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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Entity Attribute: ...activate goal #
Entity Attribute: Activate goal #
Entity Attribute: Activate goals in group #
Entity Attribute: Affect all not on Team
Entity Attribute: Affect all on Team
Entity Attribute: Angular Velocity
Entity Attribute: Contents
Entity Attribute: Custom Appearance
Entity Attribute: Delay before activate
Entity Attribute: Delay before trigger
Entity Attribute: Effect radius
Entity Attribute: Entity Effects
Entity Attribute: Filter Classname
Entity Attribute: Goal initial state
Entity Attribute: group_no
Entity Attribute: Has item #
Entity Attribute: Has item from group #
Entity Attribute: Hasn't item from group #
Entity Attribute: If all goals in group # active
Entity Attribute: If criteria fails activate Goa
Entity Attribute: If goal # active
Entity Attribute: If goal # inactive
Entity Attribute: If goal # removed
Entity Attribute: If group # active
Entity Attribute: If group # inactive
Entity Attribute: If group # removed
Entity Attribute: If item # has moved
Entity Attribute: If item # hasn't moved
Entity Attribute: Inactivate goal #
Entity Attribute: Inactivate goals in group #
Entity Attribute: Item to give
Entity Attribute: KillTarget
Entity Attribute: Locked Sentence
Entity Attribute: Locked Sound
Entity Attribute: Master
Entity Attribute: Material Type
Entity Attribute: Model path/name.mdl
Entity Attribute: Model skin
Entity Attribute: Move Sound
Entity Attribute: Name
Entity Attribute: Pitch Yaw Roll
Entity Attribute: Player class allowed...
Entity Attribute: Remove goal #
Entity Attribute: Remove goals in group #
Entity Attribute: Remove item from APA
Entity Attribute: Remove spawn group #
Entity Attribute: Remove Spawn point #
Entity Attribute: Render Amount
Entity Attribute: Render Color
Entity Attribute: Render FX