Competition 34: HL Re-Imagined Created 7 years ago2016-10-27 11:07:32 UTC by Trempler Trempler

Created 7 years ago2016-10-27 11:07:32 UTC by Trempler Trempler

Posted 7 years ago2017-02-16 20:52:26 UTC Post #333559
Going to be blunt, the chance of me getting my entry done in 12 days time is close to 0. Got to thank the ever-increasing amount of university work for that!

I'll at least try to submit something
Instant Mix Instant MixTitle commitment issues
Posted 7 years ago2017-02-16 22:00:45 UTC Post #333560
Pengu said he wanted to expand the time.

Archie we can test your and my map saturday if you like :) @ 8pm european timezone.
Posted 7 years ago2017-02-16 22:46:46 UTC Post #333561
Pengu said he wanted to expand the time.
He may have been being facetious.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-17 00:32:13 UTC Post #333565
sees archie's screenshots
opens sledge and sees map
looks again at archie's screenshots
closes sledge and opens beer
Tetsu0 Tetsu0Positive Chaos
Posted 7 years ago2017-02-17 01:08:11 UTC Post #333566
Mine looks a whole lot like the original, i.e. way shitter than Archie's. But that's pretty much what I was going for.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-17 01:09:59 UTC Post #333568
Y'all be trippin when you should be submittin' :crowbar:
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-17 01:17:17 UTC Post #333569
Ah man next competition i'm entering "NO MATTER WHAT."
Posted 7 years ago2017-02-17 01:32:49 UTC Post #333570
No for reals extensions are tradition, it will happen.
Penguinboy PenguinboyHaha, I died again!
Posted 7 years ago2017-02-17 01:54:20 UTC Post #333571
Well technically your entry doesnt have to look visually 'good'... When I did my level for TWHL tower or last comp I knew I wasn't very good at making visually interesting stuff so I just smashed something together and made it abstract/weird. Therefore its strength was in its personality and not its architecture.
Posted 7 years ago2017-02-17 04:00:52 UTC Post #333572
As I was thoroughly inspecting Archie's excellent screenshots (I wouldn't expect less from a photography-oriented person like him), I had so many nitpicks I realised why I don't map anymore (I mean FFS, why do none of the window sills and lintels line up with the edges in the rows of bricks?? Change those heights, man!). I do that to my own maps too and end up giving up in despair.

That half-motivated me to try my hand at participating until I realised that, because I have a final next Friday, then it's my birthday, then I'll spend Sunday sleeping, I'd only have two days to make a map - IF I don't have to work on those two days. So... maybe I'll make a drawing and post that instead.
Posted 7 years ago2017-02-17 09:59:29 UTC Post #333578
Re-imagine a HL level at one-hundredth the size and knock that out in 2 days. It ain't against the rules!
Strider StriderTuned to a dead channel.
Posted 7 years ago2017-02-18 16:26:26 UTC Post #333598
Going to playtest stalkfire later and maybe also archies map, is someone up to join us later ? Testing planed @ 20:00 European Timezone ( 2 hours and 34 min from now.)
Posted 7 years ago2017-02-18 17:22:37 UTC Post #333599
Yes. I'll play if i'm around my pc.

Here's an old remake of stalkyard I did. I think I might do another one. We'll see.
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Posted 7 years ago2017-02-18 18:27:32 UTC Post #333603
Allrighty, Geckon, a friend of mine is hosting a server :)

password boop2017; connect 91.187.33.87:27015

just drop in console to join hehe

:) Playing Archies map and Mine !
Posted 7 years ago2017-02-18 22:50:50 UTC Post #333609
Sorry met my brother at the mall. Still available?
Posted 7 years ago2017-02-18 22:58:59 UTC Post #333610
Posted 7 years ago2017-02-19 09:54:50 UTC Post #333617
Against my better judgement, I also started mapping last night... Guess in entering.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-02-19 10:00:37 UTC Post #333618
How long should the extension be? 2 weeks? 1 month?
Penguinboy PenguinboyHaha, I died again!
Posted 7 years ago2017-02-19 11:12:50 UTC Post #333619
I'm pretty confident I can get this done within the next week actually... but maybe a two week extension could convince others to throw their hat in the ring?
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-02-19 11:32:36 UTC Post #333620
I may end up needing a couple of extra days. Maybe. Leave my opinion out of this unless I'm sure :P
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-19 14:07:46 UTC Post #333624
As long as you don't throw your ring in a hat, Urby. It's a painful way to misuse headwear.

Looking cool, Jackathan!
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-19 14:21:19 UTC Post #333627
These are great! I hope this community never dies.
Posted 7 years ago2017-02-19 16:45:19 UTC Post #333634
1 month @ Pengu :)
Posted 7 years ago2017-02-19 16:51:28 UTC Post #333635
Since I waited so long I feel like I don't have a say but I am working on an entry today. I'll see where I get and if anywhere i'll post wips.
Posted 7 years ago2017-02-19 17:08:01 UTC Post #333636
I support the extension request. :) Been really busy lately - new job, going to GDC next week etc.
Posted 7 years ago2017-02-19 21:09:53 UTC Post #333640
I haven't caught up on the thread in a while, but I also support the extension request.

Like Zeeba, I've restarted my entry from scratch at least 3 times, in favor of a more fun idea, and/or I may actually be able to finish in time.

I have to say though in spite of struggling to commit to one idea, never have I had more fun coming up with possible enhancements/changes to existing maps.

If I had it to do over I'd never have picked the HLDM map I did though, which is Subtransit.

I've grown to hate the map for reasons of the contest, but man deconstructing the map I can really appreciate the skill that went into it, especially for being built way back then.

Also I have to say Trempler you are a genius for mashing up sever HLDMs together, as they are all a bit blah or have some other flaw/distraction about them singularly imo.

Some amazing WIPs in here too btw, jeez! :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-02-19 21:14:14 UTC Post #333641
Great screens guys! Finally throwing something too. It's sill heavy WIP and needs much more detailing and adjusting (I'll change the lighting for sure).
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Fullbright (glass and sprite invisible at this mode):
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Posted 7 years ago2017-02-19 22:27:53 UTC Post #333642
QUOTE
(zeeba-G @ 18 Feb 17, 13:22)
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Looks FANTASTIC sir, and that is probably my fav HLDM map. I love func_tanks too, and would like to add some to my de_subtransit to protect spawns, just for fun.

A month extension would be a breath of fresh air, pretty-please & thank-you!! User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-02-19 23:16:04 UTC Post #333643
I was starting to potter around doing odd jobs and lose focus on the map as a whole, so I've made a to-do list to keep me on track.
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Nothing that can't be achieved in 10 days :P

I reckon the extension, if given, should be two weeks, not a month. Seems like it's been mostly an issue of inspiration, and now that everyone is getting into it, the creation process should be a lot smoother. (IMO)
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-20 06:23:13 UTC Post #333645
QUOTE
(Tetsu0 @ 16 Feb 17, 20:32
)
sees archie's screenshots
opens sledge and sees map
looks again at archie's screenshots
closes sledge and opens beer

Yeppers, shit's ROUGH! :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-02-20 08:17:40 UTC Post #333647
This starts too look super cool(d) @ Jackathan :)
Posted 7 years ago2017-02-20 15:36:51 UTC Post #333649
Trempler's map testing vid

Sorry, the video came out a little dark. Didn't really edit it, just strung together all the footage.

As for my final attempt, i've finished the layout. I've also decided on the theme and designed a few areas. This is huge! Progress underway! :D
Posted 7 years ago2017-02-20 16:17:36 UTC Post #333651
Haha, I think we all can happily concede to Trempler who has simply knocked it out the park.

The fight for 2nd and 3rd is well and truly still on, though! Can't wait to see more entries
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-20 16:33:29 UTC Post #333652
I was initially going to remake all of On A Rail in Half-Life 2. But then it dawned upon me what a monumental task that was and all motivation to participate in this competition escaped out of me, like air from a balloon.
I wish the best of luck to everyone participating, though!
Dr. Orange Dr. OrangeSource good.
Posted 7 years ago2017-02-20 22:56:08 UTC Post #333656
Posted 7 years ago2017-02-20 23:08:56 UTC Post #333657
Yo Doc Rock this looks sexy! :) Make it super scifi :D I want to see an Ion Cannon instead of a Nuke xD
Posted 7 years ago2017-02-20 23:09:27 UTC Post #333658
Glad to see I'm the only one original enough to think of Crossfire for this :crowbar:
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-20 23:22:12 UTC Post #333659
Well it doesn't look like much since it's mainly a conversion from the single player chapter, but here goes:
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Posted 7 years ago2017-02-21 00:02:19 UTC Post #333660
Whoa, bas a** work DocRok!

And Unq, blast pit will make for some awesome gameplay.

I'm doing crossfire but with a twist.

We'll have to get all the entrances into the server and play through them when they're all done.
Posted 7 years ago2017-02-21 00:45:02 UTC Post #333661
Wow there's some impressive stuff coming through. As a reward, have a 1 month extension!
Penguinboy PenguinboyHaha, I died again!
Posted 7 years ago2017-02-21 01:55:40 UTC Post #333662
Yo Doc Rock this looks sexy! smile - :) Make it super scifi grin - :D I want to see an Ion Cannon instead of a Nuke xD
Thanks man :) Your map kicks some serious ass too. Nice work!
Posted 7 years ago2017-02-21 09:43:11 UTC Post #333663
I'm starting to pity the poor bastards who have to judge this one.

...

Oh.
Strider StriderTuned to a dead channel.
Posted 7 years ago2017-02-21 12:08:53 UTC Post #333664
BTW Unq... thats a pretty brilliant Idea ! Love to see that DM :D
Posted 7 years ago2017-02-21 13:23:56 UTC Post #333665
I finally have a teaser for y'all. Still WIP, o'course.
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Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-21 14:15:28 UTC Post #333668
@DocRock: Getting some serious Mass Effect vibes from that theme. This is not a complaint.

@Unq: Very faithful recreation and a fantastic idea. I can imagine Blast Pit would make for a hell of a deathmatch map.

@Jessie: Genius. If there's one thing we need more of in this world, it's camo nets... on poles...

Might be able to get some screenshots of my efforts up soon...
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-02-21 14:23:44 UTC Post #333669
I've started on my entry, hopefully i can finish it in time.

I have a couple questions:
  • Can we mix concepts from multiple maps together?
  • Can we include content like WAD files from other Valve games (e.g. opfor.wad)?
Posted 7 years ago2017-02-21 14:35:05 UTC Post #333670
There's a good chance I've just had a brainwave in the last twenty minutes that has given me the desire to start again... I'll see how I feel about this new idea when I get home.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-02-21 14:43:24 UTC Post #333672
@ Solokiller
1. Yes
2. Yes ( maybe just do wadinclude for compile )
Posted 7 years ago2017-02-21 14:48:07 UTC Post #333673
Can we include content like WAD files from other Valve games (e.g. opfor.wad)?
If your entry is for HLDM, i suggest making a new wad with only the textures you're using.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-02-21 14:58:43 UTC Post #333675
Alright, i'll just use the WADs while i'm working and merge them when i'm done.

The map i'm making will take op4_rubble and take elements from Blue Shift's Power Struggle coolant areas.

So far i've got the exterior courtyard wall done:
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I'm calling it cryostruggle, since it'll take the original rubble map and turn the lab into a cryogenics storage facility. The exterior and upper areas will be rubble, the lower areas will be based on Power Struggle's areas to double the map's size. It'll also let me extend the damaged portion of the map to include a much larger area. Maybe i can include a crashed Apache somewhere too to indicate what caused the damage.
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