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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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func_plat_toggleremove (Ricochet)
func_platrot
func_pushable
func_recharge
func_rot_button
func_rotating
func_tank
func_tankcontrols
func_tanklaser
func_tankmortar
func_tankrocket
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_vehicle
func_vehiclecontrols
func_vip_safetyzone (Counter-Strike)
func_wall
func_wall_toggle
func_water
func_weaponcheck (Counter-Strike)
game_counter
game_counter_set
game_end
game_player_equip
game_player_hurt
game_player_team
game_score
game_team_master
game_team_set
game_text
game_zone_player
gibshooter
Goldsource Error: "Clip Brush....."
Goldsource Error: "Could not validate Half-Life"
Goldsource Error: "Line ... is incomplete (did you place a " inside an entity string?)"
Goldsource Error: "MAX_TRI_EDGES", "MAX_TRI_POINTS", or "MAX_TRI_TRIS"
Goldsource Error: "miptex >= loadmodel->numtextures"
GoldSource Error: "token too large on line 7"
Goldsource Error: "WARNING: Unable to load ***.wad"
Goldsource Error: "couldnt`read texlights f
Goldsource Error: "file read failure"
Goldsource Error: "Invalid Argument"
Goldsource Error: "LoadPortals: failed to r
Goldsource Error: "Mod_LoadBrushModel:maps/
Goldsource Error: "Mod-NumforName: xxxx.mdl
Goldsource Error: "Origin Brush....."
Goldsource Error: "Portal file xxxxxx does