Forum posts

Posted 8 years ago2015-06-09 02:47:51 UTC
in Now Gaming: ... Post #325853
I always do, I can't help it. The only part that has a time limit is the citadel at the end. And that forest with the striders and the wooden cabins that I could never get past.
Posted 8 years ago2015-06-06 20:14:14 UTC
in Sledge (Hammer Alternative) Alpha Build Post #325827
Are you sure texture locking isn't off?
Posted 8 years ago2015-05-31 21:57:43 UTC
in Movie Cutscenes! Post #325752
Great Dim! ***
Posted 8 years ago2015-05-31 19:56:20 UTC
in funk_breakable "pressure related&qu Post #325749
I always thought texture lights were only for static lights and trying to turn them on/off wouldn't work.
Posted 8 years ago2015-05-31 19:54:13 UTC
in Custom decals in GoldSource/Sven coop, p Post #325748
Unless the item has a complicated shape, probably a waste of resources.
Posted 8 years ago2015-05-31 07:40:54 UTC
in funk_breakable "pressure related&qu Post #325742
First answer - like Dr. Orange said, it might be possible using some weird setup of func_tracktrains and overlapping path_tracks. Hard to debug without moving everything around.

Second answer - yes.
Posted 8 years ago2015-05-31 07:37:15 UTC
in Custom decals in GoldSource/Sven coop, p Post #325741
Decals aren't very good for that purpose, actually. Decals are generally only good for splatters, scrape marks or writing. Perhaps road markings if you want to push it. But objects like that? You're WAY better off using textures and small brushes you scatter around. Texture one side and null the other 5 faces.
Posted 8 years ago2015-05-31 04:50:45 UTC
in funk_breakable "pressure related&qu Post #325737
I can't make sense of what you asked. Can you provide a drawing or something?
Posted 8 years ago2015-05-31 01:23:14 UTC
in Now Gaming: ... Post #325734
Who's Mike and why does Urby look like shit? Oh right must be fatherhood.
Posted 8 years ago2015-05-29 18:30:36 UTC
in funk_breakable "pressure related&qu Post #325722
Probably that's how it's done in HL, too.
Posted 8 years ago2015-05-29 18:29:07 UTC
in Post your screenshots! WIP thread Post #325721
No kids.
Posted 8 years ago2015-05-29 18:27:47 UTC
in Transport Hub 11th January, 2006 Post #325720
Sounds like it.
Posted 8 years ago2015-05-29 03:12:49 UTC
in Post your screenshots! WIP thread Post #325707
I wonder if you could somehow rig the scenery to move relative to the player's position in the map.

Probably Tetsu0 has done it already :P
Posted 8 years ago2015-05-26 23:14:38 UTC
in Your Apex Map — Your Mapex Post #325687
I'm told there already is a Big Boobs Mod.
Posted 8 years ago2015-05-26 22:11:23 UTC
in Your Apex Map — Your Mapex Post #325685
The problem with that is that I am absolutely certain that you could pull it off.
Posted 8 years ago2015-05-25 03:15:50 UTC
in Post your screenshots! WIP thread Post #325655
Not that we normally see THAT MANY touch screens in everyday life.
Posted 8 years ago2015-05-24 19:56:11 UTC
in Your Apex Map — Your Mapex Post #325653
Half the things on this site are kind of a hacky way to do things that are normally not possible or weren't foreseen by the devs at Valve. Your argument is invalid.
Posted 8 years ago2015-05-23 20:32:16 UTC
in Post your screenshots! WIP thread Post #325641
Why 48x56 and not 48x48 or 56x56?
Posted 8 years ago2015-05-22 03:08:57 UTC
in Your Apex Map — Your Mapex Post #325629
Best hack award goes to Urby.

You're probably the first person ever to use that for anything.
Posted 8 years ago2015-05-21 03:34:13 UTC
in Your Apex Map — Your Mapex Post #325612
Or a crapload of entities.
Posted 8 years ago2015-05-19 20:45:33 UTC
in BOSCONIAN - Map Pack Post #325591
Try windowed mode for different resolutions! You won't need to change monitors or wait for other people's feedback.
Posted 8 years ago2015-05-19 20:44:09 UTC
in Func_Door and its Uses Post #325590
Are you sure it isn't just that it's moving so fast that it creates the optical illusion of going the other way? Like car wheels going fast?
Posted 8 years ago2015-05-18 16:24:30 UTC
in Apollo XXX Post #325578
While on topic, does it do anything on func_door_rotatings?
Posted 8 years ago2015-05-17 20:29:36 UTC
in Apollo XXX Post #325571
Just going by the title of the map one would think it is an adult-rated [game/movie] set on the moon.

Had to say it.
Posted 8 years ago2015-05-17 20:26:06 UTC
in Func_Door and its Uses Post #325570
Captain Terror's method works too. You can put the same door's name on Trigger on close and it will do exactly the same. You'd still need a trigger_auto to make it move the first time though.
Posted 8 years ago2015-05-16 03:41:30 UTC
in Halloween 2015 Post #325552
"Halloween"
looks at calendar "16th of May"

Thinking about it, it's not like you don't have time.

Also if you're taking the girl in the forest, I'll take the two at the top. Yours didn't even bother to 'shop out the road in the back.
Posted 8 years ago2015-05-12 04:16:26 UTC
in Post your screenshots! WIP thread Post #325515
Fancy indeed!

Is there a prize for this?
Posted 8 years ago2015-05-11 01:49:09 UTC
in The Core Post #325506
Where's the science in it?
Posted 8 years ago2015-05-06 02:03:06 UTC
in Competition Proposition Post #325473
THIS.
Posted 9 years ago2015-05-01 20:34:48 UTC
in Post Your Photos Post #325453
Very good, if a bit dark. In photography there's more room for overexposing some things.
- Discostu, Page 23, this thread.
#2 is slightly overexposed for my likes
- Discostu, Page 26, this thread. :tired:
Hahaha sorry mate. Photography is a perceptual subject, it depends a lot on who's looking at it and when, and even what mood you're in when you're looking at it. There's plenty of room to go either way, I was just being nitpicky because I can't not be an arse.

It's a good photo, personally I'd just stop it down a tiny bit if only to match the lighting of the others, with slightly darker shadows. Maybe I'd have overexposed more whilst keeping (or trying to keep) the rest of the frame even. But I don't NEED to explain this to you, you know all this already and probably better than me. I shame myself.

About the last one, my first complaint is that a too bright light is only in a small part of the frame, pushing the rest of the picture down. Not that you can't use multiple sources of light, in this case I assume sunlight and skylight, just at least not like that. BUT if it suits your needs, definitely go for it. If a picture is good for what you will be using it for, then it is good. Only me, in a context like wedding and sweet sixteen shoots very unlike The Core, would have considered that a throwaway shot in most photobook cases.

While I'm posting here, some old photos I just found:

User posted image

User posted image
Posted 9 years ago2015-05-01 07:37:44 UTC
in Competition Proposition Post #325449
You seem to be too fond of McPoker. Are you sure it isn't yours, published under a pseudonym?
Posted 9 years ago2015-05-01 07:34:17 UTC
in Post Your Photos Post #325448
You've done well. #2 is slightly overexposed for my likes, but it's just a nitpick. They're all very good. Except the last one. The last one sucks. The lighting looks incomplete and the angle is terrible. But besides that one, they're very good especially for a rushed shoot.

Makes me think of some extremely rushed 3-minute shoots I did in my early days. They were all crap.
Posted 9 years ago2015-04-30 09:27:17 UTC
in Post your screenshots! WIP thread Post #325439
Amusingly enough, a Google image search for "IACP Mangiagalli" brings up Ninja's render above my own post in this thread amongst the top results. Proof that there's pretty much no documentation on the building except mine :P
Posted 9 years ago2015-04-27 03:50:46 UTC
in Post your screenshots! WIP thread Post #325402
The difference being that I have absolutely no idea what I'm looking at. At least most people would be able to tell mine is a building :P

I'm going to go ahead and assume green is good.
Posted 9 years ago2015-04-26 18:16:51 UTC
in Post your screenshots! WIP thread Post #325398
I'll let you pick the locations.
Posted 9 years ago2015-04-26 05:14:20 UTC
in Post your screenshots! WIP thread Post #325389
Does homework count as WIP?
User posted image
User posted image
This is Quartiere I.A.C.P. Mangiagalli, a 1949 public housing project in Milan by Architects Franco Albini and Ignazio Gardella. We're studying public housing and after this is done, I'll go on to design my own.
Posted 9 years ago2015-04-21 03:52:45 UTC
in Another Changelevel Problem... Post #325332
When you say that, it makes me want to do it just to see what happens. I'm guessing just an anticlimactic error dialog box, but that's not always the case!

In some games, like Wolfenstein 3D, somehow part of the level remains embedded in the save file. So if you load a game that was saved in a map that is now different, you will spawn in the room you were at in the old map, but the doors out of it won't work; you'll be stuck in that room.
Posted 9 years ago2015-04-21 03:44:34 UTC
in Recommend me how to make a map (house) Post #325331
Goldsource is good for starting, it keeps things simple.

Which Counter-Strike do you want to map for? 1.6, Source, Global Offensive?
Posted 9 years ago2015-04-19 03:32:23 UTC
in Tutorial & Example Map requestor? Post #325299
How about it shows up on a requests sidebar so that anyone can pick it up? That would be more efficient.

Then requesters may be notified somehow when their request is answered. Or something.
Posted 9 years ago2015-04-18 02:57:53 UTC
in TWHL Tower Post #325290
That's what she said
Posted 9 years ago2015-04-17 03:42:21 UTC
in Post your screenshots! WIP thread Post #325280
That's what textures are for, right?
Posted 9 years ago2015-04-16 09:09:09 UTC
in Post your screenshots! WIP thread Post #325272
You too.
Posted 9 years ago2015-04-13 01:57:10 UTC
in Post your screenshots! WIP thread Post #325260
Just... WHY
Posted 9 years ago2015-04-12 03:13:22 UTC
in Post your screenshots! WIP thread Post #325251
Posted 9 years ago2015-04-11 04:53:57 UTC
in Looking for all your SP maps and mods Post #325242
Oh boy that map. I still get the shivers just thinking about it. I insist that it should be awarded "Best map of TWHL EVER".
Posted 9 years ago2015-04-02 20:58:32 UTC
in TWHL Tower Post #325191
We should all pitch in and mail Urby a crowbar.
Posted 9 years ago2015-03-31 20:16:51 UTC
in Empty rocket launcher. Post #325167
Just name your map d3_c17_09.bsp and you'll be good. No custom code needed!
Posted 9 years ago2015-03-31 20:14:04 UTC
in How do I make monster deaths trigger thi Post #325166
Monster entities have these keyvalues that will do what you want:
TriggerTarget: Put here the name of the entity you want to trigger
TriggerCondition: Select "Death"
Done! :cool:
Posted 9 years ago2015-03-31 02:18:49 UTC
in Empty rocket launcher. Post #325140
What part of HL2 are you guys talking about? I've played it forever ago and I don't remember being in this situation, and I haven't yet encountered an empty RPG in my current playthrough of Half-Life 2: Updated (last I played I was about to unplug the field at the bridge).
Posted 9 years ago2015-03-31 02:12:06 UTC
in TWHL Tourney Post #325139
How does the stone age work over there?
I missed only because I had a pre-planned vacation.
At least you had an excuse. I thought it was a different day, and I was completely free.