Comments

Commented 18 years ago2006-07-01 14:53:24 UTC in vault item: fy_1deag Comment #12428
and what happens when all the cs mappers start to make de maps... then we can hear u whine "too many de maps y dont u make a fy map"
Commented 18 years ago2006-07-01 14:51:16 UTC in vault item: fy_natureworld Comment #12427
Yes, they are func_ladders and thanks for the comments. =D
Commented 18 years ago2006-07-01 10:54:58 UTC in vault item: Laser Show Comment #12426
Kinda reminds me of a PS2 game called REZ...Such a brilliant game...Someone whould make a mod based of that game because 1. It ruled and 2. It would be quite easy to make.
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Commented 18 years ago2006-07-01 10:22:04 UTC in vault item: Tesla Coil Comment #12424
the thing we need is now a "prism tower"
Commented 18 years ago2006-07-01 09:01:28 UTC in vault item: scoutzknivez_2006 Comment #12423
Scoutzknives was already a HORRIBLE map that must of taken about 2 seconds to think of. The map is so poorly mapped even on the source version, everything is blocky and for some reason there is a walkway? Above everyones head. Even though you cant walk on the walkway.
Commented 18 years ago2006-07-01 08:59:19 UTC in vault item: Trapshooting Comment #12422
Indeed!

You might be able to use a trigger_teleport to teleport a pidgeon back onto the launchpad, so that when you miss a pidgeon, it automatically returns to the launchpad.

Ive just checked and the trigger_teleport has the ability to teleport func_pushables. Maybe you can do something cool with that?

Other than that: PWN!
Commented 18 years ago2006-07-01 08:48:49 UTC in vault item: Trapshooting Comment #12421
Genius!
You pwn.
Commented 18 years ago2006-07-01 08:44:35 UTC in vault item: 180-degree spiral pillar Comment #12420
It took me many many takes, with different settings, like full frames uncompressed avi, indeo video codec, WMP codec and all that stuff. And everytime the file size was over 4 gigs for just 2.30 minutes of recording! Its a pain in the butt to compress a file that big! So it took me many takes to get an acceptable filesize.

I used Camtasia Studio 3 for recording, and XVid for compression, id rather choose Divx, but that didn't work.
Commented 18 years ago2006-07-01 06:27:04 UTC in vault item: 180-degree spiral pillar Comment #12419
LOL that is cool as fuck!

We all get a peak in to the mapping mind of Muzzie by watching the video!!

What did you use to record? How many takes? :P Very cool Method BTW, and thanks for the VIDEO!

^_^!!
Commented 18 years ago2006-06-30 21:16:54 UTC in vault item: Robot Comment #12418
is final map out??
Commented 18 years ago2006-06-30 08:38:50 UTC in vault item: 180-degree spiral pillar Comment #12417
Looks sweet, from the pic, but I not gonna dl it cause I can't use it :P gj though.
Commented 18 years ago2006-06-30 05:15:48 UTC in vault item: Twisted Pillar Comment #12416
I don't think they're "nearly the same" but whatever. I'm glad WCD made that thread, because this was fun!

Maybe we should have some mini brushing competitions more often!
Commented 18 years ago2006-06-30 04:27:54 UTC in vault item: Twisted Pillar Comment #12415
Yes, of course I looked at it. I was the first to download! Your method was nearly the same as mine, except I made one piller side at a time, then copied it and rotate it 4 times. And mine ended up looking too long and thin, too... Okay, you win, but I still submitted before you, haw-haw!
Commented 18 years ago2006-06-30 03:46:14 UTC in vault item: Twisted Pillar Comment #12414
Did you even look at mine?! It's actually a lot different. Those 12-piece objects on the floor are how I started.
Commented 18 years ago2006-06-30 03:22:17 UTC in vault item: Twisted Pillar Comment #12413
Hmmm... I don't know about THAT! You're still on my "whacking list" for now.
Commented 18 years ago2006-06-30 03:13:29 UTC in vault item: Twisted Pillar Comment #12412
I should note that I uploaded my map before I ever played yours, so I hope you don't think I in any way copyied your design ;)
Commented 18 years ago2006-06-30 01:12:06 UTC in vault item: Twisted Pillars Comment #12411
I uploaded my map before I ever downloaded yours, so it's impossible that I ever used your map for reference whatsoever ;)

Your method is actually quite different, and much easier than mine. In mine, each "piece" is made out of 3 seperate brushes, and they bend different ways.

Your method is much cleaner and perfectly symmetrical, but the finished product doesn't really look like Skarrj's columns.

Besides, VOX completed his before you, so HE wins the internet!

^__^
Commented 18 years ago2006-06-29 21:42:45 UTC in vault item: StarsBreakClanMap Comment #12410
lol as sad as i may be im always to lazy to figure out how to do any of the tex lights or regular lights on source but im getting into sky light and little lights inside for a more atmospheric feel or what ever u might call it
Commented 18 years ago2006-06-29 12:05:06 UTC in vault item: Twisted Pillars Comment #12409
So I did it first (or second, after Skaarj), and rowleybob perfected mine... That doesn't mean he's not still a theif! Theif!
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Commented 18 years ago2006-06-29 09:08:27 UTC in vault item: Twisted Pillars Comment #12407
yours are probably closest to that guy's cs map. Nice and thick
Commented 18 years ago2006-06-29 02:46:00 UTC in vault item: Twisted Pillar Comment #12406
Very cool method!

At first I was perplexed how you did it, but as soon as I got the first set of piece done, it was copy/paste, put it into position, and finally rotate the outer vertices 15?, and simply repeat.

Then when one "blade" is done, simply copy, paste, and rotate 90? for each remaining side.

Very nice work, and the finished product is very clean.

This gives me some ideas mwhahahaha! <rowleybob twiddles fingers like Mr. Burns. :P>
Commented 18 years ago2006-06-29 00:01:35 UTC in vault item: Twisted Pillar Comment #12405
And then changed again, after realizing not everybody had one of those textures...
Commented 18 years ago2006-06-28 23:57:01 UTC in vault item: Twisted Pillar Comment #12404
I put up another version, but all I did to it was change the textures and lighting to make it look nicer.
Commented 18 years ago2006-06-28 02:14:39 UTC in vault item: PacManHL Comment #12403
????????
Commented 18 years ago2006-06-27 18:32:13 UTC in vault item: scoutzknivez_2006 Comment #12402
Overall its merely ok but I'm sure the gameplay is awesome, like all maps of this theme. Though the texturing could be much better, its pretty boring.
Commented 18 years ago2006-06-27 12:03:57 UTC in vault item: Rockets for Spirit Comment #12401
Elon.. your absolutely correct! I don't know how many times I had to argue about spirit. Everyone thinks it's so different from hl, that they continue mapping for hl simply because they seem scared.. what else could it be!?
Spirit is the EXACT same as Half-Lifes dlls. It just has some added features. If you choose not to use the added features, then don't.

I never could understand why experienced mappers still choose to map for Half-life instead of spirit. It just makes no sense whatsoever. But hey, it's there loss. :)
Commented 18 years ago2006-06-27 05:28:20 UTC in vault item: scoutzknivez_2006 Comment #12400
Because this map has more stuff... Secret ways, Secret AWP room =) Ladders going trough the roof.
Commented 18 years ago2006-06-26 19:43:39 UTC in vault item: Deja_Vu_2 Comment #12399
one of your start locations behind the ladder makes an optical illusion that the ladder is getting skinnier.
Commented 18 years ago2006-06-26 18:49:53 UTC in vault item: scoutzknivez_2006 Comment #12398
Yea, It's a real office feeling with ladders that goes trough the roof and when peoples are running around with snipers =)
must be some insane office you work in for you to say that snipers and ladders going through the roof gives an office fieling ;)

about the map...well... I for one, realy like scoutzknivez, I think it's a realy fun map.... and I see no reason why you would wanna change it...
Commented 18 years ago2006-06-26 17:46:48 UTC in vault item: scoutzknivez_2006 Comment #12397
even rowleybob tried his hardest to be positive...? :P
Commented 18 years ago2006-06-26 16:39:10 UTC in vault item: cs_miami Comment #12396
I just downoaded the map in loaded it, and it looks AWESOME (especially the street). While it may be true that the textures are a little repetitive, it IS the same building, so you can expect the same theme throughout. Floor reflections make it look like some high-class executive business building ro somthing of the sort, and the over-all feel of it just seems "right"

There are occasional bot pathway issues (trying to walk thru a wall and jumping, or even trying to shoot thru a wall) but this is highly rare. I found also at thimes the area was slightly underlit, and i couldnt tell friend from foe.

All in all, i feel that the level is great: custom textures, great world detail, and fair for both teams
Commented 18 years ago2006-06-26 11:00:56 UTC in vault item: scoutzknivez_2006 Comment #12395
[qoute]One custom texture with wadinclude :)[/qoute]
Yep, and that wad is zhlt.wad
Commented 18 years ago2006-06-26 08:25:21 UTC in vault item: scoutzknivez_2006 Comment #12394
Yea, It's a real office feeling with ladders that goes trough the roof and when peoples are running around with snipers =)
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Commented 18 years ago2006-06-26 03:24:11 UTC in vault item: scoutzknivez_2006 Comment #12385
It's an office theme in the summer where there is no snow =)
Commented 18 years ago2006-06-26 00:22:28 UTC in vault item: Map1 Comment #12384
Ty, anyone know how to stop it from telling me how many sides are missing?
Commented 18 years ago2006-06-25 23:57:32 UTC in vault item: scoutzknivez_2006 Comment #12383
+/-Spiral stircase would be better if you scaled/texured it differently.
+cute breakable stone area.
+Nice mention of TWHL on the map.

People remake these maps 100 times with one thing always in common: there is ablsolutely no theme to the map.

Maybe addind a different theme like "ScoutzKnives_Space", "ScoutKnivez_wildwest" or some such would be more intersting lol :)

Or maybe, just maybe, stop remaking this damn map! ^_^
Commented 18 years ago2006-06-25 23:42:17 UTC in vault item: Map1 Comment #12382
Superb first map!

I love the lighting and the idea of the map.

Only minus is the HOM effect on the ceiling, but points for added "psychedelicness" lol :)

You're right too...warning stripes are pretty pwn.

WARNING STRIPES AND BOLSHEVISM FTW!
Commented 18 years ago2006-06-25 23:19:43 UTC in vault item: Game Ending Comment #12381
Seventh:

You should include what entites you've used in this bitch in the description, so people can find it! I was only able to find it for someone else, because I knew it previously existed. Maybe something like:

This map shows you how to end your level, and employs the following entities:

env_fade
trigger_endsection
multi_manager
game_text

etc.

This way, anyone types in those, WALLOP, up comes your masterpiece :)
Commented 18 years ago2006-06-25 19:51:53 UTC in vault item: scoutzknivez_2006 Comment #12380
OK here is the lowdown.

Pros: Feels like a scoutsknivz map.

One custom texture with wadinclude :)

The spiral staircase was alright.

Cons: Textures are all stretched to fit.

Everything is out of proportion (espically the stairs)

Default skybox

Some areas had no walls. Just a skybox texture closing the map.

Too plain.

2 Stars
Commented 18 years ago2006-06-25 18:02:46 UTC in vault item: StarsBreakClanMap Comment #12378
Fullbright is _always_bad.

env_lights for the win.
Commented 18 years ago2006-06-25 17:20:08 UTC in vault item: scoutzknivez_2006 Comment #12377
Jummi what the fuck? you were doing so well, now you have to ruin it all by being a dick again.
Commented 18 years ago2006-06-25 15:14:49 UTC in vault item: scoutzknivez_2006 Comment #12376
I know you're not someone who should be told how to map, judging by this:
http://www.twhl.co.za/mapvault_map.php?id=3855
but I suppose you're someone who must be told how NOT to map. Not like this. I see no idea, lighting boring and no detail on the screenie. I won't rate as I don't play CS. Think, plan before mapping.
Commented 18 years ago2006-06-25 15:09:23 UTC in vault item: scoutzknivez_2006 Comment #12375
Oh my goodness a scoutsknivez (with a z at the end) map. Sigh...............................
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-06-25 12:33:07 UTC in vault item: StarsBreakClanMap Comment #12372
aww thats to bad well i knew you can do it in console but i dont know commands for amything on nav files so ill consult wikipedia like you said
This comment was made on an article that has been deleted.