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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Entity Attribute: Restore goal #
Entity Attribute: Restore goals in group #
Entity Attribute: Restore spawn group #
Entity Attribute: Restore Spawn point #
Entity Attribute: Spawn / Item / Goal #
Entity Attribute: Spawn on Break
Entity Attribute: Stop Sound
Entity Attribute: Target
Entity Attribute: Targetname of teamcheck goal
Entity Attribute: Team allowed...
Entity Attribute: Trigger Condition
Entity Attribute: TriggerTarget
Entity Attribute: Unlocked Sentence
Entity Attribute: Unlocked Sound
Entity Flag: Fade Corpse
Entity Flag: Gag
Entity Flag: Initially dark
Entity Flag: MonsterClip
Entity Flag: Monsters
Entity Flag: No Clients
Entity Flag: Not in Deathmatch
Entity Flag: Not solid/Passable
Entity Flag: Passable
Entity Flag: Pre-Disaster
Entity Flag: Prisoner
Entity Flag: Pushables
Entity Flag: Remove On fire
Entity Flag: Start Off
Entity Flag: Start On
Entity Flag: Toggle
Entity Flag: WaitForScript
Entity Flag: WaitTillSeen
Entity Input: Alpha #
Entity Input: BecomeRagdoll
Entity Input: Disable
Entity Input: Enable
Entity Input: Kill
Entity Input: ThrowGrenadeAtTarget
Entity Programming - Handling Player Input
Entity Programming - Inheritance VS Duplication (Creating Simple Variants of Existing Entities)
Entity Programming - Introduction to Entities with Animated Models
Entity Programming - Overview
Entity Programming - Player Interaction
Entity Programming - Save/restore
Entity Programming - Temporary Entity Effects
Entity Programming - Timer Entity
Entity Programming - Writing New Entities
env_beam
env_beverage
env_blood