Comments

Commented 18 years ago2006-07-06 16:59:21 UTC in vault item: func_illusionary Comment #12482
Captain P gave me the first introduced me to the idea of double-sided, volumetric light.

Each side of the "fade" is it's own brush. Null all the faces where each brush meets, so you can't see them when it's transparent, ans WALLOP; your're done :)
Commented 18 years ago2006-07-06 13:43:36 UTC in vault item: cs_skyscraper Comment #12481
Yes I am using a 640x480 resolution
Commented 18 years ago2006-07-06 13:00:13 UTC in vault item: cs_skyscraper Comment #12480
I dont think he knows he can update the map he has it posted twice...
Commented 18 years ago2006-07-06 12:20:11 UTC in vault item: Laser Show Comment #12479
In HL1, can you do the same thing with the lasers for the targets?

In Source when you have more than one target with the same name, it randomly goes to any of them..... I can certainly try to make it for HL1. :)
Commented 18 years ago2006-07-06 10:04:03 UTC in vault item: cs_skyscraper Comment #12478
what is with lazy people lately? Make your little icons for the CORRECT game
Commented 18 years ago2006-07-06 08:09:35 UTC in vault item: cs_skyscraper Comment #12477
:O!! what resolution do you play CS in?! 640 x 480!?
Commented 18 years ago2006-07-06 05:44:47 UTC in vault item: func_illusionary Comment #12476
You should also make one sawyed one that expends as it reaches the ground. What do you mean be doble sided? I'll take a look in your map.
Commented 18 years ago2006-07-06 02:17:12 UTC in vault item: ka_snowshank_cz Comment #12475
Sorry..I didn't know there was a correct file structure for sounds. I guess you just make a folder with the map name and put the sounds in it? Still kinda new to mapping, as you can see. And noone rated it :(
Commented 18 years ago2006-07-06 02:13:25 UTC in vault item: homeworld_deaglewar Comment #12474
awww...noone rated it. I just made it bright cuz a lot of the people on our server hate dark maps. I will for sure use your suggestions on my next map. And yeah, the circles do get repetitve, but I ran out of good textures in the pack I downloaded. :D
Commented 18 years ago2006-07-06 02:09:18 UTC in vault item: The Mansion 2 Comment #12473
Rowley, Why don't you just go out and buy HL2? Or is your computer just a piece of crap?

Anyway, thanks for re-uploading it.
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Commented 18 years ago2006-07-06 00:33:42 UTC in vault item: func_illusionary Comment #12471
You should make them double-sided, and show a pretty in-game screenie ;)
Commented 18 years ago2006-07-05 23:11:56 UTC in vault item: The Mansion 2 Comment #12470
I have recompressed and reuploaded the file.It should work know
Commented 18 years ago2006-07-05 23:04:53 UTC in vault item: The Mansion 2 Comment #12469
HL2 = gay.

Not really, but just gay 'cause I can't play it :(

I'm sure it's excellent like your other stuff tho :)
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Commented 18 years ago2006-07-05 21:35:56 UTC in vault item: The Mansion 2 Comment #12467
Looks cool, but I'm not downloading until somebody says zip works.
Commented 18 years ago2006-07-05 18:07:22 UTC in vault item: The Mansion 2 Comment #12466
The zip file didn't work for me :|
Commented 18 years ago2006-07-04 18:25:42 UTC in vault item: ka_snowshank_cz Comment #12465
lol you're right, I just put it in the "sound" folder!

If you provide the correct directory structure when you upload, Nuubes like me won't be able to screw it up ;)
Commented 18 years ago2006-07-04 18:23:24 UTC in vault item: aim_autosniper27 Comment #12464
Really? Maybe make it less bright, or eliminate the light_spot alltogether.

You want the shadows to be dark, and the light areas to be bright...contrast.

I don't know the most about lighting, but I know sharp contast is good ;)
Commented 18 years ago2006-07-04 16:24:57 UTC in vault item: ka_snowshank_cz Comment #12463
the red button didnt work? did you put the .wav it your "ambient" folder? if not, thats where it goes. It works on our server and other servers that have it.
Commented 18 years ago2006-07-04 16:23:18 UTC in vault item: aim_autosniper27 Comment #12462
every1 feel free to rate the map
Commented 18 years ago2006-07-04 15:57:03 UTC in vault item: homeworld_deaglewar Comment #12461
It's not fullbright, but the lighting is very flat to be sure.

Try removing the light_environment, and lighting it with textlights for all the interior areas, and pointlights/light spots for the skyboxed areas. You'll will notices WAY better contrast in you map ;)

I love the center main chamber, and the rest of the map is interestingly brushed and textured, though that one wall texture with the circles gets repetative.

Nice Work!
Commented 18 years ago2006-07-04 15:48:41 UTC in vault item: aim_autosniper27 Comment #12460
firstly,thanks for the complement, but actaully i didnt use a light environment, i used a light spot with "is sky" checked. also, i dont know what u mean by glowing ladder....
Commented 18 years ago2006-07-04 15:40:08 UTC in vault item: ka_snowshank_cz Comment #12459
Nicely brushed, textured and lit. An especially nice ka map imo.

random suggestions:

-make the "basment" darker
-brush some poles for each corner of the fence
-add some small props/detail itmes to breakup the main walls a little
-the red button didn't do anything for me.
Commented 18 years ago2006-07-04 15:24:57 UTC in vault item: aim_autosniper27 Comment #12458
Some neat architecture, interesting layout, and I love the glowing ladder--textlight? Nicely thought out for a aim map ;)

You'd get much better contrast in your lighting by not using the light_environment though. The bigger your skybox to, the worse it gets. In general, Light_environments = bland, boring lighting.

Instead, use textlights to light al the player accessible parts of the map, and maybe add pointlighting or light_spots to to make it brighter if you need to.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-07-04 15:02:32 UTC in vault item: Range Comment #12455
I love the shooting ranges, but alas, no cs:s...sorry!
Commented 18 years ago2006-07-04 14:20:37 UTC in vault item: Trapshooting Comment #12454
The conveyor isn't controlable like that afaik...

Also, even if it was, the pushables behave erratically on the conveyor, at best.

If you figure out a way to do this, let me know!
Commented 18 years ago2006-07-04 04:34:52 UTC in vault item: homeworld_deaglewar Comment #12451
erm, it does look cool.. but it also looks fullbright
Commented 18 years ago2006-07-04 02:06:37 UTC in vault item: Trapshooting Comment #12450
Can you line up pigeons on a conveyor and push them one at a time into the launcher. Use a multimanager to move the conveyor, push a pigeon into the launcher, launch.
Commented 18 years ago2006-07-03 23:06:19 UTC in vault item: homeworld_deaglewar Comment #12449
looks kewl-wish i had cs or id play it.
Commented 18 years ago2006-07-03 22:43:43 UTC in vault item: ka_snowshank_cz Comment #12448
I think it looks OK, considering it's a simple map. In the small arena type of maps, there isn't that much room for improvement or imagination. Maybe the snow is too flat, and the surrounding walls could have more decoration. Some buildings beyond the map (not counting the ones in the skybox) could also help the map feel more real.
Since you seem to handle the basics of mapping well, my suggestion would be to make a complicated layout on your own and see what happens.
Commented 18 years ago2006-07-03 22:29:48 UTC in vault item: aim_autosniper27 Comment #12447
lol, turns out i was missing a wad, srry to every1 who already downlaoded it, but now u can redownload the fixed version
Commented 18 years ago2006-07-03 21:48:48 UTC in vault item: aim_autosniper27 Comment #12446
ima compile it again , make sure i have all the wadfiles included
Commented 18 years ago2006-07-03 21:48:00 UTC in vault item: aim_autosniper27 Comment #12445
hmmmm, thats weird
Commented 18 years ago2006-07-03 21:47:03 UTC in vault item: aim_autosniper27 Comment #12444
Oh, I downloaded it again and it still said I was missing some WAD, I can't remember the name of it.
Commented 18 years ago2006-07-03 21:22:17 UTC in vault item: aim_autosniper27 Comment #12443
aight, thanks a lot srry
Commented 18 years ago2006-07-03 21:15:30 UTC in vault item: aim_autosniper27 Comment #12442
To take the screenshot, you just press f5 by default. It then saves the images in the cstrike folder (for normal CS anyway).
Commented 18 years ago2006-07-03 21:12:25 UTC in vault item: aim_autosniper27 Comment #12441
but i still don't *typo
Commented 18 years ago2006-07-03 21:11:42 UTC in vault item: aim_autosniper27 Comment #12440
but im still not really know how to get the screenshot, is there some sort of console command to save the image on the screen?
Commented 18 years ago2006-07-03 21:07:06 UTC in vault item: aim_autosniper27 Comment #12439
k thanks srry, and yes i did wadinclude the textures and it should work for regular cs
Commented 18 years ago2006-07-03 20:24:15 UTC in vault item: aim_autosniper27 Comment #12438
You can mark it as CS, but you might want to wadinclude those textures, if you haven't already. This will work on normal CS though, right?

About the Screenshot, you just open the image in a program like MS Paint (for a very crude example), and save it as a jpeg instead of a bmp.
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Commented 18 years ago2006-07-03 10:00:00 UTC in vault item: 180-degree spiral pillar Comment #12436
isn't it funny how they are the same name backwards?
Commented 18 years ago2006-07-03 09:43:41 UTC in vault item: Cable Shakes on Blast Comment #12435
To the best of my knowledge, a grenade by itself doesn't affect a move-rope (unless it's microscopically - I couldn't see it). So: no, it's not to exaggerate the effect; it's to cause it! ;)
Commented 18 years ago2006-07-03 05:41:52 UTC in vault item: Cable Shakes on Blast Comment #12433
Ooh, clever. This is simply to exaggerate the effect, I take it? Cables should move to some extent I think? (Or is that only caused by env_wind? I thought rotorblades on the combine heli did that too...) - In either case, a useful effect.
Commented 18 years ago2006-07-02 12:38:28 UTC in vault item: Trapshooting Comment #12432
I didn't know you could teleport breakables!!! If I could teleport brand new ones to the launcher, it would be way easier/cleanter "reloading" the launcher :)

TY for the suggestions and nice comments guys ^_^ !
Commented 18 years ago2006-07-02 10:00:29 UTC in vault item: Laser Show Comment #12430
should've made it for hl1
Commented 18 years ago2006-07-01 20:06:37 UTC in vault item: Laser Show Comment #12429
music shooter game mmm........