Competition 34: HL Re-Imagined Created 7 years ago2016-10-27 11:07:32 UTC by Trempler Trempler

Created 7 years ago2016-10-27 11:07:32 UTC by Trempler Trempler

Posted 7 years ago2017-03-01 08:38:45 UTC Post #333804
I can't :( Or, rather, I already did as much as possible. I feel it may just be the nature of the map and how it's constructed.
Regardless, if all goes well, it will be ready for you all tomorrow.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-03-01 11:08:57 UTC Post #333806
A readme is a text file (usually named readme.txt) containing...
PLEASE DO NOT ENCOURAGE MAPPERS TO MAKE README.TXT FILES!!!

As a person who develops a platfom-like mod, and have reviewed literally more than 4000 maps I should say: when extracting all of those crappy zips renaming every f****ng readme.txt so they won't be overwritten and so I know which map is belongs to is a royal pain in the arse(tm)!!

PS: good luck to all participants (^_^)/
Posted 7 years ago2017-03-01 12:42:36 UTC Post #333807
Best is probably to name the readme file mapname_readme.txt. And if you want to know which map belongs to who then you'll need a readme file anyway!
Posted 7 years ago2017-03-01 15:09:06 UTC Post #333809
Well, as expirience tells, the best is actually maps/mapname.txt - game can read and display it (usually, MOTD), there are no naming conflicts, automatic tools can find it, users can open it. Everyone is happy. :)
Posted 7 years ago2017-03-01 16:20:05 UTC Post #333810
maps/mapname.txt is the standard, in spectate mode it can be read then, in counter-strike it can also be read and its good to include it in .res
Posted 7 years ago2017-03-01 19:00:37 UTC Post #333811
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Maybe doing a second map, not sure yet. If so it will be a xen island from hl1 sp. Just a quick testing of how to use the xen textures.
Posted 7 years ago2017-03-01 19:14:42 UTC Post #333812
Nice, funny that was my third choice, but was making the whole island surfable for cs 1.6. I gave up because in order to make it all surf ledges was making it look horrible.
Posted 7 years ago2017-03-02 00:11:21 UTC Post #333817
I present to y'all...
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... dm_hydroelectric, available here.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-03-02 01:38:07 UTC Post #333819
Wow that looks pwn Jessie, and I see what you mean now.. Great work User posted image

Uncle Tremps: Ya dude, the Xen texts fascinate me, always wanted to do a full-scale Xen/organic map..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-03-02 02:01:52 UTC Post #333820
This makes me happy! Archie! You know whudda dew.
Posted 7 years ago2017-03-03 07:28:03 UTC Post #333831
I actually have a few different aborted attempts at a Lambda Core DM remake lying around... dunno if I'd ever bother finishing one of them for this compo though.

...could also just be a lazy bastard and submit a map I threw together on a whim two months ago...
Posted 7 years ago2017-03-03 14:24:46 UTC Post #333841
I took some screenshots of my work in progress map last night, struggled to remember my imgur login, failed and went to bed. So yeah... you now get nothing.

note: Yes, I am basically punishing you for my absentmindedness.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-03-03 16:16:38 UTC Post #333845
I got a ton of work to do on my entry; lots of mapping but more "finding out how to do new stuff" than anything.

-Finish models
-Texture models
-Animate models
-Map two areas and connectors
-Redo most textures
-Convert sound files

@Urby, you're entering? I must have missed that, awesome! Can't wait to see what you got!
Posted 7 years ago2017-03-03 17:51:03 UTC Post #333848
@Urby- One of us! One of us! One of us!
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 7 years ago2017-03-05 19:04:29 UTC Post #333873
Entry submitted. Head hurts. Going to sleep.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-03-06 03:31:05 UTC Post #333878
Eh, sure, why the hell not. Throwing my hat into the ring with a DM map based on C2A5B using stock assets. I don't expect anything to come of it though.
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Posted 7 years ago2017-03-06 13:54:55 UTC Post #333885
Nice! Never thought so many mappers would come back to do some fun stuff :)
Posted 7 years ago2017-03-07 15:03:03 UTC Post #333895
So, my first model was too many vertices and now my blender export isn't working so that I can break the model into parts. Guess that's what happens when you export a NURBS model as a triangulated .OBJ. Ugh, hopefully I can figure it out.

And, hopefully I can get my entry done. I've just been hung up on getting the models in game for the past few work sessions i've had available.
Posted 7 years ago2017-03-07 18:37:35 UTC Post #333899
I made some more progress, so I decided to post a few more screenshots:
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Dr. Orange Dr. OrangeSource good.
Posted 7 years ago2017-03-08 23:14:49 UTC Post #333908
Looks good Dr.Orange tell us something about that map :)

Also i´m thinkin about doing a small textureset for a minimap maybe if I can finish it in time.
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Yup, thats hl1 :P
Posted 7 years ago2017-03-09 17:18:38 UTC Post #333910
My re-imagining of half life was going to have to do with using animated models and invisible brush based entities to interact with the player in the level.

Since the program I use to 3D model exports with such high polygon count even at lowest settings I think it's time I give a new engine a look at. It just doesn't seem worth the effort to manually simplify my models to make them look like a dented up garbage can.

Maybe, just maybe i'll bite the bullet and use brush work to achieve my idea but i'm most likely throwing in the towel for the final time.

Good luck to you guys and can't wait to see the final turn out.
Posted 7 years ago2017-03-09 20:44:28 UTC Post #333911
Well, there's mine done. Not expecting any real awards or anything and tbh could care less about the competition itself, since other far more talented people have already entered... I really just made this because I liked the idea.

Either way, here you go.
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http://twhl.info/vault.php?map=6176
Posted 7 years ago2017-03-09 23:48:03 UTC Post #333912
c2a5... C2A5... Best part of HL! :)
(T_T) I love you guys so much...

You're doing some really great mapping work!
Posted 7 years ago2017-03-10 04:06:18 UTC Post #333913
Lookin good, Victor!

The damn "Ordinance" sign is killing me as always.
Posted 7 years ago2017-03-11 12:22:11 UTC Post #333914
The damn "Ordinance" sign is killing me as always.
That has always bugged me too! It's ORDNANCE!!
Posted 7 years ago2017-03-11 19:45:09 UTC Post #333915
Gearbox fixed it in opfor.wad at least:
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Posted 7 years ago2017-03-12 13:26:26 UTC Post #333920
I never even noticed that... I guess because I've heard the word 'ordinance' a lot more often than 'ordnance.'

But now of course I have to wonder, how would one store ordinance. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-03-12 16:15:21 UTC Post #333924
That's two of us.
Posted 7 years ago2017-03-20 14:28:44 UTC Post #334060
Working on the last few rooms hoping to pull it all togheter before the final deadline. I might have to cut a few rooms, though, if it takes too much time. Anyway, here are some progress screenshots:
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Dr. Orange Dr. OrangeSource good.
Posted 7 years ago2017-03-20 20:06:49 UTC Post #334064
Well not looking good for my map. I'll finish it, just very unlikely to be in time for the deadline.
Posted 7 years ago2017-03-21 12:49:33 UTC Post #334072
I'm not sure if I'll actually contribute anything to the competition. I started working on an "On the rail" inspired dm map - with combat on trains and in between a few stations, with player controlled tanks in a few places. Got a small part done, but I've been too busy/lazy/drained to work further. Finishing technical takes most of my focus right now...
Posted 7 years ago2017-03-21 23:00:00 UTC Post #334078
Exactly 10 days left as of right now! Anyone still looking to get in had better get going!
Jessie JessieTrans Rights <3
Posted 7 years ago2017-03-22 08:57:47 UTC Post #334081
Dr. O looking good, is that subtransit?

Decided to re-theme my entry 10 days ago, and I feel pretty good about the decision.
plaese kill me now

I will strive to submit a playable de map by the deadline, though I don't know how pretty it will be :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2017-03-23 18:04:48 UTC Post #334110
I think it's that part of the single player part where the ceiling breaks and headcrabs fall in on you. Just before the freezers.
Posted 7 years ago2017-03-27 12:41:52 UTC Post #334127
Welp. I've submitted my entry. Do I have to upload it seperately to the map vault if I want it to be able to be played by the public?

EDIT: I decided to try to upload my map to the map vault anyway, seeing as others have done it, but I keep getting errors when trying to upload it. The zip file is over 2MB (closer to 25MB) so I have to link it. However, when I do so, I simply get an error that says "file error". Can anyone give further information on why this is?
Dr. Orange Dr. OrangeSource good.
Posted 7 years ago2017-03-27 17:08:02 UTC Post #334130
This must be the most successful competition in TWHL history, or damn well near it at least :o
Archie ArchieGoodbye Moonmen
Posted 7 years ago2017-03-27 21:16:27 UTC Post #334131
yaya I submitted mine last night, super duper!
I hope all the submissions get a review in the competition results!
Posted 6 years ago2017-03-29 01:24:45 UTC Post #334134
Three days left! Is everyone that's going to be in, in?

I'm curious, what's the submission numbers at, PB? (I assume you can check.)
Jessie JessieTrans Rights <3
Posted 6 years ago2017-03-29 01:34:09 UTC Post #334135
9 entries so far, which is pretty good! Get your entry in soon if anyone hasn't already submitted it!
Penguinboy PenguinboyHaha, I died again!
Posted 6 years ago2017-03-29 02:42:22 UTC Post #334136
#NotGonnaMakeIt :(
Posted 6 years ago2017-03-29 06:54:19 UTC Post #334137
I'm not gonna win in any way shape or form, but do I need to resubmit my map if it's been updated?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2017-03-29 07:23:23 UTC Post #334138
Depends how you submitted it. If it's a link to the vault or a link you updated, then nope. If you uploaded the entry from the compo page, then yep. I'll download the entries after the compo closes so you have until then to make changes.
Penguinboy PenguinboyHaha, I died again!
Posted 6 years ago2017-03-29 09:10:50 UTC Post #334139
I resubmitted several times after I updated each time. I hope that wasn't, like, stacking them up on that end.
Jessie JessieTrans Rights <3
Posted 6 years ago2017-03-29 11:09:14 UTC Post #334141
There's a lot of spam from you :P
I only take the most recent entry so no biggie.
Penguinboy PenguinboyHaha, I died again!
Posted 6 years ago2017-03-29 14:22:53 UTC Post #334146
Compopage doesnt work for me so grab my map from mapvault @Penguinboy :)
Posted 6 years ago2017-03-29 15:49:56 UTC Post #334147
I had trouble updating my map for the vault, and now I'm not sure if the link I used when submitting my entry even works. Should I resubmit just to be sure?
Dr. Orange Dr. OrangeSource good.
Posted 6 years ago2017-03-29 20:21:12 UTC Post #334149
Just checked, your link is working fine.
Penguinboy PenguinboyHaha, I died again!
Posted 6 years ago2017-03-29 23:50:57 UTC Post #334152
almost done...

Tonight I have 1 room to finish, and misc details.
Tomorrow is lighting, weapons, final compile, submit.
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Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2017-03-30 13:11:16 UTC Post #334155
That looks fantastic from the 2D Tet :o

Found it impossible to commit to one direction for this one--even with the generous extension--, but also found brainstorming & getting reacquainted with Sledge a fun journey of discovery.

I may upload a dev/test version of mine before the deadline, depending what I can finish the next 2 days.

Wish everyone good luck & congrats on a great turnout for this compo :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 6 years ago2017-03-30 13:35:58 UTC Post #334156
Unfortunately due to the absolutely massive amount of coursework I've had for university ( you guys are more than welcome to read it if any of you are curious ) so unfortunately, even with the extra month I haven't been able to make any progress.

I will however upload a .zip file with ALL of my sources / reference material, so psds, rmfs, vocal stuff etc, so anyone who was curious as to what I'd done so far is more than welcome to scour it.
Instant Mix Instant MixTitle commitment issues
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