Comments

Commented 19 years ago2005-09-16 14:14:35 UTC in vault item: Detention Comment #9036
Link no workie. Please pm me when this map is back up, 'cause I'd like to check it out!

I think I never dled it before, because I used to be 'afraid' of downloading from 'remote sources.' :P
Commented 19 years ago2005-09-16 13:47:47 UTC in vault item: de_dolls Comment #9035
OMFG! ONSLAUGHT OR... 'jimmi' ur rating is shit! every map u rate without playing!
Commented 19 years ago2005-09-16 12:49:08 UTC in vault item: de_dolls Comment #9034
heh good idea :)
Commented 19 years ago2005-09-16 11:33:22 UTC in vault item: Top Secret Comment #9033
You put the wrong .bsp in the zip file, it's an unlit version.
did I really? oops. sorry.
The part with the couches is a "waiting room" so to speak. the real level will be far below, and because this is sp, there'll probably be a map change somewhere in there. (you'lll see.) the "entrance" is the helipad, but like you said, a road would be good. I'm in the process of fixing the skybox problem, and i'm glad you could actually tell that those things were solar panels!
Commented 19 years ago2005-09-16 11:25:13 UTC in vault item: mad_hyperspeed Comment #9032
Thats what my gauss model has always looked like.
Runs on Duracell batteries, lol!
I got the field-of-view set to 120 aswell.
Commented 19 years ago2005-09-16 11:23:15 UTC in vault item: Top Secret Comment #9031
I'll try it soon! ;)
Commented 19 years ago2005-09-16 11:10:51 UTC in vault item: de_dolls Comment #9030
Heh, attention-grabbingly original. I've stuck it on my desktop, and will try to remember to play and review it sometime shortly :).

Welcome back, by the way.
Commented 19 years ago2005-09-16 10:53:15 UTC in vault item: de_dolls Comment #9029
Most of the textures are made/edit by me; yeah
Commented 19 years ago2005-09-16 10:49:56 UTC in vault item: de_dolls Comment #9028
Looks cewl from the screeny.
Do you use custom textures/materials?
Commented 19 years ago2005-09-16 10:28:25 UTC in vault item: mad_hyperspeed Comment #9027
Just resized eh eh !
Commented 19 years ago2005-09-16 10:27:25 UTC in vault item: de_dolls Comment #9026
Hehe I thought your name was the 'rude' word ^^
Anyway yeah thats cool!

Remember someone asked for drivable tampons eugh :P
Commented 19 years ago2005-09-16 10:10:01 UTC in vault item: de_dolls Comment #9025
That didn't even occur to me. I'd possibly have to change it a bit to accomodate spawning in different places but it wouldn't be too hard.

I'll keep you posted.
Commented 19 years ago2005-09-16 10:05:55 UTC in vault item: de_dolls Comment #9024
agreed. i think that it would be quite playable on our twhl server.. :)
Commented 19 years ago2005-09-16 10:00:55 UTC in vault item: mad_gravbox1 Comment #9023
Notice: you said MAD

Confusing map! :D
Commented 19 years ago2005-09-16 09:47:18 UTC in vault item: de_dolls Comment #9022
Heh, girls room. Pretty original. :)

Could you make a HLDM (Half-Life 1) map out of it?
Commented 19 years ago2005-09-16 09:20:16 UTC in vault item: mad_hyperspeed Comment #9021
Whats wrong with your gauss?
Commented 19 years ago2005-09-16 05:54:04 UTC in vault item: barrel_o_grunts Comment #9020
....
Commented 19 years ago2005-09-16 03:18:16 UTC in vault item: Dead labs Comment #9019
i would be making better but i have a few problems like im trying to get a gonome in and a machine sound but it stuffs up every time after compileing
Commented 19 years ago2005-09-16 01:07:50 UTC in vault item: mad_gravbox1 Comment #9018
I'm a moderator, so I do too ;).

Looks far better with lights, doesn't it?
Commented 19 years ago2005-09-15 22:02:17 UTC in vault item: kat_shotty Comment #9017
thx for the comments. i tried all angles and that seemed to be the best on for the screenie.

This was my first attempt, so the lighting was thrown in cause it needed it.

i dunno what error signs you speak of, but if you wanna drop by www.esfclan.net and gimme a screenie i'd be happy to fix it and re-release this map.

Also, our server play it quite frequently, if you wanna check it out on a full server. It only supports 24 players too, so i might make a "final" version if there is a request for it.
Commented 19 years ago2005-09-15 19:24:26 UTC in vault item: Top Secret Comment #9016
You put the wrong .bsp in the zip file, it's an unlit version.

What direction are you heading with this map? It's unfinished and I can't really think of what you're planning for this map...

Anyway. Some things you should definitely improve on are the bunker inside (bunkers with couches? and what are those bleu blocks supposed to be?) and the bunker entrance (I'd expect a fortified crete structure but this thing has thin walls and a really light roof. Not very well protected).
The base also lacks a noticeable entrance. Adding a road will help.
Also, do something to make the map feel more real, as the skybox is quite distinguishable from the level itself. Perhaps use some rocks or such.

Nice secret grenades though, and that generator with solar panels looks like a good idea. Tweak them a bit and it's a nice setting.
Commented 19 years ago2005-09-15 16:32:03 UTC in vault item: mad_gravbox1 Comment #9015
Well I've added lights, ENJOY!
Commented 19 years ago2005-09-15 16:21:28 UTC in vault item: fy_madstreet Comment #9014
cor I love this map !
Commented 19 years ago2005-09-15 16:11:26 UTC in vault item: mad_gravbox1 Comment #9013
Well thanks, but I call it finished!
I'm the maker of this map, surely I decide when its done?!
Commented 19 years ago2005-09-15 16:07:06 UTC in vault item: mad_gravbox1 Comment #9012
Unlit = unfinished. I've moved it.
Commented 19 years ago2005-09-15 16:02:57 UTC in vault item: mad_gravbox1 Comment #9011
fullbright! add lights or i wont download!
Commented 19 years ago2005-09-15 15:38:03 UTC in vault item: mad_demonclaws Comment #9010
Thats what my gauss model has always looked like.
Runs on Duracell batteries, lol!
I got the field-of-view set to 120 aswell.
Commented 19 years ago2005-09-15 12:59:06 UTC in vault item: mad_demonclaws Comment #9009
What heppened to the gauss model?? Opfor? sweet!!
Commented 19 years ago2005-09-15 12:28:37 UTC in vault item: Arcane Comment #9008
grr... didn`t whant to do that...
Commented 19 years ago2005-09-15 12:28:08 UTC in vault item: Arcane Comment #9007
things i don`t like about it.
-gets boring after a while
-major lack of detail
-easy to fall off the edge when trying to kill some one so I end up looking where i`m going instead of makeing kills.
-very small serlection of textures.

good things
-I beat my friend on it.(not rateing on this)
-seems origenal
-I didn`t get stuck so i couldn`t move
Commented 19 years ago2005-09-15 12:27:11 UTC in vault item: Arcane Comment #9006
things i don`t like about it.
-gets boring after a while
-major lack of detail
-easy to fall off the edge when trying to kill some one so I end up looking where i`m going instead of makeing kills.
-very small serlection of textures.

good things
-I beat my friend on it.(not rateing on this)
-seems origenal
-I didn`t get stuck so i couldn`t move
Commented 19 years ago2005-09-15 12:00:15 UTC in vault item: barrel_o_grunts Comment #9005
you should take a look at my second one dead labs sample
Commented 19 years ago2005-09-15 07:38:16 UTC in vault item: barrel_o_grunts Comment #9004
honestly looks like my first map :D
Commented 19 years ago2005-09-15 05:15:12 UTC in vault item: Dead labs Comment #9003
there will be a 2nd update after i resolve a problem in the map
Commented 19 years ago2005-09-15 02:03:19 UTC in vault item: Dead labs Comment #9001
omg dident you the map is full of em
Commented 19 years ago2005-09-14 12:22:48 UTC in vault item: Dead labs Comment #9000
I didn't see any :o
Commented 19 years ago2005-09-14 12:21:24 UTC in vault item: Justice Comment #8999
o40 from HL2DQ took my Justice - SP map for a spin. He did it in forty seconds.

I never imagined it would be possible. It's ironic that someone else beat the map in fifteen minutes before, and everyone thought he was a liar. No one thought it could be done.

With amazing gaming skills and persistence, the clan at HL2DQ is the Olympic team for fast gaming.

If you are interested, you can check out the recorded demo (four segments) for Justice by o40. It's about 2 MB zipped.

I am quite impressed by their ability to scale vertical walls with a crowbar and a phys object. Fascinating!
Commented 19 years ago2005-09-14 11:22:31 UTC in vault item: Dead labs Comment #8998
yea the scientists with headcrabs on the heads
Commented 19 years ago2005-09-14 10:32:13 UTC in vault item: Dead labs Comment #8997
There were zombies in the map ?
Commented 19 years ago2005-09-14 10:23:50 UTC in vault item: Dead labs Comment #8996
did the sec pull out his gun when he tryed to shoot the zombie?
Commented 19 years ago2005-09-14 10:19:06 UTC in vault item: Dead labs Comment #8995
wow thanks :)
Commented 19 years ago2005-09-14 10:10:51 UTC in vault item: Dead labs Comment #8993
Dude, that was almost awsome!

The textuiring needs improvment, and that metal floor surprised me, it was a bit of a distraction... And yeah, make it darker!

But the rest was awsome, you must complete the map!

I love it already ;)
Commented 19 years ago2005-09-14 10:04:58 UTC in vault item: Black Mesa Entrance Comment #8992
aaatrigger? i don't remember using that at all... maybe i don't remember. oh yeah, and the train is (was) supposed to go to one end, wait, return to the other end... (multiplayer.)
Commented 19 years ago2005-09-14 07:54:49 UTC in vault item: Arcane Comment #8991
Arcane Santuary from d2? :P
Commented 19 years ago2005-09-13 21:25:29 UTC in vault item: Dead labs Comment #8989
oh and i forgot to add the big door going into the big room would anyone have a good texture to fit that or do you think its fine the way it is
Commented 19 years ago2005-09-13 21:21:14 UTC in vault item: Dead labs Comment #8988
im going to make a story for this soon and a goal its just very hard to keep testing it it takes around 10mins to compile for some reason
Commented 19 years ago2005-09-13 16:37:10 UTC in vault item: Black Mesa Entrance Comment #8987
Judging the rmf file then, it's quite a pointless map. Just a train-ride from somewhere to somewhere else, without anything to do or to go next. Yeah, nice map then but not interesting for a player.
I guess that's why it is in 'unfinished'... ;)

Construction is so-so. I'd strongly encourage using larger brushes (and larger grid-sizes to snap to) as it makes maps cleaner and it's easier to avoid leaks. Those brushes covered with the aaatrigger texture could also cause trouble (I got an error, it might be because of this?), use 'null' instead.
Also, thin walls can make a map look thin as well - that is, the map gets to feel less solid, less real.

Just my 2 cents on the .rmf.
Commented 19 years ago2005-09-13 16:28:14 UTC in vault item: Black Mesa Entrance Comment #8986
So, that's a nice lightmap error... too many luxels (and quite a lot more than allowed). Anyone else had this?
Commented 19 years ago2005-09-13 13:20:33 UTC in vault item: Arcane Comment #8985
For a first map, it's fine. Nice idea, clean workout.

There's some problems to this style of maps though, and players will either like it or hate it: falling off the ledges is very easy and draws away attention from combat. I think somewhat wider paths would be good to make the map more playable. Pushing an opponent off the ridge could be a nice gimmick, bytheway. How about user-triggered pushers? :)

Weapon placement and layout was rather simple and there's not a lot of thought behind it. The map is linear so I don't think it'll stay interesting for long. Give players more choices, more routes. Area's can be made interesting by putting goodies in them (strong goodies put in dangerous places can work well). Cover spots will also enhance the gameplay as these give players an opportunity to improve their chances.

Yeah, texturing and lighting is simple too. Give the map a more distinct style, give the map 'character'.

All in all, a good start, but it could do with some improvements. Keep it up.
Commented 19 years ago2005-09-13 13:18:33 UTC in vault item: Dead labs Comment #8984
Hmm, quite an improvement over your first map. Monster and weapon placement is a lot better this time.

Some additional comments (again, much has been said already by others):
  • Avoid flickering lights, they gets painfull on the eyes quickly. Yes, they can be used to create a good athmosphere, but use them with care
  • Give your maps a goal, and let the player know it. It's nice to play, but without a reason, players quickly get bored or annoyed
Good luck, and keep improving. :)