Comments

Commented 18 years ago2006-01-04 09:46:22 UTC in vault item: de_syrinx Comment #10350
ooooooh... light bearing... crystals!...
pity i dont play cs, but ill look at it.
Commented 18 years ago2006-01-03 14:14:21 UTC in vault item: summer_house Comment #10349
Even though you included the textures in the wad file, you'd need to compile the map again because it still asks for chateau.wad I copied another wad and renamed it so I could run the map. :(
The water effect was neat, as well as lighting. I was a bit puzzled by the house itself, since it has no bedrooms and the bathroom is too big in size for such a house. But it does resemble the one from Doom3, good job on that!
Commented 18 years ago2006-01-03 10:41:00 UTC in vault item: Blow out light Comment #10348
I like,, nice job!
Commented 18 years ago2006-01-02 20:26:09 UTC in vault item: Blow out light Comment #10347
I just removed some comments. You're only just spamming your own map's comments, MGM...

And it'd be good if you put up a proper screenshot. People like lighting, ya know. ;)
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-01-02 16:44:49 UTC in vault item: Blow out light Comment #10344
kthnx bye
Commented 18 years ago2006-01-02 15:06:44 UTC in vault item: summer_house Comment #10343
Very good map! I love the water and the house is well constructed! I also loved the sounds, felt real...
This comment was made on an article that has been deleted.
Commented 18 years ago2006-01-02 14:35:55 UTC in vault item: summer_house Comment #10341
I updated it when I wrote the comments...it's in the csomag.wad (hope it works)
Commented 18 years ago2006-01-02 14:09:46 UTC in vault item: de_syrinx Comment #10338
liek NO WAY MAN!
I'll try it in a minute ;D
Commented 18 years ago2006-01-02 10:09:04 UTC in vault item: Gunz And Science Comment #10337
That's right! XD

Thanks Ansith.
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Commented 18 years ago2006-01-02 09:37:21 UTC in vault item: Gunz And Science Comment #10335
Well he did put alot of effort into it
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Commented 18 years ago2006-01-02 08:59:34 UTC in vault item: Moving sign example Comment #10333
That was fixed in the update I think
Commented 18 years ago2006-01-02 07:33:28 UTC in vault item: cs_tobenamed Comment #10328
Nicely built, big map. It's actually sort of refreshing to "run" through a map that is so barren, because it's different to what you're used to seeing...

Inspiring, actually. Also walking throught this empty, yet well built map it makes you feel quite lonely, like everyone has moved someplace and leftt you behind! :(

Also very maze-like, and it's very easy to get lost... I'm sure that will not be the case when it's finished, and is more decorated.

The only suggestion I have for this "map to be" is to remove all the point lights and replace with some texture light fixtures.

Nice job!
Commented 18 years ago2006-01-02 07:21:51 UTC in vault item: fy_hunderhave Comment #10327
no need for sarcasm...
Commented 18 years ago2006-01-02 02:26:28 UTC in vault item: Moving sign example Comment #10326
Oh yeah to clarify, by lighing, I meant the super dark--black actually--upper portion of the sign which RAD isn't radding...

<rowleybob prays to the gods for map comment edit>
Commented 18 years ago2006-01-02 02:25:06 UTC in vault item: Moving sign example Comment #10325
Neat Idea! I'm stealing it!!!

You might fix the lighting and remove fix the problem where you can see the "aaa trigger" brush.

Was this done in HL1, or was that a rotating sign/muliptle rotating signs?

Everything else aside, it's a sound, simple, excellent concept.

Nice job!
Commented 18 years ago2006-01-02 00:50:42 UTC in vault item: Ominous Reality Part1 Comment #10324
Its a shame that you dident finish this 3 stage adventure thing, It would have been good. 5* me likey
Commented 18 years ago2006-01-01 22:48:19 UTC in vault item: cs_napal Comment #10323
You're using a wad called volare.wad but haven't added it to the zip file. People can't play then.
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Commented 18 years ago2006-01-01 07:55:33 UTC in vault item: Blow out light Comment #10313
The Screenie went crazy blurred abnd all funny , if you want to see the Wonky screenshot http://img393.imageshack.us/my.php?image=halfl00e6dx.pnghot (done by typing in 'screenshot' in console)it's here /|
Commented 18 years ago2005-12-31 21:47:23 UTC in vault item: summer_house Comment #10312
I'll download it when the csomag.wad is updated with all custom textures.
Unless someone knows where I can find the regular CS wads (without having to download the whole mod, of course)
Commented 18 years ago2005-12-31 19:23:59 UTC in vault item: Blow out light Comment #10311
For godds sakes SOMEONEDOWNLOADTHEFREAKINMAP
Commented 18 years ago2005-12-31 16:32:32 UTC in vault item: summer_house Comment #10310
this map deserves some more comments!!! its a decently put together map- Where is everybody? This guy has put his sweatand time into this one lets give him the fruit of his labour!!!!
Commented 18 years ago2005-12-31 16:29:15 UTC in vault item: summer_house Comment #10309
yep
Commented 18 years ago2005-12-31 10:42:21 UTC in vault item: fy_hunderhave Comment #10306
Great, he made a rectangle box with cylinders in it!

5 stars!!
Commented 18 years ago2005-12-31 08:49:37 UTC in vault item: Glass Contest Entry Comment #10304
Neat entry.

Many examples of glass in one way or another, all nicely done.

The prizm with the env beams was simply stunning.

++broken tv screen looked superb!
+Maze was cool and the glass stairway was very pretty.
+Greenhouse nice, but nothing really inside...
-doors intersecting with walls was a small distraction.
+mini0-mod format

5 stars for the excellent prizm thingy and the other nice things.

Nice job!
Commented 18 years ago2005-12-31 08:44:45 UTC in vault item: Running water Comment #10303
A nicely constructed little example. I think if you make the texture for the "water wheel" a textlight, it will solve that ugly shadow problem lol.

It's just an example map, so I suppose it doesn't matter...

Nice job!
Commented 18 years ago2005-12-31 08:43:40 UTC in vault item: Key Card and Dead Bolt Doors Comment #10302
Another very nicely constructed example map.

+nice "recessed" card reader
+lovely bolt for the second, as well the detailed door frame which most people don't bother with.
-give your sliding doors some lip, so you don't see the ugly brush intersection.

Nice job!
Commented 18 years ago2005-12-31 04:20:27 UTC in vault item: summer_house Comment #10301
*is it
Commented 18 years ago2005-12-31 04:20:02 UTC in vault item: summer_house Comment #10300
That's odd...si it in valve/sound?
Commented 18 years ago2005-12-31 01:43:50 UTC in vault item: Poltergeist Comment #10299
What is your problem? I told you I didn't want your recompiled map! I don't care whether you just compiled it with entities or not, I specifically told you not to do it and you did it anyway!
Commented 18 years ago2005-12-30 14:15:11 UTC in vault item: RPG Arena Comment #10298
Played this map online, but it's an instant lag fest. Could use some optimazation.
Commented 18 years ago2005-12-30 09:42:31 UTC in vault item: fy_hunderhave Comment #10297
looks fun but really bare, add some sort of skybox
Commented 18 years ago2005-12-29 23:31:51 UTC in vault item: dorian27_fort Comment #10296
LOLOL - Retard button!!! (I really did laugh out loud! lolo)

Nice layout with excellent killzones and weapons/grenade placement. Catwalk above and teleport to the shooting range is pure pwn as well.

The architecture probablly has the largest potential for improvement. I mean, the structres themselves are find, just very blocky. The lighting and texturing were fine for an aim map, but could still be improved. I liked your choice of textures in general, but you repeated them to a fault.

+w00t grenade the lower bunker
+exploading barrels--maybe more?
-more locations with nades and make them respawn a few times.
+nice trenches

Bottom line is this is an excellent aim map, but still with a modicum of additional work, could be so much better.

I have to go 4 on this for the retard button and shooting range alone!

Good job, and maybe make the retard button an example. I tried doing that before but nothing happened :(

4 stars
Commented 18 years ago2005-12-29 23:08:15 UTC in vault item: aim_black_and_white Comment #10295
P90 ONLY!!!! Do I need to say more?
That's what I thought too, but it's not correct. wherever you are on the map, if you drop your current weapon, you automatically pick up another, different weapon!

Radical weapons equipping, I must say. you cycle through the submachine guns, and the finally the colt and AK, and then no more.

Though the blinding white and hideous black are a bit trying on the eyes, but I guess that was the point :0

+nice little symmetrical layout
+Radical weapon equippage!
-little trenches served no purpose I could see
-make the towers climbable perhaps?

I'm going 4 on this map, just because of the innovative way you get your weapons :)

Nice job!
Commented 18 years ago2005-12-29 01:27:54 UTC in vault item: summer_house Comment #10294
i have the song and its in the right folder the same with the other 2 sounds but they arent triggered in the level
Commented 18 years ago2005-12-29 00:52:59 UTC in vault item: fy_dig Comment #10293
A nice map and refreshingl different from you're average fy map.

+Nice music Raidohead Idioteque <3 :)
-large absense of ambience elsewhere
+Great buried things and crumbled archaeological structures
-maybe add some digging tools, and some aztec-style lights for the dig
-some stuff scaled crazy big outside
-sand dunes above could be more creatively constructed
+good weapons placement

This is well done, especially for a beginner map, but still much room for improvement.

Looking forward to seeing more material from you!

3 stars
Commented 18 years ago2005-12-29 00:40:10 UTC in vault item: Gravity Test Comment #10292
Simple but neat, and the room/lighting actually looks really cool.

I realized this is an example map, but you could trigger sound and/point light when you cross the gravity threshold to spruce it up a bit perhaps.

Nice job!
Commented 18 years ago2005-12-29 00:36:56 UTC in vault item: Knife arena: The Towers Comment #10291
could of sworn I rated this already. And If I may be so bold, why do you still have 2 accounts? I thought that was ended now...

Telling! :D
Commented 18 years ago2005-12-29 00:21:56 UTC in vault item: Saving Private Barney ACT 1 Comment #10290
Link is no-workie :(
Commented 18 years ago2005-12-29 00:21:26 UTC in vault item: Saving Private Barney Act 3 Comment #10289
Link is no workie :(

Please pm me if you fix, cause i'd like to play it!
Commented 18 years ago2005-12-29 00:20:16 UTC in vault item: co_teabags (Combat map for Natural Selection) Comment #10288
again looks excellent. makes me want to reinstall ns...

great name too...lol he said teabag... :P
Commented 18 years ago2005-12-29 00:17:34 UTC in vault item: de_cabbage Comment #10287
This is a mostly excellent map, with some deadly flaws though I'm afraid.

Beautiful texturing and construction througout. Lighting is mostly ok, but perhaps a little "bland" in general throughout. Ambience is fine in some places--water treatment area water fall sound, but pretty much lacking everywhere else.

The really big problem I have with this map though, is that it's WAY too complex to be a CS map, and it's a little too big also imo. Those things notwithstanding, this is an exellent map. Here's why I think so:

+Superb props--orange cones with reflective tape, coffee cup, ashtrays mallets, etc
+neat doodads--lots of breakable panels, momentary rot buttons that trigger stuff, hiddent blocks are there to climb into some stuff and other nice mini puzzles.
+nice use of sprites throughout
+the outdoor portion looks superb, but i'd make the containers climbable.
+lol breakroom with picnic tables.

and tons of other stuff I'm sure I've forgotten.

This map could easily be a 5 with some pruning and tweaking. In it's current state it's probably only worth a 3, but I'm going 4 because all the work, attention to detail, and general great quality of stuff throughout.

Great job!

4 stars
Commented 18 years ago2005-12-28 23:39:17 UTC in vault item: Poltergeist Comment #10286
K. finally got around to reviewing this...

+Deatail work outside was great--shutters varied, fence, lamps, porch railing, cute shrubbery, all very nice. +Nice ambience and fog outdoors, to go with the env_rain.
-some face splitting in the outgrounds: where the soil meets the fence, looking away from the house front right, there is a big diagonal one, and in the bloody cross birdbath :)
-neat jesus model
+Lots of nice dark places--perfect nightvision map!
+many routes to the basement an d the hosties which is really nice!
+The Foyer is spectacularly done, but could possibly to with some "nicknacks, or paintings, couches, curtains etc. Still, really nice as is.
+Blood puddles/pentagrams/scary paintings are a nice touch. You might make the blood puddles not so uniformly round though, and could you incorporate a sprite rendered almost translucent with the spooky paintings to make them ever spookier perhaps?
-Glass out front doesn't break, but you can still shoot through it so that's cool.
+View from atop the balcony is excellent! Well done!
-bathroom has some great detail, but could use a bit more imo. I love how jumping in the tub kills you! you might consider adding a window to the bathroom too, and when you look out, something scarry happens...
+Nice message in the master bedroom! Beautiful brushwork! Bed is scaled a little big. Nice ambience with the tv. Nice detail items, but like the bathroom could use a bit more imo.
+Basement is great, but the layout is a little confusing with no landmarks. All the walls look the same, so it's easy to lose sense of where you are, but this is a house of horrors, so I guess that's ok :) Washer and dryer pwn!
+Nice Easter egg!

An excellent map, your best so far imo. Great ambience, texturing, architectue, and detail in most places. I would love to play this map on a server.

Great job!

5 stars
Commented 18 years ago2005-12-28 20:33:40 UTC in vault item: summer_house Comment #10285
Sorry for that Kasperg, but I had to use that wad because of the carpets in the living room...I think I'll include those few in the csomag.wad, 'cause I don't tihink that I could zip that 7 megs wad file into less than 2 megs...
Btw, copper, that stereo has a song to it, I included it in the zip, you should copy the sound files to the sound folder too. Oh yea, I'm thinking on the rmf thing...but I like it how it is right now, I'll fix a few bugs on it (the cliff sides and stuff, and the weapon placements are a bit crappy too) and upload the updated in a few days...or weeks I don't know:-P
Commented 18 years ago2005-12-28 07:34:44 UTC in vault item: summer_house Comment #10284
Very neat level loved the lights nice touch!
although to be an hldm level which i know you probably didnot intend this to be needs a little work ie smoother gameplay maybea warp instead of trigger hurt or acave in the cliff side that is accesible to an underground. would it be possible to get the rmf for this(geordiemclachlin@hotmsil.com) as there is great potential in this to be a hldm . I would love to tweak it up with your permission!!!of course you would get full credit
and nice texture on the stereo although would of been nice to have a song accompany it!!I did'nt see any water on the outside at all ????but the water in the center bottom, where the cliffs are is well done. Although it would be nice to have a couple palm trees and maybe an exploration route down there! there were some eyesores in the terrain where you clipped where differt blocks dont line up to make smooth ground from block to block

3stars for hldm(at this point) 4.2 stars for single player map or viewer
well done man I like your style of mapping!