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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Category: Tutorials > Programming > Goldsource Tutorials
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Beginner Tutorials
(3)
Advanced Tutorials
(8)
Intermediate Tutorials
(3)
Pages in this category
Bot Programming - Getting Started
Entity Programming - Handling Player Input
Entity Programming - Inheritance VS Duplication (Creating Simple Variants of Existing Entities)
Entity Programming - Introduction to Entities with Animated Models
Entity Programming - Overview
Entity Programming - Player Interaction
Entity Programming - Save/restore
Entity Programming - Temporary Entity Effects
Entity Programming - Timer Entity
Entity Programming - Writing New Entities
Half-Life Programming - Debugging
Half-Life Programming - Getting Started
Monsters Programming - "Core loop", senses and enemy acquisition
Monsters Programming - Classifications and Relationships
Monsters Programming - Node graph system (part 1)
Monsters Programming - Schedules and Tasks
Monsters Programming - Sounds, smells and the system behind them
Monsters Programming - Standard and Squad Monsters
Monsters Programming - Talkative Monsters (part 1)
Monsters Programming - Talkative Monsters (part 2)
Monsters Programming - The Concepts of Half-Life's AI
Programming: Implementing Discord rich-presence into your mod
Tutorial: Add a new simple weapon (straightforward way)
Tutorial: Adding hack-free Stencil Shadows to Half-Life
Tutorial: Change hud_fastswitch to behave like Half-Life Source
Tutorial: Client sided dynamic lights (muzzle flash, flashlight...)
Tutorial: Coding Fog
Tutorial: Coding NPCs in GoldSrc
Tutorial: Customising the HUD colour
Tutorial: Going beyond 8192 units: Part 1
Tutorial: Going beyond 8192 units: Part 2
Tutorial: Harnessing ELights
Tutorial: Improved entering and exiting for Observer/Spectator mode
Tutorial: Separate Player and Monster Hivehand damages
Tutorial: View bobbing: Part 1
Tutorial: View bobbing: Part 2
Weapons Programming - Custom Ammo Types
Weapons Programming - High-Level Overview
Weapons Programming - Standard Weapons