Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 7 years ago2017-02-07 04:04:58 UTC Post #333370
I don't think he has a problem. He's just saying he has a low end monitor.
Posted 7 years ago2017-02-07 06:06:12 UTC Post #333371
Mine was a "Yuraku", an unknown brand came from an unknown country, worst than that I think there's none, haha!
Posted 7 years ago2017-02-07 06:06:39 UTC Post #333372
Yes, that's what I meant to say. Not only low-end, but bottom-end. Bottom-end everything.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-07 10:43:46 UTC Post #333373
Used to run an old 17" 1280x1024 monitor (4:3 Master race), but now Ive got an 24" 1920x1200 Full HD one. The difference is:
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I always preferred correct colours over flat screen or screen size, but, 30kg to 50kg for an large professional CRT is a bit too much.
Stojke StojkeUnreal
Posted 7 years ago2017-02-07 12:55:39 UTC Post #333375
I remember that, before my PC's death in 2014, I had an LCD monitor. Its native resolution was 1440x900.
I still have it today, so I hope I won't need a new one, once I buy parts for my PC :)

I think that 1440x900 is a nice compromise between 720p and 1080p :D
Though, it's not 900p, because that's 1600x900 (I think).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-08 03:43:34 UTC Post #333376
Maybe getting a little off-topic.

Working on a small test map, the first one I hope to finally finish.
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Posted 7 years ago2017-02-09 21:14:57 UTC Post #333394
I'm porting de_dust2 into Far Cry:
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If you want to know the procedure, just ask :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-10 05:30:44 UTC Post #333404
great gfx, is this for snes or mega drive?
Posted 7 years ago2017-02-10 06:14:17 UTC Post #333405
None. It's for Genesis.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-10 10:58:00 UTC Post #333406
actually genesis is mega drive
Posted 7 years ago2017-02-10 11:55:50 UTC Post #333408
touché :D
Posted 7 years ago2017-02-10 13:44:16 UTC Post #333411
Far Cry is for PC! (it wasn't released for Genesis, obviously)
Man, do I hate jokes like this, especially sarcasm. Really, if anybody is willing to communicate with me, exclude any jokes other than memes.

Bruce, the graphics are like this because:
  • Incomplete UV maps
  • Very low res textures = low res shadowmaps
  • Terrible lighting
Dude. It's simply because of the process! BSP gets converted to OBJ, and that is converted into a Far Cry model (untextured, in my case).

Oh you know what? Screw it! I was trying to be nice to everyone, but it probably isn't worth it. I just say "Hey, I'm porting de_dust2 to Far Cry" and you respond with "great graphics, is it for SNES or Mega Drive?". Damn you, man. I might aswell cancel all my WiPs and seriously never finish them. I might even start writing the F word uncensored, I might even start hating you! Stop it.

I had a bad day at school today, that probably explains my reactions :(

Edit:
Do you know what's preventing me from behaving badly? Admins, moderators, site rules, my personality, my reputation, and me.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-10 14:35:00 UTC Post #333415
Cool it. He spoke in jest, not in derision. If you know why it looks the way it does, and it's not your fault, it's hardly worth the worry. Just do what you do :)

That said, if you just said the only jokes you want to experience are memes, the door's just over here. link
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-10 15:42:31 UTC Post #333420
Nonono. I only needed to export the textures from CS and do some basic UV-mapping. Then, it would look something like this:
https://www.youtube.com/watch?v=XyKTRfDr67w
That guy directly ported cs_office into Far Cry. And I'm trying to do the same with de_dust2.

Sadly, the worst part is, exactly, the texturing :o
Standard CS maps refer up to 150 textures, and that means I'll have to apply 150 different materials in 3ds Max, and convert 150 bitmaps either into JPEG or DDS.

Oh and, I'm feeling much better now, and I calmed down :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-10 21:07:46 UTC Post #333426
Unfortunately, Crafty doesn't load the textures at all, only the embedded BSP textures. It's a problem, or maybe not a problem, who knows.

Anyway, I got it to a somewhat-OK phase:
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Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-12 09:36:06 UTC Post #333444
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de_minedust for cs 1.6 :P
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2017-02-12 10:44:16 UTC Post #333445
Some ingame screenshots
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bombsite
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CT spawn
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exit of mine and probably Terrorist spawn
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enter to mine
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2017-02-12 15:39:06 UTC Post #333446
"That said, if you just said the only jokes you want to experience are memes, the door's just over here. Log-out link"
Well, it seems that I'm not welcome in TWHL. Goodbye!
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-12 16:48:23 UTC Post #333447
wtf?? what happened?
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2017-02-12 17:39:39 UTC Post #333448
Posted 7 years ago2017-02-12 20:23:09 UTC Post #333453
Come on, Trempler! XD

You'd seriously think that I'd ever leave TWHL? It was just a prank, bro! When you people joke with me, I'll joke back, too >:D

Back on topic:
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I got some real-life reference photos now :D
And so, I can finally re-boot this map! Yaay :D
P.S. It's for Sven Co-op now. Basically, it's about aliens invading my school, which gets destroyed at the end.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-12 22:27:42 UTC Post #333454
Oh, c´mon!!, I am sure you can do better than that!!, I see there 3 floors, the steps are far smaller, and the lighting is...weird?, is it a pre-release?, I can´t belive that you that have done that awesome work with dust2 will consider this a final release!!. (Great expectations mode on)
Posted 7 years ago2017-02-12 23:02:20 UTC Post #333455
First image: real life part
Second image: new, re-booted version (total remake)
Third image: old version
Now you'll understand :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-13 00:00:04 UTC Post #333456
I totally thought the first picture was a reallllly well textured map.
Posted 7 years ago2017-02-13 08:45:53 UTC Post #333466
I totally thought the first picture was a reallllly well textured map.
I did too!!, we should wait until v3.0 of the map is released, then I´m sure we´ll be amazed ;)
Posted 7 years ago2017-02-13 12:37:11 UTC Post #333470
What v3.0!?

The one I linked was version beta 3 (I think) so that translates to v0.3 in my versioning system. The second picture shows the reboot in v0.001 (pre-alpha 1).

But hey, my school map will certainly be good :)
About the good texturing part, well, I'll try my best and we will see what happens.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-13 12:57:42 UTC Post #333471
Dunno shomehow I have the feeling some people are going into asshole mode here in TWHL, maybe they should remember they started @ zero too one day. Admer456 since you are really young and allready made a lot of cool maps, I think you are able to do even better, maybe I should teach you how to use some stuff in a better way.

Also Vodka, I like your ideas about a mine cs map but there isn´t much to see yet :) Also keep working on the maps, it is the only way to get better.

I think every new mapper is really welcome in such a dead and unfriendly community.
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Posted 7 years ago2017-02-13 13:02:56 UTC Post #333472
^
Damn right son
Posted 7 years ago2017-02-13 13:15:31 UTC Post #333473
Why, thank you Trempler :D
I started mapping when I was 12, and even then, things had lots of potential. Though, as my skills improved, I lost potential and ideas (maybe not, who knows)

But then, I have these unfinished WiPs, so that's at least one thing I can work on :)
E.g. Sandstorm, Left4Crabs, dm_/fy_stoned, fy_rknsand, de_kobbl (I'll get paid for that one), de_crater and de_avposs (a.k.a de_stroytheschool). Many more to come.
maybe I should teach you how to use some stuff in a better way.
Well, that would certainly be nice.
I am a (mostly) self-taught mapper, and nobody ever taught me anything. What I know is my own knowledge I gathered, mostly from my experience. Tutorials helped me start, I "brushed" off the rest. xD (get it?)

So, the scars of self-teaching are certainly noticeable in me :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-13 13:20:31 UTC Post #333474
I know that feeling too, I started mapping with 10. Now I´m 29.. so yeah there are still features and stuff I never know about, even after all this.

And yeah try to finish something, I have this perfection problem and stop releasing stuff that is nearly 95% done but than something turns out bad. Anyway.
Posted 7 years ago2017-02-13 13:57:07 UTC Post #333475
Dunno shomehow I have the feeling some people are going into asshole mode here in TWHL, maybe they should remember they started @ zero too one day.
Yes, every of us are still newbies here... :\ Anyway, we all have seen what he did with CRY engine porting Dust, maybe our expectatives did sound a bit like criticism, if so, sorry. Give me the Asshole Award if there´s one round here :walter:

Just as a reminder: he´s only 14 years old!!, what he would achieve with 29, 30 or more years ? I did started at 25 with full bright maps, didn´t know what was a leak almost after 3 months after my first map... :crowbar:

BTW:
I think every new mapper is really welcome in such a dead and unfriendly community
W-Wait!!, where are we then?, "unfriendly", I thought this place was TWHL not Thewavelenght.net!!, some harsh answers to newbies there... :rly:
Posted 7 years ago2017-02-13 14:44:06 UTC Post #333477
Yeah, see, I'll turn 15 on the 23rd of February :D
Man, finally a nice number. 15 is quite a neat number, actually. It's 1/4 of a minute (in seconds), and so, it's 1/6 of 90°. Man, I can't wait to turn 15.

@Trempler
So you're saying:
"Stop releasing stuff when you go up to 95% and then something goes wrong."
What? Only 3 GoldSrc maps ever reached even 80%, at least in my situation. Those include: fy_rknsand, de_kobbl and ts_untergrund.
Only of which, ts_untergrund was released as a map.

Or maybe I didn't understand what were you saying :/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-13 18:58:27 UTC Post #333483
Now, speaking of:
I totally thought the first picture was a reallllly well textured map.
I can always try:
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Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-13 19:17:16 UTC Post #333485
It kind of looks like they're concrete slabs, though, not wooden planks.
Posted 7 years ago2017-02-13 19:23:29 UTC Post #333487
They [b]are[/b] concrete slabs, how come you didn't understand that?
I mean, why would we ever have wooden planks on the stadium?

If I were to walk on that in school, they would snap and break. That's why we have concrete slabs instead :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-13 23:30:31 UTC Post #333494
I mean, why would we ever have wooden planks on the stadium?
They´re cheaper and easy to work with, and less heavy!!
If I were to walk on that in school, they would snap and break. That's why we have concrete slabs instead
You´re like an AMP suit then, man!! :D
Posted 7 years ago2017-02-14 00:41:31 UTC Post #333495
Well, you did use a wooden texture...
Posted 7 years ago2017-02-14 06:05:30 UTC Post #333499
I didn't use a wooden texture. I used conc and crete textures :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-14 16:44:15 UTC Post #333509
It kind of looks like very aged planks.
Posted 7 years ago2017-02-14 17:46:36 UTC Post #333511
Taking a second look at them, they probably look like half-burnt planks, but they're too thick.
Let's take a look again:
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Come on, these are concrete slabs :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-14 22:55:39 UTC Post #333518
Why there is a tire in your school ?
Posted 7 years ago2017-02-14 23:21:03 UTC Post #333521
To keep footbal goal in place, right?, I had the same tires on my school, even solid concrete bricks.
Posted 7 years ago2017-02-15 06:10:17 UTC Post #333525
Exactly!
But the school looks more like a jail, rather than a school xD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-15 08:03:17 UTC Post #333527
Been redoing a map that I lost due to a HDD crash a while ago.
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Posted 7 years ago2017-02-15 13:16:21 UTC Post #333530
Posted 7 years ago2017-02-15 13:33:54 UTC Post #333531
Neat, although not much to see. I like the overall feel. However, the bulb is too bright (actually, it shouldn't be bright at all because no light goes out of it). Also, the window is too bright as well.
Posted 7 years ago2017-02-15 13:34:28 UTC Post #333532
I like the top version better.
Stojke StojkeUnreal
Posted 7 years ago2017-02-15 13:54:40 UTC Post #333533
Your lighting doesn't really make sense. You've got a completely exposed bulb, so the most realistic light to choose is a light right at your model. If you had a directional light, it would make more sense to use a light_spot. The first picture seems more accurate but the whole thing should be much brighter; would even combine an env_glow or env_sprite with it as well.

Your second picture's lighting is probably equivalent to having a small desk lamp on the ceiling pointing straight down
Instant Mix Instant MixTitle commitment issues
Posted 7 years ago2017-02-15 18:18:50 UTC Post #333534
How's this?
I was trying to get a slightly eerie feeling off of the map, but I guess the lighting itself didn't really fit right in the end, either that or I need to brush different lighting devices.

Now that I think of it, making an entire map of lighting stuff might be helpful for me in the future, beats having to brush a new light every time I want to make a specific mood.
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Funny enough, I actually found an image of the map before the first HDD crash before the other one (it was THAT bad), it looks like this:
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This map's more of a refresher course mapping than actual ingame map that I was doing in the other image, so, things might look too overdone.
Posted 7 years ago2017-02-15 21:57:43 UTC Post #333537
Resident Evil!!
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