Forum posts

Posted 14 years ago2009-05-02 18:06:45 UTC
in Desktops of May Post #266349
I know, just kidding.
Posted 14 years ago2009-05-02 17:01:50 UTC
in Desktops of May Post #266346
Talk about wide screen!
Posted 14 years ago2009-05-02 16:58:51 UTC
in Rooms (mini co-op project) Post #266345
I suppose I do. But I'm reluctant of using anything Steam. It's a system hog and it makes itself a mandatory layer between you and whatever you intend to play. I don't trust software that does that (it's a wonder how I am running Windows really)
Posted 14 years ago2009-05-01 17:50:49 UTC
in TWHL's death? Post #266306
I hate the fact that I can't map GoldSource.
Why can't you?
Posted 14 years ago2009-05-01 16:37:58 UTC
in Desktops of May Post #266298
I think I still have the default Windows grassy hill.

checks

Yep, I still do.
Posted 14 years ago2009-05-01 16:34:37 UTC
in TWHL's death? Post #266297
I like rimrook's idea :D
Posted 14 years ago2009-04-30 14:34:28 UTC
in Swine Flu Post #266224
If only the "right" 1% of global population was targeted, mankind would be saved from all those douchebags in politics :P
Posted 14 years ago2009-04-29 23:07:06 UTC
in Describe the person above you Post #266188
Is someone tired of describing!
Posted 14 years ago2009-04-29 21:32:21 UTC
in TWHL's death? Post #266185
I don't really think it's dying. It's just not as active as it might have been. Now, there's another forum I'm in, now that is almost dead. You may not see any new posts in weeks. And it used to be a terribly active forum, with new posts coming in so fast you couldn't catch up. TWHL... isn't dead, it's just less active.
Posted 14 years ago2009-04-29 15:51:50 UTC
in Avast security alert to new web threat.. Post #266166
It's interesting how they always find new ways to screw up computers.
Posted 14 years ago2009-04-29 15:49:23 UTC
in Rooms (mini co-op project) Post #266165
Yay, I thought I was just looking evil with the hatch idea. By the way, about the lightflags you mention, I once wanted to block light passing through an opening, and instead of altering whatever stuff was there, I just put an invisible func_illusionary and set its lightflags. Worked well the one time I used it.

At Rimrook's map, I think it's just a nulled face as nothing else is disappearing after I switched to OpenGL. So I guess it's just a problem with that face.

Can't wait to finish my room! Should be done soon, I hope...
Posted 14 years ago2009-04-29 00:10:25 UTC
in Jerky HL2DM over LAN Post #266140
You can make long cables too, you know.
Posted 14 years ago2009-04-29 00:07:59 UTC
in Describe the person above you Post #266139
Attends Chinese raves.
Posted 14 years ago2009-04-28 23:53:43 UTC
in Rooms (mini co-op project) Post #266138
Where exactly? I know the brightness/gamma are set to highest, so some parts may seem darker than intended. If you lemme know what map/area this dark spot is, i'll be happy to brighten it up.
My gamma is set at the highest value. The spot I'm talking about is right past the double doors, in the little hallway there is before the "main hall". Here's a screenshot.

User posted image User posted image

Notice how the flashlight is on and yet you can barely see anything. I see it nearly completely black but that's just my dark video card. It's way too dark even for my card...

Two extra notes, firstly, tetsu0's room is a bit dark overall, for my likes at least. Just saying, but at least I can see in it. Also, I wonder, wouldn't it be a bit more navigable if the hinges of this hatch were on the other side? As in, not in your way as you climb up? Or is there a reason for it?

User posted image

By the way, someone nulled a wrong face:

User posted image
Any reason you're not using the 1.1.1.0 patch? D:
Yes. I do have it somewhere, I'm just too lazy to install it. Any particular advantages over the version I'm using?
And no, not gonna pay for Steam because a)Steam overcomplicates stuff, b)I don't spend money on teh internets, and c)I don't have any money left, I spent my last $12 today at uni (I really need a new job)

Also, I have an idea for the "end" room I'd like to share. Like it was said at some point to have an intro room made by everyone, could there be an ending room made by everyone? With cake? :D I was also thinking of putting a little scale model showing every room and a tag with the creator's name. Just an idea, though, I'm not sure how that would look.
Posted 14 years ago2009-04-28 01:51:42 UTC
in Swine Flu Post #266072
I guess I'm lucky I don't consume that much pork. I'm not worried actually. But I got a flu anyway, I guess it's the time of the year.
Posted 14 years ago2009-04-28 00:41:53 UTC
in Excel As a 3D Graphics Engine? Post #266067
First page looks "possible" at a quick glance. Might be an interesting read for later...
Posted 14 years ago2009-04-28 00:35:01 UTC
in Tex lights not lighting? Post #266066
That, or map "lights.bsp" :P

I got 2.5.3 in about 2003, so it doesn't really surprise me that there is at least one newer version after 6 years. I didn't keep looking for new versions, anyway. But I should be up to date now.
Posted 14 years ago2009-04-27 15:20:55 UTC
in Tex lights not lighting? Post #266051
What? ZHLT 3.4 already? I have 2.5.3.161 and thought it was the latest version.

What's the problem with software mode? It gives a pixely vintage look :P
Posted 14 years ago2009-04-27 14:52:49 UTC
in Tex lights not lighting? Post #266049
No .rad files near the compile tools. Not even in the zip they came in.

Actually I took that screenshot before I noticed I was still in software mode (I found out and changed to OpenGL yesterday). Does that have an effect on texlights?
Posted 14 years ago2009-04-27 14:22:12 UTC
in Tex lights not lighting? Post #266047
Is it me, or light textures don't make enough light? I tried what I read on the texlight tutorials but I always end up in the same situation, resorting to place point lights. This is what I get:

User posted image

Am I missing something?
Posted 15 years ago2009-04-26 16:43:57 UTC
in Describe the person above you Post #266023
Either is a moderator or has his own mod (I should ask actually)
Posted 15 years ago2009-04-26 16:33:19 UTC
in Rooms (mini co-op project) Post #266022
Oops, I do know sky brushes are see-through. I guess I uploaded that screenie instead of another one with disappearing stuff. I usually work around that by just putting a wall that blocks the other rooms in sight.

In the reactor pic I caught it almost "full", but it used to be mostly "off". That room was very high-poly I guess.

Now I've fixed this issue by switching to OpenGL. And if anyone wonders, yes, I'm using the good ole HL 1.0.0.8.

I have yet to map my own room, I'm just a bit busy with uni. Lots of homework. I already have it laid out in my mind. Can't wait 'til holidays!
Posted 15 years ago2009-04-26 01:12:41 UTC
in Rooms (mini co-op project) Post #266006
I can't say I ever experienced disappearing walls, though. I'm assuming you're running the game in OpenGL.
Now that you mentioned it, I thought I was running in DirectX mode, but it turns out I was running in Software mode. I'll edit with screenshots of the dissapearing stuff in a minute. Now I've set it to OpenGL and it doesn't happen. Even the {blue is gone. Oh well. I guess I fixed it.
Just like World Crafter, I was so bugged by that thing. It does nothing!!
And by that thing I meant that red arrow at the temple. I was trying to figure out what to do with it.
There was this room with dark textures on the walls that didn't get lit with the flashlight that just... gaah. whatever.
This turns out to be the entryway to nefarious's room. Dude, what did you do there??

And, as promised. The disappearing stuff.

User posted image User posted image User posted image

And rimrook, is there a purpose to this thing?:

User posted image
Posted 15 years ago2009-04-26 00:09:16 UTC
in Rooms (mini co-op project) Post #266002
I can't believe I forgot to try this. I just checked it out. It was an interesting but strange experience.

I had two major problems that confused me. The first, was Short ##### Surfaces. Stuff kept disappearing on me and I was unable to see things blocking my way. Such as doors. It just pissed me off because rooms flashed on and off.

Some rooms were particularly dark and I couldn't see crap, not even with the flashlight. Like the flashlight wasn't lighting any surfaces and it was freaking me out because I couldn't see sh!t. There was this room with dark textures on the walls that didn't get lit with the flashlight that just... gaah. whatever.

Anyway, on to the material criticism. I saw a lot of {blue scattered everywhere, I guess someone forgot to add the "solid" flag :P . But great work everyone. Just like World Crafter, I was so bugged by that thing. It does nothing!! And I totally loved the last room. The most thought out of them all. If only I could have seen it a bit more lit. Or without stuff dissapearing on me. I'm starting to wonder if there's any setting for that that I'm missing?
Posted 15 years ago2009-04-25 22:56:48 UTC
in Texture application question Post #265998
On the Texture application bar, on the SCALE / X textbox, enter -1 instead of 1 (or just negate whatever value you put in there, if 2 -> -2, etc.)

You might have to change the SHIFT / X textbox so the edges of the texture line up with the edges of the brush.
Posted 15 years ago2009-04-25 13:17:55 UTC
in Hi Post #265985
First you have to follow these absolutely vital steps:
1)Get a spunky new Avatar
2)Map (optional)
Hey I wasn't told that! No wonder I was the odd one out.
Posted 15 years ago2009-04-25 13:14:36 UTC
in Hammer & ATi Radeon ... yet not solv Post #265984
How about View Flat? worked for me back in '99...
This post was made on a thread that has been deleted.
Posted 15 years ago2009-04-13 23:48:50 UTC
in The tricky room Post #265492
Whoa, something weird is going on in that map!

When I walked in there, first my health was thrown down to 4 and my suit power was something like [poison symbol]1234. I went in again and my health went up to 250 and suit power turned into something crazy like -156846856463746849999999, and then I went in again and the game crashed. Wicked map eh? :o

Oh right. I just read it's for CS. Maybe I should try it there.
Posted 15 years ago2009-04-11 20:53:02 UTC
in Google Streetview Conteversy Post #265412
I don't see what's the problem really. I find it an interesting way to see other places, which comes in handy when you're going somewhere you don't know. It's great to see the place from street level instead of from 3000 metres in the air. I'm looking forward to having it in my area as well, although I don't think I need to go anywhere new. (would have been great a year ago but that's another story).

It's also a fun tool for cheap tourism. But if they don't like it in Canada, I guess I'll have to save up and go there myself :P
Posted 15 years ago2009-04-11 20:46:46 UTC
in The tricky room Post #265364
Hmm... interesting ideas. But wouldn't a trigger_hurt with a negative value just pump you up to 100 and stop there?

Edit: it does. Too bad, it would have been awesome to have over 100%.
Posted 15 years ago2009-04-10 22:15:14 UTC
in Describe the person above you Post #265365
Likes Half Life and hot dogs, and possibly a combination of both. Might wear Napoleon hats!
Posted 15 years ago2009-04-10 20:31:27 UTC
in Now Playing: ... Post #265351
AC/DC - Shoot to thrill

This thread is becoming such a HUGE playlist :P
Posted 15 years ago2009-04-10 20:29:52 UTC
in Guess the game! 2 Post #265350
Yep, you know it. Can't wait for my next time!
Posted 15 years ago2009-04-10 20:27:44 UTC
in The tricky room Post #265349
Alright, so there is this room I want players to go through. But it isn't particularly enticing to know you might die just for going there, so I predict everyone might just as well avoid going that way and problem solved. I want someone to actually go that way, otherwise it's just a boring part of the map noone goes to. But I can't come up with any motivation that's worth it. I just feel placing the Egon on a pedestal just won't do the trick. Any comments or ideas?
Posted 15 years ago2009-04-10 20:21:49 UTC
in The leak that couldn't be fixed Post #265347
That seems like a complicated skybox.

I haven't got leaks in ages. Ok, I haven't mapped in ages. But most of them were stupid things like forgetting to put the "roof cover" sky on the box. Like this:

. . . . . . . . . . <huge window to the void
I . . . . . . . . I
I . . . . . . . . I <walls
I map and stuff I
----------------- <floor

After I learned I had to put a brush covered in "sky", that is. It took me like 2 test maps to figure out what was wrong with leaving things "outdoors" :P

(edit: what? no bbcode for monospace fonts?)
Posted 15 years ago2009-04-10 20:14:22 UTC
in Guess the game! 2 Post #265344
Noone? ok.

"Why do we all have to wear these ridiculous ties?"

:biggrin:
Posted 15 years ago2009-04-08 17:53:52 UTC
in Ricochet Post #265234
Does anyone even play that anymore :D
I'm surprised there's ever been anyone to play it! I never liked it, as you can guess.
Posted 15 years ago2009-04-08 02:12:43 UTC
in Open for TWHL3 Suggestions Post #265213
Yeah I think just a slight (but more noticeable than it is now) difference with the other posts will be ok.
Posted 15 years ago2009-04-08 02:03:52 UTC
in Hello thread! Here?s the hello thread! Post #265212
It usually happens that way. Someone says hello, followed by dozens of spam posts. then it goes dead until someone else says hello.
Or until someone remembers it has to be unlocked for the next bloke.

Follow the dead body road! sings
Posted 15 years ago2009-04-08 01:58:18 UTC
in Later, XP Post #265211
I had Win 98 right up until 2004. I intend to do the same with XP, which I try not to upgrade anyway (my friends call me the upgrade paranoid, but they got bugs and cripples that I didn't). So I don't really mind if they don't release new stuff, I ignore the great part of it. There ain't no way they're cramming more DRM down my pipe!
Posted 15 years ago2009-04-08 01:53:46 UTC
in A healthy debate (?) Post #265210
You start off as the newcomer and get insulted because you type appallingly and annoy people.
waht?m waht ere u impleyin??
Posted 15 years ago2009-04-05 15:37:26 UTC
in Hello thread! Here?s the hello thread! Post #265050
Well hello then!
Posted 15 years ago2009-04-05 02:33:32 UTC
in New 2 Your Site Post #265035
They are sorry fans now. :P
Posted 15 years ago2009-04-03 20:48:40 UTC
in The tricky room Post #265000
LOL i didn't even know minimum light level worked in HL! AWESOME
Well I've learned a lot lately even without trying. I wonder how much has my mapping improved. At least I hope I get to finish something this ti

:P
Posted 15 years ago2009-04-03 20:26:37 UTC
in An odd error when testing Post #264999
Like Darkie said, it's more often when noclipping. Funny, as most of the later times I was noclipping to float in the middle of a room and ensure I was within the usable map and not "outside" haha.

And thanks for the ideas Mighty Atom. I suppose it'll work - gotta try it on my next run.
Posted 15 years ago2009-04-02 19:05:13 UTC
in An odd error when testing Post #264950
Certainly not a leak. And it's not because of an out of place entity either. It's weird, because it only happens sometimes when I stock me up through the console.
Posted 15 years ago2009-04-02 18:35:19 UTC
in An odd error when testing Post #264946
Been testing some of my maps, and when I use Impulse 101, sometimes the game just exits with this message:

ERROR: Item item_suit fell out of level at -43.968750,1.638937,-27.968748

WTF? :\
Posted 15 years ago2009-04-02 18:32:05 UTC
in The tricky room Post #264932
Hmm... good idea. It's a whole damn platform, 512x64x16, but I guess it's worth the try. Thanks.

Edit: it worked well. Thanks again.
Posted 15 years ago2009-04-02 14:59:53 UTC
in Females on this interwebs? That's unhear Post #264933
:o omg can i haz ur number?!!11?