Forum posts

Posted 11 years ago2011-06-29 22:54:14 UTC
in Desktops of June Post #296043
Hahaha
Posted 11 years ago2011-06-26 23:21:59 UTC
in [css/hl2dm] Nuketown demo Post #295951
Edit: Damnit, they had changed map.
Posted 11 years ago2011-06-25 22:51:02 UTC
in In Search of the Lifia Post #295900
Thank you.

@Dimbark: Write at least a very basic version of the story, just a couple of sentences is better than none.
Posted 11 years ago2011-06-25 22:40:02 UTC
in In Search of the Lifia Post #295898
That's a neat Steam skin. Where can I find it?
Posted 11 years ago2011-06-24 02:59:04 UTC
in Lost in translation Post #295801
He doesn't rate it 5 stars because it's not as good as another (five-star) map, he rates it 5 stars because he thinks it's worthy of 5 stars. A 5-star map isn't better than all other maps or as good as every other 5-star map, it's just very, very good.
Posted 11 years ago2011-06-23 14:07:27 UTC
in MCobj - Show Off yours ! Post #295776
If he had used interlacing it wouldn't be a problem.
Posted 11 years ago2011-06-21 20:46:14 UTC
in could not find filesystem dll?? Post #295746
Posted 11 years ago2011-06-18 07:03:14 UTC
in Post your screenshots! WIP thread Post #295629
Yes. He used to be called MuzzleFlash.
Posted 11 years ago2011-06-17 04:18:02 UTC
in counterstrike cz not working. Post #295623
The 64 percent done is probably because you have Half-Life installed.
Posted 11 years ago2011-06-16 10:21:15 UTC
in TWHL 2011 Post #295602
I didn't know you could do that. I've always been using setinfo _password password and then connect address.

Edit: The server appears to be down.
Posted 11 years ago2011-06-15 16:20:27 UTC
in TWHL 2011 Post #295583
There's often confusion when it comes to time zones, so I'm just making sure, when you say 22:00 GMT, you don't mean 22:00 London time but 23:00 London time (which is GMT+1 around the summer), right?
Posted 11 years ago2011-06-14 17:56:19 UTC
in TWHL 2011 Post #295549
I'm sure there'll be enough players on Sunday for a good game.
Posted 11 years ago2011-06-14 06:49:03 UTC
in TWHL 2011 Post #295539
So cows get special treatment now, do they? Racist.
Posted 11 years ago2011-06-13 16:34:41 UTC
in TWHL 2011 Post #295519
I'll play.
Posted 11 years ago2011-06-12 20:51:33 UTC
in code help needed! again. Post #295512
Not all of Half-Life's source code is available, only the code for the DLLs. I doubt Valve's going to port it or release the code. Unfortunately.
Posted 11 years ago2011-06-11 19:55:01 UTC
in code help needed! again. Post #295490
The = NULL at the first line in Ninja's code is unnecessary as pc's value is overwritten on the next line.
Posted 11 years ago2011-06-11 19:40:48 UTC
in code help needed! again. Post #295488
char *pc = NULL; defines a pointer to data of type char, initially pointing to NULL (0 - nothing). pc = p sets pc's value to that of p - p and pc will point to the same data. *pc = p sets the data which pc is pointing at (which is of type char) to the value of p (which is a pointer to a char).
Posted 11 years ago2011-06-11 12:43:00 UTC
in TWHL 2011 Post #295478
Aren't most mappers willing to stay up to 4 AM to make maps?
No.
Yes.

Who is right, you or me? Neither of us are "most mappers".
Posted 11 years ago2011-06-11 04:23:14 UTC
in TWHL 2011 Post #295470
I don't go to school, my social life barely exists and I'm currently unemployed, so 4 is not a problem.
Posted 11 years ago2011-06-11 03:29:30 UTC
in TWHL 2011 Post #295467
I can play any day and any time except between 05:00 and 15:30 British time.
Posted 11 years ago2011-06-08 20:02:31 UTC
in E3 2011 Post #295419
I hope the Halo remake comes to the PC. Probably won't. I like Halo on Xbox and on PC. Halo 2 sucked and after it they stopped with the PC releases.
Posted 11 years ago2011-06-08 14:57:59 UTC
in TWHL 2011 Post #295416
You're either a liar, a troll or a bad loser. Which one is it?
Posted 11 years ago2011-06-08 14:48:19 UTC
in TWHL 2011 Post #295414
I can't. No one can.
Posted 11 years ago2011-06-08 14:40:59 UTC
in TWHL 2011 Post #295412
I challenge you to create a very simple example map demonstrating the use of a trigger_auto to trigger something every round.
Posted 11 years ago2011-06-08 14:11:15 UTC
in TWHL 2011 Post #295410
trigger_auto only triggers once directly after map load, not every round.
Posted 11 years ago2011-06-06 06:44:56 UTC
in E3 2011 Post #295293
It's tomorrow.
Posted 11 years ago2011-06-05 23:48:32 UTC
in Post your screenshots! WIP thread Post #295283
If it takes half a second to render the faces, your FPS is <= 2... which isn't particularly good.
Posted 11 years ago2011-06-05 22:21:58 UTC
in Post your screenshots! WIP thread Post #295274
The error's in the client DLL. I was experiminting... did I just write that? "Experiminting"? I was experimenting with new model rendering code replacing Valve's built-in and it didn't work and I forgot all about it when TD was put on hold. I'm working on reverting it.
Posted 11 years ago2011-06-05 18:10:46 UTC
in Retro TWHL Post #295269
Posted 11 years ago2011-06-04 19:35:41 UTC
in Retro TWHL Post #295228
Is it Luigi Freeman? :P
Posted 11 years ago2011-05-31 12:01:36 UTC
in selector tool problem Post #295101
@weylander: Click "Windows Vista 64-bit" below "Motherboard/Integrated Video Drivers" and download the "Catalyst Software Suite".
Posted 11 years ago2011-05-27 17:47:21 UTC
in billie jean effect Post #295017
Example map now in the vault

It does not use lights or texture lights, but I can add that if you want. You might want to tweak the different timings in the trigger_multiples and in "tloopmm". Note that since the limit of the number of entries in a multi_manager is 16, so if you plan on adding more tiles you'll have to create another multi_manager like trelaysmm with the same name.
Posted 11 years ago2011-05-27 10:33:13 UTC
in billie jean effect Post #295014
You can do in/out trigging for multiple players in regular Half-Life. I'm doing it in my spaceship map (WIP). There's a door I call the Annoying Door, it closes when a player comes near and opens when there are no players near it. It costs a bunch of entities though. If you wait a few hours I'll throw you an example map with light tiles.
Posted 11 years ago2011-05-23 20:37:35 UTC
in The Third Chapter Post #294923
Preparing to fight evil, he prayed to the mighty sea god Poseidon. Poseidon heard his call for strength and sent a
Posted 11 years ago2011-05-23 17:20:32 UTC
in Vid. resolution horrible on laptop. Post #294919
Dell XPS L501X drivers
Dell XPS L502X drivers
Download and install the Intel and Nvidia drivers under the category "Video".
Posted 11 years ago2011-05-23 14:16:17 UTC
in Vid. resolution horrible on laptop. Post #294915
Do you have drivers installed for your graphics card? Are you running Half-Life in OpenGL mode?
Posted 11 years ago2011-05-23 11:17:56 UTC
in OP4 Displacement gun teleport Post #294911
My guess is that the target is triggered only when the player picks up the gun from the ground.
Posted 11 years ago2011-05-22 23:53:12 UTC
in another dude spikes coworker's drink Post #294887
That's just really really sad.
Posted 11 years ago2011-05-20 18:40:09 UTC
in Project Pegasus: Disclosure Post #294853
TRUE HOMIEs don't fear the UFOs.
Posted 11 years ago2011-05-18 20:33:36 UTC
in VIS error in cs 1.6 Post #294765
Players who just entered a game sometimes spawn in the middle of a round. AFIK, the best way to trigger something at the beginning of each round is to create an invisible func_breakable covering both spawnpoints. Give the breakable 0 health and flag Touch and Pressure. Set Target on Break to the name of the entity you want to trigger.
Posted 11 years ago2011-05-18 02:55:09 UTC
in GoldSource Mapping Tips Post #294732
This was supposed to be an edit, but someone had to play ninja:

In English, if Play Everywhere is checked, the sound will play everywhere. If two or three of the radius flags (but not Play Everywhere) are checked, the smallest-radius one is the only one that counts.
If i had to guess, i'd imagine a bigger radius would cancel out, or be redundant to any smaller one, and not make any change.
That's how it is.
Posted 11 years ago2011-05-18 02:48:22 UTC
in GoldSource Mapping Tips Post #294730
There are three checkboxes: Small radius, Medium radius, and Large radius. Can these be combined? Supposing I check Medium radius AND Large radius, does the sound radius cover 50% more than large radius alone?
From common/const.h:
#define ATTN_NONE 0
#define ATTN_NORM (float)0.8
#define ATTN_IDLE (float)2
#define ATTN_STATIC (float)1.25[/pre]

From dlls/sound.cpp:
	if ( FBitSet ( pev->spawnflags, AMBIENT_SOUND_EVERYWHERE) )
	{
		m_flAttenuation = ATTN_NONE;
	}
	else if ( FBitSet ( pev->spawnflags, AMBIENT_SOUND_SMALLRADIUS) )
	{
		m_flAttenuation = ATTN_IDLE;
	}
	else if ( FBitSet ( pev->spawnflags, AMBIENT_SOUND_MEDIUMRADIUS) )
	{
		m_flAttenuation = ATTN_STATIC;
	}
	else if ( FBitSet ( pev->spawnflags, AMBIENT_SOUND_LARGERADIUS) )
	{
		m_flAttenuation = ATTN_NORM;
}
That's the code which reads the flags and sets the attenuation level based on them.
Posted 11 years ago2011-05-17 11:33:35 UTC
in GoldSource Mapping Tips Post #294714
It is most useful.
Posted 11 years ago2011-05-12 20:13:06 UTC
in Morning routine Post #294590
Potatis, what about a school day? Or it isn't the case for you? :P
Not anymore. But I'll have to change my routines if I get a job.
Posted 11 years ago2011-05-12 19:43:41 UTC
in Morning routine Post #294580
I forgot to shower. Showering should be somewhere between 4 and 7.
Posted 11 years ago2011-05-12 19:28:18 UTC
in Morning routine Post #294577
1) Wake up
2) Turn off alarm
3) Turn on computer
4) Check TWHL and email
5) Play a video game
6) Check TWHL
7) Make and eat breakfast
8) Check TWHL
9) Play a video game or do some programming
10) Check TWHL and email
11) Play a video game, do some programming or watch an episode of a TV series

I sometimes skip 5 and 6.
Posted 11 years ago2011-05-09 22:54:10 UTC
in GS Model Heaven Post #294504
I think you should re-read the sentence you just wrote.
Posted 11 years ago2011-05-07 03:31:40 UTC
in FACEBOOK Post #294364
I enjoy arguments. Unfortunately, Crollo evolved into Trollo, level 14. So I'll just go to bed now.

To bring the thread back on topic, here's a picture of a llama:
User posted image
Posted 11 years ago2011-05-07 03:21:36 UTC
in FACEBOOK Post #294361
Whether or not somebody else took pictures or not is massively irrelevant.
It's most relevant. When you post pictures, they're your responsibility.
By logic here, you should be pissed that somebody snaps pictures of you at a crime scene where you brutally murdered 3 guys, and so therefore it would only be right if those pictures just vanished into thin air. Should have just, not done it to begin with?
That story is totally different. There has been no crime, you have done nothing wrong, so how is it right that someone publishes pictures of you without your consent?
Posted 11 years ago2011-05-07 03:15:41 UTC
in FACEBOOK Post #294359
I'd also be pissed if a shop manager sued me after I got caught breaking his windows. You know what I'm saying?
As far as we know, the guy hasn't done anything wrong, and there's no lawsuit.
You don't take photos in a public shower room, do you?
No
If you're fine with people publishing photos of people who are drunk on parties, you should also be fine about people publishing photos of people who are naked in public shower rooms. No?