6-D : A Half-Life Puzzle Mod [WIP] Created 18 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Created 18 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Posted 17 years ago2007-08-16 18:27:33 UTC Post #232299
Well Rim I've been on Mods Db for 2 years I think :) So my username is habboi. Is that all you need to join?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-08-16 18:29:38 UTC Post #232300
Done.

:|
Posted 17 years ago2007-08-16 19:03:03 UTC Post #232303
Yeah, i'll check.

I added Elzar and Habboi.

Hunter, are you TheHunter02 ?

If at all possible, revisit the 6D forums, I posted some stuff.
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-16 19:30:11 UTC Post #232304
Ok well I can see I'm in. Also I see 0 posts in forum still. Apart from that I bid thee good night.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-08-16 19:37:12 UTC Post #232305
There is a staff-only forums made... i don't why you're not seeing it.

I increased the permission level to medium, just 1 below full... so maybe you can see them now. If not, I'll have to change the level to full, but then you have the power to demote me from my own mod. :
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-17 00:21:15 UTC Post #232332
Whoa...

I'm not seeing anything either...

But I do have access to things I probably shouldn't have access to... :aggrieved:
Posted 17 years ago2007-08-17 04:05:56 UTC Post #232340
Well then I guess it isn't my fault :) Well if it helps...

User posted image
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-08-17 09:42:47 UTC Post #232348
i've been on moddb for years, Rimrook. HS moddb and all :P

pk_hunter
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-08-17 23:20:30 UTC Post #232378
I think I'll have to make the status of the members equal to mine.

Please don't abuse your powers and kick me out of my own stuff...

... there. you are all mod admins. Don't do drugs.
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-18 11:58:07 UTC Post #232396
It worked. As if I'd kick you out. It would just make everyone hate me > _ > (They do anyway but I love them :heart: )
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-08-19 15:01:27 UTC Post #232436
I posted in one of those threads yesterday...

Now I can't find where...

moddb = teh confuzion :zonked:
Posted 17 years ago2007-08-19 16:32:27 UTC Post #232441
He posted a link above:

http://forum.moddb.com/6d/
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-08-19 16:36:42 UTC Post #232442
Now why couldn't I find that navigating from my moddb profile?

Stupid interwebs...

Thanks, btw...
Posted 17 years ago2007-08-21 21:06:57 UTC Post #232561
I fixed the link to the pack of sounds. Try it again guys.

http://m0px.net/rimrook/6dsounds.zip
Team Members Only: File Protected By Password.

Also, after ideas get finalized they will be posted here, I won't forget you guys :glad: :heart:
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-27 05:21:16 UTC Post #232986
Woah, nice job 6-D team, I just loaded the training demo up...

The bit with the verizon had me for ages, the architecture and art work are both really fantastic, great job guys.
Posted 17 years ago2007-08-27 07:30:19 UTC Post #232994
yeah... deleting the old demo... trying to make a new one... :combine:
Rimrook RimrookSince 2003
Posted 17 years ago2007-08-27 08:28:59 UTC Post #232996
Sounds good :P
Posted 17 years ago2007-09-10 18:48:36 UTC Post #233839
'Loving you... its easy 'cuz you so beautifuuuuull.... doot'n doot'n doo doo...'
User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-10 18:59:01 UTC Post #233845
Rim, you've got to be kidding on this one. The snow is way too concentrated and linear(it's blatantly repeating), the ground is completely flat, as are the walls, the sky is a default and doesn't match anything you've shown us to this point, and that ramp is terribly generic. Come on...
Posted 17 years ago2007-09-10 19:12:42 UTC Post #233854
Nice... ramp?
Luke LukeLuke
Posted 17 years ago2007-09-10 19:17:43 UTC Post #233859
Yeah this doesn't meet your usual standards and the post you made in your forum seemed a bit drunkard? Are you drinking ;O?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-09-10 19:19:26 UTC Post #233861
I think it was a joke. I could do that in my sleep, come on.
Posted 17 years ago2007-09-10 19:30:43 UTC Post #233862
its mostly about the snow. particle snow is the shit.
...and the ramp is stairs. btw.

Also, the ambience, snow, and even the crappy lighting pulls this sample to life like i never done before in any previous map. It just needs style.

I'm still working on it, I posted it to prove that stuff has been happening behind the scenes here. I'm developing 4 times as many textures than normal for this one part of the game. I spend a good day working on that alone for just 1 map, so this process is going slow. Also, I need something to test daub's code.

Once I develop some decent visual styles, i'll repost... and i was drinking... emphasis on was.
User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-11 00:41:18 UTC Post #233873
Ahhh.. the power of alcohol!
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-09-11 21:25:59 UTC Post #233925
I doodled.
User posted image
I was thinking of what kind of stuff i could put in. Its quick so I didn't divulge on the archetectural aspect. Apparently I still map better then what I can draw. :(
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-12 10:20:16 UTC Post #233941
Industrial areas in 6D? :o

I like some of the textures in that screenie, though, indeed, it's very bland overall.
As for stuff to put in, first figure out what's gonna be produced in those areas and then improvise. ;)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-12 12:42:59 UTC Post #233949
Well... the first area was once a proving ground, but had gotten so run down that it was later used for a storage locker for the other proving grounds hidden across the universe. Though its only for storage, its network of teleports to the other grounds are still connected. Its a place to start, there's no security, and the layout is simpler than the rest of the game. Don't worry it will still host loads of puzzles, since its an industrial zone, maybe I could do a sort of puzzles that correspond with industrial elements.

Either way, it still needs to look pretty, I agree. I have some ideas, but it may take more time to polish off the look I would like to achieve. I'm open to suggestions at this point.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-15 01:57:30 UTC Post #234145
Icicles for sure. Broken machines, just.. ice everywhere.
Rust.... you should have it timed i think. Like kinda when you're in the freezer in hl1. It's so cold it drains your health slowly.

So now its not about just being accurate with your jumps, it's about speed as well?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-09-15 03:45:20 UTC Post #234147
Your probably working on it but, the snow area looks really good, espacily the snow, its just sexy. But the ground could use some snow piles or somthing, its just a little flat. And last is the sky, yes you could use that, but it just doesnt really fit the weather condition, anyways, keep up the good work.
Posted 17 years ago2007-09-17 18:29:08 UTC Post #234430
I was hoping to map and work on it, but i had to finish a final. Which is now finished, so I may map, if permitting i may model for Sajo in the meanwhile since I do have a few hours of lab time left.

I need to draw out and better design the things I model anyway.

Prevents crap... ya know.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-26 13:54:59 UTC Post #235066
Look what I mapped Sober!
User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-26 22:07:42 UTC Post #235091
Rim, you're sofa king amazing at mapping.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-09-26 22:15:54 UTC Post #235092
That looks alright, though I don't like the ice.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-09-26 22:27:48 UTC Post #235093
Looks ser gut to me.
Posted 17 years ago2007-09-26 23:29:43 UTC Post #235095
That's sehr gut, WC.

Und ja, es ist sehr gut.
Posted 17 years ago2007-09-26 23:32:50 UTC Post #235096
OUR LANGAGE IS ENGLSH, SPEAK IT AND SPEAK IT CORECTELY OR GET OUT OF OUR CONTRY
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-09-26 23:54:31 UTC Post #235097
I'm not fluent in nazi, dammit!
Posted 17 years ago2007-09-27 08:42:12 UTC Post #235104
Jawohl, es ist gewinnen. Sieht wie ein nazi Version von Half-Leben 2 aus. Sehr schon. :heart:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-27 08:50:43 UTC Post #235105
someone mentioned icicles so i put in icicles.... not to conform to society or anything....
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-27 11:02:54 UTC Post #235111
SPEAK IT AND SPEAK IT CORECTELY OR GET OUT OF OUR CONTRY
LOL. I hope that the mis-spellings of "CORRECTLY" and "COUNTRY" in that mini-rant was intentional.

Pic is nice Rim but remind me again why it doesn't look like 6D? Where the cubes at dawg?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-27 12:36:08 UTC Post #235114
My guess is it's a climbing puzzle.
Posted 17 years ago2007-09-27 13:24:17 UTC Post #235116
uhm... please say you read that post about the stages a while back...

6D is mostly environment based like the one above. Several of the elements will be tied into them much like the dungeons in the zelda games, only a little more non-linear and experimental. I know everyone is familiar with the floating block stages, they will be in the game only they are a part of one of the more advanced stages.

The mod's gameplay is thickened immensely with this decision. However the 'classic' puzzles don't accomodate the new code very well.

The lack of demo is lacking.
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-02 22:55:57 UTC Post #235508
User posted image
Made the skybox for Atla.

The temple is hidden deep within that... somewhere....
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-02 23:09:38 UTC Post #235509
Sexy.
Posted 17 years ago2007-10-03 04:15:25 UTC Post #235511
@urb: you missed ENGLSH and LANGAGE
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-10-03 08:10:01 UTC Post #235525
Sexy.
agreed
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-10-03 08:15:42 UTC Post #235526
Oh Fuck Me...

The Skybox failed to render and the file was saved, just not on my portable... i lost it and i have to do it again... for the third time.
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-04 08:34:52 UTC Post #235637
How long does that take?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-10-05 12:00:05 UTC Post #235734
I only did the skybox in about an 2 hours from scratch. since I already did it once, i'm going to do it again in probably have of the time.

Also, I just got max 7 and everything works perfectly! I already crammed to get Sajo's models done first before I stray too far and start working on this again. But the real question is how long can I keep max 7 before it screws up if it ever does...

So once that is done, I'm going to finish up the guardian, and make things that won't be shown until the demo.
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-05 12:17:01 UTC Post #235739
sounds amazing! can't wait
Tetsu0 Tetsu0Positive Chaos
You must be logged in to post a response.