18 years ago2006-01-13 07:26:20 UTC
in How long will HL1 last? Post #157698
Till at least 2045..

or maybe 2009
Posted 18 years ago2006-01-13 07:25:05 UTC
in what laptop do I get for mapping? Post #157697
Looks good, go for it...

Btw where in Aus you live?
Posted 18 years ago2006-01-13 05:54:30 UTC
in c-strike with badminton rulz Post #157685
Swapping spawns?

Dont think that is possible...

Your best bet is to use different triggers that are directed at knife spawning entities...
Posted 18 years ago2006-01-13 03:52:37 UTC
in what laptop do I get for mapping? Post #157674
My laptop specs are:

846 MHz Pentium 3
256 MB RAM
OnBoard Graphics AGP (8MB Graphics) (ARGH!) :confused:

It runs HL on the lowest settings well and It goes alright for mapping except the compile times can soar through the roof!
Posted 18 years ago2006-01-05 03:59:50 UTC
in Gah! Post #156282
Sorry but... Thats hilarious!

There must be a way to get it back. Its not like the mouse went OFF the screen and dropped it?

Mouse your mouse to the very edge of the side it was dropped and try to drag it back...
Posted 18 years ago2006-01-03 03:48:18 UTC
in No WAD FILES! Post #155913
Awesome! So do I!

Use GFCScape to search the compressed files...
Posted 18 years ago2006-01-03 03:12:42 UTC
in TWHL Source Server - Its here! Post #155909
Awesome Stuff!

I would be admin but my internet always screws around wiht my source... well that AND you wouoldnt let me :D
Posted 18 years ago2006-01-02 20:57:44 UTC
in da omfg list of dust remakes Post #155887
Omg theres a lot there!
Posted 18 years ago2005-12-24 04:57:09 UTC
in A Very Merry Message! Post #154248
I liked it...

Merry Christmas...
Posted 18 years ago2005-07-18 03:02:50 UTC
in Crumpets Post #121743
There the ones Seventh!

mmm Crumpets...
Posted 18 years ago2005-07-18 02:29:49 UTC
in Material back to WAD Post #121738
Sweet thanks for that Ant!
Posted 18 years ago2005-07-17 04:52:16 UTC
in Material back to WAD Post #121440
Is there any way to get the materials (vmt. i think) from say, Half-Life Source, into my old WAD format so I can stick it into my HL1 map?

All I really want to know is how to get it OUT of material format I know all the other stuff...

Any Takers? you might win a forum award lol
Posted 18 years ago2005-07-17 04:40:12 UTC
in Development News Post #121439
I see well I havent seen him anywhere since MINIMICUS...

Then again I havent been round much since then either lol
Posted 18 years ago2005-07-17 04:30:43 UTC
in Development News Post #121437
I havent seen SlayerA around for aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaages!

Does he still visit?
Posted 18 years ago2005-07-17 04:15:45 UTC
in UFO (I must be going insane) Post #121435
Already looked into that explanation...

And it definitely isnt...
Posted 18 years ago2005-07-17 04:04:35 UTC
in UFO (I must be going insane) Post #121432
Been there done that, they are boring to me now!!!