When they are in game, after osprey die, monstermaker still respawn alien regardless my trigger will kill the monstermaker entity or disable it.
{
"origin" "3088 1152 1440"
"targetname" "osprey1"
"target" "os1"
"TriggerCondition" "4" // TriggerCondition: Death
"TriggerTarget" "osprey_die" // If that Osprey die, the alien stop respawning
"angle" "270"
"classname" "monster_osprey"
}
{
"origin" "2925 985 1846"
"classname" "multi_manager"
"targetname" "osprey_die"
"spawn_stop" "0.1"
}
{
"origin" "2975 1021 1846"
"classname" "trigger_relay"
"target" "aspawn_OUT"
"triggerstate" "0" // Turn OFF monstermaker function
"delay" "10"
"targetname" "spawn_stop"
"killtarget" "aspawn_OUT" // Kill monstermaker "aspawn_OUT" entity as a 2nd method
}
{
"origin" "-1168 -1543 794"
"classname" "monstermaker"
"targetname" "aspawn_OUT" // Spawn target
"target" "aspawn_mm" // SFX effects
"angle" "45"
"monstertype" "monster_alien_slave"
"monstercount" "-1"
"delay" "13"
"m_imaxlivechildren" "3"
"netname" "alien"
}
How to disabled monstermaker "aspawn_OUT" after osprey die?