Forum posts

Posted 4 years ago2015-03-01 22:42:46 UTC
in This is a title Post #324495
Well I did put my contact information up so anyone looking for games related contacts should feel free to add me :)

In terms of indie projects I have a few things lining up, a friend is opening a company for small android/ Iphone games and a few others are already working on their own little projects. I'm not working on anything personal besides a CS:GO map as of yet, but I will in roughly two months when I finish my course.

I'm also applying for jobs at games companies so if I get one of those I might not have time for Indies, or very little.
Skals SkalsGame / Level Designer
Posted 4 years ago2015-02-22 23:20:02 UTC
in This is a title Post #324351
Thanks guys! Instant Mix I started a 3 year course at 18 I'll still be 20 when I get my degree.
Skals SkalsGame / Level Designer
Posted 4 years ago2015-02-22 22:42:53 UTC
in This is a title Post #324347
Hi people, how is everyone doing? I used to frequent this place but I don't think I've been here properly for at least two years or more. Basically I'm in my final year of a Games Design BSc course (Uni), and what free time I get I tend to spend doing other things, I still create levels, but only for CS:GO.

Unfortunately I'm not really interested in this community any more, I'm applying for industry jobs and what little free time I had now I'll have even less of in the future. But I thought it would be nice to say bye to everyone.

If anyone feels interested in keeping contact in the future, you can add me on Facebook: Albert Naumov, of Latvian nationality, living in the UK. I look rather young in my profile pic, with redish hair, but I'm actually 20 now.

So yeah. I'll pop back in to read the replies but that's pretty much it. Good luck guys!
Skals SkalsGame / Level Designer
Posted 5 years ago2014-10-14 08:02:49 UTC
in Halloween 2014 Post #322045
Hmmm I need a costume. Maybe I'll just use my League of Legends cosplay
User posted image
, or just the mask. Or be boring and get some face paint. Think I'll be going to some metal club in London for Halloween.
Skals SkalsGame / Level Designer
Posted 5 years ago2014-08-31 08:13:47 UTC
in Mini-Competition: Tree Mapping Post #321554
If I still mapped for goldsource I would have made the player teleport into the tree upon touching it, with the tree happening to be abnormally big on the inside, similar to the tree level in one of the Zelda games. You know, since he says map something in the tree.
Skals SkalsGame / Level Designer
Posted 5 years ago2014-08-26 11:56:55 UTC
in Now Playing: ... Post #321457
Captain I like your taste in music, this was the first song I learned on the guitar:

https://www.youtube.com/watch?v=N_GPxe91hWE

Saw Alice in Chains live a few weeks ago, was great but most of what they played was their new stuff.
Skals SkalsGame / Level Designer
Posted 5 years ago2013-12-19 10:53:32 UTC
in The Core Post #317168
Haha, now you have to live up to all the hype!

mod edit:
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Skals SkalsGame / Level Designer
Posted 5 years ago2013-12-16 01:46:56 UTC
in Post your screenshots! WIP thread Post #317131
Skals tbh, without all the shaders you could do better results in hl1.
You are just jelly :)

Thanks for the feedback though.
Skals SkalsGame / Level Designer
Posted 5 years ago2013-12-15 19:18:17 UTC
in Post your screenshots! WIP thread Post #317128
http://www.youtube.com/watch?v=xAnHcUHcyyw
My latest UDK level. Looks a bit like half-life doesn't it? :P
Skals SkalsGame / Level Designer
Posted 5 years ago2013-12-13 14:08:21 UTC
in The Core Post #317095
Seeing a lot of hate on the comments there, no matter, recognition by Kotaku is a great thing!
Edit: Lol some guy on a facebook page I'm in just posted this as well :D
Skals SkalsGame / Level Designer
Posted 5 years ago2013-12-09 19:27:24 UTC
in Post your screenshots! WIP thread Post #317044
Such level design. Wow. Many Goldsauce. Wow.
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[intensifies]
Skals SkalsGame / Level Designer
Posted 5 years ago2013-12-03 10:09:36 UTC
in Glad I found this place Post #316960
What Tetsu0 said.
Comparing UDK and Unity is hard, because Unity isn't really a level design program, everything you do in Unity is through your own codes and scripts, 90% of the stuff I did in my case was just JavaScript.
Unity is way more open, since you can program pretty much anything the coding languages allow you to, but UDK is great since it already has all the code there, perfectly set up for you, just like VHE has.
I love UDK since importing custom content is like 10x easier than VHE, but capability wise the two are about the same; Source and UT3 that is :).
Skals SkalsGame / Level Designer
Posted 5 years ago2013-12-03 00:24:11 UTC
in Glad I found this place Post #316956
Recently finished a CS:GO Map: http://steamcommunity.com/sharedfiles/filedetails/?id=181519108

Now I'm focusing on University work, UDK stuff mainly. Some level design and some animation.
Skals SkalsGame / Level Designer
Posted 5 years ago2013-12-02 01:12:47 UTC
in Glad I found this place Post #316936
I mapped in GoldSource for about 6 years, but I've been pursuing a level design career, so I switched to using Source and other engines like Unreal Engine 3 and Unity. I specifically deleted all my GoldSource files because I did not want to be sucked back into it :P, it's too addictive.
Either way it's nice to have you.
Skals SkalsGame / Level Designer
Posted 5 years ago2013-11-26 16:25:45 UTC
in Freakin' Wallpapers, man Post #316891
Those are nice wallpapers, I'm trying to make something like this for one of my university projects, I have to make everything myself though :)

Edit: This is what I mean;
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Textures for the computer screens and all that
Skals SkalsGame / Level Designer
Posted 6 years ago2013-11-16 13:09:12 UTC
in Ideas on how to increase Amazon sales? Post #316788
Maybe some of your college friends want to buy it? Can approach them in a casual manner about it, tell them it's for an important project for what not. Or put up some posters around the uni and or other places that you're selling it on amazon? :D
Skals SkalsGame / Level Designer
Posted 6 years ago2013-11-03 13:48:29 UTC
in New Hammer 3.5.3 Post #316651
You say new, but it's still Hammer 3.5 :D
Skals SkalsGame / Level Designer
Posted 6 years ago2013-09-27 17:42:08 UTC
in Steam's knocking it up a notch Post #315967
I AM AN ADUUUUUUUUULT!

Also - Three reveals. HL3 confirmed.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-09-15 13:45:12 UTC
in Competition 33 Post #315723
Did Grim get my entry? It should be the best map of the lot. Top notch map, really good stuff.

JK I didn't make one.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-09-07 07:21:43 UTC
in Random Fact About Yourself Post #315535
I like chewing on uncooked spaghetti noodles when I'm bored.
That used to be the thing back in the day. Us kids would buy the little noodle packs and just eat them raw rather than cooking them, took me like a year to find out I can actually boil them and make them even better! Good times.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-09-05 19:20:09 UTC
in Random Fact About Yourself Post #315510
I once got decently pissed up at a party, and frenched a gay friend o' mine while we were singing along to Paradise By The Dashboard Light.
I get a lot of gay guys and their girl---friends walking up to me asking if I'm gay. Sometimes I tease gay dudes just for the fuck of it. And I do get girls too, I attract a lot of people.
Fact: I had one puff of a cigarette, and I neither became a slave to them nor saw any potential of enjoying it in the slightest. Just as confused as I was before then as to why people smoke.
Same, it tasted like shit, was not enjoyable, and I absolutely hate cigarette smoke ever since.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-09-04 22:42:28 UTC
in Random Fact About Yourself Post #315485
This one time me and my friend got really drunk in a night club, and started dancing with this really fat chick. Then somehow we started making out with her, doing nasty 3 way kisses. In my drunk state, I thought this is getting a bit too weird, so I tried getting away but she held me down. She was in heaven. She then looked at us and told us she'd go to the bathroom and said we should go afterwards, thinking we'd have a nasty 3 way with her or something. So as she walked up to the bathroom, I told my friend let's get the fuck out of here, he was so drunk he was just laughing. Eventually I convinced him, and we started walking out, and just then she was walking down the stairs and saw us, and panicked and fell, and rolled down the stairs. So we legged it.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-28 18:59:53 UTC
in TWHL Planet! Post #314530
I can't be arsed anymore.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-26 16:41:10 UTC
in TWHL Planet! Post #314482
User posted image
We have defeat giant space gorilla peoples, but our land is left in ruin from big nuclear warfares. We would like to assure planet that these craters were made from bombs fighting with aliens and not nuclear bomb tests for take over world. Peace and love to all!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-26 16:16:58 UTC
in TWHL Planet! Post #314479
We good peoples of the Soviet Skrusia would love to help world fight Aryan domination, but we are busy fighting giant gorilla space peoples.
User posted image
One peril at time!
Peace and Love!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-25 21:19:28 UTC
in TWHL Planet! Post #314452
Nash velikiy vozhd' Skladimir Sklenin zayavil v kontakt mira i protsvetaniya s vneshnim mirom . My popytalis' vstupit' v kontakt s J.I.F. no eto, kazhetsya , ischezli iz mira. Nekotoryye udivlyayutsya, yesli by eto bylo dazhe tam s samogo nachala. My seychas otpravke dayving komandy po poslednemu izvestnomu raspolozheniye JIF V popytke nayti etu zateryannuyu Atlantidu.
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Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-25 20:27:11 UTC
in TWHL Planet! Post #314448
User posted image
The cruel old Skalerian empire has been toppled, we have revolted against our false emperor, who lays dead alongside his false government. We, led by Skladimir Sklenin have seen the true path of peace and prosperity, where all are equal and not ruled by an evil hierarchy! We will strive for a better future, we will correct our old ways. Starting with the separation of the old Northern empire, we have cut our ties with the immature foolish Dimbarkians, and strive to create new alliances in the name of peace and prosperity!

We hope that in future we all can have same mentality!

We are now focus on gathering resource for our great new nation!
User posted image
Salute to all!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-24 20:57:45 UTC
in TWHL Planet! Post #314428
We of The Grand Imperial Dominion of Skaleria have grown tired of being evil and are now zi good guys.
User posted image
Peace and Love!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-23 09:08:58 UTC
in TWHL Planet! Post #314386
Nobody will oppose our great cause!
We have released propaganda to keep our production rates high!
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War is nigh! All who oppose The Northern Empire will be crushed, we will fuel our machines of war with your bones! None can oppose us, surrender or die!
ALL HAIL SKALERIA!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-22 12:54:10 UTC
in TWHL Planet! Post #314363
There appears to be a rebellion under way in Gaul. We assure you that this rebellion will be quenched.
User posted image
ALL HAIL SKALERIA!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-22 08:17:29 UTC
in TWHL Planet! Post #314358
Aw, I was having fun until you guys decided to fuck the game up. Let's continue from here:
User posted image
The northern continent is now named as the Northern Imperial Alliance, along with the Dimbarkian empire we have forcefully made Gaul join our ranks as well.
We have assisted in stopping the nuclear missile just off the coast of Dimbarkia, we are unsure of the locations of the others.

Finally, we have brought it upon ourselves to cleanse this land of the disgusting denizens of Atomicstan!
User posted image
None who oppose us will survive! ALL HAIL THE NORTHERN IMPERIAL ALLIANCE! ALL HAIL SKALERIA!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-21 08:36:54 UTC
in TWHL Planet! Post #314321
THE WORLD MUST BE SUBDUED!
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We of the Grand Imperial Dominion of Skaleria and our new found allies of our great cause the Dimbarkians have forcefully expanded our border to accommodate more soldiers and resources for our great world domination plan. None shall stand before us, kneel down puny weaklings, your end is nigh!
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Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-18 17:24:26 UTC
in Steam Workshop and You! Post #314268
I'm not sure what Operation payback is, but that's great Dimbark!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-18 11:30:40 UTC
in Steam Workshop and You! Post #314262
Hi guys, I just wanted to inform you all, that the Steam workshop, for CS:GO especially, is amazing. I uploaded my ar_karosta map about 4 days ago, and it has 400 subscribers already - that means 400 people that clicked subscribe, went in-game, waited for the map to download, and then played it.

What this means is, it's quite easy to get your map viewed and played, once you place it onto the workshop, and it can look great on portfolios as well, to show that you've created something popular on steam. Just giving you guys a heads up.

L4D2 has a workshop for maps too, but CS:GO is more map specific as that workshop contains ONLY maps.
Long story short - if you're looking for a way to become popular and build up your portfolio, or you just want to make something fun for people to play, Steam Workshop is your best option.

It's really easy to load maps from it too, that's why it's so popular.
Maybe some of you guys will be interested.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-17 20:06:47 UTC
in TWHL Planet! Post #314257
The planet has a marijuana obsession that must be cleansed!

We of the great Skaleria will NOT tolerate Marijuana AND those who consume it!! This video has informed us of the great perils of consuming Marijuana! All who use Marijuana are considered enemies of our grand empire, and hence forth must and WILL be cleansed!

None can stand before our great cause!
User posted image
All hail the great grand imperial dominion of Skaleria, All hail the true emperor! All hail Skaleria!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-17 06:46:49 UTC
in TWHL Planet! Post #314239
All rebels against Skaleria's great cause will be subdued! Skaleria will show no mercy to those who oppose it! All hail Skaleria!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-16 13:40:02 UTC
in TWHL Planet! Post #314204
User posted image
None can stand before the great Skaleria! All In our path will be assimilated! There is only one and true king, bow down to the true ruler! The world is ours by right! All you puny nations do not compare to our military might! We power our machines with the bones of heretics, none can stand before us! Surrender or be crushed! All will be cleansed! All hail Skaleria!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-07-09 20:49:03 UTC
in Competition 33 Post #314162
Half a year later, Dimbark has finished his map :P
Skals SkalsGame / Level Designer
Posted 6 years ago2013-06-27 15:54:46 UTC
in SDK Broken Again [FIX] Post #314058
What is this Source SDK Base 2013? Is this like a SOHL type thing for hl2 made by Valve, for mods? I didn't know all of you guys were making mods :P, all my SDK's work fine, haven't downloaded the Source SDK Base things yet, will check them out.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-06-27 08:00:13 UTC
in SDK Broken Again [FIX] Post #314047
Dammit Valve! They screw around with our folder structures for no apparent reason, and break 50 things in the process.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-06-14 14:06:05 UTC
in Need quick help about creating rocky wal Post #313972
yes, and make all the faces you won't see null as well for optimization. Or you can use "Bevel" it's a texture just like null, but it is not solid like null, which will save compile time and map size, and does not cause leaks either.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-06-04 12:55:43 UTC
in Valve Hammer Editor 3.5.2 Post #313819
Wait so this was done back in 2003 but none of us knew about it? Dammit TWHL!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-05-31 08:42:41 UTC
in A Hat in Time on Kickstarter Post #313756
Awesome sauce! Nice to see that you're getting somewhere in the DEV world. I still have two years in uni to do before I move on to actual paid work. Don't think I'd join an indie developer though.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-05-24 08:05:03 UTC
in Post your screenshots! WIP thread Post #313679
That's one badass Minecraft mod :o
Let's hope it becomes popular!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-05-20 07:11:03 UTC
in Entities disappear Post #313628
^ What stojke said. Put each fence piece into a seperate func_wall entity. (or whatever you are using).
Skals SkalsGame / Level Designer
Posted 6 years ago2013-05-17 07:36:03 UTC
in TWHL Coop Ideas? Post #313575
Captain Terror, you are obviously the project leader :P
Skals SkalsGame / Level Designer
Posted 6 years ago2013-05-15 08:37:02 UTC
in TWHL Coop Ideas? Post #313542
Never! I swore an oath, an oath to never touch goldsource again. I erased it from my memory. I am a man of my word!
Skals SkalsGame / Level Designer
Posted 6 years ago2013-05-14 07:55:39 UTC
in TWHL Coop Ideas? Post #313518
I will join this project if it's for Source, actually I haven't even read the thread, all I know is Captain is trying to make a community project :P
Skals SkalsGame / Level Designer
Posted 6 years ago2013-05-07 15:09:54 UTC
in Reliable Channel Overflowed Post #313439
9999 is a weird value. the default is a multiple of 8, keep it 8196 as a maximum.
Stojke look at his map I don't have VHE anymore :D

One thing that can sometimes fix problems like this one is selecting all your objects, copying them, and pasting them in a completely new map, then recompiling it. As dodgy as that sounds it has fixed problems for me before.

E-polys are entity versions of W-polys (world polygons). There are three types of things drawn within HL; the World polygons, the Entity polygons, and sprites. Entity polygons come from both entities like func_wall or func_door, and from player models and any other models you might have in the map.
So when you have 20 players, your map would have like 5000 additional E-polys if we assume each player model is 250 polys.
My maps usually have like 1000 epolys in one area, and on a full server that can go to 8000 and anything further would get really laggy for some people.
To check how much polys each area has, type developer 1 into the console, and then type r_speeds (while within your map). It will now display as you walk around.
If it's anything crazy like 3000+ in any one area, then that's your problem, and you should reduce that amount.
Skals SkalsGame / Level Designer
Posted 6 years ago2013-05-07 14:49:53 UTC
in Post your screenshots! WIP thread Post #313438
I wish I could make corridors like those :o
Skals SkalsGame / Level Designer