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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
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item_artifact_super_damage (Deathmatch Classic)
item_artifact_super_damage (Team Fortress Classic)
item_battery
item_cells (Deathmatch Classic)
item_health (Deathmatch Classic)
item_healthkit
item_healthkit (Counter-Strike: Deleted Scenes)
item_healthkitold (Counter-Strike: Deleted Scenes)
item_helmet (Half-Life: Blue-Shift)
item_longjump
item_powerup (Ricochet)
item_rockets (Deathmatch Classic)
item_security
item_shells (Deathmatch Classic)
item_sodacan
item_spikes (Deathmatch Classic)
item_suit
item_tfgoal (Team Fortress Classic)
item_thighpack (Counter-Strike)
item_weapon (Deathmatch Classic)
item_worldmap (Counter-Strike: Deleted Scenes)
J.A.C.K.
Leaf
Leak
liblist.gam
light
light_environment
light_spot
light_surface
lightmap
lights.rad and <mapname>.rad
Map
materials.txt
Mod
Model
momentary_door
momentary_rot_button
monster_alien_controller
monster_alien_grunt
monster_alien_slave
monster_alien_slave_dead (Half-Life: Opposing Force)
monster_apache
monster_babycrab
monster_barnacle
monster_barney
monster_barney_dead
monster_bigmomma
monster_bloater
monster_bullchicken
monster_cleansuit_scientist (Half-Life: Opposing Force)