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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower 2
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Pages that link to
func_button
AAATRIGGER
bounding box
Brush Entity
Entity Programming - Player Interaction
env_render
func_door
func_healthcharger
func_recharge
multisource
Reference: Entities, angles, avelocity, and origin
RUST: Simple Doors
Tutorial: All about info_nodes
Tutorial: Choreographing World Happenings with Sequence Events
Tutorial: Doors
Tutorial: Globals
Tutorial: Multisource
Tutorial: Random entity triggering
Tutorial: Retina Scanners and Other NPC-Only Locked Doors
Tutorial: Security Cards
VERC: Controllable Looping
VERC: Creating A Locked Door
VERC: Creating A Retinal Scanner
VERC: Creating A Usable And Destructible Mortar
VERC: Elevator With Moving Buttons
VERC: How To Create An Airstrike
VERC: Random Event Generator
VERC: Security Cameras
Pages that are linked by
func_button
Brush Entity
func_door
func_pushable
multisource