Post your screenshots! WIP thread Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 1 month ago2019-02-23 18:51:17 UTC Post #342072
Awfully behind schedule but I've done worse... I guess.
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CPripyatUit CPripyatUitshe/her, they/them
Posted 1 month ago2019-02-23 22:14:46 UTC Post #342075
Myles Chumchal - Concentric House 1Myles Chumchal - Concentric House 1
Just testing a cool house.
Posted 1 month ago2019-03-01 11:34:53 UTC Post #342100
Playing around in Sandpit:
Half-Life SoccerHalf-Life Soccer
Posted 4 weeks ago2019-03-20 22:44:31 UTC Post #342287
Posted 4 weeks ago2019-03-21 08:09:29 UTC Post #342288
You have my attention... :zomg:

(Have you considered using the "constant glow" FX setting for your light glow sprites? It would stop them being clipped by the brushwork ;)
UrbaNebula UrbaNebulamonster_urby
Posted 4 weeks ago2019-03-21 09:12:33 UTC Post #342289
I don't know what it is, but I love it.

Some kind of cyberpunky space bar?
Strider StriderTuned to a dead channel.
Posted 4 weeks ago2019-03-21 10:52:34 UTC Post #342290
2 sakna
All those shots you have posted a while ago look very impressive! It this just a map (Sven Co-op?) or something more?
Posted 3 weeks ago2019-03-22 22:20:52 UTC Post #342308
Hey thanks UrbaNebula, I didn't know about that,

It's going to be a series of large maps for sven coop, set in a massive underground hub, trying to mix retro future with apocalyptic.
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Posted 3 weeks ago2019-03-22 23:10:08 UTC Post #342311
Are you using texture lights?
Posted 2 weeks ago2019-03-31 23:34:37 UTC Post #342371
After 22 photos of my left hand, I managed to do it:
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Here are some earlier renders:
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Did the mesh in 3ds Max, did the texturing in GIMP, and the last touches in Blender. :D
This is gonna be used in my game about the Bosnian War. I had to make something to replace these hands which came with a starter asset pack:
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( Guess the engine and you'll get a cookie. :) )
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 weeks ago2019-04-01 08:53:17 UTC Post #342374
( Guess the engine and you'll get a cookie. :) )
Doom 3's engine?
Screamernail ScreamernailDisabled
Posted 2 weeks ago2019-04-01 11:08:09 UTC Post #342375
Doom 3's engine
You got a cookie! :crowbar:
Now guess the fork and you'll get a cake. :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 weeks ago2019-04-01 11:38:42 UTC Post #342376
RB-DOOM3-BFG?
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 2 weeks ago2019-04-01 13:56:22 UTC Post #342380
I think you can use Milkshape 3D to make models for Doom3, it is easier to use, and you can use a lot of example work from other mods. :)
Posted 2 weeks ago2019-04-01 14:29:29 UTC Post #342381
Wouldn't you work in the Cafu engine instead? To make it look more complete?
Screamernail ScreamernailDisabled
Posted 2 weeks ago2019-04-01 18:43:29 UTC Post #342387
RB-DOOM3-BFG?
Hot damn, very close. RBDOOM3-BFG has shadow mapping IIRC, and this one has it too. Buuut, it's not RBDOOM3.

@abbadon
But I don't like MS3D. :/

@Screamernail
Because I never worked in the Cafu engine and I don't know what it's like yet. I know Source and GoldSrc workflows but they're proprietary engines. :/
I was thinking if I should use Quake 2's idTech 2, or Quake 3's idTech 3, but then I realised, idTech 4 is so damn powerful yet so damn rapid for development. :D

Edit: now, onto the weapons...
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I haven't modeled weapons in a while. This Zastava M57 will probably be done by the end of the week.
Also, hooray, I finally made the switch to Blender. UwU
Now my Free Development Arsenal is even more complete. :3
Admer456 Admer456Lean, mean, mapping machine :3
Posted 2 weeks ago2019-04-02 16:00:52 UTC Post #342391
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teleporter holocaust coming together nicely
Dimbeak DimbeakRotten Bastard
Posted 2 weeks ago2019-04-03 09:18:18 UTC Post #342392
ncie vibes dimbark
Posted 2 weeks ago2019-04-04 04:38:12 UTC Post #342395
Yeah I like that, feels very classic.
Strider StriderTuned to a dead channel.
Posted 2 weeks ago2019-04-04 07:30:26 UTC Post #342396
Lookin' good.
UrbaNebula UrbaNebulamonster_urby
Posted 1 week ago2019-04-05 03:26:15 UTC Post #342405
classic indeed, but imo the second screenshot is a bit too detailed for the classic look
but i guess it's too late to make any changes by now
Posted 1 week ago2019-04-09 19:38:35 UTC Post #342442
@sakna
This looks amaizing, I would really love to help you testing these maps ! If you want just write me a message with your steamprofile and I will help you testing these maps =)

I´m totally in love with your style.
Posted 1 week ago2019-04-11 03:48:07 UTC Post #342449
Hey thanks man. I learned a lot when I was starting out from you and other mappers at sven so thanks. Not quite ready for playtesting yet but you're on the top of the list when it is :)

some areas I've been working on:
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Posted 4 days ago2019-04-13 20:54:35 UTC Post #342460
This looks fantastic aswell :) really unique style, I love it. =)
I´m sure you played Prey :P did you ?
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