Comments

Commented 18 years ago2006-06-14 07:39:29 UTC in vault item: CCTV For Half-Life Comment #12226
hahaha I noclipped into the hallways and I just kept getting dizzy :D
Commented 18 years ago2006-06-14 06:52:05 UTC in vault item: cs_rushdown Comment #12225
Dr. Cheese, you are sadly mistaken. You should really look at the r_speeds instead of just taking a glance at an area and determining there could be "10 times more detail". When I'm in some corners of the map, the w_polys reach 960 or so, and you shouldn't go much higher than that.

A lot of polys were probably wasted on the trim, though. That's good detail, but most people won't notice it, and you could make better use of those resources by replacing it with something that stands out more.

Good ambience too, that's something that leaves too many other maps feeling bland.

I think you might have gone more for the realistic feel than for good graphics, which is why many of the rooms feel blocky. You did use that realistic theme fairly well, though. The textures were very good throughout most of the map, conveying the feeling that you were in a bunch of abondoned buildings, and they made up for some of the blander rooms.

I noticed in a few areas that your brushwork was a little sloppy, but that pretty much blended in with the theme of the map, and ended up feeling more like detail than error.

Overall a good job. If the layout wasn't so open, you'd be able to put more detail in, but from a gameplay perspective, it's fine.
Commented 18 years ago2006-06-14 06:22:49 UTC in vault item: cs_rushdown Comment #12224
Do you know his PC specs?
Commented 18 years ago2006-06-14 06:10:57 UTC in vault item: Prefab Pack Comment #12223
thnx anyway guys! :)
Commented 18 years ago2006-06-13 17:57:01 UTC in vault item: Mansion Comment #12222
You should be able to get into the area with the strider...

Well, after the slow-mo section you go through the tunnel in the side of the room. After that you swim through the sewer tunnel and kill the zombie thats underwater. The rest is pretty easy to figure out.
Commented 18 years ago2006-06-13 17:25:19 UTC in vault item: My_House (CS or HL) Comment #12221
These:

http://img506.imageshack.us/img506/5770/myhouse00011ir.png

I could be wrong about them being too high, I haven't gotten around to playing it in CS since I got it working again.
Commented 18 years ago2006-06-13 16:39:49 UTC in vault item: Energy balls not working (Combine Prison) Comment #12220
i found out what it is doing. don`t know why.
when something goes into the feild it gets destroyed. as it should. But it seems the energy balls are being destroyed as well :(
Commented 18 years ago2006-06-13 16:17:31 UTC in vault item: Prefab Pack Comment #12219
That chair alone must have 100 wpolies... just look at the small scale of the texture. Don't use such small scales.

As for prefabs... I only like them when they are common stuff like guns and vehicles. Ladders or doors like the one you made should be made for one map only so thry'll be kept original and intresting.

I don't use others' prefabs anymore. Sometimes I have trobles understanding where each texture should be so I look in nice prefabs, but make my own prefabs. Sometimes I find out that the place I thought the texture should be is better then the place it's placed in on the prefab.
Commented 18 years ago2006-06-13 15:02:23 UTC in vault item: Energy balls not working (Combine Prison) Comment #12218
why would a compile error have anything to do with this?

Its not neccisary.
I'll download it and get back to you.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-06-13 12:31:23 UTC in vault item: Prefab Pack Comment #12216
yeah, not bad prefabs but seriously, the textures are terrible.
Commented 18 years ago2006-06-13 12:20:03 UTC in vault item: zs_hillzone Comment #12215
good
Commented 18 years ago2006-06-13 11:40:44 UTC in vault item: Energy balls not working (Combine Prison) Comment #12214
send ur compiler log
Commented 18 years ago2006-06-13 10:57:50 UTC in vault item: Energy balls not working (Combine Prison) Comment #12213
anyone? i checked the map and i don`t see whats wrong.
Commented 18 years ago2006-06-13 10:29:10 UTC in vault item: Prefab Pack Comment #12212
ok.... too bad you dont like it
Commented 18 years ago2006-06-13 10:28:21 UTC in vault item: Prefab Pack Comment #12211
prefabs=suxorz
Commented 18 years ago2006-06-13 10:18:42 UTC in vault item: Prefab Pack Comment #12210
or yo ucan retexture them my wads are too big
i know i have to use less than 20 wads but im using only 3 wads and they are 120mb big :)
Commented 18 years ago2006-06-13 10:17:22 UTC in vault item: Prefab Pack Comment #12209
sry
ok
Commented 18 years ago2006-06-13 04:01:29 UTC in vault item: Air fire Comment #12207
Hmmm, true.

I was overreacting a bit i geuss. Sorry. But a decent map discription for the completed maps is a must have.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-06-13 03:01:43 UTC in vault item: Air fire Comment #12205
Muzz, take a good look around the vault and count how many don't actually have a real description of the map. Even Unbreakables robot thing doesn't have a description, it just says"comment please. only available 12 hours a day".
This comment was made on an article that has been deleted.
Commented 18 years ago2006-06-12 12:31:20 UTC in vault item: de_vine2 Comment #12203
I loved this map it is great layout and it is very detailed and it would make an excellent official map.
Commented 18 years ago2006-06-12 10:10:51 UTC in vault item: Detention Comment #12202
Heh, the inspiration is visible at least... :)
Commented 18 years ago2006-06-12 08:46:03 UTC in vault item: sol_arena Comment #12201
thnx
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Commented 18 years ago2006-06-11 18:04:09 UTC in vault item: My_House (CS or HL) Comment #12196
Could be. Do you mean the wooden ones or the "island in the other room?

I thought I made them 30 units high, but I will double check, thanks :).
Commented 18 years ago2006-06-11 17:52:28 UTC in vault item: My_House (CS or HL) Comment #12195
Thanks for changing it. I would have used CS to play it, but mine isn't working at the moment.

I have to say, though, I thought the scale looked almost perfect when I played in HL, even if you could step up on the seats. I think those counters (they were kitchen counters, right?) might even be too high in CS.
Commented 18 years ago2006-06-11 17:38:28 UTC in vault item: cs_palm Comment #12194
Yes, I did had pineapple trees at one time during the early stages. Silly me.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-06-11 14:33:18 UTC in vault item: Dm_furnace Comment #12192
Oh No! I read funrace...
was hoping...but no...
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Commented 18 years ago2006-06-11 10:19:12 UTC in vault item: aim_barn Comment #12188
yes, but the scout and the hud kinda makes it obvious that its source 8|
Commented 18 years ago2006-06-11 10:11:20 UTC in vault item: cs_palm Comment #12187
i dont get the whole "pineapple trees" thing... lol did u actually have pineapple TREES?!?!? looks nice though
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Commented 18 years ago2006-06-11 07:04:28 UTC in vault item: My_House (CS or HL) Comment #12184
Thanks srry. I was under the WHOLLY INCORRECT impression that cs and hl shared the same sprites like sharing the halflife.wad... Again, TOTALLY NO!

"fire.spr" now included for Half-Life users!
Commented 18 years ago2006-06-10 17:26:28 UTC in vault item: My_House (CS or HL) Comment #12183
This looks cool, but I got a message saying you were missing fire2.spr. For now I'll just rename another fire sprite.
Commented 18 years ago2006-06-10 10:29:21 UTC in vault item: gsb Comment #12182
Changed from CS: defuse map to HL mplayer map.
Commented 18 years ago2006-06-10 00:15:38 UTC in vault item: Fire Arena Comment #12181
hey leo ladeira you are a brazilian like me and S3rius (i dont are whiting in portugues because the TWHL admin delete the non-english spam)Check my maps.
Commented 18 years ago2006-06-09 21:00:26 UTC in vault item: cs_palm Comment #12178
you have your 3 stars again srry - Sorry for the disturb
Commented 18 years ago2006-06-09 21:00:15 UTC in vault item: cs_palm Comment #12177
Thanks.
Commented 18 years ago2006-06-09 20:57:41 UTC in vault item: cs_palm Comment #12176
rate in Ag3nt-X name - Sorry
Commented 18 years ago2006-06-09 15:09:22 UTC in vault item: aim_mw_pistols Comment #12175
- point lights with no source
- a boring generic aim map
- rubbush sky
- crates
- dust textures
- like every other aim map

+ not fullbright
+ reasonably interesting for an aim map
Commented 18 years ago2006-06-09 12:20:01 UTC in vault item: No_Patience Comment #12174
ok well just drop it, i wasnt the one that started off a rude remark... If I get a comment off a map that someone has played and downloaded than ill understand"wouldnt consider it rude" but the fact that he sayed that based on pics i sayed werent even that good is just rediculous.
Commented 18 years ago2006-06-09 10:05:02 UTC in vault item: Test of Destruction Comment #12173
haha, no Habboi, there where no cat sounds hahaha.. jeez, although, when you go towards the first pit in the floor, you will hear HL2 Zombie sounds.
(...the zombiesounds with the echo...)
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Commented 18 years ago2006-06-09 09:59:25 UTC in vault item: Test of Destruction Comment #12171
And the cat sounds? I haven't played this but I'm curious if you added cat sounds :D