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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Category: Modelling
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Category: Modelling
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Subcategories
Tutorials
(20)
Goldsource Tutorials
(13)
Mapping
(2)
Intermediate Tutorials
(6)
Textures
(2)
Advanced Tutorials
(1)
Source Tutorials
(4)
Beginner Tutorials
(2)
Archived Articles
(7)
VERC Archive
(3)
VERC - SOFTIMAGE XSI EXP
(2)
VERC - models
(2)
Images Required
(3)
VERC - Half-Life
(1)
Examples Required
(1)
VERC - general
(1)
Vlatitude Archive
(4)
Pages in this category
Tutorial: Choreographing World Happenings with Sequence Events
Tutorial: Dead NPCs for HL1 and CS
Tutorial: Detailing map brushes using XSI
Tutorial: Editing Half-Life Models
Tutorial: First XSI Model
Tutorial: Modelling for Goldsource with Gmax
Tutorial: Modelling for goldsrc with Blender - Part 1
Tutorial: Re-texturing Models
Tutorial: Rescaling Prop Models
Tutorial: Setting up Crowbar for Half-Life/GoldSrc
Tutorial: Source Modelling Setup
Tutorial: The packing (and non-packing) of bodygroups and skin groups in GoldSource models
Tutorial: Using models for health/HEV chargers in vanilla Half-Life
VERC: Creating Your First Character
VERC: Model Transparency Tutorial
VERC: XSI EXP for Half-Life 2 Tutorial - Camera Control
Vlatitude: Modeling for Half-Life - Part 1
Vlatitude: Modeling for Half-Life - Part 2
Vlatitude: Modeling for Half-Life - Part 3
Vlatitude: Modeling for Half-Life - Part 4