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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Kitten
by
Alabastor_Twob
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Pages that link to
func_button
AAATRIGGER
activator
bounding box
Brush Entity
button_target
Entity Programming - Overview
Entity Programming - Player Interaction
env_render
func_door
func_door_rotating
func_healthcharger
func_recharge
func_tank
func_tankcontrols
func_tanklaser
func_tankmortar
func_tankrocket
multisource
Reference: Entities, angles, avelocity, and origin
RUST: Simple Doors
scripted_sentence
Texture
trigger_endsection
Tutorial: Airlock system (that works in multiplayer)
Tutorial: All about info_nodes
Tutorial: Choreographing World Happenings with Sequence Events
Tutorial: Doors
Tutorial: Globals
Tutorial: Mortar Madness
Tutorial: Multisource
Tutorial: Random entity triggering
Tutorial: Retina Scanners and Other NPC-Only Locked Doors
Tutorial: Security Cards
Tutorial: Teleporters
VERC: Controllable Looping
VERC: Creating A Locked Door
VERC: Creating A Retinal Scanner
VERC: Creating A Usable And Destructible Mortar
VERC: Elevator With Moving Buttons
VERC: How To Create An Airstrike
VERC: Random Event Generator
VERC: Security Cameras
Pages that are linked by
func_button
Brush Entity
func_door
func_pushable
game_team_master
multisource