Forum posts

Posted 4 weeks ago2018-09-19 02:09:33 UTC
in Post your screenshots! WIP thread Post #340912
One small step forward.
That looks like a scooby doo villain, not gonna lie. The Space Kook, I think.
Space KookSpace Kook
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 month ago2018-09-08 17:23:11 UTC
in Competition 35: Vanilla Half-Life Post #340819
I get Uplink vibes from that screenshot.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 2 months ago2018-08-04 05:21:25 UTC
in Permanent health and armor upgrading? Post #340397
Indeed. It'd be picked up in the world and would increase the maximum health and armor permanently (until you start a new game).
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 2 months ago2018-08-03 01:07:26 UTC
in Permanent health and armor upgrading? Post #340387
I've always wondered how this could be done if at all in HL. I'd like to have permanent health and armor upgrades scattered around my modification adding up to +100 for both health and armor (making each max out at 200) if you get every single one of them throughout the mod. As for how much each pickup gives the player that's still up in the air, but I'm curious as to how to go about doing something like this; storing it in a save file and all that jazz.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 2 months ago2018-08-01 18:08:44 UTC
in Half-Life Echoes releasing soon Post #340366
i wanna playtest :sob:
Suparsonik SuparsonikWithstood the post-nuke test.
As far as I know you can force it to chop the lightmaps into bigger slices to avoid this, but i'm not 100% positive. I haven't used it in forever.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 3 months ago2018-07-15 17:31:54 UTC
in The ~Video Game Music~ Thread Post #340147
Been playing this a lot again recently.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 4 months ago2018-06-11 16:11:10 UTC
in E3 2018 Post #339889
Bethesda only had one game I'm interested in seeing more of. Rage 2. It feels odd to say that since the first one was such a flop, but this one looks like it'll be what the game was actually supposed to be.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 4 months ago2018-05-20 03:59:46 UTC
in Best Half-Life Chapter Tournament Post #339664
Surface Tension all the way.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 4 months ago2018-05-18 15:07:16 UTC
in Post your screenshots! WIP thread Post #339653
Looks wonderfully industrial :D
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 5 months ago2018-05-17 16:22:16 UTC
in Best Half-Life Chapter Tournament Post #339634
I'm going to be contrarian and vote for Anomalous Materials!
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 5 months ago2018-04-30 17:59:46 UTC
in Best Half-Life Chapter Tournament Post #339468
I like Residue Processing :(
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 5 months ago2018-04-21 04:44:08 UTC
in mod_numforname error Post #339403
are you using the full file path in those entities?
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 5 months ago2018-04-19 03:45:51 UTC
in Best Half-Life Chapter Tournament Post #339369
QE
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 6 months ago2018-04-16 05:25:04 UTC
in Best Half-Life Chapter Tournament Post #339332
We've Got Hostiles!
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 6 months ago2018-04-12 22:14:02 UTC
in Best Half-Life Chapter Tournament Post #339298
Apprehension.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 6 months ago2018-04-07 04:20:09 UTC
in Best Half-Life Chapter Tournament Post #339231
Forget About Freeman.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 6 months ago2018-04-05 03:00:32 UTC
in Best Half-Life Chapter Tournament Post #339190
Inbound.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 6 months ago2018-04-04 15:26:18 UTC
in Best Half-Life Chapter Tournament Post #339184
Questionable Ethics.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 6 months ago2018-04-03 15:04:45 UTC
in Post your screenshots! WIP thread Post #339166
Victor, you like the DOOM 3 Mine section way more than you should. :D
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 6 months ago2018-04-03 15:03:00 UTC
in Best Half-Life Chapter Tournament Post #339165
Power Up.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 11 months ago2017-11-15 04:23:10 UTC
in Make VOX Speak Sentences Post #338057
Sadly not.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 11 months ago2017-11-14 21:55:22 UTC
in Make VOX Speak Sentences Post #338051
The speaker entity can reference sentence groups.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-09-25 17:31:21 UTC
in c1a1_crate2 Post #337527
It looks distorted because it's not power of 2.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-09-11 15:49:34 UTC
in Post your screenshots! WIP thread Post #337377
idTech 2 is the Quake engine but it's also Quake 2's engine (but, as Snehk said, it was modified for it).
id Tech 1 is Quake, id Tech 2 is Quake 2, id Tech 3 is Quake 3, id Tech 4 is DOOM 3, and id Tech 5 is RAGE. DOOM's engine (as well as Wolfenstein's engine) used for the first two games was never really given a name since it was only licensed out to a select few companies. Some call them id Tech 1, some call them id Tech 0, and others call them id Tech, but they're really just called by the name of the game that used them. The "id Tech" names only came about simply for the convenience of licensing and making the engines sound less specific to one game.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-09-03 04:41:02 UTC
in Now Gaming: ... Post #337250
I liked Doom 3 a lot, couldn't stand 4 at all.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-06-14 03:11:27 UTC
in E3 2017 Post #335463
Lawbreakers actually looks pretty good. I'm not much of a fan of Cliffy B, but it actually looks like a pretty fast paced and fun shooter. Definitely looks better than anything modern id has put out in the past few years.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-06-14 03:05:24 UTC
in gordon freeman slaw adventure Post #335462
I love you Jaardsi. Never change.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-06-12 22:54:01 UTC
in E3 2017 Post #335439
Devolver needed to show more games instead of those skits they were doing... They weren't THAT funny.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-06-12 15:19:16 UTC
in E3 2017 Post #335412
Wolfenstein was literally the only interesting thing they showed.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-06-12 05:04:43 UTC
in E3 2017 Post #335399
RAGE 2 is a thing? The game flopped.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-06-11 04:49:54 UTC
in Post your screenshots! WIP thread Post #335374
Reminds me of an old Team Fortress map.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-04-18 03:32:23 UTC
in Post your screenshots! WIP thread Post #334453
BEVEL reduces clipnodes.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-03-26 18:57:03 UTC
in Now Gaming: ... Post #334128
@Archie, whoever that shotgun guy is, I applaud them. It's pretty much a dead ringer for that guy.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-02-09 18:37:59 UTC
in Competition 34: HL Re-Imagined Post #333391
Time for a physical exam?
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2017-01-29 05:56:30 UTC
in Competition 34: HL Re-Imagined Post #333219
Ah shit, I've completely forgotten about my entry. Better get back to work!
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-12-10 20:21:15 UTC
in Competition 34: HL Re-Imagined Post #332661
I don't.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-12-09 02:27:13 UTC
in Competition 34: HL Re-Imagined Post #332629
Isn't that C1A0?
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-12-02 04:50:57 UTC
in Competition 34: HL Re-Imagined Post #332514
Subtransit it is then :)
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-12-02 00:30:53 UTC
in Competition 34: HL Re-Imagined Post #332511
Out of curiosity, does remaking a map from the alpha that was released count as a re-imagination?
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-11-24 17:01:57 UTC
in Competition 34: HL Re-Imagined Post #332426
If I get off my ass to enter this compo it's definitely going to be Subtransit.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-11-24 06:04:09 UTC
in HLDM Server! Post #332412
Requesting Aquatos to be added to the rotation. Also, as much as I love Rimrook's maps, I'm not a huge fan of Beerfort... It's kinda boring.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-11-19 17:24:05 UTC
in Now Playing: ... Post #332340
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-11-01 03:00:36 UTC
in Competition 34: HL Re-Imagined Post #332178
I'd judge but it'd have to be written and with images rather than a video. I'm not great with that kind of stuff.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-10-29 01:37:25 UTC
in Competition 34: HL Re-Imagined Post #332144
I could try.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 2 years ago2016-10-17 05:24:28 UTC
in Adding props to Hammer Editor 3.4 Post #332050
I'm surprised there's no tutorial on the Prefab Factory! I use it all the time. It's a lot better to have one .ol file containing the prefabs rather than a million .map files.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 2 years ago2016-10-07 21:50:19 UTC
in DUSK retro 90's fps for 2017 anyone? Post #331925
The art style reminds me of Strafe's which already is a bad thing... The sprites that the guy made also aren't very good and lack a lot of detail.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 2 years ago2016-09-17 03:35:35 UTC
in DUSK retro 90's fps for 2017 anyone? Post #331704
I'm not looking forward to strafe either. It suffers from the same problems as this too.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 2 years ago2016-09-17 00:21:51 UTC
in DUSK retro 90's fps for 2017 anyone? Post #331702
It doesn't look very good. The graphics look like they're trying to hard to be 90s rather than actually BEING 90s graphics. It just doesn't look very visually appealing.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 2 years ago2016-09-14 13:26:32 UTC
in Post your screenshots! WIP thread Post #331672
The lighting in the second shot is pretty damn sexy.
Suparsonik SuparsonikWithstood the post-nuke test.