Post your screenshots! WIP thread Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 1 year ago2018-07-31 11:29:29 UTC Post #340341
What is that? Very tall? Like mega rats. Or high tall like for Black in Men?
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-07-31 13:01:41 UTC Post #340344
It's a Super Mega Hi-Tech Space Ship Naked Metal BareBones Techy Techy Tech Space Ship Interior.
Nah, this is the Centre. The players spawn in the apartments, and then come to the Lobby, and then go down a 8500-unit elevator ride, and walk there. :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-07-31 23:53:46 UTC Post #340354
WIP concept art for Revenant: Darkborn
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Posted 1 year ago2018-08-01 22:24:42 UTC Post #340372
One small step forward.
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Posted 1 year ago2018-08-28 18:35:46 UTC Post #340716
its alive :) its frankensteins monster. i merged original cs1.6 "mp5" and cs1.6 "g3sg1".
to make a hk33a3 rifle

its gonna be for cs.1.6 "famas". Because famas has 25 rounds magazine and burst fire mode, as well as a hk33

i hope it will be released soon
my modelmy model
real onereal one
Posted 1 year ago2018-08-28 19:46:06 UTC Post #340717
Guess which WiP map of mine came back to life. :D
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Loading embedded content: Vault Item #6127
It's one of those maps I promised to finish (either to myself or the community) when I get my new PC, like Kobbl. This one's a priority.
Currently, I'm planning:
  • to make a helicopter model to replace that ugly green thing over there
  • to add some more, but inaccessible terrain (or maybe still accessible? :3)
  • fix some things and optimise
@hfc, that's a pretty nice outcome!

Edit: it has compiled, hooray! It would've taken 2 days on my laptop or even more, while it only took 2 hours and 30 minutes on my new PC.
Tomorrow I'm gonna optimise the living hell out of this portalhole.
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Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-09-08 19:54:12 UTC Post #340820
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Rimrook RimrookGoldsource Guru
Posted 1 year ago2018-09-09 11:58:33 UTC Post #340825
Happy to see that you're still working on that, Rim. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-09-09 17:00:42 UTC Post #340835
Welp...
MarktMarkt
REBELVODKA REBELVODKAAlea iacta est
Posted 1 year ago2018-09-09 17:01:52 UTC Post #340836
@admer456
Again mapping schools? :v
REBELVODKA REBELVODKAAlea iacta est
Posted 1 year ago2018-09-10 08:52:43 UTC Post #340839
@Vodka
This isn't a school. It's something I imagined.
The high school map is also a priority though, so I might work on it after this.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-09-14 03:37:53 UTC Post #340874
I love A-frame homes so decided to design one in counter strike... for like the fifth time. :)

Video
Posted 1 year ago2018-09-18 04:04:45 UTC Post #340907
First attempt to create a new Black mesa Transit System area for a possible new single player mod :)

I'm using my own custom developer textures. Colors are inspired by Material Design.
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Posted 1 year ago2018-09-19 02:09:33 UTC Post #340912
One small step forward.
That looks like a scooby doo villain, not gonna lie. The Space Kook, I think.
Space KookSpace Kook
Suparsonik SuparsonikWho writes reality?
Posted 1 year ago2018-09-19 13:37:28 UTC Post #340914
Posted 1 year ago2018-09-19 14:18:00 UTC Post #340915
@zeeba-G: That looks great for a fy map. The PC with a WIP screenshot is by far the best detail though, really love it when level designers include such things.
torekk torekkProcrastinator of the Year
Posted 1 year ago2018-09-19 15:47:09 UTC Post #340917
Thanks muh man. I'll post the map after testing it in a server and then i'll also share the ip.
Posted 1 year ago2018-09-20 00:13:34 UTC Post #340918
Sneaky product placement hahaha
Looks great Zeeba
Tetsu0 Tetsu0Original Cowboy
Posted 1 year ago2018-09-20 01:17:01 UTC Post #340919
A friend in the Half-Life community has passed away. This is a map I'm working on in her honor. [FF]LGND.ICE was her name.

video:
https://youtu.be/dXzj_SXx6M0
Posted 1 year ago2018-09-20 03:04:00 UTC Post #340920
That's really beautiful. I think it's a wonderful idea
Oskar Potatis Oskar Potatish̲͚̤̿͑̔̒̃̉̓ȋ͂͋̉̿̎͋̈́͏͚͖͇̭̩͓͔͝
Posted 1 year ago2018-09-20 12:16:12 UTC Post #340921
Damn, I can't say that I'm familiar with the name, or any of her work...

That's a really nice gesture and a beautiful looking map. <3
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-09-20 12:56:03 UTC Post #340923
Agreed, great idea and beautiful map, Doc.
Posted 1 year ago2018-09-20 20:20:21 UTC Post #340925
Thanks guys
Posted 1 year ago2018-09-21 08:40:51 UTC Post #340929
Suparsonik said:That looks like a scooby doo villain, not gonna lie. The Space Kook, I think.
I see that too. That's a solid artstyle though, and it's a concept piece, it doesn't have to be an ultra quality render of a ready model.
Posted 1 year ago2018-09-22 20:00:32 UTC Post #340937
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It's progressing and looking better than I imagined.

@DocRock
That is sad to hear. But what you've made in her honour, that's so, so nice.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-09-28 01:39:51 UTC Post #340959
I began mapping for my mod. The coding stuff tired me.
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Posted 1 year ago2018-09-28 09:22:01 UTC Post #340961
That lighting reminds me of my first HL mod. :3
What is it about?
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-09-28 23:11:57 UTC Post #340962
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Some more textures, nothing special. The next objective is creating the classrooms and stuff, since the hallway is pretty much empty:
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Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-10-01 00:25:07 UTC Post #340967
My weekend was pretty fishy.
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Posted 1 year ago2018-10-01 17:07:28 UTC Post #340970
Something there smells fishy. :walter:
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-10-06 02:59:54 UTC Post #340991
Posted 1 year ago2018-10-06 17:35:53 UTC Post #340996
Looks amazing, brushwork and lighting are phenomenal.
Posted 1 year ago2018-10-06 23:01:36 UTC Post #340999
@Victor, every time you post a screenshot, I have to remind myself that it is Goldsource. Sexy.

@Admer I don't know how it'll affect the layout and sight lines in a CS map, but I'm a sucker for a big window.
Posted 1 year ago2018-10-06 23:35:35 UTC Post #341000
Nice stuff Victor! Love the ambience you achieve in your maps and the textures.
Posted 1 year ago2018-10-08 06:02:27 UTC Post #341005
wip
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Posted 1 year ago2018-10-10 12:33:28 UTC Post #341018
Been a while (over a year!) since I worked on anything, so I figured I should start with something simple.
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Crollo CrolloTrollo
Posted 1 year ago2018-10-10 14:53:46 UTC Post #341020
You've just made me thirsty. :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-10-10 19:03:10 UTC Post #341021
@sakna: That's looking real nice
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-10-13 07:30:23 UTC Post #341029
Thanks. It's been awhile since I've used hammer, started this to try to get back into mapping
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Posted 1 year ago2018-10-14 19:13:48 UTC Post #341039
Posted 1 year ago2018-11-01 09:28:06 UTC Post #341112
Started making this single-player game about 10 years ago. Gave this map an update recently.
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Yeah, that's good ol' Black Mesa. Map is veeery large, it uses more than 8192*8192*8192 units of space, but that's still not enough for the setting. Because railroads are about speed, and when riding a fairly fast train, this map is reduced to 2 minutes of gamepaly. This should be a full-sized railroad (for cargo trains) unlike those in "On a rail" chapter, but HL map size limit doesn't allow much.
Still worth sharging, I think. )
Posted 1 year ago2018-11-02 15:35:40 UTC Post #341126
Blue fog with dark orange red terrain is a pretty good aesthetic.
NovaDelta NovaDeltainfo_player_novadelta
Posted 1 year ago2018-11-04 12:53:07 UTC Post #341179
Been cheating on Half-Life with some Quake: Arcane Dimensions. Func_msgboard are having 1024 cube map jam for Christmas and I've got two entries underway for it.
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Strider StriderTuned to a dead channel.
Posted 1 year ago2018-11-04 14:43:55 UTC Post #341182
I've made some more progress on the school map, mainly on the props:
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And finally, I started completing my wish from 7th grade:
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...which gave me a 2-year leap ahead of my classmates in programming.
Currently, it's a part of my "Useless Suite" that has will have a bunch of practically useless programs, which I am writing just for the sake of learning. :)
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-11-14 08:20:39 UTC Post #341241
What an enormous pain in the ass. 5 or so hours of fucking around to finally get this:
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Fortunately the internals shouldn't be too much work, so other than decals most of the work is already done.
Crollo CrolloTrollo
Posted 1 year ago2018-11-14 14:55:53 UTC Post #341245
Audio Technika AT2020? Looks pretty good, the XLR connector at the bottoms looks a tad too small in comparison to the body, would make the radius of that whole bottom part at least 20% larger.
Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2018-11-14 18:09:11 UTC Post #341246
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Around 175 textures total. :D
Admer456 Admer456Lean, mean, mapping machine :3
Posted 11 months ago2018-11-17 03:21:00 UTC Post #341258
Good eye, used a reference image to correct the proportions.
Completed the most time consuming internal pieces, now I just need to add some more components and apply decals.
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EDIT: Diaphragm is a fair amount too large but I'll correct that later.
Crollo CrolloTrollo
Posted 11 months ago2018-11-18 00:05:03 UTC Post #341262
Remake \ recreation of d1_garage_01 also known as d1_industrial (GoldSrc). There's quite a lot of work left but I think its a good start
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Posted 11 months ago2018-11-21 12:59:24 UTC Post #341291
Been working on the final section of my Arcane Dimensions map, now with an eerie red skybox. Now I just have to script a big end fight.
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Strider StriderTuned to a dead channel.
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