Post your screenshots! WIP thread Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 2 years ago2017-10-10 12:42:13 UTC Post #337748
Cannot see those screenshots at all at work. Just looks like a black image. :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 years ago2017-10-11 03:28:43 UTC Post #337750
Yeah. Don't hide that good brushwork in the dark :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-10-11 04:53:00 UTC Post #337751
Yeah, I'm trying to make the lighting similar to these, but I guess it is a bit too dark.

I'll see if I can increase the light without making it too bright.
User posted image
User posted image
Posted 2 years ago2017-10-11 18:49:49 UTC Post #337755
I can definitely see them more clearly on my home PC without the sun in my face, but your reference images are definitely brighter than your screenshots :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 years ago2017-10-11 22:01:53 UTC Post #337756
Also I don’t know how being deaf is related to reading, just what I’m ‘sayin.
QFT
Posted 2 years ago2017-10-12 13:45:35 UTC Post #337757
Posted 2 years ago2017-10-12 14:33:26 UTC Post #337758
^You deserve an MVP.
Posted 2 years ago2017-10-12 15:33:15 UTC Post #337759
Well TIL, I wast just being a dick.
Posted 2 years ago2017-10-12 19:57:35 UTC Post #337760
That's two of us.
Posted 2 years ago2017-10-16 22:06:37 UTC Post #337776
User posted image
Windawz WindawzI'm not a robot.
Posted 2 years ago2017-10-17 01:33:21 UTC Post #337777
Pretty dark, it looks.
Posted 2 years ago2017-10-18 19:01:35 UTC Post #337789
User posted image
User posted image
Still figuring out where to put the lights in, so, temporary light entities.
Posted 2 years ago2017-10-22 00:48:42 UTC Post #337820
User posted image
Windawz WindawzI'm not a robot.
Posted 2 years ago2017-10-22 15:10:26 UTC Post #337825
windawz is the hype
Posted 2 years ago2017-10-23 07:28:16 UTC Post #337828
Wow Windawz is great level designer ^^ I'm right ^^

Looks like Xash-style-used atmosphere, right?
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 2 years ago2017-10-23 12:12:08 UTC Post #337829
@SSB

That screenshot has nothing to do with Xash. Well, I tweaked the lighting in photoshop a little bit, but the screenshot has been taken in pure HL.
Windawz WindawzI'm not a robot.
Posted 2 years ago2017-10-24 20:42:49 UTC Post #337831
oh... i noticed the contrast was kinda too good
Posted 2 years ago2017-10-24 21:46:39 UTC Post #337832
I think I'd achieve much better lighting without the help of Photoshop if I made more effort for tweaking it.
Windawz WindawzI'm not a robot.
Posted 2 years ago2017-10-25 00:06:51 UTC Post #337833
And Gimp? Gimp is best free photo editing application.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 2 years ago2017-10-25 12:08:03 UTC Post #337838
I think he means tweaking in game. The editing app isn't relevant really.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 years ago2017-10-26 06:21:13 UTC Post #337845
Ah @Urba, Gimp can make textures for Game because it has 256 color format.
But Gimp is buggy for wrong format for 8 bit bitmap for Half-Life models. Why I tell you because I made since with Gimp and KHed. KHed won't show 8 bit bitmap cause it has wrong format. I have tried "correct" 8 bit bitmap with Paint Net. This result is correct for Paint Net.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 2 years ago2017-10-26 11:32:43 UTC Post #337846
You can switch formats in Photoshop though. I'll keep using that. :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 years ago2017-10-27 15:36:25 UTC Post #337851
Krita officially replaced Photoshop for me. It’s an impressive program and it’s free. It may seem like a photoshop clone but it’s more stable on newer systems which is why I got it. It combines media editing, art and painting, animation, and can export pretty much any known format. It’s super lightweight since it differs much of its work and processes out to different engines to drive the canvas, brushes, text, and so on.

Just tossing that out there, take it or leave it :P
https://krita.org/en/
Rimrook RimrookGoldsource Guru
Posted 2 years ago2017-10-28 10:38:43 UTC Post #337852
Krita looks cool but can it work well with and save as .bmp for use in GoldSrc?
Posted 2 years ago2017-10-28 15:42:15 UTC Post #337853
I know it saves the .bmp format, as for 8-bit, that may require some sciencing to figure out. Never actually done it since I have no need to. :/
Rimrook RimrookGoldsource Guru
Posted 2 years ago2017-10-29 09:52:19 UTC Post #337857
User posted image
Windawz WindawzI'm not a robot.
Posted 2 years ago2017-10-29 12:27:41 UTC Post #337858
That stretching skybox... :pwned:
But, the brushwork looks pretty good. :)
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-10-30 11:58:38 UTC Post #337862
User posted image
User posted image
User posted image
User posted image
User posted image
Subdivision + Smoothing:
User posted image
User posted image
User posted image
User posted image
User posted image
Gauntlets will be provided soon. I know I'll have to make legs thicker...
Posted 2 years ago2017-11-01 21:29:25 UTC Post #337920
I am trying out an arena style battle... instead of ramping up the difficulty I decided to try and make it as hard as possible and will scale back from there! At the moment, it is impossible hah

User posted image
Posted 2 years ago2017-11-02 00:55:42 UTC Post #337921
Nothing is Impossible if you got enough skill and dirty tricks :D

I learned this lesson from playing Darksouls ;)

Looks great :D I would love to have a really hard sp mod :D you could do versions, baby playstyle and Come Get Some ! :D
Posted 2 years ago2017-11-02 10:00:24 UTC Post #337927
Haha I would love to make it hard as nails but unfortunately it might not be liked :P

I have edited the code to decrease the ammo available to the player for all weapons, and some weapons (such as the machine gun) have a smaller clip. I hope to have the player need to look for ammo more often!

I was hoping to have the atrium battle above get harder the longer you take, but the more marines that enter the arena, the more likely they are to get stuck on each other, or rappel onto each others heads haha. I considered explosions to clear the areas needed, but this is unfair for the player. I might just stick to good old waves. I have 26 maps now! I hope to finish after 30...
Posted 2 years ago2017-11-02 10:35:10 UTC Post #337928
Well,GIMP can export HL-compatible images,while Photoshop CS6 Extended(I use that) can't export 8-bit color bmps.

Just export a bmp without writing color space information in GIMP and you are ready.

Also,use a tool called fimg for converting any 24-bit bmp to 8 bit.
It also converts to many other formats for other games.Sadly,no HL2 support.
Posted 2 years ago2017-11-02 11:15:27 UTC Post #337930
Photoshop can always export 8bit bmp.

Image > mode > indexed color
Then save it as a .bmp and you’re set.

I’ve confirmed that Krita cannot do 8bit color since it’s engine works strictivly in channels.
Rimrook RimrookGoldsource Guru
Posted 2 years ago2017-11-02 12:42:42 UTC Post #337931
I do all my Goldsource texture work in Photoshop. It absolutely can export 8bit bmps, as Rimmeh said. :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 years ago2017-11-02 15:06:33 UTC Post #337933
Just ring me for final playtest @ Mr Gnang :) I will ofc help to find bugs but as I know your style, you are doing superb work.
Posted 2 years ago2017-11-02 15:17:51 UTC Post #337935
Don't worry - I will have a quick round of playtests once I have put together all maps. I've been working on this periodically for so long I just want to put an end to it haha!
Posted 2 years ago2017-11-02 15:50:54 UTC Post #337936
I've been working on this periodically for so long I just want to put an end to it
Can't imagine how that feels... :rly:
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 years ago2017-11-02 18:58:50 UTC Post #337937
That's exactly what I felt when I was finishing de_kobbl in August 2017. Ah, it was such a messy time.

I would stay up late and compile 4 versions of the same map in a row. The heat generated by the laptop was unbearable and I couldn't sleep during the night.
And when I finally finished it, it was worth all the time I invested into it. :)
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-11-02 23:11:10 UTC Post #337938
User posted image
Windawz WindawzI'm not a robot.
Posted 2 years ago2017-11-03 01:57:30 UTC Post #337939
So I tried to revamp the lighting of an area in Gunman Chronicles.

Before (Stock Gunman Chronicles level)
User posted image
After
User posted image
Jackathan JackathanI can tell it's animal day, 'cause my best friend has turned into a frog
Posted 2 years ago2017-11-04 20:29:34 UTC Post #337962
This reminds me when I scattered a bunch of light entities in one of my early maps:
User posted image
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 years ago2017-11-05 01:49:19 UTC Post #337966
My development is working... I am sorry for offline / employment ( I am very busy )

MonoGame can convert Half-Life into C# and it looks realistic like own game has many workable parameters like -windowed or -sw than it will run as windowed mode or changes size -w and -h ( I mean conversion like I re write easy content of Half-Life's engine )

OpenTK GameWindow has bug with reconfigure to fullscreen if I let "-windowed" than it looks like wrong size of same monitor's resolution. That is why GameWindow of OpenTK can't resize in fullscreen if I pass -w 800 -h 600.

and more...
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 2 years ago2017-11-06 02:01:14 UTC Post #337975
User posted image
User posted image
Windawz WindawzI'm not a robot.
Posted 2 years ago2017-11-06 13:02:17 UTC Post #337983
Thats some lovely quake style ! :)
Posted 2 years ago2017-11-07 15:00:58 UTC Post #337985
User posted image
EDIT: Small update
User posted image
Windawz WindawzI'm not a robot.
Posted 2 years ago2017-11-07 16:56:17 UTC Post #337994
I have to try initial OpenGL on Gtk Sharp with OpenGL 4.5> Like Shader and Program - I am happy because I have to chance viewport of Gtk Sharp because I find holy shits from nuget server with bad bugged Gtk Sharp 3.x cause they use old supported viewport with OpenGL 3.3.

I want show you a test GLWidget works under Windows 10 fine.
User posted image
It is using Gl.Begin() and Gl.End() But I am using Gl.Shader and Gl.Program
Video here

It is for PowerHammer ( Sorry I showed my project because it is backup for testing. But original PowerHammer doesn't show in video. )
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 2 years ago2017-11-11 08:15:57 UTC Post #338021
User posted image
User posted image
Windawz WindawzI'm not a robot.
Posted 2 years ago2017-11-12 17:02:21 UTC Post #338027
Mhh that reminds me to BORG from StarTrek somehow :o <3
Posted 2 years ago2017-11-13 02:02:42 UTC Post #338030
I feel like with a couple of layered transparent textures (for easy mode), you could make a pretty good-looking Borg cube.
Jessie JessieLadytype
Posted 2 years ago2017-11-13 12:02:47 UTC Post #338034
The map has nothing to do with StarTrek.
Windawz WindawzI'm not a robot.
You must be logged in to post a response.